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By AARON SKETCHLEY (aaronsketch@HOTdelete_thisMAIL.com)
Original RPG stats by Daniel Henwood
Ver 1.2 2015.11.05

Official Setting information is in darkgreen. Extended Universe information is in steelblue.

OCTOS Variable Amphibious Destroid

octosdestroid1 (27K)

BACKGROUND

OTM information was obtained by the military businesses that belonged to the nations in the Anti Unification Alliance sphere of influence. Moreover, the OCTOS is one of the weapons that were developed in the midst of the flow of information that was seized on the Destroid series, a new style land warfare weapon that the Unified Forces side was in the midst of developing. This craft has a complicated, large-scale variable system and is said to have transformed from a submarine into an assault-landing tank and carried out land warfare. The OCTOS was born as a practical weapon after having a progression of development that was unexpectedly smooth. Even though production was limited to a small number because such things as the high production cost, the OCTOS has a toughness were even if there were a few breakdowns, it was still alright in combat. The OCTOS was said to have accumulated the trust of many soldiers in battle.

The OCTOS was jointly developed by the Daimler Hyperspace Company and the Rubin Central Bureau for Marine Engineering. It is the same generation of weapons as the Unified Forces Destroids, Cheyenne, and so on. After the No.1 craft rolled out in 2006, 92 were produced until by the time that the Unification War ended. The later models, which were produced from the development of the small-sized reaction engine, had an improvement in movement performance by exchanging the engines for the reaction engine. In addition, the surplus engine power made it possible for the OCTOS to operate energy conversion armour and its defensive capabilities greatly improved.

The main battlefield of the OCTOS was the coastline. The appearance of the OCTOS approaching the coastline, commencing with the Mayan Island landing operation, frequently confirmed each front of the Unification War. Even in combat, it demonstrated great fighting strength. Furthermore, after the end of the Unification War, the Unified Forces restarted production of the OCTOS, and until the destruction of the production line in the First Interstellar War, an additional 28 units were produced.


RPG STATS

Vehicle Type: Variable Vehicle
Class: Amphibious Destroid
Manufacturer: Anti Unification Alliance
Crew: One pilot wearing Tactical Life Support System
Passengers: 0


MDC BY LOCATION:
(1) Main Body                             240
    Legs (4)                               80
    Chain Gun (1)                         150
    Missile Launcher (1)                   50 each
    Searchlight                            25 each
    Reinforced Pilots Cockpit             100
    Reinforced Passenger Compartment      150
NOTES:
  1. Depleting the MDC of the main body will destroy the mecha. The pilot will be automatically ejected from the doomed mecha before it explodes by the Destroid's main computer.


octosdestroid2 (11K)

SPEED:

UNDERWATER: maximum of 40 knots (74 kmph); later models are 45 knots (83 kmph)
CRUISING DEPTH: 250 m (design pressure resistance depth is 375 m)
GROUND MOVEMENT - ON FOOT: maximum 45 kmph
GROUND MOVEMENT - WALKING ON WHEELS: maximum 95 kmph


STATISTICAL DATA:

HEIGHT: 11.2 m (land warfare four legged form)
LENGTH: 18.2 m (submersible cruising form)
MASS: 55.15 t
PHYSICAL STRENGTH: Equal to a P.S. of 60

CARGO: Small compartment behind pilot's seat for personal belongings.

POWER PLANT: Underwater use High Capacity Fuel Cell Cluster / Land use Diesel Turbo Engine x1 (exchanged for a reaction turbine in later models).


WEAPON SYSTEMS:

1. Bifors 57 mm Multi-Purpose Rapid-Fire Cannon (1):

Identical in design to the gunpod carried by the SV-51, In land warfare, the OCTOS was operated as a four legged style multi-legged gun battery. It is not usable while in Submarine Cruise mode.


2. EIGHT-TUBE MISSILE LAUNCHER:

For fire support during beach landings the OCTOS features a single missile launcher pod on the top left dorsal section of the craft. Not usable in submarine cruise mode.


3. Bifors 57 mm Multi-Purpose Rapid-Fire Cannon: (2)

Top dorsal mounted laser guns provide additional punch to the OCTOS. The lasers resemble the head lasers found on the Variable Fighters of the Unified Forces.


4. ANTI-PERSONNEL MACHINE GUN (1):

Positioned on the ventral side of the main body, the machine gun is positioned for attacking infantry at close range and providing supporting suppresive fire of its own troops during beach heads.


5. ADDITIONAL ANTI-PERSONNEL MACHINE GUN (1):

The cockpit is positioned below the 12.7 mm twin beam machine gun turret. The hatch consists of double doors for getting on and off the OCTOS. Furthermore, an additional machine gun can be set next to the cockpit.


6. HAND TO HAND COMBAT:

If necessary, the pilot of the OCTOS can engage in melee combat rather than use a weapon. The Destroid is quite agile, and can execute most typical hand to hand combat moves, such as punches and kicks, rolling with impacts, etc..

DAMAGE:


STANDARD EQUIPMENT FOR THE OCTOS:


COMBAT BONUSES FOR OCTOS COMBAT TRAINING:


REFERENCES
  • Palladium Books Game Engine and MDC Rules
  • Macross Zero
  • Macross Chronicle: OCTOS article
  • The Macross Compendium's OCTOS article

  • © Aaron Sketchley
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