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BACKGROUND
The SDR-04-Mk XII Phalanx was developed for fleet defense of the CVS-101 Prometheus and the SLV-111 Daedalus after they had been converted for space use. This space close-in defense Destroid type was hurriedly developed during SDF-1 Macross's year-long maiden voyage. The SDR-04-MK XII's development began in 2009 July and the first roll out occurred in December of the same year. Units with different head units, such as a Gatling gun or short-range missile launcher exist.
The prime roles of the anti-ballistic missile launcher Destroid are ground-to-air and anti-warship. From the very beginning of the development process, the Phalanx has been envisioned as an anti-aircraft Destroid capable of putting a barrage of missiles on a rapidly approaching enemy aircraft at short-range.
The surplus walking system parts of other Destroids were used in the simple design which emphasizes the independent ability of a walking missile launcher pod. The reaction engines in the lower part of the Destroid provides short duration thrust from the large, prominent nozzles at the ends of the missile pods, which give the Phalanx high mobility. The Destroid was said to be a success because of it's cost performance, even though it's operational use was extremely narrow.
Irradiation from the gamma ray type radar mounted in the head is able to scorch and kill enemy pilots when aimed at an enemy craft at maximum output. It may have been used in the fight with the Zentrādi, though it was generally considered inhumane during the First Interstellar War.
RPG STATS
Vehicle Type: Destroid
Class: Space Defence Robot
Crew: One pilot wearing Tactical Life Support System.
Manufacturer: SDF-1 Macross onboard weapons plant
Government: Unifed Government
Customer: Unified Ground Forces, Unified Space Forces
Design Features: Space manoeuvrability and rapid-replacement missile launcher units. Searchlight pivots 90° up or down. A model equipped with a Gatling gun in the head and other variations exists.
Variants:
- MK XII: Texco DARDA-3C electronic large three-part positionable laser searchlight.
- MK XIIA: large four-part positionable laser searchlight array.
- MK XIIB: 55 mm Gatling gun.
- MK XIIC: 2x micro-missile launcher with radome.
- MK XIID: low-powered spot light head, cement mixer and trowel arms (civilian)
MDC BY LOCATION:
Location |
MDC |
Location |
MDC |
Head Unit
Shoulder Joints (2)
Arms/Engine Thrusters (2)
(2) Missile Pods (2)
|
75
175 each
200 each
175 each
|
Legs (2)
(1) Main Body
Reinforced Pilot Compartment
|
325 each
500
200
|
NOTES:
- (1) Depleting the MDC of the main body will destroy the Destroid. The pilot will be automatically ejected from the doomed Destroid before it explodes by the Destroid's main computer.
- (2) Depleting the MDC of the missile pods will destroy the space flight system. If the Phalanx is in space, it will float away on the last trajectory.
SPEEDS:
RUNNING: 175 kmph
LEAPING: 9 m without thrusters, 15.2 m with thrusters.
FLYING: Can only hover in an atmosphere. Can fly up to Mach 1 (1072 kmph) in space.
Maximum instantaneous acceleration during combat: under investigation
STATISTICAL DATA:
Height: 12.05 m; 11.27 m (ground to searchlight)
Width: 10.8 m
Length: 5.1 m
MASS: 47.2 t
PHYSICAL STRENGTH: equal to a PS of 60
CARGO: small compartment behind pilot's seat for personal belongings.
POWER PLANT: Clance-Maffai MT828 thermonuclear reactor with 2,800 SHP output
AUXILLARY POWER PLANT: Shinnakasu Industry CT03 small thermonuclear generator with 970 kW output
DEFENSIVE SYSTEMS
Note: Refer to the
MBR-07 Destroid Spartan for stats unless otherwise noted herein:
1. HEAT AND RADIATION SHIELDS
2. SELF-DESTRUCT
3. HOMING SIGNAL
OFFENSIVE SYSTEMS
1. HOWARD SHIN-SHM-10 DERRINGER SHORT-RANGE HIGH-MANOEUVERABILITY SELF-GUIDED MISSILE LAUNCHER PODS (2)
The missile launchers are built into the forward section of the arms/engines of the Phalanx. They are designed for easy removal and replacement with a fully loaded launcher. There are only 3 clasps that hold the launcher into his cradle in the arm/engine. Replacement launchers cannot be reloaded in the field. It is possible for the pilot to release the clasps and drop the missile launcher.
