Official Setting information is in
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BACKGROUND
The Asagiri-class destroyer was built in the mid-1980s and late 1980s and was in service with the Japanese Maritime Self Defense Force. This class of general purpose destroyer is almost an extended version of its predecessor, the Hatsuyuki-class destroyers, and similarly, it is mainly tasked with ASW and ASUW.
It mounts the ASROC system, making Asagiri class destroyers powerful vessels; although they are not as powerful as the Kongo, which was also used by the JMSDF. The Asagiri is armed with a combination of missiles, torpedoes, and cannons making it an adaptable vessel. All eight ships are actively involved with the Unified Naval Forces defence against submarines.
RPG STATS
Government: Unified Government
Ship Type: Guided-Missile Destroyer
Class: Asagiri
Crew: 230 total
Ships of Class:
DD 151 Asagiri
DD 152 Yamagiri
DD 153 Yuugiri
DD 154 Amagiri
DD 155 Hamagiri
DD 156 Setogiri
DD 157 Sawagiri
DD 158 Umigiri
MDC BY LOCATION:
(1) Main Body 2055
(2) Command Tower 600
(2) Sensor Array (behind command tower) 180
(3) Helicopter Landing Deck 800
Helicopter Hanger 200
(4) Propellors (2) 300 each
OTO 76mm 3 Inch Gun (1) 250
MK 15 20 mm Phalanx CIWS (2) 150 each
Harpoon Quad Launchers (2) 170 each
MK 32 MOD 14 Torpedo Tubes (2) 200 each
MK 29 Sea Sparrow Octuple Launcher 190
MK 112 ASROC Octupile Launcher 200
Outer Hull (per 40ft area) 100
Interior walls (per 20ft) 10
NOTES:
- Depleting the MDC of the main body will put the destroyer out of commission. All internal systems will shut down, the ship itself will be an unsalvageable sinking wreck.
- Destroying the command tower will instantly kill the command staff and deprive the ship of all forms of long range communications, radar and targeting. Destroying the main sensory array behind the command tower will have the same effect, but the command staff will not be killed instantly.
- Destroying the flight deck will greatly impair the destroyers ability to deploy and recover Helicopter.
- Depleting the MDC of the propellors will leave the ship adrift until such time as they are repaired or the ship is towed back to port.
SPEEDS:
- Speed: 32 knots
- Maximum Range: 5,000 miles
STATISTICAL DATA:
- Length: 449.47 ft (137 m)
Width: 47.9 ft (14.6 m)
Weight: 3,400 tons (Fully Loaded)
- Engines:
- Four General Electric LM-2500 Gas Turbine Engines (80,000 shaft horsepower)
- Radar Systems:
- JRC OPS 20 Navigational Radar
- RCA SPY-1D (3-D) Multi-Function Radar
- JRC OPS 28C Surface Search Radar
- Gun Fire Control Radar Type 2-22, Type Type 2-12E (DD 151-154), Type 2-12G (DD 155-158)
- Sonar Systems:
- Mitsuubishi QQS 4A (II) Hull Mounted Sonar
WEAPON SYSTEMS:
1. 3 INCH 76 mm OTO/Melara Compact (1):
This fully automatic lightweight gun is highly accurate against fast, highly maneuverable surface targets, air targets and shore bombardment threats. One of these systems is mounted on the forward deck of the ship
- PRIMARY PURPOSE: Anti-Ship/Surface targets
- SECONDARY PURPOSE: Anti-Aircraft
- RANGE: 7.8 km versus surface targets / 4.9 km versus airborne targets
- DAMAGE: 3D4 x 10 M.D.
- RATE OF FIRE: 10 rounds per melee
- PAYLOAD: 200 rounds
- NOTE: Several other types of ammo can be selected: Chaff, illuminating, and practice rounds
2. MK 112 ASROC LAUNCHER (1):
Anti-submarine weapon developed to destroy submerged targets more effectively than depth charges and other ASW systems. It is basically a torpedo carried by a rocket then jettionsed into the water to engage the submarine which will have very little time to prepare countermeasures.
- PRIMARY PURPOSE: Anti-submarine
- RANGE: 28 km
- SPEED: Mach 1
- DAMAGE: 1D6 x 100 MD
- BLAST RADIUS: 15 m
- RATE OF FIRE: 1 - 2 torpedoes per round
- PAYLOAD: 8 torpedoes
3. MK 15 BLOCK 1 20 MM VULCAN PHALANX (CIWS) (2):
The primary close-in defensive weapon of the destroyers are the primary defence against inner range aircraft and missiles. These guns are almost totally automated and are very effective against low flying aircraft/missiles. One is mounted on each end of the ships superstructure and defend the forward and rear arc's of the ship.
