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By AARON SKETCHLEY (aaronsketch@HOTdelete_thisMAIL.com) Ver 1.2 2015.07.17

Official Setting information is in darkgreen. Extended Universe information is in steelblue.

Black Samba

BlackSamba (145K)

BACKGROUND

A biomechanical weapon developed by the Sultan to assist in her efforts to destroy all Spiritia in the galaxy. Externally, the unit is an armoured variable vehicle that can transform between battroid and fighter forms. Internally is a Zentraadi-sized life that is mostly meshed with the outer armour's support equipment. In addition to serving as the pilot, the bio-form powers the weapons and shields of the Black Samba and can restore the external armour, akin to the Vajra. Indicatations are that the Black Samba continue to grow their outer armour over time - like the shell of a snail - becoming more ornate with horns and so forth.

The Black Samba were few in number, with less than 10 being seen deployed together at any one time. Tactically, they rely on brute strength and armour. They have a tendency to grow over confident and careless.

After the defeat of the Sultan, Sheik Yer-bootii used the Black Samba. It's unclear if any survived his destruction.


RPG STATS

Vehicle Type: Special Biological Variable Weapon Platform
Class: Aerospace Fighter
Manufacturer: the Sultan
Crew: Unknown

Attached To: Sector Seven Space Pirates


MDC BY LOCATION:

Location MDC

Head 100
Head Mega Baster 150
Shoulders & Thrusters (2) 200 each
Shoulder Cannons (2) 120 each
Arms (2) 125 each

Hands (2) 50 each
Legs & Thrusters (2) 225 each
Main Body 450*
Rear hip thruster 150 each
Spiritia Barrier Shield 200**

NOTES:
* Depleting the MDC of the main body will destroy the Black Samba.
** Can only be reduced by Spiritia Attacks, Anti-Spiritia Weapons, or Fold Waves. Large kinetic impacts will damage the internal body of the Black Samba, sometimes rendering it unconcious, but never destroying the creature.


SPEEDS:

RUNNING, BATTROID MODE: 192 Kmph
LEAPING, BATTROID MODE: 15 m high or 21 m long without thrusters.

FLYING, GERWALK/BATTROID MODES: 0 Kmph to Mach One (1,072 Kmph) maximum speed limit in an Earth-like atmosphere.
FLYING, FIGHTER MODE: Cruising speed, at 10,000 m, is usually Mach 5.07. The maximum cruising speed at 30,000+ m is Mach 22+. The Black Samba is VTOL capable in all modes.

The Black Samba is capable of launching into satellite orbit over a Earth-class planet without additional rocket assistance. Maximum rate of ascent is 61,900 meters/minute. The structural G limits are +60 to -45. MAX ENGINE THRUST: 65,200 kg of thrust, x 2 maximum instantaneous thrust. BlackSambaFrontDetail (48K)


STATISTICAL DATA:

HEIGHT: pending
WEIGHT: pending
PHYSICAL STRENGTH: pending
POWER PLANT: pending
AUXILLARY POWER PLANT: pending
CARGO: pending


WEAPON SYSTEMS:

1. Meltorator Cannon

Fired from a 'gapping maw' in the nose section.


2. Arm pulse beam cannons

Cannons with high rates of fire that are akin to a VF's gun pod.


3. Shoulder Cannons

The Black Samba has two semi-fixed converging energy cannons mounted at the front of the shoulder assemblies. In fighter mode the lasers can only be aimed along the direction of travel. In GERWALK and battroid modes they can be aimed in any direction by moving the vehicle’s shoulders. They are mostly used in fighter mode.


4. Dog-fight Missiles

The Black Samba is equipped with four internal missile launchers, two in each shoulder thruster assembly. The missiles are akin to BMM-24 High Maneuverability Micro Missiles are standard. The missiles may be fired in any mode. There are rumours that the Black Samba generate the missiles, like the Vajra. However, it only appears that way due to the large payload they carry.


5. SPIRITIA BARRIER SYSTEM

Generated by the life form within the Black Samba, the Spiritia Barrier System is akin to a Fold Wave Barrier. Only Spiritia Attacks, Anti-Spiritia Weapons and weapons based on Fold Waves can defeat and penetrate the barrier.


6. COUNTERMEASURE DISPENSERS

Combined chaff, flare and squib dispensers mounted on them that are useable in all modes. When used, it fires a burst of 6 flares, 1 exploding chaff container or one parachute squib per 1 unit listed in the stats. Chaff, flares and squibs are each unique in their means of countering attacking missiles. The following will describe the individual details of each of the the three types of countermeasures. The short and easy benefit is that they add a +3 to dodge the missiles.


7. HAND TO HAND COMBAT

If necessary, the Black Samba can engage in melee combat rather than use a weapon. The BS is extremely agile and can execute most typical hand to hand combat moves, such as punches, jump kicks, leap attacks, rolling with impacts, etc..

DAMAGE:


STANDARD EQUIPMENT FOR THE Black Samba


REFERENCES
  • Palladium Books Game Engine and MDC Rules

  • © Aaron Sketchley
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