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|CVN-99 Asuka II Aircraft Carrier|
Advanced small-scale stealth carrier developed by the Unified Government. Although it was the originally a Japan Maritime Self-Defense Force-constructed standard-power aircraft carrier, it was transferred to the Unified Forces by the Japanese Unification Government group when they joined and completed as a nuclear-powered aircraft carrier. It became the de facto mobile base of first VF-0 special duty combat test unit (Skull Team), deployed in 2008. In addition, engineers assigned to the VF-0 development and maintenance were transferred aboard this ship to maintain these difficult units. Two-bridge design. Stealth structure. Complex polyhedron island design.
The aircraft carrier is the most versatile ship on the sea's, capable of carrying out a wide variety of missions from interdiction to assault with its embarked Carrier Air Wing. The problem with an aircraft carrier though is that in a naval battle it is the primary target of an attacking force, and due to its size is a relatively easy to see and hit target. Utilising advanced stealth design and stealth systems the Asuka II Stealth Carrier is capable of reducing its sensor profile to almost nothing in all but the worst situations. This allows the carrier to get its Air Wing of fighters closer to the enemy than other Aircraft Carriers.
Due to its experimental status the Asuka II Carrier is being used as a testbed for the VF-0 Variable Fighter, fielding some 36 VF-0's which are under going sea-tests with their variable systems, and conventional engines.
Stealth Aircraft Carrier
OTEC/Unified Naval Forces
MDC BY LOCATION:
(1) Main Body 5,000
(2) Command Tower 1,000
(2) Sensor Array (on top of Command Tower) 250
(3) Flight Deck 1,500
(4) Propellors (2) 350 each
Dual Barrel Beam Gun 300
30mm Phalanx CIWS (5) 150 each
VLS Launcher 250 each
Outer Hull (per 40ft area) 100
Interior walls (per 20ft) 10
- Depleting the MDC of the main body will put the Carrier out of commission. All internal systems will shut down, the ship itself will be an unsalvageable sinking wreck.
- Destroying the command tower will instantly kill the command staff and deprive the ship of all forms of long range communications, radar and targeting. Destroying the main sensory array behind the command tower will have the same effect, but the command staff will not be killed instantly.
- Destroying the flight deck will impair the Carriers ability to deploy and recover Aircraft.
- Depleting the MDC of the propellors will leave the ship adrift until such time as they are repaired or the ship is towed back to port.
- Speed: 30 knots
- Maximum Range: Unlimited (Nuclear powered)
- Length: 250 metres
- Nuclear Fusion Reactor
- Radar Systems:
- Aegis Control System
1. DUAL BARRELLED BEAM GUN:
The Asuka II has on its starboard side a singular Over-Technology Beam gun for direct anti-warship defence, and heavy assault. Due to its small size for an Aircraft Carrier however the Beam Gun is more a last line of defence against attacking ships than anything else.
- PRIMARY PURPOSE: Heavy Assault
- SECONDARY PURPOSE: Anti-Warship
- RANGE: 1,600 km
- DAMAGE: 1D6 x 1,000 M.D.
- RATE OF FIRE: Twice per melee
- PAYLOAD: Unlimited
2. PHALANX 30 MM CIWS (5):
As a last line of defence against attacking aircraft and missiles the Asuka II is equipped with five Phalanx Close In Weapon Systems. Controlled by the ships Weapons Officer these guns auto-track by radar and will engage any enemy aircraft or mecha that the Weapons Officer picks up on radar. The Phalanx weapon systems are positioned forward portand starboard, aft port and starboard, and midship's starboard.
- PRIMARY PURPOSE: Anti-Missile
- SECONDARY PURPOSE: Anti-Aircraft
- RANGE: 1,600 m
- DAMAGE: 3D6 M.D. per 10 round short burst
- RATE OF FIRE: Equal to the controller's number of hand-to-hand attacks. If set on automatic by the Principal Weapons Officer it can fire up to 4 bursts per round.
