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Prometheus Semi Submersible Aircraft Carrier (2009) |
BACKGROUND
Since their inception Aircraft Carriers have ruled the sea's. The Prometheus Class Semi-Submersible Attack Aircraft Carrier is no exception. The CVS-101 Prometheus, the first of this class had its keel laid down June 18th 2003, was commisioned December of 2005, and launched 21st September 2007. Utilising the new technology derived from the investigations of the SDF-1 the Prometheus was designed with much greater tolerance and capability than any previous Aircraft Carrier. The Prometheus featured not only a stronger and more resistant hull, but the ability to semi-submerge thus creating a lower target profile for enemy radar.
It's ability to withstand the pressures of the deep would be an immense boon for it on February 7th 2009 when the SDF-1, South Ataria Island, Daedalus and Prometheus Vessels were folded to the orbit of Pluto. With the ship sealed the crew managed to survive the unexpected arrival in deep space. Leaving the ship behind was not an option for the crew of the SDF-1, and through some ingenious engineering the Prometheus was attached to the SDF-1 Macross, becoming one of two arms for the ship in its Storm Attacker Mode.
With the end of Space War I, the Prometheus was removed from the SDF-1, along with the Daedalus, and two ARMD Platforms were attached in replacement. The Prometheus, after an overhaul was returned to its Unified Naval Forces duties of patrolling the seas. With many more Prometheus Carriers being manufactured to assist it, on a number of early Emigrant Planets. Despite production ceasing in the early part of the 20's, many Prometheus Class Attack Aircraft Carriers are still in service, both on Earth and on other Emigrant Worlds. As yet there are no plans to replace them, and the Unified Naval Forces are happy with the ships. What happens to the Prometheus Class of Carriers in the future remains to be seen, but for the time being they are still a staple part of the Unified Naval Forces.
RPG STATS
Government: United Nations Government (Earth)
Ship Type: Super Large Scale Semi-Submersible Attack Aircraft Carrier
Class: Prometheus Class
Manufacturer: OTEC Company/Unified Forces
- Crew: 2,200 total
- Command Tower: 30
- Main Ship: 1,615
- VF Pilots: 300 + 25 reserve
- Troops: 150
- Notable Ships of Class:
- CVS-101 Prometheus (launched September 21st 2007, attached to the SDF-1 during its miscalculated fold jump to the orbit of Pluto)
MDC BY LOCATION:
(1) Main Body 6,500
(2) Command Tower 600
(2) Sensor Array (behind Command Tower) 350
(3) MainDeck 2,000
(3) Secondary Decks (1) 700
(4) Main Propellers (2) 800 each
(4) Secondary Engines (2) 150 each
Falcon Sprint Missile Launchers (3) 200 each
Phalanx Missile Launchers (4) 175 each
20mm Vulcan Phalanx CIWS (4) 150 each
Small Airlocks/Access Hatches (10) 150 each
Large Airlocks (4) 300 each
Outer Hull (per 40ft area) 120
Interior walls (per 20ft) 20
NOTES:
- Depleting the MDC of the main body will put the Carrier out of commission. All internal systems will shut down, including life support. The ship itself will be an unsalvageable sinking wreck.
- Destroying the command tower will instantly kill the command staff and deprive the ship of all forms of long range communications, radar and targeting. The range and targeting capabilities of the secondary systems are equal to that of a VF-1 Valkyrie. The ship can still operate, but is at -3 on initiative, -3 to strike, and number of attacks per melee of the weapon systems are reduced by half. Destroying the main sensory array behind the command tower will have the same effect, but the command staff will not be killed instantly.
- Destroying the foredeck or the flight decks will greatly impair the carrier's ability to deploy and recover aircraft. Under normal operations the carrier can launch or recover up to 12 VFs per turn. If the foredeck is destroyed this number drops to 6, and each flight deck destroyed reduces this number by 3. If both the foredeck and the flight decks are destroyed the carrier can only launch or recover one aircraft every other turn.
- Depleting the MDC of the main propellers will force the ship to rely on its secondary propellers. Depleting the MDC of the main propellers AND secondary propellers will leave the ship adrift at sea.
SPEEDS:
- Speed(Surface): 35+ Knots
Speed(Semi-Submerged): 16 Knots
- Maximum Range: Unlimited (estimated 30 year life span)
STATISTICAL DATA:
- Length: 512 metres]
Weight: 456,000 tons (Standard) / 511,280 tons (Full Load)
- Main Drive:
- Nuclear; 4 pressurised water reactors; 8 turbines giving 520,000+ horsepower
- Radar System: Standard
WEAPON SYSTEMS:
1. FALCON SPRINT MISSILE LAUNCHERS (3):
The Unified Forces/NATO Falcon Sprint Missile System is a Long Range Missile launcher system designed to take out threats to the carrier from great distances. Although the Carrier normally relies on its ship borne craft, such as the Variable Fighters for defence, it also requires ship-board weapons such as the Falcon Sprint Missile System to take out targets before they get to close. It is also suited for taking out enemy ships as well, with the missiles designed to skim the waves like the Exocet missile so as to avoid detection by the targets radar.