- MISSILES TYPE: Short-range high-maneuverability self-guided missiles
- RANGE: 9.6 km
- DAMAGE: 2D6x10 MD to 3 m.
- RATE OF FIRE: 1 to 11 missiles per pod per attack. The missile pods can fire individually or be combined to fire a single volley.
- PAYLOAD: 22 missiles per pod, for a combined total of 44.
- MISSILE STATISTICS: 10 MDC. +6 to strike, +5 to dodge, and can attack 3 times per melee until they hit, are destroyed, or run out of fuel.
2. HEAD UNIT
Various alternative head units were used with the Phalanx. The most common is the laser searchlight. Only one of the following 4 options can be mounted on the Phalanx at any one time. All head units can pivot 90° up or down.
2a. TEXCO DARDA-3C ELECTRONIC LARGE THREE-PART POSITIONABLE LASER SEARCHLIGHT (1):
In addition to illuminating approaching enemies for ease of targeting by the Destroid defence units of the SDF-1 Macross, the laser searchlight can be used to directly attack enemy pilots with radiation. As it is generally considered inhumane, its use is highly frowned upon, and almost never used. The attack involves scorching the enemy fighter in the cockpit area with deadly gamma radiation*.
* Author's note: as per translation. This can be considered to be on the higher frequency (more energetic) end of the scale, and is able to overcome the standard Heat and Radiation Shields in most space-going vehicles.
- RANGE: 15 km
- DAMAGE:
- • High Energy [gamma radiation attack]: only effects living pilots. 6D6 direct to HP (or MDC if applicable). Save vs. Poison 13 (18 if unshielded). AREA: 5 m2
- • Low Energy [laser light attack]: used to blind enemy pilots. For opponents not accustomed to the tactic, they have a 6% chance of becoming blinded by the searchlight. Those that are accustomed to the tactics, have a 3% chance. Blinded pilots are -6 to strike, parry and dodge, lose initiative, and are -1 attack per round.
- RATE OF FIRE: single shots only.
- PAYLOAD: effectively unlimited.
2b. HORIZONTAL FOUR-PART VARIABLE SETTING LASER SEARCHLIGHT (1):
A brighter, greater ranged version of the three-part laser searchlight. The laser searchlight can be used to directly attack enemy pilots with radiation. As it is generally considered inhumane, its use is highly frowned upon, and almost never used. The attack involves scorching the enemy fighter in the cockpit area with deadly gamma radiation.
- RANGE: 20 km
- DAMAGE:
- • High Energy [gamma radiation attack]: only effects living pilots. 6D6 direct to HP (or MDC if applicable). Save vs. Poison 13 (18 if unshielded). AREA: 5 m2
- • Low Energy [laser light attack]: used to blind enemy pilots. For opponents not accustomed to the tactic, they have a 8% chance of becoming blinded by the searchlight. Those that are accustomed to the tactics, have a 5% chance. Blinded pilots are -6 to strike, parry and dodge, lose initiative, and are -1 attack per round.
- RATE OF FIRE: single shots only.
- PAYLOAD: effectively unlimited.
2c. 55mm TRI-BARREL GATLING GUN (1)
The optional head unit makes the unit very top heavy, and somewhat unstable:
-1 to dodge.
The Gatling gun was designed with a 1,000 round clip that can be replaced quickly in the hangar. As it is the same design as the GU-11 gun pod, it carries an additional 200 rounds in the barrel.
