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By AARON SKETCHLEY (aaronsketch@HOTdelete_thisMAIL.com)
Ver 1.1 2015.09.20

Official Setting information is in darkgreen. Extended Universe information is in steelblue.

Asagiri class Destroyer

BACKGROUND

The Asagiri-class destroyer was built in the mid-1980s and late 1980s and was in service with the Japanese Maritime Self Defense Force. This class of general purpose destroyer is almost an extended version of its predecessor, the Hatsuyuki-class destroyers, and similarly, it is mainly tasked with ASW and ASUW.
It mounts the ASROC system, making Asagiri class destroyers powerful vessels; although they are not as powerful as the Kongo, which was also used by the JMSDF. The Asagiri is armed with a combination of missiles, torpedoes, and cannons making it an adaptable vessel. All eight ships are actively involved with the Unified Naval Forces defence against submarines.


asagiri1 (80K)

RPG STATS

Government: Unified Government
Ship Type: Guided-Missile Destroyer
Class: Asagiri


Crew: 230 total

Ships of Class:
DD 151 Asagiri
DD 152 Yamagiri
DD 153 Yuugiri
DD 154 Amagiri
DD 155 Hamagiri
DD 156 Setogiri
DD 157 Sawagiri
DD 158 Umigiri


MDC BY LOCATION:
(1) Main Body                                    2055
(2) Command Tower                                 600
(2) Sensor Array (behind command tower)           180
(3) Helicopter Landing Deck                       800
    Helicopter Hanger                             200
(4) Propellors (2)                                300 each

    OTO 76mm 3 Inch Gun  (1)                      250 
    MK 15 20 mm Phalanx CIWS (2)                  150 each
    Harpoon Quad Launchers (2)                    170 each
    MK 32 MOD 14 Torpedo Tubes (2)                200 each
    MK 29 Sea Sparrow Octuple Launcher            190 
    MK 112 ASROC Octupile Launcher                200

    Outer Hull (per 40ft area)                    100
    Interior walls (per 20ft)                      10

NOTES:

  1. Depleting the MDC of the main body will put the destroyer out of commission. All internal systems will shut down, the ship itself will be an unsalvageable sinking wreck.
  2. Destroying the command tower will instantly kill the command staff and deprive the ship of all forms of long range communications, radar and targeting. Destroying the main sensory array behind the command tower will have the same effect, but the command staff will not be killed instantly.
  3. Destroying the flight deck will greatly impair the destroyers ability to deploy and recover Helicopter.
  4. Depleting the MDC of the propellors will leave the ship adrift until such time as they are repaired or the ship is towed back to port.


SPEEDS:

Speed: 32 knots
Maximum Range: 5,000 miles


asagiri2 (18K)

STATISTICAL DATA:

Length: 449.47 ft (137 m)
Width: 47.9 ft (14.6 m)
Weight: 3,400 tons (Fully Loaded)
Engines:
Four General Electric LM-2500 Gas Turbine Engines (80,000 shaft horsepower)
Radar Systems:
JRC OPS 20 Navigational Radar
RCA SPY-1D (3-D) Multi-Function Radar
JRC OPS 28C Surface Search Radar
Gun Fire Control Radar Type 2-22, Type Type 2-12E (DD 151-154), Type 2-12G (DD 155-158)
Sonar Systems:
Mitsuubishi QQS 4A (II) Hull Mounted Sonar


WEAPON SYSTEMS:

1. 3 INCH 76 mm OTO/Melara Compact (1):

This fully automatic lightweight gun is highly accurate against fast, highly maneuverable surface targets, air targets and shore bombardment threats. One of these systems is mounted on the forward deck of the ship


2. MK 112 ASROC LAUNCHER (1):

Anti-submarine weapon developed to destroy submerged targets more effectively than depth charges and other ASW systems. It is basically a torpedo carried by a rocket then jettionsed into the water to engage the submarine which will have very little time to prepare countermeasures.


3. MK 15 BLOCK 1 20 MM VULCAN PHALANX (CIWS) (2):

The primary close-in defensive weapon of the destroyers are the primary defence against inner range aircraft and missiles. These guns are almost totally automated and are very effective against low flying aircraft/missiles. One is mounted on each end of the ships superstructure and defend the forward and rear arc's of the ship.


MK 141 HARPOON MISSILE LAUNCHERS (8):

These are the principle anti-ship missile batteries aboard ship and are carried in two launchers, (featuring 4 tubes each). They are designed to protect the destroyer and the rest of the fleet that it is attached to by taking out enemy ships at long range before they can get to close to pose a higher threat.


4. 324MM MK32 MOD14 TORPEDO LAUNCHER TUBES (2):

The secondary Anti-Submersible weapon of the destroyer. These triple barrelled torpedo launcher tubes fire heavy warhead torpedo's designed to destroy submarines, and/or sea based installations with a single torpedo.


5. M2HB 12.7mm Machine Gun (4):

Several of these are mounted during wartime. One on port, one starboard, one at the bow and one at the stern for detonating mines.


6. AN/SLQ-32 (V) 3 ELECTRONIC WARFARE SUITE

Used to defeat hostile radar and Sonar, the ECM/ESM, (Electronic Counter Measures,) jammers will confuse all radar and sonar so that the ships is much harder to be detected or locked onto with radar/sonar guided weapons. This does not give away the position of the ship but it does let the enemy know that they are there. The only way that it can be defeated is with ECCM, (Electronic Counter-Counter Measures.)


7. MK 36 SUPER RAPID-BLOOMING OFF BOARD CHAFF/ FLARE DECOY DISPENSORS (2):

The destroyer's counter-measures dispensors consist of six six-barrelled 130 mm Chaff/Flare launchers. Triggered by the Principal Weapons Officer, (PWO,) they will release either a chaff cloud or single flare depending on what the PWO chooses. They are used to confuse enemy missiles attacking the ship. Smart missiles get a 20% bonus when rolling on the below chart.


SYSTEMS OF NOTE:


Ship-borne Vehicles (STANDARD):

Aircraft:


REFERENCES
  • Palladium Books Game Engine and MDC Rules
  • Wikipedia Asagiri class destroyer article

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