- PRIMARY PURPOSE: Anti-Aircraft
- SECONDARY PURPOSE: Anti-Warship
- MISSILE TYPES: Any type of UN Spacy Medium Range Missil can be used. Smart missiles are commonly used to avoid hitting friendly aircraft.
- RANGE: Varies, typically 1.928 km
- SPEED: Varies, typically 3,228 kmph
- DAMAGE: Varies, typically 4D6x10 M.D.
- BLAST RADIUS: Varies, typically 15 m
- RATE OF FIRE: Volleys of 2 or 4 missiles per launcher.
- PAYLOAD: each launcher holds 4 missiles. Once the missiles are expended the launcher is reloaded within 1 round via an automated system. The reload system holds 40 missiles per launcher.
2. PHALANX MISSILE LAUNCHERS (4):
Designed to protect against close range threats, usually with saturation missile attacks the Phalanx missile launchers are capable of attacking sea, air and land targets. They are especially good at defending against fast moving enemy aircraft and high speed boats as the missiles are highly manouverable.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Defence
- MISSILES TYPE: Short-range self-guided missiles (Warhead varies)
- RANGE: By Warhead type
- DAMAGE: By Warhead type
- RATE OF FIRE: Volleys of 1, 2, 4, 6, 8 or 10 (per launcher)
- PAYLOAD: 20 missiles per launcher, with 10 reloads per launcher
3. 20 MM VULCAN PHALANX CIWS (4):
As a final line of defense the Prometheus Carriers are armed with 4 automated cannons, part of the Close In Weapon System (CIWS). These 6-barrelled high speed firing weapons are designed to take out close in threats to the carrier, primarily enemy aircraft that have slipped through the defence net. After Space War I, these Vulcans would be replaced with laser Phalanx turrets providing the exact same firepower, range and effectiveness without a dependancy on ammunition as the Laser Phalanx turrets run straight from the Nuclear Power reactors.
- PRIMARY PURPOSE: Anti-Missile
- SECONDARY PURPOSE: Anti-Aircraft
- RANGE: 8 km
- DAMAGE: 1D6x20 M.D. per burst
- RATE OF FIRE: Equal to the controller's number of hand-to-hand attacks. If set on automatic each cannon/laser turret can fire up to 4 shots per round. Vulcan Cannons fire 20 rounds per burst.
- PAYLOAD: 500 rounds Vulcan Cannon. Laser turret replacements have an unlimited payload.
- NOTE: The cannons/turrets can be set on automatic during combat, during which time they have a +3 to strike due to their advanced tracking systems. The lasers tracking systems will target incoming missiles first and attacking mecha/aircraft second.
SYSTEMS OF NOTE:
- LIFE SUPPORT SYSTEMS: The Prometheus Class Carriers have sufficient life support to provide breathable air and comfortable temperatures for 2,500 people for up to 30 years (air is recycled). In an emergency the life support system can support up to 4,000 people at one time, though living conditions onboard will get extremely cramped at that point. The carrier also holds sufficient food and water to support 2,200 people for up to 6 months.
- LONG-RANGE LASER/SATELLITE RELAY COMMUNICATIONS: The impressive communications array of the carrier can communicate with up to 1,000 craft simultaneously at ranges of up to 1,440 km. This range can be boosted indefinitely by using satellites or other spacecraft as to relay communications.
- LONG-RANGE RADAR: The radar array of the carrier is equally as impressive as the communication system, and can track and identify up to 2,000 craft simultaneously. The radar system has a 3,200 km range.
- PROPELLERS: Designed for both surface and sub-surface sea use the main propellers and secondary propellers can propel the immense carrier through the water at an impressive speed for a vessel of its size.
Ship-borne Vehicles (STANDARD):
Aircraft:
- Cats Eye Recon: 3
- Commanchero: 6
- QF-3000E Ghost Unmanned Fighter: 50
- Sea Sergeants: 20
- VF-1 Valkyrie: 240 (20 squadrons) on active status. An additional 5 squadrons (60 Valkyries) are stored in holding bays and can be readied within 2D6 hours.
Destroids:
- Tomahawk: 10
- Defender: 8
- Spartan: 6
- Phalanx: 3
- Monster: 1
Other Vehicles:
- Trucks (and other ancillary vehicles): 75
REFERENCES
© Aaron Sketchley