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By AARON SKETCHLEY (aaronsketch@HOTdelete_thisMAIL.com) Ver 3.2 2015.07.13

Official Setting information is in darkgreen. Extended Universe information is in steelblue.

Cheyenne II

BACKGROUND

The Cheyenne II is a re-designed ADR-03 Mk III Cheyenne, which was put into practical use during the Unification War. Though the Cheyenne II took over the Cheyenne's outward appearance almost without change, there are also many altered points. Concretely, there has been such things as the conversion to a thermonuclear reaction furnace (the archetypal craft had a gas turbine), the modernization and increase in the armaments, and the enhancement of the rocket motor used in the void of space as well as an increase in vernier engines. Moreover, the internal structure is completely changed even though one section of the parts is diverted, and the performance has been greatly improved.

Prior to its deployment, the Macross Frontier's escorting New Unified Forces and S.M.S. understood that the Cheyenne II would be used in such things as combat inside the islands, antiaircraft attacks from armoured shelters on the warships, and missile attacks during the Macross Attack.

Similarly to the archetypal Cheyenne craft, which was classified as an ADR (Anti-air Defence Robot = Anti-aircraft Interception Type), the Cheyenne II is also a Destroid who's main duty is anti-aircraft attacks. However, the Cheyenne II has a performance that doesn't stop at being merely an enhanced type of Cheyenne. In addition to an expansion of the operational area due to such things as propulsion devices and auxiliary verniers that give the ability to cope with combat in the void of space and rollers furnished with a magnetic attachment system that is easily used for high-speed movement on the decks of space vessels, the Cheyenne II anti-hard target fire power has been increased due to installation of charged particle guns. As each of the forearm guns drastically differ in the presence or absence of such things as special ballistic qualities, bullet speeds and guidance functions, it seems that a fire control system that can simultaneously operate several different armaments is installed in the Cheyenne II. Moreover, the Cheyenne II is equipped with a large radar pod so that a single Cheyenne II can do such things as capture an enemy plane and align and guide the firearms.

The Cheyenne IIexcels in multi-purposefulness. To a certain extent the Cheyenne II is shown to be a substitution of other models such as the SDR (Space Defence Robot = Space Interception / Short-Range Defence type) and the MBR (Main Battle Robot = Battle type).

The Cheyenne II was easily used inside the emigrant ships because, in addition to the foot-ankle assembly rollers having excellent rolling stability, they also didn't easily damage the pavement surfaces. Besides performing anti-aircraft attacks aboard warships in foot-ankle assembly protecting armoured shelters, it seems that the Cheyenne II can be remote controlled from the warship's side. When the Cheyenne II is deployed aboard a warship, along with the shipboard guns, they compose the anti-air defence complex.


RPG STATS

Vehicle Type: ADR (Anti-air Defence Robot)
Class: Destroid
Crew: One pilot wearing Tactical Life Support System.
Manufacturer: Frontier Fleet
Government: New Unified Government
Customer: New Unified Space Forces, S.M.S.

Design Features: foot-ankle assembly rollers, rocket motor and verniers, ability to exchange arm armaments, remote controllable.

Variants:


MDC BY LOCATION:

Location MDC Location MDC
(1) Main Body
Legs (2)
Gatling Gun Arms (2)
Rocket Pods (2)
Hands (2)
350
225 each
200 each
150 each
60 each
(2) Large Radar Pod
(3) Sensor Unit
Searchlights (2)
Reinforced Pilot Compartment
125
85
25 each
150

NOTES:

1 Depleting the MDC of the main body will destroy the mecha. The pilot and cockpit section/escape pod will be automatically ejected from the doomed mecha before it explodes by the mecha's main computer.
2 Destroying the radar pod will knock out the radar system. Other systems will be unaffected.
3 Destroying the sensor unit will knock out the mecha's major sensor systems, including all of the optics systems (infrared, nightvision, thermal). Radar and communications will be unaffected.


SPEEDS:

Running 125 Kmph
Skating 275 Kmph
Leaping 9 m high or 15.2 m long without thrusters.

Flying can only hover in atmosphere. Can fly up to Mach 1 (1,072 kmph) in the void of space.
VTOL: limited hovering ability in atmosphere.


STATISTICAL DATA:

Height: 9.87 m
Width: under investigation
Length: under investigation

Mass: under investigation

PHYSICAL STRENGTH: equal to a PS of 50
CARGO: Small compartment behind pilot's seat for personal belongings.

