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By AARON SKETCHLEY (aaronsketch@HOTdelete_thisMAIL.com) Ver 1.2 2015.07.19

Official Setting information is in darkgreen. Extended Universe information is in steelblue.

Micron Power Armour Mk 309

  • 1.1 BACKGROUND
  • 1.2 SDC BY LOCATION
  • 1.3 SPEEDS
  • 2 STATISTICAL DATA
  • 3 WEAPON SYSTEMS
  • 3.1 MICRO-MISSILE LAUNCHER POD
  • 3.2 10 mm PALM AUTO CANNONS
  • 3.3 HAND HELD WEAPONS
  • 3.4 HAND TO HAND COMBAT
  • 4 STANDARD EQUIPMENT
  • 5 COMBAT BONUSES FOR Mk 3.09
  • 5.1 BASIC COMBAT TRAINING
  • 5.2 ADVANCED COMBAT TRAINING
  • PowerArmourFront (16K)

    BACKGROUND

    The UN Micron Power Armour Mk 3.09 is the Special Forces upgrade to the Mk III. The base Mk III is light, agile, form fitting, capable of limit in space and offers protection against low powered mecha scale weapons. The Mk 3.09 has taken those levels of performance to the next level.

    The Mk 3.09, though retaining some of the basic design features of the Mk III, is better thought of as a completely separate vehicle. Where the Mk III is strikingly similar to the Zentraedi Nousjadel-Ger, the Mk 3.09 is not. For starters, the Mk 3.09 is roughly 30% larger then the Mk III. In order to incorporate all the features demanded by the UN, the designers opted to create an enlarged unit with a cockpit/control interface more akin with that of the Zentraedi power armour; with the chest cavity doubling as a cockpit with only the pilot's legs extending out of the torso section and into the upper legs of the vehicle. The effect is a more crouched appearance, due to the way that the pilot is saddled in the power armour and how the pilot's legs are used to actuate the legs. In addition, the backpack has been significantly enlarged and expanded upon. Part of this is for the inclusion of a thermonuclear turbine engine and its fuel reserves that provides a much more effective flight capability. The other reason is the inclusion of missile launchers with the power to damage, if not destroy mecha sized opponents. The artificial arms contain powerful auto cannons capable of attacks against micron and mecha scale opponents.

    The Mk 3.09 is capable of limited flight in an atmosphere. However, due to the nature of the vehicle's missions this capability is mostly used for skating at high speeds close to the ground and making leaps over large distances or up great heights. In general, personnel equipped with the Mk 3.09 use other vehicles for insertion and removal from an operation.

    The Mk 3.09 offers the pilot full environmental protection, and is able to operate in all environments, from water to space. However, it is recommended that the suits exposure to highly acidic environs be limited at best - as the resultant corrosion may erode the suits seals and the interior may become compromised. Additionally the vehicle has seen a substantial increase in armour. Though, it certainly is not able to withstand direct hits from mecha scale weapons. It will offer protection against nearby explosions and glancing blows. The Mk 3.09 does offer excellent protection against micron scale weapons - though that protection shouldn't be considered absolute.

    The Mk 3.09 has a camouflage system built in. In essence, it is an active stealth generator that is basically only effective in space flight - if the pilot is taking measures to ensure the vehicles stealthy characteristics.

    Learning to use the Mk III does take time, which is why the UN Armed Forces reserve the suit for specialist PA troops. However, via its unique (for micron power suits) design, pilots skilled in operating VFs will find striking similarities that make the Mk 3.09, overall, easier to master then the Mk III and other UN micron power armour.

    At present, the Mk 3.09 is highly classified and its existence is denied by UNG Officials. The officials cite that the Mk 3.09 is merely a flyboy's wet dream, considering how expensive it is to build and maintain the Mark III. To this end, there are no ensignia or emblems to indicate that the vehicle is UN and pilots are to do there utmost to not allow the vehicle to be captured, either in whole, part or on film, by the UNG's enemies, allies or civilian populace. PowerArmourColour (51K)


    RPG STATS

    Vehicle Type: UN Micron Power Armour Mk 3.09
    Class: Micron Power Armour
    Manufacturer: Unified Government
    Crew: One pilot wearing Tactical Life Support and cushioning System.

    Customer: Unified Army and Unified Marines.
    Design Features: fully humanoid form for enhanced hand to hand combat. Large backpack with 3 dimensional moveable thrusters and internal missile launchers. Enclosed cockpit in the torso with only the pilots legs extending out of the torso and into the upper legs of the vehicle.


