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|Avionics Devices: Cockpit Systems and Anti-G Devices|
Anti-G Mechanism: Seat Angle and Vital Point Stimulation
Through the optimization of the angle of the seat and the body current stimulant system (the so-called vital point stimulation), the pilot can handle 20 to 30% more high G forces. It is not an OTM device. (VF-0)
- Max G resistance: 10.8 to 11.7 G
- Introduced: VF-0
Anti-G Mechanism: Mobile G-Reducing Seat
The mobile seat reduces horizontal G when rolling. (From descriptions, this reduction is most applicable to instantaneous G loads, as it has a reduced functionality with sustained G loads.)
- Max G resistance: up to 15 G
- Introduced: VF-19
Anti-G Mechanism: EX-Gear
A built-in EX-gear system and gunner kit in the cockpit. EX-Gear is an "interface that's worn", which enables highly accurate flight control due to the pilot's muscles' electrical current, and literally the vehicle can be precisely controlled by the sensation of one's hands and feet. In addition, there are such things as a medical kit and simple cold sleep functions. The EX-Gear is also provided with a life preservation function for the pilot.
- G resistance: +8 G
- Introduced: VF-25
Anti-G Mechanism: ISC (Inertia Store Converter)
A transformation and intertia storing system adopted into the YF-24 Evolution and it's derivative fighters. It's common names are inertial buffer, inertia buffer and so on.
Note: following is the description of the ISC in the VF-25. Other version may have higher or lower capabilities:
Shinsei Industry Macross Frontier Arsenal / LAI Company self-development specification ISC/TO21. Incorporates EX-Gear. When ISC operates, the cockpit is protected from high G; such as the maximum airframe design load of 27.5G at maximum acceleration for 120 seconds. There is a reduction in the acceleration is it is apparently slowly reduced, as a part of the acceleration that hangs on such things as the airframe and pilot is stored in an internal capacitor. Fold quartz of high purity that only the large Vajra class can produce is necessary for manufacturing ISC.
- G resistance: +10 G
- Max G resistance with EX-Gear: 27 G (Macross Frontier Fleet)
- Introduced: YF-24 Evolution
Note: other fleets are most likely lower. If they are similar, it is because they have developed some kind of G resistance technology (ie Macross Galaxy's cyborgs). The Unified Forces of Earth have kept the best technology for themselves, and they have an ISC that grants +13 G.
BDI (Brain Direct Interface)
It is a ground-breaking system that integrates the airframe sensors and control system with the pilot, and controls and flies the airframe by brainwaves. More than being direct with no time lag, and even though it is able to accurately control the craft, there are a lot of problems to be overcome, such as the stability of the system. It is possible to control the YF-21 with the sensation that the pilot has become the aircraft itself. Without exception, such things as the control stick are not used. However, that directness demands a high level of concentration in the pilot. In addition, the pilot must act responsibility.
- Advantages: +2 initiative, +2 strike, +2 dodge, +25% to any skill rolls made to control the vehicle.
- Disadvantages: it requires a lot of concentration to use. If the pilot is startled by a fairly dramatic event, he may lose control of the vehicle and be unable to regain control until he calms himself down. Roll under the M.E. attribute on a 1D20 to keep control of the plane. If the roll fails, the vehicle will freeze. In order to regain control, the pilot must calm himself sufficiently, which requires another successful roll under the M.E. attribute. NOTE: the GM may impose penalties to the above rolls if the pilot is going through a VERY traumatic experience while flying the YF-21.
- Introduced: YF-21
BDI Control Supplement
The BDI was greatly simplified for the VF-22. Although control functions are by brain waves, the vehicles basic operation is by a normal control method. Thereby preventing such things as loss of control and accidents caused by wayward thoughts.
- Advantages: +1 initiative, +1 strike, +1 dodge, +15% to any skill rolls made to control the vehicle.
- Disadvantages: if the pilot is startled (same rules as above), The BDI System fails. The vehicle's control reverts to normal control methods, and only the bonuses are lost until the pilot regains control.
