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RPG Stats by Nathan Grier & Marc Fletcher
By AARON SKETCHLEY (aaronsketch@HOTdelete_thisMAIL.com)
Ver 1.2 2015.09.21

Official Setting information is in darkgreen. Extended Universe information is in steelblue.

Kitty Hawk class Aircraft Carrier (Illustria)

kittyhawkcarrier (134K)

BACKGROUND

The first of three Kitty Hawk class Aircraft Carriers, the CV 63 Kitty Hawk was commisioned in 1969. The Kitty Hawk carries 85 aircraft including 1 squadron of F-14 Tomcats, 3 squadrons of F/A-18 Hornets, 4 EA-6B Prowlers, 6 S-3 A/B Vikings, 4 E-2CA Hawkeyes, 8-SH-3G/H Sea King or SH-60F Seahawk Helicopters. In addition to it's aircraft the Kitty Hawk is armed with Sea Sparrow missiles and Phalanx CIWS 20mm mounts and Anti-Missile Launchers.

In 1987 the Kitty Hawk underwent a 4 year overhaul as part of the Service Life Extension Program. With the completion of the overhaul an additional 20 years was added to the ships 30 year service life. In 1998 the Kitty Hawk under went repair and was then reassigned from San Diego, USA to Yokosuka, Japan.

In 2001 the Kitty Hawk was re-assigned as to the Unified Naval Forces. The Kitty Hawk is scedualed to be decommisioned in 2008 after 40 years of service.


RPG STATS

Government: Unified Government
Ship Type: Nuclear Attack Carrier
Class: Theodore Roosevelt
Manufacturer: New York Shipbuilding

Crew: 3,106 Navy, 1,700 Air Wing, 72 Marines

Notable Ships of Class:
USS Kitty Hawk


MDC BY LOCATION:
(1) Main Body                                    4515
(2) Command Tower                                 900
(2) Sensor Array (behind command tower)           200
    Hanger                                       1000
(3) Flight Deck                                  2000
    Aircraft Elevators	(4)                       400 each
(4) Propellors (4)                                300 each

    MK 49 RAM (2)                                 125 each
    MK 29 Sea Sparrow Octuple Launcher (3)        190 each
    MK 15 MOD 2 Vulcan CIWS (4)                   150 each    

    Outer Hull (per 40ft area)                    100
    Interior walls (per 20ft)                      10

NOTES:

  1. Depleting the MDC of the main body will put the carrier out of commission. All internal systems will shut down, the ship itself will be an unsalvageable sinking wreck.
  2. Destroying the command tower will instantly kill the command staff and deprive the ship of all forms of long range communications, radar and targeting. Destroying the main sensory array behind the command tower will have the same effect, but the command staff will not be killed instantly.
  3. Destroying the flight deck will greatly impair the carriers ability to deploy and recover aircraft.
  4. Depleting the MDC of the propellors will leave the ship adrift until such time as they are repaired or the ship is towed back to port.


SPEEDS:

Speed: 32 knots
Maximum Range: 800,000-1,000,000 miles


STATISTICAL DATA:

Length: 990 ft (301.9m)
Width: 129 ft Beam, Flight Deck 282 ft (85.98m)
Weight: 60,933 tons lightly loaded, 81,780 tons fully loaded
Engines:
4 General Electric Steam Turbines (280,000 Shaft Horsepower)
8 1,200-psi Foster Wheeler Boilers
Radar Systems:
Furuno 900 Surface Radar
AN/SPS-64 Surface Radar
AN/SPS-67 Surface Radar
AN/SPS-49 Air Search Radar
SPS-48E 3D Radar
TAS Mk23 Air search Radar


WEAPON SYSTEMS:

1. MK-49 RIM-116 RAM ANTI-AIRCRAFT MISSILE LAUNCHER (2):

Point defence missile system designed to destroy anti-ship missiles.

2. MK29 RIM-7P ESSM SEA SPARROW ANTI-AIRCRAFT MISSILE LAUNCHER (2):

Two of these systems defend the starboard side and one the port.


3. MK 15 BLOCK 1 20 MM VULCAN PHALANX (CIWS) (2):

The Primary Close in defensive weapon of the carriers are the primary defence against inner range aircraft and missiles. These guns are almost totally automated and are very effective against low flying aircraft/missiles. These are mounted at various corners of ship and near command tower.


4. AN/SLQ-32 (V) 3 ELECTRONIC WARFARE SUITE:

Used to defeat hostile radar and Sonar, the ECM/ESM, (Electronic Counter Measures,) jammers will confuse all radar and sonar so that the ships is much harder to be detected or locked onto with radar/sonar guided weapons. This does not give away the position of the ship but it does let the enemy know that they are there. The only way that it can be defeated is with ECCM, (Electronic Counter-Counter Measures).


5. MK 36 SUPER RAPID-BLOOMING OFF BOARD CHAFF/ FLARE DECOY DISPENSORS (4):

The carrier's counter-measures dispensors consist of six six-barrelled 130 mm Chaff/Flare launchers. Triggered by the Principal Weapons Officer, (PWO,) they will release either a chaff cloud or single flare depending on what the PWO chooses. They are used to confuse enemy missiles attacking the ship. Smart missiles get a 20% bonus when rolling on the below chart.


SYSTEMS OF NOTE:


Ship-borne Vehicles (STANDARD):

Aircraft:


REFERENCES
  • Palladium Books Game Engine and MDC Rules
  • Macross Compendium Illustria Aircraft Carrier Article
  • Wikipedia Arleigh Burke class destroyer article

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