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By AARON SKETCHLEY (aaronsketch@HOTdelete_thisMAIL.com)
Ver 1.2 2015.09.16

Official Setting information is in darkgreen. Extended Universe information is in steelblue.

Prometheus Semi Submersible Aircraft Carrier (2009)

prometheus (15K)

BACKGROUND

Since their inception Aircraft Carriers have ruled the sea's. The Prometheus Class Semi-Submersible Attack Aircraft Carrier is no exception. The CVS-101 Prometheus, the first of this class had its keel laid down June 18th 2003, was commisioned December of 2005, and launched 21st September 2007. Utilising the new technology derived from the investigations of the SDF-1 the Prometheus was designed with much greater tolerance and capability than any previous Aircraft Carrier. The Prometheus featured not only a stronger and more resistant hull, but the ability to semi-submerge thus creating a lower target profile for enemy radar.

It's ability to withstand the pressures of the deep would be an immense boon for it on February 7th 2009 when the SDF-1, South Ataria Island, Daedalus and Prometheus Vessels were folded to the orbit of Pluto. With the ship sealed the crew managed to survive the unexpected arrival in deep space. Leaving the ship behind was not an option for the crew of the SDF-1, and through some ingenious engineering the Prometheus was attached to the SDF-1 Macross, becoming one of two arms for the ship in its Storm Attacker Mode.

With the end of Space War I, the Prometheus was removed from the SDF-1, along with the Daedalus, and two ARMD Platforms were attached in replacement. The Prometheus, after an overhaul was returned to its Unified Naval Forces duties of patrolling the seas. With many more Prometheus Carriers being manufactured to assist it, on a number of early Emigrant Planets. Despite production ceasing in the early part of the 20's, many Prometheus Class Attack Aircraft Carriers are still in service, both on Earth and on other Emigrant Worlds. As yet there are no plans to replace them, and the Unified Naval Forces are happy with the ships. What happens to the Prometheus Class of Carriers in the future remains to be seen, but for the time being they are still a staple part of the Unified Naval Forces.


RPG STATS

Government: United Nations Government (Earth)
Ship Type: Super Large Scale Semi-Submersible Attack Aircraft Carrier

Class: Prometheus Class
Manufacturer: OTEC Company/Unified Forces
Crew: 2,200 total
Command Tower: 30
Main Ship: 1,615
VF Pilots: 300 + 25 reserve
Troops: 150
Notable Ships of Class:
CVS-101 Prometheus (launched September 21st 2007, attached to the SDF-1 during its miscalculated fold jump to the orbit of Pluto)


MDC BY LOCATION:
(1) Main Body                                   6,500
(2) Command Tower                                 600
(2) Sensor Array (behind Command Tower)           350
(3) MainDeck                                    2,000
(3) Secondary Decks (1)                           700

(4) Main Propellers (2)                           800 each
(4) Secondary Engines (2)                         150 each

    Falcon Sprint Missile Launchers (3)           200 each
    Phalanx Missile Launchers (4)                 175 each
    20mm Vulcan Phalanx CIWS (4)                  150 each

    Small Airlocks/Access Hatches (10)            150 each
    Large Airlocks (4)                            300 each
    Outer Hull (per 40ft area)                    120
    Interior walls (per 20ft)                      20

NOTES:

  1. Depleting the MDC of the main body will put the Carrier out of commission. All internal systems will shut down, including life support. The ship itself will be an unsalvageable sinking wreck.
  2. Destroying the command tower will instantly kill the command staff and deprive the ship of all forms of long range communications, radar and targeting. The range and targeting capabilities of the secondary systems are equal to that of a VF-1 Valkyrie. The ship can still operate, but is at -3 on initiative, -3 to strike, and number of attacks per melee of the weapon systems are reduced by half. Destroying the main sensory array behind the command tower will have the same effect, but the command staff will not be killed instantly.
  3. Destroying the foredeck or the flight decks will greatly impair the carrier's ability to deploy and recover aircraft. Under normal operations the carrier can launch or recover up to 12 VFs per turn. If the foredeck is destroyed this number drops to 6, and each flight deck destroyed reduces this number by 3. If both the foredeck and the flight decks are destroyed the carrier can only launch or recover one aircraft every other turn.
  4. Depleting the MDC of the main propellers will force the ship to rely on its secondary propellers. Depleting the MDC of the main propellers AND secondary propellers will leave the ship adrift at sea.


prometheus_colour (15K)

SPEEDS:

Speed(Surface): 35+ Knots
Speed(Semi-Submerged): 16 Knots
Maximum Range: Unlimited (estimated 30 year life span)


STATISTICAL DATA:

Length: 512 metres]
Weight: 456,000 tons (Standard) / 511,280 tons (Full Load)
Main Drive:
Nuclear; 4 pressurised water reactors; 8 turbines giving 520,000+ horsepower
Radar System: Standard


WEAPON SYSTEMS:

1. FALCON SPRINT MISSILE LAUNCHERS (3):

The Unified Forces/NATO Falcon Sprint Missile System is a Long Range Missile launcher system designed to take out threats to the carrier from great distances. Although the Carrier normally relies on its ship borne craft, such as the Variable Fighters for defence, it also requires ship-board weapons such as the Falcon Sprint Missile System to take out targets before they get to close. It is also suited for taking out enemy ships as well, with the missiles designed to skim the waves like the Exocet missile so as to avoid detection by the targets radar.


2. PHALANX MISSILE LAUNCHERS (4):

Designed to protect against close range threats, usually with saturation missile attacks the Phalanx missile launchers are capable of attacking sea, air and land targets. They are especially good at defending against fast moving enemy aircraft and high speed boats as the missiles are highly manouverable.


3. 20 MM VULCAN PHALANX CIWS (4):

As a final line of defense the Prometheus Carriers are armed with 4 automated cannons, part of the Close In Weapon System (CIWS). These 6-barrelled high speed firing weapons are designed to take out close in threats to the carrier, primarily enemy aircraft that have slipped through the defence net. After Space War I, these Vulcans would be replaced with laser Phalanx turrets providing the exact same firepower, range and effectiveness without a dependancy on ammunition as the Laser Phalanx turrets run straight from the Nuclear Power reactors.


SYSTEMS OF NOTE:


Ship-borne Vehicles (STANDARD):

Aircraft: Destroids: Other Vehicles:


REFERENCES
  • Palladium Books Game Engine and MDC Rules
  • Super Dimensional Fortress Macross
  • Macross Perfect Memory

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