- RANGE: 1,200 m
- DAMAGE: 1D6 per round. 10 round burst, single target: 1D6X10 MD. 25 round burst, single target: 2D6X10 MD. For bursts using greater then 25 rounds, increase the damage by a scale of 1D6X10 per 10 rounds OR refer to the modern weapons rules for machineguns.
The Gatling gun can be used for sprays: 10 round spray: 1D6 MD, affects 1D4 targets. 25 round burst spray: 1D6 MD, affects 2D4 targets with a 50% chance of hitting bystanders. Longer duration sprays (up to limits of the magazine): 2D4 MD, affects 4D4 targets. Chance of hitting bystanders is 70%.
- RATE OF FIRE: equal to the pilot's combined number of attacks. Note that firing of the Gatling gun isn't limited to only 10, 25 or 200 rounds. Any variation can be fired (it is recommended to stick to multiples of 10 for ease of damage resolution.)
- PAYLOAD: 1,200 rounds. 200 along the barrel, and 1,000 in the replaceable clip.
2d. MICRO-MISSILE LAUNCHER PODS (2) AND TARGETING RADAR (1):
A pair of missile launchers have been added to give the Phalanx the ability to fire a last second barrage of micro-missiles to stop particularly stubborn enemies. The additional targeting radar not only increases the total range that the Phalanx can scan, but also increases the number of units it can identify and track. The information can be relayed to other units.
- MISSILE TYPES: multi-purpose micro missiles (any type of Micro-missile can be used).
- RANGE: 1.6 km
- DAMAGE: 1D4xMD to 3.05 m.
- RATE OF FIRE: volleys of 1 to 25 per missile pod.
- PAYLOAD: 25 missiles per launcher, for a combined total of 50.
- MISSILE STATISTICS: 1 MDC. +2 to strike, and can attack 2 times per melee until they hit, are destroyed, or run out of fuel.
- RADAR: 50 Km. Adds +1 strike to all ranged weapons. Can track an additional 75 units.
3. HAND TO HAND COMBAT
The Phalanx is not designed to engage in close combat due to a distinct lack of hands or arms. The best that it can hope to do is ram, body block, kick or side slam with the missile pods. This is one reason why Phalanx SDR's are normally held in reserve artillery roles as far from the enemy as possible and are given protection by Spartan's and Tomahawks.
DAMAGE:
- Swat: 1D4 M.D.
- Side Slam: 4D6 M.D.
- Kick: 4D6 M.D.
- Body Block: 1D6 M.D.
- Stomp: 1D6x10 M.D. (only effective against small objects). Note that for some objects, they will be instantly destroyed.
SENSOR SYSTEMS
Note: Refer to the
MBR-07 Destroid Spartan for stats unless otherwise noted herein:
- EXTERNAL AUDIO PICKUP
- IFF ANTENNA
- INERTIAL NAVIGATION SYSTEM (AUTOPILOT)
- OPTICS - FLIR
- OPTICS: HYBRID SENSOR/TV CAMERA SYSTEM AND REAR PERISCOPE
- RADAR
- RADIO/VIDEO COMMUNICATION
OTHER STANDARD EQUIPMENT
Note: Refer to the
MBR-07 Destroid Spartan for stats unless otherwise noted herein:
- BALANCE CONTROLLER
- EJECTOR SEAT
- FCS (Fire Control System)
- LASER TARGETING SYSTEM
- LOUDSPEAKER
- SEARCHLIGHTS
- STANDARD SURVIVAL KIT
- TACTICAL LIFE SUPPORT SYSTEM
ADVANCED PHALANX COMBAT TRAINING
Advanced training for pilots specializing in the Phalanx.
- 2 attacks per melee (plus those of the pilot).
- Add one additional action/attack at levels three, six, eleven, and fifteen.
- +1 to strike
- +1 to parry
- +1 to dodge
- +1 to roll with a punch or fall with an impact, reducing damage by half.
- Critical strike same as pilot's hand-to-hand.
- Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.
REFERENCES
© Aaron Sketchley