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Original RPG stats by Edwin LaCourse, Edited by Daniel Henwood
By AARON SKETCHLEY (aaronsketch@HOTdelete_thisMAIL.com)
Ver 1.2 2015.09.21

Official Setting information is in darkgreen. Extended Universe information is in steelblue.

Picket Ship

meltranscoutship (39K)

BACKGROUND

The Meltrandi Scout Ship, sometimes referred to as a Picket Ship, is used to scout out potential enemy's and report back to the main fleet. This particular model of Meltrandi ship is the smallest ship in the Meltrandi Fleet and, as a result, it is lightly armed.

When the Meltrandi expect an armed conflict to arise, they often deployed the Scout Ship in teams, or with a Gunship to act as escort. These ships can also function as close-in defense units in a fleet formation, protecting the larger ships from concentrated missile fire from opposing fleets. Their small size means that many of them can be positioned around a larger warship, such as a flagship.


RPG STATS

Vehicle Type: Meltrandi Scout Ship
Government: Meltran Forces
Manufacturer: Quitolera 194743745th Meltrandi Fully-Automated Armoury Planet
Crew: 310


MDC BY LOCATION:
(1) Forward 1/3 of Ship (Heavy Particle Cannon, Command Center)   6,000
(2) Middle 1/3 of Ship (Crew Quarters, Landing Bays)              7,000
(2) Rear 1/3 of Ship (Main Engines, Engineering)                  7,000
    Sensor Array                                                  1,000
(3) Main Thruster                                                 6,000
(3) Auxiliary Engine                                              2,000
    Heavy Laser Cannons (3)                                         700 each
    Retractable Laser Turrets (20)                                  150 each
    Retractable Missile Turrets (40)                                100 each
    Airlocks/Access Hatches (100)                                   200 each
    Armored outer hull (per 40ft area)                              300
    Interior walls (per 20ft area)                                   20
NOTES:
  1. The Command Center is located here and destroying it will likely kill the command staff (90% Chance) and will force the ship to use the Sensor Array for all forms of long range communications, radar and targeting. The ship can still operate, but is at -1 on initiative, -1 to strike, and the number of attacks per melee of the weapon systems are reduced by one fourth. Destroying the main sensory array will have the same effect, but the command staff will not be killed instantly. Destroying both will deprive the ship of all forms of long range communications, radar and targeting. The ship can still operate, but is at -3 on initiative, -3 to strike, and the number of attacks per melee of the weapon systems are reduced by one half.
  2. Depleting the MDC of the middle 1/3 or the rear 1/3 of the ship will destroy the battlecruiser. All power systems, thrusters, weapon systems, and life support will fail, and (2D4x10)% of the crew will be killed instantly by explosions, debris, and loss of atmosphere. There is a 70% chance the ship will violently explode. That's an explosion inflicting 1D4x1,000 MD to any object within 4 miles. If the ship does not explode, then the ship will be a salvageable wreck (though the space wreck may still be valuable because of the technology contained within the remains).
  3. Depleting the MDC of the main thrusters will force the ship to rely on its secondary thrusters. Depleting the MDC of the main AND secondary thrusters will leave the ship adrift in space. In an atmosphere, the battlecruiser will still be able to land and achieve orbit using antigravity generators. The maneuvering thrusters will propel the ship at 10kph in any direction.


SPEEDS:

Speed (Sublight): 0.29 speed of light
Speed (Auxiliary Drives): Mach 4.0
Speed (Space Fold): 1 light year every 6 minutes
Planet bound: Can land and take off if necessary but not designed to maneuver in an atmosphere for extended periods of time.
Maximum Range: Unlimited (estimated life span unknown)


STATISTICAL DATA:

Length: 270 m
Width: 91 m
Height: 170 m
Weight: 26,000,000 tons (standard)

Fold System: Quitolera Fold System Cluster
Sublight Drive: Quitolera Impulse Drive Cluster
Gravity Control System: Internal
Auxiliary Engine: Quitolera Rocket Motor Cluster
Sensor System: Quitolera Standard Tracking Cluster


meltranscoutship2 (27K)

WEAPON SYSTEMS:

1. HEAVY LASER CANNON:

Located on the bow, the Heavy Laser Cannon is designed as the primary anti-ship weapon for the Scout Ship.


2. RETRACTABLE LASER TURRETS (3):

The primary anti-warship weapons, (not including the Heavy Laser Cannon,) are the retractable laser turrets positionaed across the hull of the ship behind armoured sliding section of the hull. Due to turrets size and lack of agility the laser turrets have great difficulty in attempting to hit variable fighters and other mecha, and have a -12 to hit against mecha, and gain an automatic dodge against blasts from this weapon.


3. RETRACTABLE MISSLE TURRETS (8):

These are very similar to the Laser Turrets except that they fire missiles instead of laser beams. They can use several types of missiles according to the mission at hand. Each turret is capable of 360degree rotation with a 180 degree arc.


SYSTEMS OF NOTE:


Ship-borne Vehicles (STANDARD):


REFERENCES
  • Palladium Books Game Engine and MDC Rules
  • DYRL
  • Macross DYRL Gold Book
  • Macross Chronicle

  • © Aaron Sketchley
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