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Neustrashimyy class Frigate |
BACKGROUND
The Neustrashimyy class Frigate had a very long development. The design of the Neustrashimyy class began in 1972. The class was originally intended to combat enemy submarines and surface ships and provide defense for task forces and convoys. During the design process, more mission requirments were added to the class and the ship increased in size along with them, going from a planned displacement of 800 tons to more than 4,000.
Finally apporved in 1982, the Neustrashimyy was to combat submarines and provide anti-submarine, anti-ship, and anti-aircraft defence. The Neustrashimyy class was intended to replace the Krivak class, but only two ship, the Neustrashimyy and Yaroslav Mudryy, were completed. Construction on another ship is currently laid up.
RPG STATS
Government: Russia (Russian Navy)
Ship Type: Anti-Submarine Frigate
Class: Neustrashimyy (1154)
Crew: 210 total
MDC BY LOCATION:
(1) Main Body 1,935
(2) Command Tower 600
(2) Sensor Array (behind command tower) 180
Helicopter Hanger 200
(3) Helicopter Landing Deck 600
(4) Propellors (2) 300 each
AKA-100 100mm Gun (1) 275 each
Kinzal Launcher (4) 100 each
Kh-35 Uran Launcher (2) 150 each
Kashtan CIWS (2) 150 each
RPG-60 ZAPAD (1) 75 each
TYPE 53 Torpedo Launchers (2) 200 each
Outer Hull (per 40ft area) 100
Interior walls (per 20ft) 10
NOTES:
- Depleting the MDC of the main body will put the frigate out of commission. All internal systems will shut down, the ship itself will be an unsalvageable sinking wreck.
- Destroying the command tower will instantly kill the command staff and deprive the ship of all forms of long range communications, radar and targeting. Destroying the main sensory array behind the command tower will have the same effect, but the command staff will not be killed instantly.
- Destroying the flight deck will greatly impair the Frigate's ability to deploy and recover Helicopter.
- Depleting the MDC of the propellors will leave the ship adrift until such time as they are repaired or the ship is towed back to port.
SPEEDS:
Speed: 32 knots (59 kmph)
Maximum Range: 8,328 km
STATISTICAL DATA:
Length: 129.6 m
Width: 15.6 m
Displacement: 3,800 tons (standard), 4,400 tons (fully loaded)
Engines:
two Rolls Royce Spey SM1A 34000 HP Gas Turbine engines
two Alstom1.5 MW 4400 HP Electric Motors
four GEC-Alsthom Paxman Valenta 12 RP2000CZ, 7000 hp
Radar Systems:
Volga Surface Radar (2)
Nayada Surface Search Radar
MR-700M (Phased Array) 3D Radar
Sonar Systems:
MG-312 Hull Mounted Sonar
Platina Towed Array Sonar
WEAPON SYSTEMS:
1. AKA-100 100 mm GUN MOUNT (1):
This fully automatic lightweight gun is accurate against fast, highly maneuverable surface targets, air targets and shore bombardment threats. One of these guns are mounted forward of the bridge.
- PRIMARY PURPOSE: Anti-Ship/Surface targets
- SECONDARY PURPOSE: Anti-Aircraft
- RANGE: 16 km
- DAMAGE: 3D6X10 M.D.
- RATE OF FIRE: 20 rounds per melee
- PAYLOAD: 1,000 round magazine stored below
- NOTE: several other types of ammo can be selected: chaff, illuminating, and practice rounds.
2. 3K95 KINZAL SAM VERTICAL LAUNCHING SYSTEM (18):
The primary anti-aircraft/missile weapon of the battlecruiser it is situated in eight armoured silos. Each silo contains 8 missiles.
- PRIMARY PURPOSE: Anti-Aircraft
- SECONDARY PURPOSE: Anti-Missile
- RANGE: 12 km
- SPEED: Mach 2.5
- DAMAGE: 2D6X10 MD
- BLAST RADIUS: 30 m
- RATE OF FIRE: 1 missile per 3 seconds (1 per attack)
- PAYLOAD: 32 total
3. KH-35 URAN LAUNCHERS (2):
Anti-warship cruise missile developed similiar to the Nato Harpoon missile. Missile cruises at 15 m and drops to sea-skimming alititude about 3 to 5 m above surface. Looks very simliar to harpoon and has gained the nickname "harpoonski".
- PRIMARY PURPOSE: Anti-Warship
- MISSILES TYPE: Self-guided missiles
- RANGE: 130 km
- SPEED: Mach 0.9
- DAMAGE: 2D4X100 MD
- BLAST RADIUS: 15 m
- RATE OF FIRE: Volleys of 1-2 missiles per launcher
- PAYLOAD: 8 each, 16 total
4. CADS-N-1 KASHTAN CIWS (2):
The Kashtan (Chestnut) Close-in weapon system (CIWS) is a modern naval air defence gun-missile system deployed by the Russian Navy. Most typically deployed as a combined gun and missile system, it provides defence against anti-ship missiles, anti-radar missiles and guided bombs. The system can also be employed against fixed or rotary wing aircraft or even surface vessels such as fast attack boats or targets on shore. Built by the Instrument Design Bureau and Tulamashzavod JSC in Tula, it combines a missile launcher, 30 mm twin gun, and radar/optronic director. Each system has 8 missiles reloadable by automation.
