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RPG Stats by Marc Fletcher, edited by Daniel Henwooed
By AARON SKETCHLEY (aaronsketch@HOTdelete_thisMAIL.com)
Ver 1.2 2015.09.21

Official Setting information is in darkgreen. Extended Universe information is in steelblue.

Tarawa class Amphibious Assault Ship

tarawaassault2 (87K)

BACKGROUND

Primarily designed to land and sustain US Marines during any shore hostility, this ship can bring a bunch of Marines to almost any coast in the world. It is designed to operate independently or as a unit of a force as a flagship if need be. It's full length deck can accomidate the AV-8 harrier as well as the OV-10 Bronco. The large well deck in the stern can launch a number of amphibious assault craft either hovercraft or convential. Fitted with an extensive command and control suite this ship gives a task force commander nearly unlimited versatility in directing a mission.


RPG STATS

Vehicle Type: Amphibious Assault Ship
Class: Tarawa
Manufacturer: Ingalls shipbuilding
Crew: 82 Officers, 882 enlisted Navy, 1,900+ Marines

Note Ships of Class:
USS Tarawa


MDC BY LOCATION:
(1) Main Body                                    3750
(2) Command Tower                                 900
(2) Sensor Array (behind command tower)           200
    Hanger                                        800
(3) Flight Deck                                  1000
    Aircraft Elevators	(2)                       400 each
(4) Propellors (2)                                300 each
    MK 49 RAM (2)                                 125 each
    MK 15 MOD 2 Vulcan CIWS (2)                   150 each   
    Outer Hull (per 40ft area)                    100
    Interior walls (per 20ft)                      10

NOTES:

(1) Depleting the MDC of the main body will put the ship out of commission. All internal systems will shut down, the ship itself will be an unsalvageable sinking wreck.
(2) Destroying the command tower will instantly kill the command staff and deprive the ship of all forms of long range communications, radar and targeting. Destroying the main sensory array behind the command tower will have the same effect, but the command staff will not be killed instantly.
(3) Destroying the flight deck will greatly impair the carriers ability to deploy and recover aircraft.
(4) Depleting the MDC of the propellors will leave the ship adrift until such time as they are repaired or the ship is towed back to port.


SPEEDS:

SPEED: 24 knots (44.4 kmph)
MAXIMUM RANGE: 18,520 km at 20 knots


STATISTICAL DATA:

LENGTH: 254 m
WIDTH: 40.2 m
DISPLACEMENT: 39,967 tonnes

ENGINES: Two Boilers, 70,000 total shaft horsepower

RADAR SYSTEMS:

AN/SPS-67 Surface Radar
SPS-40E Air Search Radar
SPS-48E 3D Radar
AN/SPS-64 Surface Radar


WEAPON SYSTEMS:

1. MK-49 RIM-116 RAM ANTI-AIRCRAFT MISSILE LAUNCHER (2):

Point defence missile system designed to destroy anti-ship missiles.


2. MK 15 BLOCK 1 20 mm VULCAN PHALANX (CIWS) (2):

An important close-in defensive weapon of the ship are the primary defence against inner range aircraft and missiles. These guns are almost totally automated and are very effective against low flying aircraft/missiles. These are mounted at various corners of ship and near command tower.


3. M2HB 12.7 mm MACHINE GUN (5):

Several of these are mounted during wartime. One on port and one on starboard and one at the bow for detonating mines.


4. MK38 25MM AUTO CANNON (4):

These guns augment the anti-aircraft and small craft defences of the ship. One is mounted on each side of the ship.


5. AN/SLQ-32 (V) 3 ELECTRONIC WARFARE SUITE:

Used to defeat hostile radar and Sonar, the ECM/ESM, (Electronic Counter Measures,) jammers will confuse all radar and sonar so that the ships is much harder to be detected or locked onto with radar/sonar guided weapons. This does not give away the position of the ship but it does let the enemy know that they are there. The only way that it can be defeated is with ECCM, (Electronic Counter-Counter Measures).


MK 36 SUPER RAPID-BLOOMING OFF BOARD CHAFF/ FLARE DECOY DISPENSORS (6):

The carriers counter-measures dispensors consist of six six-barrelled 130 mm Chaff/Flare launchers. Triggered by the Principal Weapons Officer, (PWO,) they will release either a chaff cloud or single flare depending on what the PWO chooses. They are used to confuse enemy missiles attacking the ship. Smart missiles get a 20% bonus when rolling on the below chart.


STANDARD EQUIPMENT FOR THE TARAWA CLASS ASSAULT SHIP:


Ship-borne Vehicles (STANDARD):

Aircraft: the actual complement varies depending on mission Military Compliment: xarries Marines and various assault craft and or equipment.


REFERENCES
  • Palladium Books Game Engine and MDC Rules
  • Background info provided by the FAS Website & Harpoon4
  • Wikipedia Tarawa class amphibious assault ship article

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