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Tarawa class Amphibious Assault Ship |
BACKGROUND
Primarily designed to land and sustain US Marines during any shore hostility, this ship can bring a bunch of Marines to almost any coast in the world. It is designed to operate independently or as a unit of a force as a flagship if need be. It's full length deck can accomidate the AV-8 harrier as well as the OV-10 Bronco. The large well deck in the stern can launch a number of amphibious assault craft either hovercraft or convential. Fitted with an extensive command and control suite this ship gives a task force commander nearly unlimited versatility in directing a mission.
RPG STATS
Vehicle Type: Amphibious Assault Ship
Class: Tarawa
Manufacturer: Ingalls shipbuilding
Crew: 82 Officers, 882 enlisted Navy, 1,900+ Marines
Note Ships of Class:
USS Tarawa
MDC BY LOCATION:
(1) Main Body 3750
(2) Command Tower 900
(2) Sensor Array (behind command tower) 200
Hanger 800
(3) Flight Deck 1000
Aircraft Elevators (2) 400 each
(4) Propellors (2) 300 each
MK 49 RAM (2) 125 each
MK 15 MOD 2 Vulcan CIWS (2) 150 each
Outer Hull (per 40ft area) 100
Interior walls (per 20ft) 10
NOTES:
- (1) Depleting the MDC of the main body will put the ship out of commission. All internal systems will shut down, the ship itself will be an unsalvageable sinking wreck.
- (2) Destroying the command tower will instantly kill the command staff and deprive the ship of all forms of long range communications, radar and targeting. Destroying the main sensory array behind the command tower will have the same effect, but the command staff will not be killed instantly.
- (3) Destroying the flight deck will greatly impair the carriers ability to deploy and recover aircraft.
- (4) Depleting the MDC of the propellors will leave the ship adrift until such time as they are repaired or the ship is towed back to port.
SPEEDS:
SPEED: 24 knots (44.4 kmph)
MAXIMUM RANGE: 18,520 km at 20 knots
STATISTICAL DATA:
LENGTH: 254 m
WIDTH: 40.2 m
DISPLACEMENT: 39,967 tonnes
ENGINES: Two Boilers, 70,000 total shaft horsepower
RADAR SYSTEMS:
AN/SPS-67 Surface Radar
SPS-40E Air Search Radar
SPS-48E 3D Radar
AN/SPS-64 Surface Radar
WEAPON SYSTEMS:
1. MK-49 RIM-116 RAM ANTI-AIRCRAFT MISSILE LAUNCHER (2):
Point defence missile system designed to destroy anti-ship missiles.
- PRIMARY PURPOSE: Anti-Missile
- SECONDARY PURPOSE: Anti-Aircraft
- RANGE: 16.5 km
- SPEED: Mach 2+
- DAMAGE: 2D4X10 M.D.
- RATE OF FIRE: 1, 2, 3 or 4 per turn.
- BLAST RADIUS: 15 m
- PAYLOAD: 21 per launcher
2. MK 15 BLOCK 1 20 mm VULCAN PHALANX (CIWS) (2):
An important close-in defensive weapon of the ship are the primary defence against inner range aircraft and missiles. These guns are almost totally automated and are very effective against low flying aircraft/missiles. These are mounted at various corners of ship and near command tower.
- PRIMARY PURPOSE: Anti-Missile
- SECONDARY PURPOSE: Anti-Aircraft
- RANGE: 1.6 km
- DAMAGE: 5D6 MD per 60 round burst, and 1D6X10 MD for 100 round burst
- RATE OF FIRE: 5 bursts per round
- PAYLOAD: 1,550 rounds
- BONUSES: +4 to strike
3. M2HB 12.7 mm MACHINE GUN (5):
Several of these are mounted during wartime. One on port and one on starboard and one at the bow for detonating mines.
