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BACKGROUND
The anti-aircraft Destroid that specializes in interception abilities. The arm wide-angle rapid-firing guns are able to fire a total of 2,000 shots per minute from the two two-barrel gun turrets. The bullet magazines are loaded into the right and left of the chest. Moreover, the Defender can handle super long-distance shooting and flying weapons interception in the void of space as there is a highly-detailed precision-sighting system installed in it. However, the Defender's production cost is high due to this system, and that was an impediment to mass-production.
Moreover, even though the Contraves II system is highly efficient, it had become a little bit old-fashioned in the midst of the development of all sorts of beam weapons. It had a handicap in space combat, because its longest consecutive shooting time is 12 seconds, and its miss rate wasn't low.
Development
At the time the MBR-04-Mk I Mark One was developed, a version of the Destroid ambulatory system with the anti-aircraft Contraves system for use during the early stages of battle was also being developed by a Viggers-Chrauler joint effort as directed by the United Nations.
Number Loaded on the Daedalus at the time of the SDF-1 Macross's Space Launch Ceremony: 40
RPG STATS
Vehicle Type: Destroid
Class: Anti-Air Defence Robot
Crew: One (two) pilot wearing Tactical Life Support System.
Manufacturer: Viggers
Government: Unifed Government
Customer: Unified Ground Forces, Unified Space Forces
Design Features: Weapon bay and enclosed cockpit can detach from the main body. Ammunition feeds through the weapon bay from two double magazines mounted on top. Huge port in the back is the heat radiation port to cool the electronic equipment used in aiming.
Variants:
- ADR-04-Mk X Defender
- ADR-04-Mk XV S-Defender: 2053 redesign using updated technologies.
MDC BY LOCATION:
Location |
MDC |
Location |
MDC |
Radar Array
Upper Arms (2)
Gun Barrels (4)
Searchlights (2)
|
-
- 175 each
- 175 each
- 125 each
- 50 each
|
Legs (2)
(1) Main Body
Reinforced Pilot Compartment
(2) Rear Radiator
|
325 each
500
200
100
|
NOTES:
- (1) Depleting the MDC of the main body will destroy the mecha. The pilot will be automatically ejected from the doomed mecha before it explodes by the mecha's main computer.
- (2) Depleting the MDC of the radiator will cause the electronic equipment used in aiming to overheat in 1D6 melees.
SPEEDS:
Running: 180 kmph
Leaping: 9 m without thrusters, 15.2 m with thrusters.
Flying: manoeuvring thrusters provide limited low-speed flight in space, and are only suitable for extremely short trips or getting back to the surface of a spaceship if knocked off of it.
Maximum instantaneous acceleration during combat: ?? G
STATISTICAL DATA:
HEIGHT: 10.73 m (to radar)
WIDTH: 8.6 m
LENGTH: 4.3 m
MASS: 27.1 t
PHYSICAL STRENGTH: equal to a PS of 50
CARGO: small compartment behind pilot's seat for personal belongings.
POWER PLANT: Clance-Maffai MT828 thermonuclear reactor with 2,800 SHP output
AUXILLARY POWER PLANT: GE EM 10T Fuel Generator with 510 kW output
DEFENSIVE SYSTEMS
Note: Refer to the
MBR-07 Destroid Spartan for stats unless otherwise noted herein:
1. HEAT AND RADIATION SHIELDS
2. SELF-DESTRUCT
3. HOMING SIGNAL
OFFENSIVE SYSTEMS
1. TWIN-BARRELED ERICON 78 mm LIQUID-COOLED AUTOMATIC CANNON (4)
The Type 966PEG Contraves II system consecutively fires 78 mm shells at high speed with a super long-distance shooting precision-sighting system, in order to be able to intercept alien flying weapons in combat in the void of space. The four gun-barrels constantly perceive the same target; the right and the left barrels don't aim at individual targets. The 78 mm rounds are fired by the Erlikon Contraves system at the muzzle velocity of 3300 m/sec, and the 4 barrels can fire a total of 2,000 rounds per minute.
The freely rotating belt that exits from the lower part of the 200 round magazine that's stored in the shoulder passes through the area of the arm joint and the auto cannon base and enters the firing chamber. An enlarged variation of the double magazines was developed for greater ammunition capacity.
