Official Setting information is in
darkgreen. Extended Universe information is in
steelblue.
BACKGROUND
Similar in function to the Meltrandi Fleet Carrier, the Troopship is designed to ferry large numbers of Queadlunn-Rau Powered Suit troops into battle. Roughly half the size of the Meltran Carrier, the Troopship is effectively an armed and armoured freighter, albeit its one armed with deadly weapons and carrying dangerous mobile weapons and troops.
Whereas the Meltran Carrier is commonly a small Fleet flagship the Troopship is one of the last ships to be considered for the duty. Due to its tendancy to sit back and disgorge its cargo, the Meltran Troopship is a vessel that largely survived the final battle of Space War I as they generally held back from direct toe to toe combat.
Meltrandi Troopships can still be found throughout the galaxy making up large portions of Meltrandi Fleets, ferrying Queadlunn-Rau Powered Suits from battlefront to battlefront.
RPG STATS
Vehicle Type: Meltran Troopship
Government: Meltran Zentraedi Army
Manufacturer: Meltrandi Fully-Automated Armoury Planet
Crew: 3500
MDC BY LOCATION:
(1) Forward 1/3 of Ship (Command Center) 120,000
(2) Middle 1/3 of Ship (Crew Quarters, Landing Bays) 120,000
(2) Rear 1/3 of Ship (Main Engines, Engineering) 150,000
Sensor Array 800
(3) Main Thruster 40,000
(3) Auxiliary Engine 5,000
Heavy Laser Cannon 1,500
Retractable Laser Turrets (25) 150 each
Retractable Missle Turrets (80) 100 each
Airlocks/Access Hatches (500) 200 each
Armored outer hull (per 40ft area) 300
Interior walls (per 20ft area) 20
NOTES:
- Depleting the MDC of the forward 1/3 of the ship will destroy the Command Center, destroying it will likely kill the command staff (90% chance) and will force the ship to use the Sensor Array for all forms of long range communications, radar and targeting. The ship can still operate, but is at -1 on initiative, -1 to strike, and number of attacks per melee of the weapon systems are reduced by one fourth. Destroying the main sensory array will have the same effect, but the command staff will not be killed instantly. Destroying both will deprive the ship of all forms of long range communications, radar and targeting. The ship can still operate, but is at -3 on initiative, -3 to strike, and number of attacks per melee of the weapon systems are reduced by one half.
- Depleting the MDC of the middle 1/3 or the rear 1/3 of the ship will destroy the battlecruiser. All power systems, thrusters, weapon systems, and life support will fail, and (2D4x10)% of the crew will be killed instantly by explosions, debris, and loss of atmosphere. There is a 70% chance the ship will violently explode. That's an explosion inflicting 1D10x10,000 MD to any object within 16 km. If the ship does not explode, then the ship will be an unsalvageable wreck (though the spacewreck may still be valuable because of the technology contained within the remains).
- Depleting the MDC of the main thrusters will force the ship to rely on its secondarythrusters. Depleting the MDC of the main AND secondary thrusters will leave the shipadrift in space. In an atmosphere, the battlecruiser will still be able to land and achieve orbit using antigravity generators. The maneuvering thrusters will propel the ship@at 10kph in any direction.
SPEEDS:
Speed (Sublight): 0.24 speed of light (38,400 miles per second)
Speed (Auxiliary Drives): Mach 2.0
Speed (Space Fold): 1 light year every 6 minutes
Planet bound: Can land and take off if necessary but not designed to maneuver in an atmosphere for extended periods of time.
Maximum Range: Unlimited (estimated life span unknown)
STATISTICAL DATA:
Length 1,750 m
Width: 750 m
Height: 750 m
Weight: 100,000,000 tons (standard)
Fold System: Fold System Cluster
Sublight Drive: Impulse Drive Cluster
Gravity Control System: Internal
Auxiliary Engine: Rocket Motor Cluster
Sensor System: Standard Tracking Cluster
WEAPON SYSTEMS:
1. HEAVY LASER CANNON (1):
Located on the bottom of the hull, the Heavy Laser Cannon is designed as the primary ship to ship weapon of the carrier.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-Warship
- RANGE: 160,000 km in an atmosphere. Double in space
- DAMAGE: 1D2x1000 M.D.
