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Original RPG stats by Edwin LaCourse, Edited by Daniel Henwood
By AARON SKETCHLEY (aaronsketch@HOTdelete_thisMAIL.com)
Ver 1.2 2015.09.21

Official Setting information is in darkgreen. Extended Universe information is in steelblue.

Medium Gunship (Miria's Ship)

meltrangunship1 (71K)

BACKGROUND

The Meltrandi Gunship is similar in design to the Meltrandi Heavy Frigate, as both feature slender central body sections and boom arms.

The Meltrandi Gunship is the most common of all of the Meltrandi capital ships, and the most famous; its visage gracing many images about the Meltrandi fleet at the final battle of the First Interstellar War. The Meltrandi Gunship is the most common Meltrandi ship in the Unified Space Forces's fleet, too.


RPG STATS

Vehicle Type: Meltrandi Gunship
Government: Meltran Forces
Manufacturer: Usakigar 8799677th Meltrandi Fully-Automated Armoury Planet
Crew: 2,000


MDC BY LOCATION:
(1) Forward 1/3 of Ship (Heavy Particle Cannon, Command Center)  11,000
(2) Middle 1/3 of Ship (Crew Quarters, Landing Bays)             15,000
(2) Rear 1/3 of Ship (Main Engines, Engineering)                 20,000
    Sensor Array                                                  1,000
(3) Main Thruster                                                10,000
(3) Auxiliary Engine                                              8,000
    Heavy Laser Cannons (3)                                         700 each
    Retractable Laser Turrets (20)                                  150 each
    Retractable Missle Turrets (40)                                 100 each
    Airlocks/Access Hatches (100)                                   200 each
    Armored outer hull (per 40ft area)                              300
    Interior walls (per 20ft area)                                   20
NOTES:
  1. Depleting the MDC of the forward 1/3 of the ship will destroy the main weapon of the battlecruiser, the heavy particle cannon. The cannon will cease to function when the forward part of the ship has taken over 4,000 points of damage. When the damage to the forward part reaches 8,000 MDC, the cannon is destroyed beyond any hope of repair. The Command Center is also located here and destroying it will likely kill the command staff (90% Chance) and will force the ship to use the Sensor Array for all forms of long range communications, radar and targeting. The ship can still operate, but is at -1 on initiative, -1 to strike, and number of attacks per melee of the weapon systems are reduced by one fourth. Destroying the main sensory array will have the same effect, but the command staff will not be killed instantly. Destroying both will deprive the ship of all forms of long range communications, radar and targeting. The ship can still operate, but is at -3 on initiative, -3 to strike and number of attacks per melee of the weapon systems are reduced by one half.
  2. Depleting the MDC of the middle 1/3 or the rear 1/3 of the ship will destroy the battlecruiser. All power systems, thrusters, weapon systems, and life support will fail, and (2D4x10)% of the crew will be killed instantly by explosions, debris, and loss of atmosphere. There is a 70% chance the ship will violently explode. Thats an explosion inflicting 1d10x10,000 MD to any object within 16 km. If the ship does not explode, then the ship will be an unsalvageable wreck (though the spacewreck may still be valuable because of the technology contained within the remains).
  3. Depleting the MDC of the main thrusters will force the ship to rely on its secondary thrusters. Depleting the MDC of the main AND secondary thrusters will leave the ship adrift in space. In an atmosphere, the battlecruiser will still be able to land and achieve orbit using antigravity generators. The maneuvering thrusters will propel the ship at 10kph in any direction.


meltrangunship2 (61K)

SPEEDS:

Speed (Sublight): 0.24 speed of light (38,400 miles per second)
Speed (Auxiliary Drives): Mach 2.0
Speed (Space Fold): 1 light year every 6 minutes
Planet bound: Can land and take off if necessary but not designed to maneuver in an atmosphere for extended periods of time.
Maximum Range: Unlimited (estimated life span unknown)


STATISTICAL DATA:

Length: 1,180 m
Width: 410 m
Height: 377 m
Weight: 59,000,000 tons (standard)

Fold System: Usakigar Fold System Cluster
Sublight Drive: Usakigar Impulse Drive Cluster
Gravity Control System: Internal
Auxiliary Engine: Usakigar Rocket Motor Cluster
Sensor System: Usakigar Standard Tracking Cluster


meltrangunship3 (17K)

WEAPON SYSTEMS:

1. PARTICLE CANNON:

The most powerful weapon of the battlecruiser is a heavy particle cannon. The weapon fires a beam up to 192,000 km long and .3875 km wide that inflicts heavy damage to anything in its path. The disadvantage of the weapon is the tremendous power it consumes. Once fired, the cannon takes a full 8 MINUTES (32 melee rounds) to recharge.


2. HEAVY LASER CANNON (3):

Located on either side of the main hull, and on the keel, the Heavy Laser Cannons are designed as a backup anti-ship weapon for the Gunship.


2. RETRACTABLE LASER TURRETS (20):

The primary anti-warship weapons, (not including the Heavy Laser Cannon,) are the retractable laser turrets positionaed across the hull of the ship behind armoured sliding section of the hull. Due to turrets size and lack of agility the laser turrets have great difficulty in attempting to hit variable fighters and other mecha, and have a -12 to hit against mecha, and gain an automatic dodge against blasts from this weapon.


3. RETRACTABLE MISSLE TURRETS (40):

These are very similar to the Laser Turrets except that they fire missiles instead of laser beams. They can use several types of missiles according to the mission at hand. Each turret is capable of 360* rotation with a 180* arc.


meltrangunship4 (26K)

SYSTEMS OF NOTE:


Ship-borne Vehicles (STANDARD):


REFERENCES
  • Palladium Books Game Engine and MDC Rules
  • DYRL
  • Macross DYRL Gold Book
  • Macross Chronicle

  • © Aaron Sketchley
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