Official Setting information is in darkgreen
. Extended Universe information is in steelblue
Note: there is no statistical data published on the two Batteries that appear in VF-X2. The canon entries in the following are based on how the batteries are used and where they appear in the VF-X2 game as background elements.
The Battery A and Battery B are a disposable turret system designed to work in tandem with each other, as well as to supplement, or be supplemented by a Destroid force. They can be used either outside or within a large ship; usually a Zentraadi ship.
Battery A has been designed for long range attacks, and Battery B has been designed for close range attacks and missile defence.
Black Rainbow, Vinderance
Design Features: Researching
- Battery A: missile and radar optimized
- Battery B: gun pod and visual sensor optimized
MDC BY LOCATION:
(1) Main Body
Rocket Launcher (2)
Gattling Gun (2)
- (1) Depleting the MDC of the Main Body will destroy the fighter.
Operational Underwater Depth: Researching
approximately 12.5 m (Battery A; 6.75 m Battery B)
EMPTY MASS: Researching
PHYSICAL STRENGTH: N/A
POWER PLANT: Researching
1a. MISSILE LAUNCHER (2):
There are two missile launcher pods mounted on the top of Battery A. The missiles are anti-air and anti-ground type. Because it is the only weapon system in the battery, the launchers are limited to firing only one or two missiles per launcher. The launchers are able to retract inside, and be reloaded a maximum of two times per launcher.
The missile launcher tends to wait after firing to both confirm that the target has been successfully destroyed and to conserve ammunition. If there are other targets in the area, the missile launcher will repeat the same tactics with them.
- MISSILE TYPE: Multi-Purpose Medium Range
- PRIMARY PURPOSE: Assault
- RANGE: 48.2 km
- BLAST RADIUS: 9.1 m
- DAMAGE: 2D8x10+10 M.D.
- RATE OF FIRE: One or two per launcher.
- PAYLOAD: 12 missiles per launcher, 24 missiles in total are ready to be launched at any time. There are two additional readers for a total payload of 72 missiles.
- MISSILE MDC: 10
- COMBAT: 2 attacks, +4 strike (+2 to strike ground targets) (in most cases, the missile will use one attack to get to the target.)
1b. TRI-BARREL GATLING GUN (2):
There are two gatling guns mounted on the top of Battery B. As they are the same design as the GU-11 gun pod, they carry an additional 200 r in the barrel.
- PRIMARY PURPOSE: Assault and Missile Defense
- RANGE: 2,500 m
- DAMAGE: 1D6 per round. 10 round burst, single target: 1D6X10 MD. 20 round burst, single target: 2D6X10 MD. The gatling guns are limited to a maximum of 20 rounds per attack.
The Gatling gun can be used for sprays: 10 round spray: 1D6 MD, affects 1d4 targets. 20 round burst spray: 1D6 MD, affects 2D4 targets with a 50% chance of hitting bystanders.
- RATE OF FIRE: Equal to the pilot's combined number of attacks.
- PAYLOAD: 1,200 rounds per gun; 2,400 rounds in total.
STANDARD EQUIPMENT FOR THE BATTERY A
- FCS (FIRE CONTROL SYSTEM): is the control equipment designed for use with a weapon or group of weapons. The Battery's FCS is designed for air-to-air (space-to-space) combat, and has only limited air-to-ground capabilities. The FCS automatically takes aim after target acquisition with the radar and calculates the optimal firing solution. It can store and analyze data during combat with hostile forces, and transmit the date to home base for further analysis. The FCS is capable of tracking and identifying specific enemy targets, up to 48 targets in the air and 12 targets on the ground, while simultaneously devising and executing fire control solutions on up to 4 air targets, or 1 ground targets. The FCS has a database of over 1,000 images stored in memory.
- IFF ANTENNA: the associated systems receives codes from other aircraft and identifies them as either friend or foe. This eases in targeting and tracking your enemies, without hitting your allies with "friendly fire".
- LASER TARGETING SYSTEM: Range: 5.0 Km. It is not possible to use this system for laser communication. Battery B only.
- OPTICS - FLIR (Forward Looking Infrared): Range: 610 m. A passive optical heat sensor that detects infrared radiation projected by warm objects and converts that data into a false-color visible image. The system enables the pilot to see in the dark, in shadows, and through smoke, fog, haze, and other atmospheric obscurants. This system is also known as Thermal Imagers and Infrared Cameras. Battery B only.
- OPTICS: HYBRID SENSOR/TV CAMERA SYSTEM: mounted in the main sensor. It provides standard visuals with x100 zoom functions (can zoom in to see 1 m square at 1,000 m.) Battery B only.
- RADAR: mounted in between the missile launchers is an AWG-20 radar. It can detect targets as low as 15 m and as high as 24,384 m, at ranges over 370 km. Battery A only.
- RADIO/VIDEO COMMUNICATION: Long range, directional, line-of-sight communications system with satellite relay capabilities. Range: 960 Km or can be boosted indefinitely via satellite relay. Uses both the UHF and VHF antennas.
- UHF ANTENNA: The Ultra High Frequency antenna transmits and receives tactical, operational, and administrative information in the UHF range. It supports line-of-sight communications.
- VHF ANTENNA: The Very High Frequency antenna transmits and receives tactical, operational, and administrative information in the VHF range. It supports line-of-sight communications. It is located in the vertical stabilizer.
COMBAT BONUSES FOR BATTERY TRAINING
BATTERY A and BATTERY B COMBAT ATTRIBUTES
- 4 attacks per melee.
- +0 on initiative
- +2 to strike (+0 to strike ground targets)
- Optic Systems 85%
- Intelligence 60%
- Weapon Systems 80%
- Read Sensory Instruments 75%
- Radio: Basic 85%
© Aaron Sketchley