Sketchley's Statistics MRG - play stats here ABOUT LINKS logo_macross30th (4K) MAIN INDEX
LOCATIONS TRANSLATIONS FAQ & RULES UPDATES
Original RPG stats by Edwin LaCourse, Edited by Daniel Henwood
By AARON SKETCHLEY (aaronsketch@HOTdelete_thisMAIL.com)
Ver 1.2 2015.09.21

Official Setting information is in darkgreen. Extended Universe information is in steelblue.

Large Frigate

MeltranHeavyFrigate1 (18K)

BACKGROUND

The Meltrandi Heavy Frigate is a medium size warship and a mainstay of the Meltrandi Fleets, commonly serving as a picket ship along side the much smaller scout ship. Despite it being smaller than many of the other Meltrandi ships, it is still larger than any Earth constructed ship and slightly larger than the Zentraadi Thuverl Salan Destroyer; allowing it to more than capably handle itself in any battle.

The Heavy Frigate, like all Meltrandi vessels, has plenty of ship borne weapons and has hundreds of Queadlunn-Rau Powered Suits, making it more than a match for any comparably sized vessel.


RPG STATS

Vehicle Type: Meltrandi Heavy Frigate
Government: Laplamis Space Military
Manufacturer: Optobectra 194743215th Meltrandi Fully Automated Armoury Planet
Crew: 3,400


MDC BY LOCATION:
  (1) Forward 1/3 of Ship (Heavy Particle Cannon, Command Center)   6,000
  (2) Middle 1/3 of Ship (Crew Quarters, Landing Bays)              7,000
  (2) Rear 1/3 of Ship (Main Engines, Engineering)                  7,000
      Sensor Array                                                  1,000
  (3) Main Thruster                                                 6,000
  (3) Auxiliary Engine                                              2,000
      Heavy Laser Cannons (3)                                         700 each
      Retractable Laser Turrets (20)                                  150 each
      Retractable Missile Turrets (40)                                100 each
      Airlocks/Access Hatches (100)                                   200 each
      Armored outer hull (per 40ft area)                              300
      Interior walls (per 20ft area)                                   20
  
NOTES:
  1. The Command Center is located here and destroying it will likely kill the command staff (90% Chance) and will force the ship to use the Sensor Array for all forms of long range communications, radar and targeting. The ship can still operate, but is at -1 on initiative, -1 to strike, and the number of attacks per melee of the weapon systems are reduced by one fourth. Destroying the main sensory array will have the same effect, but the command staff will not be killed instantly. Destroying both will deprive the ship of all forms of long range communications, radar and targeting. The ship can still operate, but is at -3 on initiative, -3 to strike, and the number of attacks per melee of the weapon systems are reduced by one half.
  2. Depleting the MDC of the middle 1/3 or the rear 1/3 of the ship will destroy the battlecruiser. All power systems, thrusters, weapon systems, and life support will fail, and (2D4x10)% of the crew will be killed instantly by explosions, debris, and loss of atmosphere. There is a 70% chance the ship will violently explode. That's an explosion inflicting 1d4x1,000 MD to any object within 4 miles. If the ship does not explode, then the ship will be a salvageable wreck (though the space wreck may still be valuable because of the technology contained within the remains).
  3. Depleting the MDC of the main thrusters will force the ship to rely on its secondary thrusters. Depleting the MDC of the main AND secondary thrusters will leave the ship adrift in space. In an atmosphere, the battlecruiser will still be able to land and achieve orbit using antigravity generators. The maneuvering thrusters will propel the ship at 10 kph in any direction.


MeltranHeavyFrigate2 (4K)

SPEEDS:

Speed (Sublight): 0.29 speed of light
Speed (Auxiliary Drives): Mach 4.0
Speed (Space Fold): 1 light year every 6 minutes
Planet bound: Can land and take off if necessary but not designed to maneuver in an atmosphere for extended periods of time.
Maximum Range: Unlimited (estimated life span unknown)


MeltranHeavyFrigate3 (20K)

STATISTICAL DATA:

Length: 2032 m
Width: 700 m
Height: 853 m
Weight: 77,000,000 tons (standard)

Fold System: Optobectra Fold System Cluster
Sublight Drive: Optobectra Impulse Drive Cluster
Gravity Control System: Internal
Auxiliary Engine: Optobectra Rocket Motor Cluster
Sensor System: Optobectra Standard Tracking Cluster


WEAPON SYSTEMS:

1. HEAVY LASER CANNONS(2):

Located on the wings, on either side of the primary hull, the Heavy Laser Cannons are designed as a primary anti-ship weapon for the frigate.


2. RETRACTABLE LASER TURRETS (12):

The primary anti-warship weapons, (not including the Heavy Laser Cannon,) are the retractable laser turrets positioned across the hull of the ship behind armoured sliding section of the hull. Due to turrets size and lack of agility the laser turrets have great difficulty in attempting to hit variable fighters and other mecha, and have a -12 to hit against mecha, and gain an automatic dodge against blasts from this weapon.


3. RETRACTABLE MISSLE TURRETS (90):

These are very similar to the Laser Turrets except that they fire missiles instead of laser beams. They can use several types of missiles according to the mission at hand. Each turret is capable of 360* rotation with a 180* arc.


SYSTEMS OF NOTE:


Ship-borne Vehicles (STANDARD):


REFERENCES
  • Palladium Books Game Engine and MDC Rules
  • DYRL
  • Macross DYRL Gold Book
  • Macross Chronicle

  • © Aaron Sketchley
    TOP LEGAL MAIN INDEX