- PRIMARY PURPOSE: Anti-Missile
- SECONDARY PURPOSE: Anti-Aircraft
- RANGE: 30 mm: 4,000 m, 9M311: 8,000 m up to an altitude of 3,500 m
- DAMAGE: 30 mm: 1D6X10 MD per 30 round burst, 2D6X10 MD for dual 30 round burst; 9M311: 1D6x10 MD to 2.5 m
- PAYLOAD: 30 mm: 6,000 rounds each; 9M311: 32 missiles each
- RATE OF FIRE: 5 bursts per round per gun, 1, 2, 3 or 4 missiles per round.
- BONUSES: 30 mm +2 to strike; missiles: +3 to strike (standard bonuses)
5. RGB-60 ZAPAD (1):
Twelve tubed ASW Mortar used for combating submerged enemies.
- PRIMARY PURPOSE: Anti-Submarine/ Submerged Targets
- MISSILE TYPE: Mortar
- RANGE: 6 km
- DAMAGE: 1D4X100 MD each
- BLAST RADIUS: 15 m
- RATE OF FIRE: Volleys of 12 each
- PAYLOAD: 96 total
6. 533 mm SET 65ME TORPEDO LAUNCHER TUBES (2):
The secondary Anti-Submersible weapon of the destroyer. These three barrelled torpedo launcher tubes fire heavy warhead torpedo's designed to destroy submarines, and/or sea based installations with a single torpedo.
- PRIMARY PURPOSE: Anti-Submarine
- SECONDARY PURPOSE: Assault
- RANGE: 15.2 km
- DAMAGE: 1D4X100 M.D.
- BLAST RADIUS: 15 m
- RATE OF FIRE: 1 per torpedo per launcher per round. Volleys of 1 to 3 torpedo's per volley.
- PAYLOAD: each launcher carries 3 torpedoes, along with 4 reloads.
7. RU-100 VETER: (SS-N-16 STALLION):
An anti-submarine weapon developed to be launched from the ship it will travel like a missile and release a type 40 torp on search and destroy. This missile is launched from torpedo tubes and functions as a standoff torpedo system.
- PRIMARY PURPOSE: Anti-Submarine
- RANGE: 99 km release point.
- SPEED: 1,110 kmph
- DAMAGE: 1D4X100
- BLAST RADIUS: 15 m
- RATE OF FIRE: see torpedo tubes
- PAYLOAD: Any number can be carried instead of torpedoes.
8. ELECTRONIC WARFARE SUITE
Used to defeat hostile radar and Sonar, the ECM/ESM, (Electronic Counter Measures), jammers will confuse all radar and sonar so that the ships is much harder to be detected or locked onto with radar/sonar guided weapons. This does not give away the position of the ship but it does let the enemy know that they are there. The only way that it can be defeated is with ECCM, (Electronic Counter-Counter Measures).
- PRIMARY PURPOSE: Block Enemy Radar/Sonar
- RANGE: 50 km
- RULES: Confuses all radar/sonar within 50 km, but can be defeated by ECCM, if the ECCM operator gets a higher Sensory Instruments percentage roll against the ECM operator.
15. PK-16 CHAFF/ FLARE DECOY DISPENSORS (2):
The ship's counter-measures dispensors consist of two 130 mm Chaff/Flare launchers. Triggered by the Principal Weapons Officer, (PWO,) they will release either a chaff cloud or single flare depending on what the PWO chooses. They are used to confuse enemy missiles attacking the ship. Smart missiles get a 20% bonus when rolling on the below chart.
01-50 Missile/s detonated by Chaff/Flare
51-75 Missile/s loses track of target and veers away in wrong direction, (may lock onto another target)
76-00 No effect, missile is still on target
- Payload: three of each type (per launcher). Reloads are automatic with 3 reloads per launcher before a manual reload is required. Stores hold 10 full reloads of the system.
16. PK-10 CHAFF/ FLARE DECOY DISPENSORS (10):
The carriers counter-measures dispensors consist of 12 four-barrelled Chaff/Flare launchers. Triggered by the Principal Weapons Officer, (PWO,) they will release either a chaff cloud or single flare depending on what the PWO chooses. They are used to confuse enemy missiles attacking the ship. Smart missiles get a 20% bonus when rolling on the below chart.
01-50 Missile/s detonated by Chaff/Flare
51-75 Missile/s loses track of target and veers away in wrong direction, (may lock onto another target)
76-00 No effect, missile is still on target
- Payload: Three of each type (per launcher). Reloads are automatic with 3 reloads per launcher before a manual reload is required. Stores hold 10 full reloads of the system.
SYSTEMS OF NOTE:
- DECOYS: Sea Gnat (Outfit DLB) decoys and a Type 182 towed torpedo decoy. The Sea Gnats are mounted on Hunting Engineering 130 mm six-barrel launchers for Anti-Torpedo defence.
- LIFE SUPPORT SYSTEMS: The frigate has sufficient food, water, fuel and amenities to support up to 210 people for up to 6 months. In an emergency the frigate can support up to 300 people at one time, though living conditions onboard will get extremely cramped at that point.
- LONG-RANGE LASER/SATELLITE RELAY COMMUNICATIONS: The impressive communications array of the frigate can communicate with up to 500 craft simultaneously at ranges of up to 1,440 km. This range can be boosted indefinitely by using satellites or other spacecraft as to relay communications.
- LONG-RANGE RADAR: The radar array of the frigate is equally as impressive as the communication system, and can track and identify up to 500 craft simultaneously. The radar system has a 3,200 km range.
Ship-borne Vehicles (STANDARD):
Aircraft:
- Ka-27 Helix Helicopter: 1
REFERENCES
© Aaron Sketchley