The box on the exterior of the guns is the electronically compensating optical aiming device (an extra-large starlight-scope, so to speak). It is presumed to be able to be used while under electronic malfunctions.
The shooting sound of the Defender which shoots 8 large shells a second with a high initial velocity is fierce, and it was called "the eardrum buster".
- PRIMARY PURPOSE: Anti-Aircraft
- SECONDARY PURPOSE: Anti-Missile
- RANGE: 16,500 m (requires 5 seconds, or 2 actions to hit)
- DAMAGE: 1D20 per round. 5 round burst, single target - 1D10X10 MD. 10 round burst, single target - 2D10X10 MD. For bursts greater than 15 rounds, increase the damage by a scale of 1D10X10 MD per 5 rounds (it is recommended to stick to multiples of 5 when firing for ease of damage resolution) OR refer to the modern weapons rules for machineguns.
The automatic cannons can be used for sprays: 5 round spray - 1D20 MD per target, effects 1D4 targets. 10 round burst spray - 1D20 MD per target, effects 2D4 targets with a 50% chance of hitting bystanders. Longer duration sprays (up to limits of the magazine): 2D20 MD per target, effects 4D4 targets. Chance of hitting bystanders is 70%.
- RATE OF FIRE: Equal to the pilot's combined number of attacks. The automatic cannons aren't limited to bursts of 5, 10, 25 or 400 rounds.
- PAYLOAD: 100 rounds per cannon; 200 rounds per cannon with the enlarged magazine variant.
2. HAND TO HAND COMBAT
The Defender is not designed to engage in close combat due to a distinct lack of hands or arms. The best that it can hope to do is ram, body block, kick or side slam with the upper arms. This is one reason why Defender ADR's are normally held in reserve artillery roles as far from the enemy as possible and are given protection by Spartan's and Tomahawks.
DAMAGE:
- Swat: 1D4 M.D.
- Side Slam: 4D6 M.D.
- Kick: 4D6 M.D.
- Body Block: 1D6 M.D.
- Stomp: 1D6x10 M.D. (only effective against small objects) Note that for some objects, they will be instantly destroyed.
SENSOR SYSTEMS
Note: Refer to the
MBR-07 Destroid Spartan for stats unless otherwise noted herein:
- EXTERNAL AUDIO PICKUP
- IFF ANTENNA
- INERTIAL NAVIGATION SYSTEM (AUTOPILOT)
- OPTICS - FLIR
- OPTICS: HYBRID SENSOR/TV CAMERA SYSTEM AND REAR PERISCOPE
- OPTICS: LARGE SCOPE: mounted on the outside of the automatic cannons. Range: can see a 1 m target 35,000 m away.
- OPTICS: STARLIGHT SCOPE: able to be used even under electronic malfunctions. Suitable for use under starlight only conditions and even overcast starlight conditions in remote locations. Range: see large scope.
- RADIO/VIDEO COMMUNICATION
- TARGETING RADAR: able to be used even under electronic malfunctions. Assists in aligning the automatic cannons. Range: 70,000 m (can be used to see the rounds impacting the target up to 30,000 m away).
OTHER STANDARD EQUIPMENT
Note: Refer to the
MBR-07 Destroid Spartan for stats unless otherwise noted herein:
- BALANCE CONTROLLER
- EJECTOR SEAT
- FCS (Fire Control System)
- LASER TARGETING SYSTEM
- LOUDSPEAKER
- SEARCHLIGHTS
- STANDARD SURVIVAL KIT
- TACTICAL LIFE SUPPORT SYSTEM
ADVANCED DEFENDER COMBAT TRAINING
Advanced training for pilots specializing in the DEFENDER.
- 2 attacks per melee (plus those of the pilot).
- Add one additional action/attack at levels three, six, eleven, and fifteen.
- +1 to strike; +3 strike with the automatic cannons up to 10,000 m.
- +1 to parry
- +2 to dodge
- +2 to roll with a punch or fall with an impact, reducing damage by half.
- Critical strike same as pilot's hand-to-hand.
- Body block - 1D6 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.
REFERENCES
© Aaron Sketchley