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Daedalus Semi-Submersible Assault Landing Vessel (2009) |
BACKGROUND
Named after the mythical Greek inventor and builder of the labyrinth and man-made wings the Daedalus Assault Landing Vessel is a work of art. Essentially an immense cross between a landing ship and a submarine the Daedalus Class Vessels are unrivalled on the sea's, with the singular exception of their sister ships, the Prometheus Class Carriers. Able to withstand great pressures and being airtight would be essential for the fate that would befall both the Daedalus and the Prometheus on February 7th 2009 when the SDF-1, South Ataria Island, Daedalus and Prometheus Vessels were folded to the orbit of Pluto. Sealed within the Daedalus's super-structure the ships crew were dazed but unharmed by the mis-calculated fold of the SDF-1 which took them with it.
The Daedalus could not be left orbiting Pluto, and like the Prometheus it was attached to the SDF-1 Macross. When the SDF-1 would change to Strenthened Attack mode it would essentially become one of its arms, and the Daedalus in particular with assistance from the SDF-1's pin point barrier defence system was used in the Daedalus attack, which would involve a Zentraedi ship being breached by the Daedalus 'arm', and firing its weapons, (destroids and all,) from inside the enemy ship.
Once Space War II was completed the Daedalus, like the Prometheus, was removed from the SDF-1 and two ARMD Platforms were instead attached in replacement. The Daedalus returned to service as a Naval Assault Landing Vessel. Having proven itself as a reliable and hardy design the Daedalus class of vessels were manufacted on both Earth and UN Colony Worlds in greater numbers. Despite the cessation of the Destroid class of Mecha, the Daedalus Class Vessels still carry many of them owned by the Unified Space Marine Forces and Unified Ground Forces. In some cases they will carry other military vehicles such as tanks, and armoured personnel carriers, or more troops.
RPG STATS
Government: United Nations Government (Earth)
Ship Type: Super Large Scale Semi-Submersible Assault Landing Vessel
Class: Daedalus Class
Manufacturer: OTEC Company/Unified Forces
- Crew: 1,965 total
- Command Tower: 30
- Main Ship: 1,450
- Destroid Pilots: 160 + 25 reserve
- Troops: 300
Notable Ships of Class:
- SLV-111 Daedalus (launched April 2006, attached to the SDF-1 during its miscalculated fold jump to Pluto)
MDC BY LOCATION:
(1) Main Body 6,000
(2) Command Tower 500
(2) Sensor Array (behind Command Tower) 350
Landing Ramp 850
Main Deck Lifts (3) 300 each
(4) Main Propellers (2) 650 each
(4) Secondary Engines (4) 200 each
Surface-to-Surface Rocket Launcher Pods (2) 200 each
Super Sea Sparrow/Harpoon Launchers (3) 175 each
20mm Vulcan Phalanx CIWS (3) 150 each
12.7mm Short Range Guns (3) 100 each
Torpedo Launcher Tubes (6) 200 each
Small Airlocks/Access Hatches (12) 150 each
Large Airlocks (4) 300 each
Outer Hull (per 40ft area) 120
Interior walls (per 20ft) 20
NOTES:
- Depleting the MDC of the main body will put the Vessel out of commission. All internal systems will shut down, including life support. The ship itself will be an unsalvageable sinking wreck.
- Destroying the command tower will instantly kill the command staff and deprive the ship of all forms of long range communications, radar and targeting. The range and targeting capabilities of the secondary systems are equal to that of a VF-1 Valkyrie. The ship can still operate, but is at -3 on initiative, -3 to strike, and number of attacks per melee of the weapon systems are reduced by half. Destroying the main sensory array behind the command tower will have the same effect, but the command staff will not be killed instantly.
- Depleting the MDC of the main propellers will force the ship to rely on its secondary propellers. Depleting the MDC of the main propellers AND secondary propellers will leave the ship adrift at sea.
SPEEDS:
- Speed (Surface): 32+ Knots
Speed (Semi-Submerged): 18 Knots
- Maximum Range: Unlimited (estimated 30 year life span)
STATISTICAL DATA:
- Length: 488 metres
Weight: 570,500 tons (Full Load)
- Main Drive:
- Nuclear; 4 pressurised water reactors; 8 turbines giving 520,000+ horsepower
- Radar System: Standard
WEAPON SYSTEMS:
1. SURFACE-TO-SURFACE ROCKET LAUNCHER PODS (2):
The primary surface based weapon of the Daedalus class vessels. These two SSM Pods are designed to provide saturation fire against beach/land emplacements to facilitate an easier beach landing by the Unified Space Marine Forces and other troops carried on board the Daedalus Vessel. As was shown by beach landings during World War II, troops attempting to make a beach landing suffer atrocious casualities if not provided with adequate supporting fire. Its for this reason that these devastatingly powerful weapons were fitted to the Daedalus vessels.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-Warship
- RANGE: 160 km
- DAMAGE: 1D6x100 M.D.
- BLAST RADIUS: 15 m.
- RATE OF FIRE: Volleys of 2 or 4 rockets per launcher.
- PAYLOAD: each launcher holds 4 rockets. Once the rockets are expended the launcher is reloaded within 1 round via an automated system. The reload system holds 40 missiles per launcher.
