Official Setting information is in
darkgreen. Extended Universe information is in
steelblue.
A Unified Government Emigrant Planet with a strongly anti-Zentraadi population. A very strategic planet in terms of Unifed Forces troop and supply movement, even though the planet itself is not that important. It is often used as a junction point for traders, smugglers and pirates. Those on their way to New Patagonia (and beyond - the Macross 15 Fleet), New Essex, or Britannia, often stop off here.
The hardy colonists and criminals both favor public duels.
When the People's Republic Army invaded in 2050, they didn't bring they're own governing officials with them, so the Emigrant Planet leadership was still "in charge". They just sent tax money to the Sovereign Independant States. The government still operates out of the same government buildings.
Culture: under investigation
Education: under investigation
Economy: under investigation
Government: Sovereign Independent States' Governor.
Military: on Eskar III as of 2050.03:
Unified Forces (on the run):
- x1 infantry squad (company sized before invasion)
- x1 mixed VF-5000, 9, & 11 Team
People's Republic Army:
- x1 infantry company
- x1 Variable Ground Craft platoon
- x1 Gjagravan-Va team
- Anti-Landing Weapons: based on the Fold Communication Arrays. The modified array creates a pulse that disables the main engines of a spaceship. It doesn't destroy the ship, just sends it drifting (like the Rebel ion cannon on Hoth, in "Star Wars V: The Empire Strikes Back"). VFs are too small to be hit by the weapon. The weapons are placed in populated areas, and defended by some of the Gjagravan-Va Mobile Weapons, and potentially other Anti-UN forces.
Allegiance: Unified Government 15%, SIS 35%, Self/Other 50%.
How Perceived Others: under investigation
How Perceived By Others: under investigation
HISTORY
- 2050.03.01: planet captured by the People's Republic Army, a combined army of the region's Anti-UN forces, mercenaries and the recently enlarged CDF of Thirty-Four. Reports claim that the phantom Neo Nupetiet Vergnitz-bis led the invasion force.
- 2050.03.06: the Unified Forces Space Marine's 13th MEU attack the People's Republic Army.
- 2050.03.07: the People's Republic Army and Eskar III Colony Defence Force successfully defeat the UFSM's task force. The survivors are immediatly captured as POWs. A ceasefire between the combatants is declared. Negotiations for the return of Unified Government personnel begin.
- 2050.03.14: The Unified Government recognes both the ceeding of Eskar III to, and the existence of the Sovereign Independent States (SIS); in addition to awarding taxation rights for ships passing through an area stretching 10 AU light years from Eskar III's star to the SIS. The UFSM POWs are returned via transport to the sector capital of Sector 8, Janix II.
The SIS broadcast propaganda against the UFSM that "invaded" Eskar III.
The lives of the Eskarians aren't much different now. The only change is the SIS. Eskar III's Defence Force survivors that are allied to the Unified Government are hiding out in the cities, forming anti-SIS cells.
- 2050.03.19: Britannia signs a treaty of non-aggression with the SIS that also states that Britannia recognizes both the SIS and that Eskar III is a member of the SIS.
- 2050.04: A new colonial government is formed, supported by the Sovereign Independent States
- 2050.05: The colonial government passes laws that increase Zentraadi rights and aboloshes discrimanatory treatment of the Zentraadi.
- 2050.06 and onwards: cities are rocked in violence as anti-SIS and anti-Zentraadi rights protests erupt. The Unified Government eventually uses the violent protests as a pretext to rip Eskar III from the SIS grasp. Afterwards, the Zentraadi rights laws are kept, much to the chagrin of Eskarians, and relief of residents of Zentraadi decent.
Note: if your game takes place in 2050.03, you can always use the excuse about supplies being delayed due to Eskar III's supply routes being under the control of the SIS as an excuse to under equip your players. If your games feature other Anti-UN terrorist groups, these groups can be inspired by the current success of the SIS who took control of Eskar III.
Eskar |
Yellow main-sequence star
|
Medium sized
|
Eskar I |
Under investigation
|
Description pending
|
Eskar II |
Under investigation
|
Description pending
|
Eskar III |
Emigrant Planet, service-spaceport.
Atmosphere: under investigation
Gravity: under investigation
Navigation: buoys, military ships, satellites
Orbit: non-eliptical
Population: 40,000 (My-clones)
Resources: under investigation
Size: under investigation
Temperature: under investigation
Volcanoes: under investigation
Water: under investigation
Natural Satellites
Under investigation
|
Cities:
Map of Eskar III
Capital City
Main City
Population: 10,000
- Eskar Space Port
A full service port, on the surface next to open water (like the spaceport on Eden). It is one of the few ports in the region that can accommodate large capital and cargo ships. It was taken by the People's Republic Army with minimal damage in 2050. It is the life-blood of Eskar III, and what makes the emigrant planet so strategic.
Located to the West of Capital City.
- Eskar Defense Force HQ and Airbase
Located Southeast of Capital City in the central farming valley. Became the HQ of the Sovereign Independent States' occupation force in 2050.03.
Rural Settlements:
Small Cities: 13 cities - location of most of the people.
|
Eskar IV |
Under investigation
|
Description Pending
|
Eskar V |
Under investigation
|
Description Pending
|
Eskar VI |
Under investigation
|
Description Pending
|
Eskar VII |
Under investigation
|
Description Pending
|
Eskar VIII |
Under investigation
|
Description Pending
|
REFERENCES
© Aaron Sketchley