- RATE OF FIRE: Once per round
- PAYLOAD: Unlimited
2. RETRACTABLE LASER TURRETS (15):
The primary anti-warship weapons, (not including the Heavy Laser Cannon,) are the retractable laser turrets positionaed across the hull of the ship behind armoured sliding section of the hull. Due to turrets size and lack of agility the laser turrets have great difficulty in attempting to hit variable fighters and other mecha, and have a -12 to hit against mecha, and gain an automatic dodge against blasts from this weapon.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-Warship/Anti-Planet
- RANGE: 160,000 km in an atmosphere. Double in space.
- DAMAGE: 1D4x100 M.D. per turret
- RATE OF FIRE: Twice per melee
- PAYLOAD: Unlimited.
3. RETRACTABLE MISSLE TURRETS (50):
These are very similar to the Laser Turrets except that they fire missiles instead of laser beams. They can use several types of missiles according to the mission at hand. Each turret is capable of 360* rotation with a 180 arc.
- PRIMARY PURPOSE: Anti-Aircraft
- SECONDARY PURPOSE: Defense
- RANGE: Varies with warhead used
- DAMAGE: Varies with warhead used
- RATE OF FIRE: Each turret can fire once per melee, and can be combined in any volley combination of at least 10 or more, up to 30 missiles. Volleys can be directed at different targets.
- PAYLOAD: Effectively Unlimited
SYSTEMS OF NOTE:
- ANTIGRAVITY PROPULSION SYSTEM: The ship is equipped with an anti-gravity propulsion system used for planetary landings and liftoffs. The system is good for vertical ascent/descent only and can lift the ship at speeds of up to 400 m per minute. The system will function so long as the main energy system (in the rear 1/3 of the ship) can supply energy to it.
- LIFE SUPPORT SYSTEMS: The Troopship has sufficient life support to provide breathable air and comfortable temperatures for up to 5,000 people for up to 20 years (air was recycled). In an emergency the life support system could support up to 15,000 people at one time. The ship contained enough food and water onboard to support the crew for up to 30 years (with recycling).
- LONG-RANGE TRACKING SENSORS: The ship's Command Center is equipped with a complex sensor system that could track and identify up to 1,500 craft simultaneously. The system had a 3,200 km range.
- SPACE FOLD SYSTEM: For FTL propulsion, the vessel is equipped with a fold system capable of propelling the ship through hyperspace at speeds up to 3.28x10^10 mps (5.25x10^10 kmps), or 1 light year per 6 minutes. The range of the fold drive is theoretically unlimited except by the life expectancy of the spacecraft (which is unknown).
- SUBLIGHT ENGINES: As a backup to the Fold System, the ship is equipped with impulse engines that could propel the craft at speeds up to 0.24 speed of light (38,400 miles per second) in space. Note that these engines were mainly intended for rapid movement inside a planetary system and are not suited for long voyages between star systems. In a planetary atmosphere the ship is limited to speeds of Mach 2.0 maximum due to hull stress.
- SUBSPACE MASS SENSORS: As part of the warships sensor systems, it is equipped with subspace sensors that could essentially instantly detect mass readings and movement of objects up to 1 AU (93 million miles) distant from the carrier. Readings taken with the subspace sensors are not very detailed (-25% penalty when trying to identify a detected object) and cannot detect objects of less than 60,000 kg (this includes most Meltrandi and UN Spacy mecha).
Ship-borne Vehicles (STANDARD):
- Quaedlunn-Rau: 2,200
- Theatre Scout Recon Pods: 8
- Recovery Pod: 6
- Reentry Pods: 12
- Liason Craft/Shuttlecraft: 8
- Hover Platforms: 200
REFERENCES
© Aaron Sketchley