DD 176 Chokai
MDC BY LOCATION:
(1) Main Body 3,250
(2) Command Tower 800
(2) Sensor Array (behind command tower) 165
AEGIS Sensor Array (4) 150 each
(3) Helicopter Landing Deck 800
(4) Propellors (2) 300 each
OTO 127mm 5 Inch Gun (1) 275
MK 41 VLS Missile System (2) 300 each
MK 15 MOD 2 Vulcan CIWS (2) 150 each
Mk141 Harpoon Quad Launchers (2) 170 each
MK 32 MOD 14 Torpedo Tubes (2) 200 each
Outer Hull (per 40ft area) 100
Interior walls (per 20ft) 10
- Depleting the MDC of the main body will put the destroyer out of commission. All internal systems will shut down, the ship itself will be an unsalvageable sinking wreck.
- Destroying the command tower will instantly kill the command staff and deprive the ship of all forms of long range communications, radar and targeting. Destroying the main sensory array behind the command tower will have the same effect, but the command staff will not be killed instantly.
- Destroying the flight deck will greatly impair the destroyers ability to deploy and recover Helicopter.
- Depleting the MDC of the propellors will leave the ship adrift until such time as they are repaired or the ship is towed back to port.
- Speed: 30 knots (56 kmph)
- Maximum Range: 7242 km
Length: 160.9 m
Width: 21 m
Weight: 9,485 tons (fully loaded)
Engines: Ishikawajima Harima LM-2500 Gas Turbine Engines (4)
JRC OPS 20 Navigational Radar
RCA SPY-1D (3-D) Multi-Function Radar
JRC OPS 28C/D Surface Search Radar
RCA SPG 62 Gun Fire Control Radar
AN/SQS-53B/C Hull Mounted Sonar
AN/SQR-19B Towed Array Sonar
1. 5 INCH (54 CAL.) OTO / MELARA COMPACT (1):
This fully automatic lightweight gun is accurate against fast, highly maneuverable surface targets, air targets and shore bombardment threats. One of these systems are mounted fore of the ship.
- PRIMARY PURPOSE: Anti-Ship/Surface targets
- SECONDARY PURPOSE: Anti-Aircraft
- RANGE: 24 km vs surface targets / 8 km vs airborne targets
- DAMAGE: 3D8X10 M.D.
- RATE OF FIRE: 10 rounds per melee
- PAYLOAD: 500 round magazine stored below
- NOTE: Several other types of ammo can be selected: chaff, illuminating or practice rounds
2. MK41 VERTICAL LAUNCHING SYSTEM (2):
The primary weapon of the AEGIS destroyers are two VLS Missile Launchers situated on the fore deck, just behind the 5 inch gun, and another located aft, adjacent to heliocopter pad. This system carries a varied assortement of weapons for many different missions; whether it be anti-aircraft or Anti-sub it can carry something for it.
- SM2 BLOCK IV EXTENDED RANGE STANDARD ANTI-AIRCRAFT MISSILE
- PRIMARY PURPOSE: Anti-aircraft
- SECONDARY PURPOSE: Anti-Missile/Anti-surface
- RANGE: 370 km / 56 km vs surface targets
- SPEED: Mach 2
- DAMAGE: 1D6x100 M.D.
- BLAST RADIUS: 15 m
- RUM-139A VL ASROC:
An anti-submarine weapon developed to be launched from the ship it will travel like a missile and land in the water on top of submarine and deploy a Mk46 torp on search and destroy.
- PRIMARY PURPOSE: Anti-Submarine
- RANGE: 22 km
- SPEED: 1,221 kmph
- DAMAGE: see Mk46 torpedo
- BLAST RADIUS: see Mk46 torpedo
- RATE OF FIRE: Volleys of 1-4 missiles each launcher.
forward MK41: 29 total
aft MK41: 61 total
- SM-2MR: 20
- RUM-139A VL ASROC: 8
3. MK 15 BLOCK 1 20MM VULCAN PHALANX (CIWS) (2):
The primary close-in defensive weapon of the destroyers are the primary defence against inner range aircraft and missiles. These guns are almost totally automated and are very effective against low flying aircraft/missiles. One is mounted on each end of the ship's superstructure; one defends the forward arc and the other the aft arc.
