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By AARON SKETCHLEY (aaronsketch@HOTdelete_thisMAIL.com) | 2012.11.27 Ver 1.1 |
Locations: Fold Navigation |
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In general, the more energy used to initiate the fold, the farther one can travel. The amount of energy available also limits the range one can travel via fold navigation. It is common practice to divide a journey between multiple folds, with pauses between the individual folds to build up the energy required for the next fold.
Fold dislocations are the main hazard in fold navigation. A ship is lost if it folds through a fold dislocation. In order to pass through a fold dislocation, the vehicle must defold and travel through it using other means of propulsion. Once through, fold navigation can resume.
Super fold boosters and super fold engines are not effected by fold dislocations. In addition, their speed in the super dimension is considerably faster; thereby allowing faster travel times over great distances. Super Fold technology is introduced in 2059.
Super Long Range Emigration Fleets go 35 to 100 ly per fold. Due to the strain on the Emigrant Ship's resources and energy, some Emigrant Fleets require a referendum before folding; with the fleet's President or Mayor having emergency authority to initiate a fold (e.g. the Macross Frontier Fleet).
The advance ships in a Super Long Range Emigration fleet that scout the route ahead usually due it in advances of 10 to 35 ly per fold.
Travel Times:
Note: not including travel distance limitations of the fold systems nor increased transit times due to fold dislocations.
Conventional Fold Booster: ships *may* be 1/2 the rate. Some ships, like the Baroota High Speed Cruiser, are 1/3 to 1/4 the rate.
Conventional Fold Booster:
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Super Fold Booster:
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The above was written mostly from memory.
If memory serves, the main sources were... |
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