Sketchley's Statistics MRG - play stats here ABOUT LINKS logo_macross30th (4K) MAIN INDEX
LOCATIONS TRANSLATIONS FAQ & RULES UPDATES
Original RPG stats by Edwin LaCourse, Edited by Daniel Henwood
By AARON SKETCHLEY (aaronsketch@HOTdelete_thisMAIL.com)
Ver 1.2 2015.09.21

Official Setting information is in darkgreen. Extended Universe information is in steelblue.

Assault Landing Ship

meltrancarrier1 (41K)

BACKGROUND

The Meltrandi Carrier was designed as the equivalent of the Quiltra-Queleual Landing Ship used by the Zentraadi (Zentran). Larger in width and sheer bulk than the rest of the Meltrandi ships, the Meltrandi Carrier sacrifices the graceful lines of Meltrandi vessels for carrying capacity to enable it to carry more Queadlunn-Rau Female Powered Suits. In smaller Meltrandi Fleets, the Meltrandi Carrier is commonly the command ship of the fleet, with the fleet commander overseeing her forces from its bridge.

As the second largest ship in the Meltrandi arsenal, and especially with its scores of Queadlunn-Rau, the Meltrandi Carrier is one of the deadliest ships that the Meltrandi have in the field. In combat, it commonly holds back to permit mobile weapons to launch in safety and out of the enemies incoming fire, and be retrieved in the same manner. However, if the Meltrandi Carrier does come into the battle directly, it is a sight to be feared as its guns open fire and hundreds upon hundreds of Meltrandi in the powerful Queadlunn-Rau powered suits disgorge from its hanger bays.


RPG STATS

Vehicle Type: Meltrandi Carrier
Government: Meltrandi Forces
Manufacturer: Esokolara 3577455th Meltrandi Fully-Automated Armoury Planet
Crew: 5000


MDC BY LOCATION:
(1) Forward 1/3 of Ship (Command Center)                        200,000
(2) Middle 1/3 of Ship (Crew Quarters, Landing Bays)            200,000
(2) Rear 1/3 of Ship (Main Engines, Engineering)                200,000
    Sensor Array                                                  1,000
(3) Main Thruster                                                55,000
(3) Auxiliary Engine                                              8,000
    Heavy Laser Cannon                                            1,500 each
    Retractable Laser Turrets (25)                                  150 each
    Retractable Missle Turrets (80)                                 100 each
    Airlocks/Access Hatches (500)                                   200 each
    Armored outer hull (per 40ft area)                              300
    Interior walls (per 20ft area)                                   20
NOTES:
  1. Depleting the MDC of the forward 1/3 of the ship will destroy the main weapon of the battlecruiser, the heavy particle cannon. The cannon will cease to function when the forward part of the ship has taken over 4,000 points of damage. When the damage to the forward part reaches 8,000 MDC, the cannon is destroyed beyond any hope of repair. The Command Center is also located here and destroying it will likely kill the command staff (90% Chance) and will force the ship to use the Sensor Array for all forms of long range communications, radar and targeting. The ship can still operate, but is at -1 on initiative, -1 to strike, and number of attacks per melee of the weapon systems are reduced by one fourth. Destroying the main sensory array will have the same effect, but the command staff will not be killed instantly. Destroying both will deprive the ship of all forms of long range communications, radar and targeting. The ship can still operate, but is at -3 on initiative, -3 to strike, and number of attacks per melee of the weapon systems are reduced by one half.
  2. Depleting the MDC of the middle 1/3 or the rear 1/3 of the ship will destroy the battlecruiser. All power systems, thrusters, weapon systems, and life support will fail, and (2D4x10)% of the crew will be killed instantly by explosions, debris, and loss of atmosphere. There is a 70% chance the ship will violently explode. Thats an explosion inflicting 1d10x10,000 MD to any object within 10 miles. If the ship does not explode, then the ship will be an unsalvageable wreck (though the spacewreck may still be valuable because of the technology contained within the remains).
  3. Depleting the MDC of the main thrusters will force the ship to rely on its secondary thrusters. Depleting the MDC of the main AND secondary thrusters will leave the ship adrift in space. In an atmosphere, the battlecruiser will still be able to land and achieve orbit using antigravity generators. The maneuvering thrusters will propel the ship at 10kph in any direction.


SPEEDS:

Speed (Sublight): 0.24 speed of light (38,400 miles per second)
Speed (Auxiliary Drives): Mach 2.0
Speed (Space Fold): 1 light year every 6 minutes
Planet bound: Can land and take off if necessary but not designed to maneuver in an atmosphere for extended periods of time.
Maximum Range: Unlimited (estimated life span unknown)


meltrancarrier2 (29K)

STATISTICAL DATA:

Length: 2,885 m
Width: 450 m
Height: 685 m
Weight: 159,000,000 tons (standard)

Fold System: Esokolara Fold System Cluster
Sublight Drive: Esokolara Impulse Drive Cluster
Gravity Control System: Internal
Auxiliary Engine: Esokolara Rocket Motor Cluster
Sensor System: Esokolara Standard Tracking Cluster


WEAPON SYSTEMS:

1. HEAVY LASER CANNON:

Located on the bottom of the hull, the Heavy Laser Cannon is designed as the primary ship to ship weapon of the carrier.


2. RETRACTABLE LASER TURRETS (25):

The primary anti-warship weapons, (not including the Heavy Laser Cannon,) are the retractable laser turrets positioned across the hull of the ship behind armoured sliding section of the hull. Due to turrets size and lack of agility the laser turrets have great difficulty in attempting to hit variable fighters and other mecha, and have a -12 to hit against mecha, and gain an automatic dodge against blasts from this weapon.


3. RETRACTABLE MISSLE TURRETS (80):

These are very similar to the Laser Turrets except that they fire missiles instead of laser beams. They can use several types of missiles according to the mission at hand. Each turret is capable of 360* rotation with a 180 arc.


SYSTEMS OF NOTE:


Ship-borne Vehicles (STANDARD):


REFERENCES
  • Palladium Books Game Engine and MDC Rules
  • DYRL
  • Macross DYRL Gold Book
  • Macross Chronicle

  • © Aaron Sketchley
    TOP LEGAL MAIN INDEX