- PRIMARY PURPOSE: Anti-Missile
- SECONDARY PURPOSE: Anti-Aircraft
- RANGE: 1.6 km
- DAMAGE: 5D6 MD per 60 round burst, and 1D6X10 MD for 100 round burst
- RATE OF FIRE: 5 bursts per round
- PAYLOAD: 1,500 rounds
- BONUSES: +4 to strike
4. MK 141 HARPOON MISSILE LAUNCHERS (8):
These are the principle anti-ship missile batteries aboard ship, and are carried in two launchers, (featuring 4 tubes each,). They are designed to protect the destroyer, and the rest of the fleet that it is attached to, by taking out enemy ships at long range before they can get to close to pose a higher threat.
- PRIMARY PURPOSE: Anti-Warship
- MISSILE TYPE: Self-guided missiles
- RANGE: 150 km
- SPEED: Mach 0.9
- DAMAGE: 2D4X100 M.D.
- BLAST RADIUS: 46 m
- RATE OF FIRE: Volleys of 1, 2, 3, 4 or 8
- PAYLOAD: 1 missile per tube. 8 missiles total
5. 324 mm MK 32 MOD-14 TORPEDO LAUNCHER TUBES (2):
The secondary anti-submersible weapon of the destroyer. These triple-barrel torpedo launcher tubes fire heavy warhead torpedo's designed to destroy submarines and/or sea-based installations with a single torpedo.
- PRIMARY PURPOSE: Anti-Submarine
- SECONDARY PURPOSE: Assault
- RANGE: 8 km
- DAMAGE: 1D4X100 M.D.
- BLAST RADIUS: 4.6 m
- RATE OF FIRE: 1 per torpedo per launcher per round. Volleys of 1 to 3 torpedo's per volley.
- PAYLOAD: each launcher carries 3 torpedoes for a total of 6 torpedoes.
6. AN/SLQ-32 (V) 3 ELECTRONIC WARFARE SUITE
Used to defeat hostile radar and Sonar, the ECM/ESM, (Electronic Counter Measures,) jammers will confuse all radar and sonar so that the ships is much harder to be detect or locked onto with radar/sonar guided weapons. This does not give away the position of the ship but it does let the enemy know that they are there. The only way that it can be defeated is with ECCM, (Electronic Counter-Counter Measures).
- PRIMARY PURPOSE: Block Enemy Radar/Sonar
- RANGE: 50 km
- RULES: confuses all radar/sonar within 50 km, but can be defeated by ECCM, if the ECCM operator gets a higher Sensory Instruments percentage roll against the ECM operator.
7. MK 36 SUPER RAPID-BLOOMING OFF BOARD CHAFF/ FLARE DECOY DISPENSORS (4):
The destroyer's counter-measures dispensors consist of four six-barrelled 130 mm Chaff/Flare launchers. Triggered by the Principal Weapons Officer, (PWO,) they will release either a chaff cloud or single flare depending on what the PWO chooses. They are used to confuse enemy missiles attacking the ship. Smart missiles get a 20% bonus when rolling on the below chart.
01-50 Missile/s detonated by Chaff/Flare
51-75 Missile/s loses track of target and veers away in wrong direction, (may lock onto another target)
76-00 No effect, missile is still on target
- Payload: Three of each type (per launcher) Reloads are automatic with 3 reloads per launcher before a manual reload is required. Stores hold 10 full reloads of the system.
SYSTEMS OF NOTE:
- LIFE SUPPORT SYSTEMS: The destroyer has sufficient food, water, fuel and amenities to support up to 350 people for up to 6 months. In an emergency, the destroyer can support up to 800 people at one time, though living conditions onboard will get extremely cramped at that point.
- LONG-RANGE LASER/SATELLITE RELAY COMMUNICATIONS: The impressive communications array of the destroyer can communicate with up to 500 craft simultaneously at ranges of up to 1,440 km. This range can be boosted indefinitely by using satellites or other spacecraft as to relay communications.
- LONG-RANGE RADAR: The radar array of the destroyer is equally as impressive as the communication system, and can track and identify up to 500 craft simultaneously. The radar system has a 3,200 km range.
- ENGINES: The destroyer features four engines, consisting of 4 General Electric LM-2500 Gas Turbine Engines (80,000 shaft horsepower).
- DECOYS: Sea Gnat (Outfit DLB) decoys, SLQ 39 chaff buoy, SLQ 95 AEB and a SLQ-25A Nixie towed torpedo decoy. The Sea Gnats are mounted on Hunting Engineering 130mm six-barrel launchers for Anti-Torpedo defence.
Ship-borne Vehicles (STANDARD):
Room for a helicopter to land on the rear deck, but no support equipment installed.
- SH-60J Seahawk Helicopter: 1
© Aaron Sketchley