2. SUPER SEA SPARROW/HARPOON MISSILE LAUNCHERS (3):
Vertical launching combined launchers on the Daedalus carry both the Sea Sparrow Anti-Ship Missile, and the Harpoon Anti-Submarine missile, both of which have comparable characteristics to each other however wholly different roles. Designed to be launched from the surface these missiles utilise their own internal guidance systems after launch to lock onto and home in on their target. Both fast and powerful it was felt that the Daedalus vessels would require something with a hard hitting punch in the event of Naval Warfare.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-Ship/Submarine
- MISSILES TYPE: Self-guided missiles
- RANGE: 2,249km
- SPEED: 3,228kmph
- DAMAGE: 2D6x100MD
- BLAST RADIUS: 12 m
- RATE OF FIRE: Volleys of 1, 2 or 3
- PAYLOAD: 10 missiles per launcher, with 10 reloads per launcher.
- NOTE: players must advise the GM of which missile they are firing at which target as a Sea Sparrow can not be fired at a Submarine, and a Harpoon can not be fired at a Ship.
3. 20MM VULCAN PHALANX CIWS (3):
As part of the close in defence complement of the Daedalus Class Vessels they are armed with automated Vulcan Cannons. These 6-barrelled high speed firing weapons are designed to take out close in threats to the ships above water, primarily enemy aircraft that have slipped through the defence net. After Space War I, these Vulcans would be replaced with laser Phalanx turrets, providing the exact same firepower, range and effectiveness, without a dependancy on ammunition as the laser Phalanx turrets run straight from the Nuclear Power reactors of the ship.
- PRIMARY PURPOSE: Anti-Missile
- SECONDARY PURPOSE: Anti-Aircraft
- RANGE: 8 km
- DAMAGE: 1D6x20 M.D. per burst
- RATE OF FIRE: Equal to the controller's number of hand-to-hand attacks. If set on automatic each cannon/laser turret can fire up to 4 shots per round. Vulcan Cannons fire 20 rounds per burst
- PAYLOAD: 500 rounds Vulcan Cannon. Laser turret replacements have an unlimited payload.
- NOTE: The cannons/turrets can be set on automatic during combat, during which time they have a +3 to strike due to their advanced tracking systems. The lasers tracking systems will target incoming missiles first and attacking mecha/aircraft second.
4. 12.7 MM SHORT RANGE GUNS CIWS (3):
The weakest and shortest ranged weapon of the Daedalus Class Vessels are the 12.7 mm short range machineguns designed as very close in defensive weapons that work in conjunction with the Vulcan Cannons. The 12.7 mm guns are usually manually operated but they can if required by automatically controlled the same system as the Vulcan cannons. Unlike the Vulcan cannons however the 12.7 mm guns would not be replaced with laser phalanx turrets but would remain as they are.
- PRIMARY PURPOSE: Anti-Missile
- SECONDARY PURPOSE: Anti-Aircraft
- RANGE: 4.8 km
- DAMAGE: 1D6x10 M.D. per burst
- RATE OF FIRE: Equal to the controller's number of hand-to-hand attacks. If set on automatic each cannon/laser turret can fire up to 4 shots per round. Machine guns fire 20 rounds per burst.
- PAYLOAD: 300 rounds per 12.7 mm gun.
- NOTE: The machine guns can be set on automatic during combat, during which time they have a +3 to strike due to their advanced tracking systems. The lasers tracking systems will target incoming missiles first and attacking mecha/aircraft second.
5. TORPEDO LAUNCHER TUBES (6):
The primary anti-submersible weapon of the Daedalus Class Vessels. The torpedo launcher tubes fire heavy warhead torpedo's designed to destroy submarines, and/or sea based installations with a single torpedo.
- PRIMARY PURPOSE: Anti-Submarine
- SECONDARY PURPOSE: Assault
- RANGE: 160 km
- DAMAGE: 1D6x100 M.D.
- BLAST RADIUS: 15 m
- RATE OF FIRE: 1 per torpedo per launcher per round. Volleys of 1 to 6 torpedo's per volley.
- PAYLOAD: each torpedo tube holds 1 torpedo. Once a torpedo has been launched the automated loading system reloads the tube. The reload system holds 40 torpedo's per launcher.
SYSTEMS OF NOTE:
- LIFE SUPPORT SYSTEMS: The Daedalus Class Vessels have sufficient life support to provide breathable air and comfortable temperatures for 2,500 people for up to 30 years (air is recycled). In an emergency the life support system can support up to 4,000 people at one time, though living conditions onboard will get extremely cramped at that point. The carrier also holds sufficient food and water to support 2,200 people for up to 6 months.
- LONG-RANGE LASER/SATELLITE RELAY COMMUNICATIONS: The impressive communications array of the ship can communicate with up to 1,000 craft simultaneously at ranges of up to 1,440 km. This range can be boosted indefinitely by using satellites or other spacecraft as to relay communications.
- LONG-RANGE RADAR: The radar array of the vessel is equally as impressive as the communication system, and can track and identify up to 2,000 craft simultaneously. The radar system has a 3,200 km range.
- PROPELLERS: Designed for both surface and sub-surface sea use the main propellers and secondary propellers can propel the Assault Landing Vessel through the water at an impressive speed for a vessel of its size.
Ship-borne Vehicles (STANDARD):
Destroids:
- Tomahawk: 50
- Defender: 36
- Spartan: 28
- Phalanx: 24
- Monster: 2
Other Vehicles:
- Sea Sergeants: 10
- Mini-Subs: 4
- Trucks (and other ancillary vehicles): 20
REFERENCES
© Aaron Sketchley