    SDC BY LOCATION:

    The entire Mk 3.09 has an AR of 19. Meaning that any unmodified roll to strike of 19 or higher will penetrate the armour and hit the pilot inside. Any unmodified roll to strike below 19 will only hit the armour. AR does not apply to MDC weapons.
    Location SDC
    Hands
    Upper Arms
    Lower Arms
    Upper Legs ²
    Lower Legs
    Knee Thruster ³
    Main Body ¹
    Back Pack º
    Engine Thrusters ³
    Head
    250 each
    500 each
    600 each
    800 each
    500 each
    300 each
    2500
    1500
    500 each
    450


    PowerArmourBack (11K) NOTES:
    ¹ Depleting the SDC of the main body will destroy the Mk 3.09. If in a vacuum the suit will decompress.
    ² Destroying the upper legs will reveal the pilots leg within. There is a good chance that the pilot's leg will be highly injured in the process. In a vacuum, the unit will decompress.
    ³ Destroying a knee thruster reduces flying speeds by 25% and prevents skating. Destroying both reduces the top speed by 30%. Destroying a backpack thruster will reduce the top flying speed by 35%. Destroying both will reduce the speed by 70%.
    º Destroying the backpack will destroy the turbine engine and the fuel supply of the Mk 3.09. In space, the vehicle will be able to move by veneer thrusters alone. There is also a chance that the reactant fuel load will explode (GM's discretion) causing 1D3x10 MD.


    SPEEDS:

    The Mk 3.09 has extremely efficient and powerful moveable thruster arrays above the shoulders on the backpack and on the outside of the knees. The vehicle also has a few strategically place veneer jets for maneuverability in space.

    RUNNING: speed is roughly the same as the user's SPD. Fatigues at 1/3 the normal rate.
    SKATING: in effect, hovering 1 to 10 cm off of the ground. 250 Kmph.
    LEAPING: Capable of rocket assisted jumps.
    FLYING: 300 Kmph in an atmosphere. Roughly Mach 1 in space.


    STATISTICAL DATA:

    HEIGHT: 2.75 m
    WIDTH: 2.0 m
    LENGTH: 1.5
    WEIGHT: 150 kg + pilot.
    PHYSICAL STRENGTH: equal to a PS of 25.
    POWER PLANT: Kranss-Maffai MT1708 micro-thermonuclear turbine engine. Used to recharge the battery during extended missions. Turbine engine is considered to be noisy. Space flight and extended atmospheric flight will deplete the fuel reserves quickly. Fuel load: 7 days normal operations. 6 hours if constantly flying.
    AUXILLARY POWER PLANT: Longlife Battery. Used during segments of the mission where maximum stealth is required.
    CARGO: Small compartment behind the pilot's seat for personal belongings. Additional equipment can be carried via backpack or military belts, though they may inhibit the Mk 3.09's capabilities.


    WEAPON SYSTEMS:

    PowerArmourColour2 (54K)

    1. MICRO-MISSILE LAUNCHER POD

    The backpack of the Mk 3.09 contains four separate dogfight missile launchers. Each is loaded with a single all-purpose Raytheon Erlikon GH-30B I/IR-guided micro-missiles. Until use a retractable hatch covers the launcher.


    2. 10 mm PALM AUTO CANNONS

    The main armament of the Mk 3.09. The weapon port is concealed in the center of the palm of the hands and doesn't interfere with regular activity. The ammunition, firing mechanism and barrel of the weapons are mounted inside the forearms of the power armour. The weapons are mechanically preset to fire in burst of either 10 or 25 rounds, or until the pilot releases the trigger or the magazine is emptied. This weapon system can be used against micron (SDC) and mecha (MDC) targets.


    3. HAND HELD WEAPONS

    Any handheld weapon can be used by the Mk 3.09. If used, the weapon is either easily placed into a holster or is used only during the first few phases of combat and discarded. One of the design features of the Mk 3.09 is its "free-hands" combat abilities. Oddly enough, the most commonly used hand weapons to date are clubs! They are usually quickly grabbed out of materials within reach. The second most commonly used weapon is the UN hand held rocket launcher followed by high power machineguns.


    4. HAND TO HAND COMBAT

    The Mk 3.09 does give some bonuses in hand to hand combat, unlike its predecessor, the Mk III. The Mk 3.09 does not impede the agility of the wearer and the artificial servos in the arms and legs do increase the hand to hand damage of the wearer.

    DAMAGE:


    STANDARD EQUIPMENT FOR THE UN POWER ARMOUR Mk 3.09


    COMBAT BONUSES FOR MICRON POWER ARMOUR Mk 3.09 COMBAT TRAINING:

    BASIC POWER ARMOUR COMBAT TRAINING

    Basic training for non-pilot military personnel.


    ADVANCED POWER ARMOUR COMBAT TRAINING

    Advanced training for pilots specializing in the UN Micron Power Armour Mk 3.09.


    REFERENCES
  • Palladium Books Game Engine and MDC Rules

  • © Aaron Sketchley
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