- PRIMARY PURPOSE: Anti-Aircraft
- SECONDARY PURPOSE: Anti-ship/Mine
- RANGE: 610 m
- DAMAGE: 1D6 MD (10 rounds), 2D6 MD (20 rounds), 4D6 MD (40 rounds)
- RATE OF FIRE: 40 rounds per melee
- PAYLOAD: 200 round belts
4. MK38 25MM AUTO CANNON (4):
These guns augment the anti-aircraft and small craft defences of the ship. One is mounted on each side of the ship.
- PRIMARY PURPOSE: Anti-Aircraft
- SECONDARY PURPOSE: Anti-ship/Mine
- RANGE: 1,220 m
- DAMAGE: 2D6 MD (10 rounds), 4D6 MD (20 rounds), 1D6X10 MD (40 rounds)
- RATE OF FIRE: 40 rounds per melee
- PAYLOAD: 200 round belts
5. AN/SLQ-32 (V) 3 ELECTRONIC WARFARE SUITE:
Used to defeat hostile radar and Sonar, the ECM/ESM, (Electronic Counter Measures,) jammers will confuse all radar and sonar so that the ships is much harder to be detected or locked onto with radar/sonar guided weapons. This does not give away the position of the ship but it does let the enemy know that they are there. The only way that it can be defeated is with ECCM, (Electronic Counter-Counter Measures).
- PRIMARY PURPOSE: Block Enemy Radar/Sonar
- RANGE: 50 km
- RULES: Confuses all radar/sonar within 50 km, but can be defeated by ECCM, if the ECCM operator gets a higher Sensory Instruments percentage roll against the ECM operator.
MK 36 SUPER RAPID-BLOOMING OFF BOARD CHAFF/ FLARE DECOY DISPENSORS (6):
The carriers counter-measures dispensors consist of six six-barrelled 130 mm Chaff/Flare launchers. Triggered by the Principal Weapons Officer, (PWO,) they will release either a chaff cloud or single flare depending on what the PWO chooses. They are used to confuse enemy missiles attacking the ship. Smart missiles get a 20% bonus when rolling on the below chart.
01-50 Missile/s detonated by Chaff/Flare
51-75 Missile/s loses track of target and veers away in wrong direction, (may lock onto another target)
76-00 No effect, missile is still on target
- Payload: Three of each type (per launcher). Reloads are automatic with 3 reloads per launcher before a manual reload is required. Stores hold 10 full reloads of the system.
STANDARD EQUIPMENT FOR THE TARAWA CLASS ASSAULT SHIP:
- DECOYS: SLQ-25A Nixie towed torpedo decoy, and SLQ-49 floating radar decoy.
- FLIGHT DECK: 9 spots for launching aircraft, parking for 12 helicopters or 6 aircraft.
- LIFE SUPPORT SYSTEMS: These ships have sufficient food, water, fuel and amenities to support up to 5,000 people for up to 6 months. In an emergency the cruiser can support up to 8,000 people at one time, though living conditions onboard will get extremely cramped at that point.
- LIFTS: There are two lifts that move aircraft from the hanger deck to flight deck. One lift can lift up to 40 tons and 20 tons the other.
- LONG-RANGE LASER/SATELLITE RELAY COMMUNICATIONS: The impressive communications array of the ship can communicate with up to 500 craft simultaneously at ranges of up to 1,440 km. This range can be boosted indefinitely by using satellites or other spacecraft as to relay communications.
- LONG-RANGE RADAR: The radar array of the ship is equally as impressive as the communication system, and can track and identify up to 500 craft simultaneously. The radar system has a 3,200 km range.
Ship-borne Vehicles (STANDARD):
Aircraft: the actual complement varies depending on mission
- CH-46E Sea Knight: 12
- CH-53 Sea Stallion: 9
- UH-1N Huey: 4
- AH-1W Super Cobra: 4
- AV-8B Harrier: 6
Military Compliment: xarries Marines and various assault craft and or equipment.
- 4 LCU (Landing Craft Utility) 1610
- Or 2 LCU and 2 LCM-8 (Landing Craft Mechanized)
- Or 17 LCM-6
- Or 45 LVT (Landing Vehicle Tracked)
- Marines: 1,900
REFERENCES
© Aaron Sketchley