- PAYLOAD: 300 rounds
3. VLS LAUNCHER SYSTEM:
The primary Anti-Aircraft weapon of the Asuka II Stealth Carrier is the VLS, (Vertical Launch System,) launcher mounted on the starboard midships.
- PRIMARY PURPOSE: Anti-Aircraft
- SECONDARY PURPOSE: Anti-Missile
- RANGE: 80 km / 28 km against Surface targets
- SPEED: Mach 2
- DAMAGE: 1D6 x 100 M.D.
- BLAST RADIUS: 50 feet.
- RATE OF FIRE: Volleys of 1-2 missiles. (Takes 5 minutes to change both missiles)
- PAYLOAD: Each launcher holds 1 missile. Once the rockets are expended the launcher is empty and must be replenished. 22 missiles are held in reserve
4. JAMMING SYSTEM
Used to defeat hostile radar and Sonar, the ECM/ESM, (Electronic Counter Measures,) jammers will confuse all radar and sonar so that the ships is much harder to be detected or locked onto with radar/sonar guided weapons. This does not give away the position of the ship but it does let the enemy know that they are there. The only way that it can be defeated is with ECCM, (Electronic Counter-Counter Measures.)
- PRIMARY PURPOSE: Block Enemy Radar/Sonar
- RANGE: 50 km
- RULES: Confuses all radar/sonar within 30 miles, but can be defeated by ECCM, if the ECCM operator gets a higher Sensory Instruments percentage roll against the ECM operator.
5. CHAFF/FLARE DECOY DISPENSORS (8):
The carrier's counter-measures dispensors consist of eight six-barrelled 130 mm Chaff/Flare launchers. Triggered by the Weapons Officer, they will release either a chaff cloud or single flare depending on what the Weapons Officer chooses. They are used to confuse enemy missiles attacking the Carrier. Smart missiles get a 20% bonus when rolling on the below chart.
01-50 Missile/s detonated by Chaff/Flar
51-75 Missile/s loses track of target and veers away in wrong direction, (may lock onto another target)
76-00 No effect, missile is still on target
- Payload: Three of each type (per launcher) Reloads are automatic with 3 reloads per launcher before a manual reload is required. Stores hold 10 full reloads of the system.
SYSTEMS OF NOTE:
- STEALTH SYSTEMS: The Asuka II us equipped with an advanced Stealth design, and stealth system. These systems disrupt enemy radar and tracking systems, making it difficult for them to lock onto the Carrier with weapons. The stealth systems give the Carrier a +3 to dodge, +2 to strike and +1 on initiative in combat WITH OTHER WARSHIPS ONLY. VFs and other close-range combat mecha are not affected by these systems.
- LIFE SUPPORT SYSTEMS: The Carriers have sufficient Food, water, fuel and amenities to support up to 1,400 people for up to 6 months. In an emergency the Carrier can support up to 2500 people at one time, though living conditions onboard will get extremely cramped at that point.
- LONG-RANGE LASER/SATELLITE RELAY COMMUNICATIONS: The impressive communications array of the Carrier can communicate with up to 500 craft simultaneously at ranges of up to 1,440 km. This range can be boosted indefinitely by using satellites or other warships as to relay communications.
- LONG-RANGE RADAR: The radar array of the carrier is equally as impressive as the communication system, and can track and identify up to 500 craft simultaneously. The radar system has a 3,200 km range.
- REPAIR/RESUPPLY: The carrier is capable of repairing all but the most serious damage to aircraft on board to enable the aircraft to remain operational due to a large AirCrew of several hundred Air Frames Mechanics and Electricians.
Ship-borne Vehicles (STANDARD):
- UH-60 Black Hawk: 10
- VF-0 Variable Fighters: 36 on active status.
- Trucks (and other ancillary vehicles): 25
© Aaron Sketchley