POWER PLANT - main engine: One 3,550 SHP Kuransu Maffai [Kranss-Maffai] MT901 Thermonuclear Reaction Furnace
POWER PLANT - sub-engine: One 573 kW GE EM 12A Fuel Power Generator


DEFENSIVE SYSTEMS

1. ESCAPE POD

The entire reinforced cockpit of the Cheyenne II is a detachable escape pod that can be jettisoned when the mecha is destroyed. The ejected cockpit does not contain thrusters, but does contain a powerful locator beacon and an integrated life support system that can support the pilot for up to 24 hours after ejection. The pod is also equipped with parachutes in case of ejection in an atmosphere. The combat computer is programmed to automatically eject the escape pod if the mecha is destroyed (main body MDC reduced to 0), but this can be overridden if the pilot is feeling suicidal for some reason.

2. INTERNAL MDP/S-02 MULTIPURPOSE CHAFF/FLARE/SMOKE DISCHARGER SYSTEM

A combined chaff, flare and smoke discharger, useable in all modes, and located in the bulge on the outside of the engine pod; which functions as an air/dive brake. When used, they fire a burst of 6 flares, 1 exploding chaff container or one cloud of white smoke per 1 unit listed in the stats. Chaff and flares are unique in their means of countering missiles.

3. HEAT AND RADIATION SHIELDS

Special shielding prevents the penetration of life threatening heat and radiation. A radiation detection and alarm system are linked with the shields and will sound an alarm if there is a rupture in the shields and what the levels of radiation are.

4. SELF-DESTRUCT

To prevent capture of a Destroid by the enemy, the pilot can activate the Destroid's self-destruct system, which will cause the Destroid to explode after a delay of up to 60 minutes (time is set by the pilot). The explosive damage is contained within a 6 m area and inflicts 1D6x10 M.D. to everything within the radius of the explosion. All internal systems are obliterated.

5. SWAG ENERGY CONVERSION ARMOUR

The Destroid uses excess power from the engines to reinforce the armour strength. Effectively triples the armour's durability. Optional rule: reduce the MDC to one-third (33%) in fighter mode.


OFFENSIVE SYSTEMS

1. GE 30 mm 6-BARREL GATTLING GUN (2)

The guns are guessed to have a firepower and rapid-fire ability that exceed that of the Cheyenne's Gatling Guns. They are able to crush the second form Vajra that don't have a high-bullet resistance. The guns are capable of reversing themselves at the elbow joint to give the Cheyenne II the use of the robotic hands position at the rear of the cannon arms. The guns can be fire linked.


2. UNDER-GATLING GUN ARMAMENT STATION (2)

Arranged in parallel with the forearm Gatling Gun, below the Gatling Gun's drum magazine, is an armament station. A Charged Particle Beam Gun, Flamethrower, or Cannon can be mounted. The guns are capable of reversing themselves at the elbow joint to give the Cheyenne II the use of the robotic hands position at the rear of the cannon arms. The guns can be fire linked.

2a. MAULER PBG-17 CHARGED PARTICLE BEAM GUN (2)

The beam gun provides the Cheyenne II with its greatest firepower. They are usually not used against small, fast moving enemy vehicles.

2b. FLAMETHROWER

2c. CANNON FOR A SALUTE OF GUNS

Used in such things as ceremonies. Negligible in combat.


3. 4-TUBE ANTI-AIR CLOSE-RANGE MISSILE LAUNCHER MK.16 (2)

On both shoulders. The launchers are known to be used during the "Macross Attack". Both launchers can be firelinked.


5. ANTI-PERSONNEL MACHINE GUN

Mounted in the groin of the Cheyenne II.


6. HAND TO HAND COMBAT

If necessary, the pilot of the Cheyenne II can engage in melee combat rather than use a weapon. The Cheyenne II is extremely agile, and can execute most typical hand to hand combat moves; such as punches, jump kicks, leap attacks, rolling with impacts, etc..

DAMAGE:


OPTIONAL EQUIPMENT (FAST PACKS & SUPER PARTS)

None!


SENSOR SYSTEMS


OTHER STANDARD EQUIPMENT


COMBAT BONUSES FOR CHEYENNE II/WORKS TRAINING


REFERENCES
  • Palladium Books Game Engine and MDC Rules
  • Based off of the UNSDB Cheyenne Destroid stats
  • Macross Chronicle Mechanic: Destroid (Cheyenne II) article
  • Newtype June 2008

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