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Original RPG stats by Daniel Henwood
By AARON SKETCHLEY (aaronsketch@HOTdelete_thisMAIL.com)
Ver 1.2 2015.09.21

Official Setting information is in darkgreen. Extended Universe information is in steelblue.

High-Speed Cruiser

meltrantroopship1 (33K)

BACKGROUND

Similar in function to the Meltrandi Fleet Carrier, the Troopship is designed to ferry large numbers of Queadlunn-Rau Powered Suit troops into battle. Roughly half the size of the Meltran Carrier, the Troopship is effectively an armed and armoured freighter, albeit its one armed with deadly weapons and carrying dangerous mobile weapons and troops.

Whereas the Meltran Carrier is commonly a small Fleet flagship the Troopship is one of the last ships to be considered for the duty. Due to its tendancy to sit back and disgorge its cargo, the Meltran Troopship is a vessel that largely survived the final battle of Space War I as they generally held back from direct toe to toe combat.

Meltrandi Troopships can still be found throughout the galaxy making up large portions of Meltrandi Fleets, ferrying Queadlunn-Rau Powered Suits from battlefront to battlefront.


RPG STATS

Vehicle Type: Meltran Troopship
Government: Meltran Zentraedi Army
Manufacturer: Meltrandi Fully-Automated Armoury Planet
Crew: 3500


MDC BY LOCATION:
(1) Forward 1/3 of Ship (Command Center)                        120,000
(2) Middle 1/3 of Ship (Crew Quarters, Landing Bays)            120,000
(2) Rear 1/3 of Ship (Main Engines, Engineering)                150,000
    Sensor Array                                                    800
(3) Main Thruster                                                40,000
(3) Auxiliary Engine                                              5,000
    Heavy Laser Cannon                                            1,500
    Retractable Laser Turrets (25)                                  150 each
    Retractable Missle Turrets (80)                                 100 each
    Airlocks/Access Hatches (500)                                   200 each
    Armored outer hull (per 40ft area)                              300
    Interior walls (per 20ft area)                                   20
NOTES:
  1. Depleting the MDC of the forward 1/3 of the ship will destroy the Command Center, destroying it will likely kill the command staff (90% chance) and will force the ship to use the Sensor Array for all forms of long range communications, radar and targeting. The ship can still operate, but is at -1 on initiative, -1 to strike, and number of attacks per melee of the weapon systems are reduced by one fourth. Destroying the main sensory array will have the same effect, but the command staff will not be killed instantly. Destroying both will deprive the ship of all forms of long range communications, radar and targeting. The ship can still operate, but is at -3 on initiative, -3 to strike, and number of attacks per melee of the weapon systems are reduced by one half.
  2. Depleting the MDC of the middle 1/3 or the rear 1/3 of the ship will destroy the battlecruiser. All power systems, thrusters, weapon systems, and life support will fail, and (2D4x10)% of the crew will be killed instantly by explosions, debris, and loss of atmosphere. There is a 70% chance the ship will violently explode. That's an explosion inflicting 1D10x10,000 MD to any object within 16 km. If the ship does not explode, then the ship will be an unsalvageable wreck (though the spacewreck may still be valuable because of the technology contained within the remains).
  3. Depleting the MDC of the main thrusters will force the ship to rely on its secondarythrusters. Depleting the MDC of the main AND secondary thrusters will leave the shipadrift in space. In an atmosphere, the battlecruiser will still be able to land and achieve orbit using antigravity generators. The maneuvering thrusters will propel the ship@at 10kph in any direction.


SPEEDS:

Speed (Sublight): 0.24 speed of light (38,400 miles per second)
Speed (Auxiliary Drives): Mach 2.0
Speed (Space Fold): 1 light year every 6 minutes
Planet bound: Can land and take off if necessary but not designed to maneuver in an atmosphere for extended periods of time.
Maximum Range: Unlimited (estimated life span unknown)


meltrantroopship2 (49K)

STATISTICAL DATA:

Length 1,750 m
Width: 750 m
Height: 750 m
Weight: 100,000,000 tons (standard)

Fold System: Fold System Cluster
Sublight Drive: Impulse Drive Cluster
Gravity Control System: Internal
Auxiliary Engine: Rocket Motor Cluster
Sensor System: Standard Tracking Cluster


WEAPON SYSTEMS:

1. HEAVY LASER CANNON (1):

Located on the bottom of the hull, the Heavy Laser Cannon is designed as the primary ship to ship weapon of the carrier.


2. RETRACTABLE LASER TURRETS (15):

The primary anti-warship weapons, (not including the Heavy Laser Cannon,) are the retractable laser turrets positionaed across the hull of the ship behind armoured sliding section of the hull. Due to turrets size and lack of agility the laser turrets have great difficulty in attempting to hit variable fighters and other mecha, and have a -12 to hit against mecha, and gain an automatic dodge against blasts from this weapon.


3. RETRACTABLE MISSLE TURRETS (50):

These are very similar to the Laser Turrets except that they fire missiles instead of laser beams. They can use several types of missiles according to the mission at hand. Each turret is capable of 360* rotation with a 180 arc.


SYSTEMS OF NOTE:


Ship-borne Vehicles (STANDARD):


REFERENCES
  • Palladium Books Game Engine and MDC Rules
  • DYRL
  • Macross DYRL Gold Book
  • Macross Chronicle

  • © Aaron Sketchley
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