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Kitty Hawk class Aircraft Carrier (Illustria) |
BACKGROUND
The first of three Kitty Hawk class Aircraft Carriers, the CV 63 Kitty Hawk was commisioned in 1969. The Kitty Hawk carries 85 aircraft including 1 squadron of F-14 Tomcats, 3 squadrons of F/A-18 Hornets, 4 EA-6B Prowlers, 6 S-3 A/B Vikings, 4 E-2CA Hawkeyes, 8-SH-3G/H Sea King or SH-60F Seahawk Helicopters. In addition to it's aircraft the Kitty Hawk is armed with Sea Sparrow missiles and Phalanx CIWS 20mm mounts and Anti-Missile Launchers.
In 1987 the Kitty Hawk underwent a 4 year overhaul as part of the Service Life Extension Program. With the completion of the overhaul an additional 20 years was added to the ships 30 year service life. In 1998 the Kitty Hawk under went repair and was then reassigned from San Diego, USA to Yokosuka, Japan.
In 2001 the Kitty Hawk was re-assigned as to the Unified Naval Forces. The Kitty Hawk is scedualed to be decommisioned in 2008 after 40 years of service.
RPG STATS
Government: Unified Government
Ship Type: Nuclear Attack Carrier
Class: Theodore Roosevelt
Manufacturer: New York Shipbuilding
Crew: 3,106 Navy, 1,700 Air Wing, 72 Marines
Notable Ships of Class:
USS Kitty Hawk
MDC BY LOCATION:
(1) Main Body 4515
(2) Command Tower 900
(2) Sensor Array (behind command tower) 200
Hanger 1000
(3) Flight Deck 2000
Aircraft Elevators (4) 400 each
(4) Propellors (4) 300 each
MK 49 RAM (2) 125 each
MK 29 Sea Sparrow Octuple Launcher (3) 190 each
MK 15 MOD 2 Vulcan CIWS (4) 150 each
Outer Hull (per 40ft area) 100
Interior walls (per 20ft) 10
NOTES:
- Depleting the MDC of the main body will put the carrier out of commission. All internal systems will shut down, the ship itself will be an unsalvageable sinking wreck.
- Destroying the command tower will instantly kill the command staff and deprive the ship of all forms of long range communications, radar and targeting. Destroying the main sensory array behind the command tower will have the same effect, but the command staff will not be killed instantly.
- Destroying the flight deck will greatly impair the carriers ability to deploy and recover aircraft.
- Depleting the MDC of the propellors will leave the ship adrift until such time as they are repaired or the ship is towed back to port.
SPEEDS:
- Speed: 32 knots
- Maximum Range: 800,000-1,000,000 miles
STATISTICAL DATA:
- Length: 990 ft (301.9m)
Width: 129 ft Beam, Flight Deck 282 ft (85.98m)
Weight: 60,933 tons lightly loaded, 81,780 tons fully loaded
- Engines:
- 4 General Electric Steam Turbines (280,000 Shaft Horsepower)
- 8 1,200-psi Foster Wheeler Boilers
- Radar Systems:
- Furuno 900 Surface Radar
- AN/SPS-64 Surface Radar
- AN/SPS-67 Surface Radar
- AN/SPS-49 Air Search Radar
- SPS-48E 3D Radar
- TAS Mk23 Air search Radar
WEAPON SYSTEMS:
1. MK-49 RIM-116 RAM ANTI-AIRCRAFT MISSILE LAUNCHER (2):
Point defence missile system designed to destroy anti-ship missiles.
- PRIMARY PURPOSE: Anti- Missile
- SECONDARY PURPOSE: Anti- Aircraft
- RANGE: 16.5 km
- SPEED: Mach 2+
- DAMAGE: 2D4 x 10
- RATE OF FIRE: 1-4 per turn.
- BLAST RADIUS: 15 m
- PAYLOAD: 21 per launcher
2. MK29 RIM-7P ESSM SEA SPARROW ANTI-AIRCRAFT MISSILE LAUNCHER (2):
Two of these systems defend the starboard side and one the port.
