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Original RPG stats by Daniel Henwood
By AARON SKETCHLEY (aaronsketch@HOTdelete_thisMAIL.com)
Ver 1.2 2015.08.25

Official Setting information is in darkgreen. Extended Universe information is in steelblue.

Assault Submersible Mothership "VCV-551 Valhalla III"

AssaultSubmersibleMothership2 (60K)

BACKGROUND

The Sentinel Class Carrier is the newest and smallest addition to the UN Spacy Fleet, having only begun to be produced recently. Although this 114 metre Carrier is designated as a Stealth Attack Carrier is certainly not a front line combat vessel and is designed for Special Forces and Reconnaisance missions where its speed and stealth are paramount to the completion of its mission. The Sentinel Carrier carries only a small complement of Variable Fighters for reconnaisance purposes, or Special Forces missions. These Fighters are always stealth capable Fighters, usually VF-19 Excaliber's or VF-22 Sturmvogel's, for Special Forces assignments, or VF-17 Nightmares for Fleet reconnaisance. Only a handful of these vessels have been manufactured and assigned to specialist units, however the UN Spacy plans to put more into production in the near future.


RPG STATS

Government: Unified Government (Earth)
Ship Type: Stealth Submsersible Carrier
Class: Sentinel Class
Manufacturer: OTEC Company/Unified Space Forces

Crew: 30 total

Bridge: 4
Main Ship: 20
VF Pilots: 6


MDC BY LOCATION:

(1) Main Body                                   5,000
(2) Bridge                                        750
(2) Sensor Array (on top of Bridge)               200
    Main Sensor Array (Foldout)                 1,000   
(3) Main Engines/Power Plants (2)               1,500 each
(3) Secondary Engines (4)                         600 each
(3) Small Guidance thrusters (10)                  50 each

    Triple-barreled Laser Cannon                  500
    Anti-Aircraft Missile Launchers (6)           250 each

    Clam Shell Section                          2,000 
    Catapult Arm                                  800
    Small Airlocks/Access Hatches (14)            250 each 
    Outer Hull (per 40ft area)                    120
    Interior walls (per 20ft)                      20

(4) Pin Point Barriers (4)                      2,500 each
NOTES:
  1. Depleting the MDC of the main body will put the Carrier out of commission. All internal systems will shut down, including life support and internalgravity. The ship itself will be an unsalvageable floating wreck.
  2. Destroying the Bridge will instantly kill the command staff and deprive the ship of all forms of long range communications, radar and targeting. The range and targeting capabilities of the secondary systems are equal to that of a VF-11 Thunderbolt. The ship can still operate, but is at -3 on initiative, -3 to strike, and number of attacks per melee of the weapon systems are reduced by half. Destroying the main sensory array atop the Bridge will have the same effect, but the command staff will not be killed instantly
  3. Depleting the MDC of the main engines will force the ship to rely on its secondary engines. Depleting the MDC of the main engines AND secondary engines will leave the ship adrift in space. If in an atmosphere, the ship will crash (destruction of the main engines will render the antigravity system useless due to loss of power).
  4. The Pinpoint Barriers regenerate at a rate of 1,250 MD per second (2,500 MD per melee round). If destroyed, a barrier will completely regenerate within 2 seconds (1 melee rounds). See the Pinpoint Barrier System entry for details.


AssaultSubmersibleMothership1 (97K)

SPEEDS:

Speed (sublight): 0.20 speed of light (32,000 miles per second)
Speed (Auxiliary Drives): Mach 3
Space Fold: Range Unlimited (1 light year every 6 minutes)

Planet bound: Can land if necessary but not designed to maneuver in an atmosphere. Can only land in a body of water (does not have landing gear).
Maximum Range: Unlimited (estimated 20 year life span, which can be extended with regular maintenance and overhauls)


STATISTICAL DATA:

Length: 120-150 m
Width: 18.4 m
Height: 24.5 m
Weight: 650,000 tons (empty)

Power System: OTEC/General Galaxy Main reactor
Fold System: OTEC/Shinnakasu/General Galaxy Advanced Fold Cluster
Sublight Drive: OTEC/Centinel Impulse Drive Cluster

Gravity Control System: Internal
Auxiliary Engine: Shinnakasu/Shinsei Industries/Agar Nuclear Pulse Rocket Motor Cluster
Sensor System: Standard & Subspace Mass Detector


WEAPON SYSTEMS:

1. TRI-BARRELED BEAM GUN (1):

This triple barreled Beam Gun is capable of delivering sizable amounts of firepower to any fire fight the Carrier may find itself in. The gun turret can swivel a total of 240° to the left and right.


2. ANTI-AIRCRAFT MISSILE LAUNCHERS (6):

For anti-aircraft defense the Carriers are armed with medium-range missile launchers set towards the front of the ships hull. Each launcher contains 6 missile tubes allowing volleys of up to 6 missiles to be fired at a single target per launcher. Once depleted, the missile launchers are reloaded by

3. PINPOINT BARRIER DEFENSE SYSTEM:

Originally developed by researchers onboard the SDF-01 Macross during Space War One, the Pinpoint Barrier System is a standard defense system on board all UN Spacy starships, including the Sentinel Carriers. The system generates four small disc-shaped force fields that can be positioned anywhere along the ship to deflect missiles, energy beams or projectiles. Each pinpoint barrier is about 200 ft (61 m) in length and can absorb up to 2,500 MD in damage, which then regenerates within four seconds (1 melee round). The barriers can also be layered on top of each other to generate a field which provides 10,000 MDC and can even deflect heavy particle beams (sometimes).

The four barriers are controlled by operators in the command tower of the carrier. These operators are instructed to defend (1) the command tower, bridge, and sensor array, (2) main engines, (3) hangar bays, and (4) weapon systems, in that order. The operators primarily concentrate on defending the ship against larger spacecraft and leave defense against mecha attacking the carrier to the VF pilots.

an automated loading system that takes 15 seconds (one melee round) to reload all 8 missiles.


AssaultSubmersibleMothership3 (8K)

SYSTEMS OF NOTE:


Ship-borne Vehicles (STANDARD):


REFERENCES
  • Palladium Books Game Engine and MDC Rules
  • Macross Chronicle
  • Macross Digital Mission: VF-X
  • Macross Digital Mission: VF-X Flight Manual

  • © Aaron Sketchley
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