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RPG Stats by Nathan Grier and Marc Fletcher, edited by Daniel Henwooed
By AARON SKETCHLEY (aaronsketch@HOTdelete_thisMAIL.com)
Ver 1.2 2015.09.14

Official Setting information is in darkgreen. Extended Universe information is in steelblue.

Neustrashimyy class Frigate

neustrashimyy (52K)

BACKGROUND

The Neustrashimyy class Frigate had a very long development. The design of the Neustrashimyy class began in 1972. The class was originally intended to combat enemy submarines and surface ships and provide defense for task forces and convoys. During the design process, more mission requirments were added to the class and the ship increased in size along with them, going from a planned displacement of 800 tons to more than 4,000.

Finally apporved in 1982, the Neustrashimyy was to combat submarines and provide anti-submarine, anti-ship, and anti-aircraft defence. The Neustrashimyy class was intended to replace the Krivak class, but only two ship, the Neustrashimyy and Yaroslav Mudryy, were completed. Construction on another ship is currently laid up.


RPG STATS

Government: Russia (Russian Navy)
Ship Type: Anti-Submarine Frigate
Class: Neustrashimyy (1154)

Crew: 210 total


MDC BY LOCATION:
(1) Main Body                                    1,935
(2) Command Tower                                 600
(2) Sensor Array (behind command tower)           180
    Helicopter Hanger                             200
(3) Helicopter Landing Deck                       600
(4) Propellors (2)                                300 each
    AKA-100 100mm Gun  (1)                        275 each
    Kinzal Launcher (4)                           100 each 
    Kh-35 Uran Launcher (2)                       150 each
    Kashtan CIWS (2)                              150 each
    RPG-60 ZAPAD (1)                               75 each
    TYPE 53 Torpedo Launchers (2)                 200 each     
    Outer Hull (per 40ft area)                    100
    Interior walls (per 20ft)                      10
NOTES:
  1. Depleting the MDC of the main body will put the frigate out of commission. All internal systems will shut down, the ship itself will be an unsalvageable sinking wreck.
  2. Destroying the command tower will instantly kill the command staff and deprive the ship of all forms of long range communications, radar and targeting. Destroying the main sensory array behind the command tower will have the same effect, but the command staff will not be killed instantly.
  3. Destroying the flight deck will greatly impair the Frigate's ability to deploy and recover Helicopter.
  4. Depleting the MDC of the propellors will leave the ship adrift until such time as they are repaired or the ship is towed back to port.


SPEEDS:

Speed: 32 knots (59 kmph)
Maximum Range: 8,328 km


STATISTICAL DATA:

Length: 129.6 m
Width: 15.6 m
Displacement: 3,800 tons (standard), 4,400 tons (fully loaded)

Engines:
two Rolls Royce Spey SM1A 34000 HP Gas Turbine engines
two Alstom1.5 MW 4400 HP Electric Motors
four GEC-Alsthom Paxman Valenta 12 RP2000CZ, 7000 hp

Radar Systems:
Volga Surface Radar (2)
Nayada Surface Search Radar
MR-700M (Phased Array) 3D Radar

Sonar Systems:
MG-312 Hull Mounted Sonar
Platina Towed Array Sonar


WEAPON SYSTEMS:

1. AKA-100 100 mm GUN MOUNT (1):

This fully automatic lightweight gun is accurate against fast, highly maneuverable surface targets, air targets and shore bombardment threats. One of these guns are mounted forward of the bridge.


2. 3K95 KINZAL SAM VERTICAL LAUNCHING SYSTEM (18):

The primary anti-aircraft/missile weapon of the battlecruiser it is situated in eight armoured silos. Each silo contains 8 missiles.


3. KH-35 URAN LAUNCHERS (2):

Anti-warship cruise missile developed similiar to the Nato Harpoon missile. Missile cruises at 15 m and drops to sea-skimming alititude about 3 to 5 m above surface. Looks very simliar to harpoon and has gained the nickname "harpoonski".


4. CADS-N-1 KASHTAN CIWS (2):

The Kashtan (Chestnut) Close-in weapon system (CIWS) is a modern naval air defence gun-missile system deployed by the Russian Navy. Most typically deployed as a combined gun and missile system, it provides defence against anti-ship missiles, anti-radar missiles and guided bombs. The system can also be employed against fixed or rotary wing aircraft or even surface vessels such as fast attack boats or targets on shore. Built by the Instrument Design Bureau and Tulamashzavod JSC in Tula, it combines a missile launcher, 30 mm twin gun, and radar/optronic director. Each system has 8 missiles reloadable by automation.


5. RGB-60 ZAPAD (1):

Twelve tubed ASW Mortar used for combating submerged enemies.


6. 533 mm SET 65ME TORPEDO LAUNCHER TUBES (2):

The secondary Anti-Submersible weapon of the destroyer. These three barrelled torpedo launcher tubes fire heavy warhead torpedo's designed to destroy submarines, and/or sea based installations with a single torpedo.


7. RU-100 VETER: (SS-N-16 STALLION):

An anti-submarine weapon developed to be launched from the ship it will travel like a missile and release a type 40 torp on search and destroy. This missile is launched from torpedo tubes and functions as a standoff torpedo system.


8. ELECTRONIC WARFARE SUITE

Used to defeat hostile radar and Sonar, the ECM/ESM, (Electronic Counter Measures), jammers will confuse all radar and sonar so that the ships is much harder to be detected or locked onto with radar/sonar guided weapons. This does not give away the position of the ship but it does let the enemy know that they are there. The only way that it can be defeated is with ECCM, (Electronic Counter-Counter Measures).


15. PK-16 CHAFF/ FLARE DECOY DISPENSORS (2):

The ship's counter-measures dispensors consist of two 130 mm Chaff/Flare launchers. Triggered by the Principal Weapons Officer, (PWO,) they will release either a chaff cloud or single flare depending on what the PWO chooses. They are used to confuse enemy missiles attacking the ship. Smart missiles get a 20% bonus when rolling on the below chart.


16. PK-10 CHAFF/ FLARE DECOY DISPENSORS (10):

The carriers counter-measures dispensors consist of 12 four-barrelled Chaff/Flare launchers. Triggered by the Principal Weapons Officer, (PWO,) they will release either a chaff cloud or single flare depending on what the PWO chooses. They are used to confuse enemy missiles attacking the ship. Smart missiles get a 20% bonus when rolling on the below chart.


SYSTEMS OF NOTE:


Ship-borne Vehicles (STANDARD):

Aircraft:


REFERENCES
  • Palladium Books Game Engine and MDC Rules
  • Background info provided by the FAS & Warships1 Websites
  • Wikipedia Neustrashimyy class frigate article article

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