- PRIMARY PURPOSE: Anti-Aircraft
- SECONDARY PURPOSE: Anti-Missile/Anti-surface
- RANGE: 14.8 km
- SPEED: 4,280 kmph
- DAMAGE: 2D6 x 10 M.D.
- RATE OF FIRE: 1-3 per turn
- BLAST RADIUS: 15 m
- PAYLOAD: 8 per launcher, 16 reloads per launcher.
- RELOAD: requires 5 mins to reload entire launcher.
3. MK 15 BLOCK 1 20 MM VULCAN PHALANX (CIWS) (2):
The Primary Close in defensive weapon of the carriers are the primary defence against inner range aircraft and missiles. These guns are almost totally automated and are very effective against low flying aircraft/missiles. These are mounted at various corners of ship and near command tower.
- PRIMARY PURPOSE: Anti-Missile
- SECONDARY PURPOSE: Anti-Aircraft
- RANGE: 1.6 km
- DAMAGE: 5D6 MD per 60 r burst, and 1D6X10 MD for 100 r burst
- RATE OF FIRE: 5 bursts per melee round
- PAYLOAD: 1,550 rounds
- BONUSES: +4 to strike
4. AN/SLQ-32 (V) 3 ELECTRONIC WARFARE SUITE:
Used to defeat hostile radar and Sonar, the ECM/ESM, (Electronic Counter Measures,) jammers will confuse all radar and sonar so that the ships is much harder to be detected or locked onto with radar/sonar guided weapons. This does not give away the position of the ship but it does let the enemy know that they are there. The only way that it can be defeated is with ECCM, (Electronic Counter-Counter Measures).
- PRIMARY PURPOSE: Block Enemy Radar/Sonar
- RANGE: 50 km
- RULES: Confuses all radar/sonar within 50 km, but can be defeated by ECCM, if the ECCM operator gets a higher Sensory Instruments percentage roll against the ECM operator.
5. MK 36 SUPER RAPID-BLOOMING OFF BOARD CHAFF/ FLARE DECOY DISPENSORS (4):
The carrier's counter-measures dispensors consist of six six-barrelled 130 mm Chaff/Flare launchers. Triggered by the Principal Weapons Officer, (PWO,) they will release either a chaff cloud or single flare depending on what the PWO chooses. They are used to confuse enemy missiles attacking the ship. Smart missiles get a 20% bonus when rolling on the below chart.
01-50 Missile/s detonated by Chaff/Flare
51-75 Missile/s loses track of target and veers away in wrong direction, (may lock onto another target)
76-00 No effect, missile is still on target
- Payload: Three of each type (per launcher) Reloads are automatic with 3 reloads per launcher before a manual reload is required. Stores hold 10 full reloads of the system.
SYSTEMS OF NOTE:
- CATAPULTS: There are 4 of these systems onboard which can launch two aircraft per round.
- DECOYS: SLQ-25A Nixie towed torpedo decoy.
- LIFE SUPPORT SYSTEMS: The carriers have sufficient food, water, fuel and amenities to support up to 6,000 people for up to 6 months. In an emergency the carrier can support up to 8,000 people at one time, though living conditions onboard will get extremely cramped at that point.
- LIFTS: There are four lifts that move aircraft from the hanger deck to flight deck. Each one can move 47 tons each or two aircraft usually.
- LONG-RANGE LASER/SATELLITE RELAY COMMUNICATIONS: The impressive communications array of the carrier can communicate with up to 500 craft simultaneously at ranges of up to 1,440 km. This range can be boosted indefinitely by using satellites or other spacecraft as to relay communications.
- LONG-RANGE RADAR: The radar array of the carrier is equally as impressive as the communication system, and can track and identify up to 500 craft simultaneously. The radar system has a 3,200 km range.
Ship-borne Vehicles (STANDARD):
Aircraft:
- F-14A+ Tomcats: 21
- F-18 Hornets: 36
- EA-6B Prowlers: 4
- E-2C Hawkeyes: 4
- S-3-A/B Vikings: 7
- SH-60 Seahawk Helicopter: 7
- C-2A Greyhound: 1
REFERENCES
© Aaron Sketchley