- PRIMARY PURPOSE: Anti-Missile
- SECONDARY PURPOSE: Anti-Aircraft
- RANGE: 1.6 km
- DAMAGE: 5D6 MD per 60 round burst, and 1D6 x 10 for 100 round burst
- RATE OF FIRE: 5 bursts per round
- PAYLOAD: 1,550 rounds
- BONUSES: +4 to strike
MK 141 HARPOON MISSILE LAUNCHERS (8):
These are the principle anti-ship missile batteries aboard ship and are carried in two launchers, (featuring 4 tubes each). They are designed to protect the destroyer and the rest of the fleet that it is attached to by taking out enemy ships at long range before they can get to close to pose a higher threat.
- PRIMARY PURPOSE: Anti-Warship
- MISSILE TYPE: Self-guided missiles
- RANGE: 148 km
- SPEED: Mach 0.9
- DAMAGE: 2D4 x 100
- BLAST RADIUS: 45 m
- RATE OF FIRE: Volleys of 1, 2, 3, 4 or 8
- PAYLOAD: 1 missile per tube. 8 missiles total
4. 324MM MK32 MOD14 TORPEDO LAUNCHER TUBES (2):
The secondary Anti-Submersible weapon of the destroyer. These triple barrelled torpedo launcher tubes fire heavy warhead torpedo's designed to destroy submarines, and/or sea based installations with a single torpedo.
- PRIMARY PURPOSE: Anti-Submarine
- SECONDARY PURPOSE: Assault
- RANGE: 8 km
- DAMAGE: 1D4x100 M.D.
- BLAST RADIUS: 15 m
- RATE OF FIRE: 1 per torpedo per launcher per round. Volleys of 1 to 3 torpedo's per volley.
- PAYLOAD: Each launcher carries 3 torpedoes for a total of 6 torpedoes.
5. M2HB 12.7mm Machine Gun (4):
Several of these are mounted during wartime. One on port, one starboard, one at the bow and one at the stern for detonating mines.
- PRIMARY PURPOSE: Anti-Aircraft
- SECONDARY PURPOSE: Anti-personnel/Anti-Mine
- RANGE: 600 m
- DAMAGE: 1D6 (10 RDS.), 2D6 (20 RDS.), 4D6 (40 RDS.)
- RATE OF FIRE: 40 rounds per melee
- PAYLOAD: 200 round belts
6. AN/SLQ-32 (V) 3 ELECTRONIC WARFARE SUITE
Used to defeat hostile radar and Sonar, the ECM/ESM, (Electronic Counter Measures,) jammers will confuse all radar and sonar so that the ships is much harder to be detected or locked onto with radar/sonar guided weapons. This does not give away the position of the ship but it does let the enemy know that they are there. The only way that it can be defeated is with ECCM, (Electronic Counter-Counter Measures.)
- PRIMARY PURPOSE: Block Enemy Radar/Sonar
- RANGE: 50 km
- RULES: Confuses all radar/sonar within 30 miles, but can be defeated by ECCM, if the ECCM operator gets a higher Sensory Instruments percentage roll against the ECM operator.
7. MK 36 SUPER RAPID-BLOOMING OFF BOARD CHAFF/ FLARE DECOY DISPENSORS (2):
The destroyer's counter-measures dispensors consist of six six-barrelled 130 mm Chaff/Flare launchers. Triggered by the Principal Weapons Officer, (PWO,) they will release either a chaff cloud or single flare depending on what the PWO chooses. They are used to confuse enemy missiles attacking the ship. Smart missiles get a 20% bonus when rolling on the below chart.
01-50 Missile/s detonated by Chaff/Flare
51-75 Missile/s loses track of target and veers away in wrong direction, (may lock onto another target)
76-00 No effect, missile is still on target
- Payload: Three of each type (per launcher) Reloads are automatic with 3 reloads per launcher before a manual reload is required. Stores hold 10 full reloads of the system.
SYSTEMS OF NOTE:
- LIFE SUPPORT SYSTEMS: The destroyers have sufficient food, water, fuel and amenities to support up to 350 people for up to 6 months. In an emergency the frigate can support up to 800 people at one time, though living conditions onboard will get extremely cramped at that point.
- LONG-RANGE LASER/SATELLITE RELAY COMMUNICATIONS: The impressive communications array of the Frigate can communicate with up to 500 craft simultaneously at ranges of up to 1,440 km. This range can be boosted indefinitely by using satellites or other spacecraft as to relay communications.
- LONG-RANGE RADAR: The radar array of the frigate is equally as impressive as the communication system, and can track and identify up to 500 craft simultaneously. The radar system has a 3,200 km range.
- ENGINES: The Destroyer features four General Electric LM-2500 Gas Turbine Engines (80,000 shaft horsepower).
- DECOYS: Sea Gnat (Outfit DLB) decoys, SLQ 39 chaff buoy, SLQ 95 AEB and a SLQ-25A Nixie towed torpedo decoy. The Sea Gnats are mounted on Hunting Engineering 130mm six-barrel launchers for Anti-Torpedo defence.
Ship-borne Vehicles (STANDARD):
Aircraft:
- Mitsubishi HSS-2B Sea King or SH-60J Sea Hawk: 1
REFERENCES
© Aaron Sketchley