- Introduced: VF-22
BWCS (Brain Wave Control System) AKA BDI System Kai (Revised BDI System)
Developed from the YF-21's BDI system, is installed into flight controls. The control system links the pilot's cranial nerves and the airframe's central computer directly with optical circuits to reduce response time. Equipment, like displays, are omitted since information is sent directly to the cyborg pilot's brain. Manual controls are for emergency-use only.
- Advantages: +1 initiative, +1 action, +1 strike, +1 parry, +2 dodge, +2 roll, +20% to any skill rolls made to control the vehicle.
- Disadvantages: Non-cyborgs cannot use the system.
- Introduced: VF-27
Ejector Seat, Transponder and Survival Kit
A Marty & Beck Mk-7 (or later) zero/zero ejection seat equipped with a transponder (homing device) that transmits a regular series of beeps which enables rescue teams to locate a disabled craft or ejected seat (VF-0). Most any vehicle with a radio or radar can locate and track transponders, and the onboard computers will automatically notify their pilots if such a signal is detected.
The ejector seats are also equipped with a portable standard survival kit.
- Range: 480 km
- Duration: 60 days
Standard Survival Kit
- Inside the small reinforced box are: a medium-sized flashlight, two hand flares, one rocket flare, a universal direction finder, infrared distancing binoculars, a small mirror, a pocket knife, dehydrated and concentrated food (can be stretched into a five day supply for one person) and basic first aid items (aspirin, bandages, disinfectants, etc.) good for 5 uses.
The entire reinforced cockpit of the vehicle is a detachable escape pod that can be jettisoned when the mecha is destroyed. The ejected cockpit does not contain thrusters, but does contain a transponder and an integrated life support system that can support the pilot for up to 24 hours after ejection. The pod is also equipped with parachutes in case of ejection in an atmosphere. The vehicle's computers are programmed to automatically eject the escape pod if the vehicle is destroyed (main body reduced to 0), but this can be overridden by the pilot.
Note: the escape pod usually contains an ejector seat, but can be equipped with EX-Gear.
- Range: 750 km
- Duration: 60 days
- Introduced: VF-11
Heat And Radiation Shields
Special shielding prevents the penetration of life threatening heat and radiation. A radiation detection and alarm system are linked with the shields and will sound an alarm if there is a rupture in the shields and what the levels of radiation are.
Reentry and Blast Shields
In Macross, VFs are seen reentring the Earth's atmosphere without undo harm to the vehicle or pilot. In SDFM, Hikaru Ichijo reenters the Earth's atmosphere and covers the canopy with the blast shield to protect the canopy and himself from the effects of the heat from reentry. In M+, Isamu Dyson doesn't cover the canopy with the blast shield, but he does keep it opposite to the direction of travel. The underbelly of the YF-19 gets superheated, but the cockpit does not.
The implication is that by 2040, there has been an improvement in the material used in the canopy, as long as it is kept away from the leading edge of the vehicle (the hottest part of the air that gets superheated). Therefore:
Not covering the canopy with the blast shield and reentering with the cockpit facing the direction of travel will cause the material in the canopy to melt and the VF to disintegrate (pilot is lost).
No penalty for covering the canopy with the blast shield and/or keeping it facing away from the direction of travel.
Note: increasing the reentry angle exponentially increases the amount of generated heat. Reentry angles over 45º will cause the surface of the VF to melt, causing permanent damage to the VF's flight capabilities and possibly causing the vehicle to disintegrate. Any angle less then 10º is too shallow, and the reentering vehicle will skip across the atmosphere and back into orbit. Keep in mind that the reentry angle for routine reentry isn't important to the game. The importance of the reentry angle only comes into play during such times as combat or uncontrolled descents. During combat, provide a simple note if it's in the safe zone or not. If not, provide more details - as that risky steep reentry may be what wrecks the plane, but saves the pilot from being destroyed by enemy fire!
The layout is similar to existing craft; with a side-stick controller and multi-position throttle lever/stick, holographic HUD, gaze tracking pointing system, an AI controlled integrated support system, and two rear mirrors (VF-0).
Virtual Environment Cockpit
The cockpit layout has monitors below and around the pilot in addition to the HUD cockpit dome. In flight, these monitors display what is below and behind the aircraft, giving the pilot a tremendous field of view that, at the time, was unparalleled by any other variable craft.
© Aaron Sketchley