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Macross class/SDFN class Emigrant Ship |
BACKGROUND
Restoration and reconstruction of then-named ASS-1 for use as the main warship of Unified Forces authorized in 2001 September. ASS-1 is re-designated SDF-1 in the same month and named Macross in 2009 January. Construction of second Macross-class ship begins 2003 November. SDF-1 Macross launched on 7 February 2009 after initial estimated launch date of May 2006. The first space fold transported the ship near the orbit of Pluto instead near the Moon the intended destination on the same day. Underwent refit with a civilian and business sector built into aft section hull and docked with CVS-101 Prometheus and SLV-111 Daedalus February to March, 2009. Underwent complete overhaul from January to August, 2012.
Modernization: after the end of Space War I, the New Unified Forces Military Command Center was built in the midsection of the SDF-1 Macross. After the (First Defensive) Battle of Macross City and the resulting heavy damage on the Macross in January 2012, the Unified Government authorized a complete overhaul, including redesigned bow-firing cannon and improved bridge layout. Overhaul largely completed by September 2012 before the space launch ceremony of the SDF-2 Megaroad-01.
SDFN: this class of emigrant ship was built for the purpose of investigating and securing routes in advance of the departure of the Super Long Range emigrant ship, Megaroad-01. It is a new model built as a new fold-capable space battleship cruiser and developed as an intermediate immigration ship. It is the mass-produced version of the SDF-1 Macross. Its appearance is almost the same and transformation is also possible. Although a crew of 10,000 people total (military and civilian) is small-scale for a emigrant crew, it is sufficient for an advance-team. A total of twelve were built. Since the engines and armaments were diverted from Zentraadi medium-sized warships, each warship differs in armament.
RPG STATS
Vehicle Type: Super Dimensional Fortress
Government: Unified Government
Manufacturer: Inspection Forces/OTEC
Crew: 10,000 military and civilian personnel (SDFN). 20,000 + 58,000 civilians (SDF-1 during the First Interstellar War).
Notable Ships of Class:
- SDF-1 Macross: rebuilt Inspection Forces Medium Gun Ship, used by the Unified Space Forces
- SDFN-1 (General) Hayase
- SDFN-4 (General) Bruno J. Global: flagship of the 117th Research fleet. Although it was thought that it was destroyed during a Vajra attack, the wreckage was discovered on Gaul 4. There is a city for living and research facilities for Vajra study.
MDC BY LOCATION:
Macross Cannon Booms (2) 10,000 each
(1) Main Body 30,000
(2) Main Engines/Leg units (2) 10,000 each
(3) Command Tower 3,500
(3) Sensor Array (rear of Command Tower) 850
High Speed 178 cm Rail Cannons (4) 1,000 each
Guided Converging Beam Cannons (8) 650 each
Anti-Warship Missile Launchers (12) 250 each
Anti-Mecha Laser Turrets (100) 100 each
Anti-Mecha Missile Turrets (24) 150 each
Airlocks/Access Hatches (150) 200 each
Armored outer hull (per 40ft area) 300
Interior walls (per 20ft area) 20
ARMD-II class Space Carriers (2) See ARMD Stats
(4) Pin Point Barriers (4) 5,000 each
(5) Omni-Directional Barrier System 50,000
NOTES:
- Depleting the MDC of the main body will put the SDF-1 out of commission. All internal systems will shut down, including life support and internal gravity. The ship itself will be an unsalvageable floating wreck.
- Depleting the MDC of the main engines will force the ship to rely on its secondary engines. Depleting the MDC of the main engines AND secondary engines will leave the ship adrift in space. If in an atmosphere, the ship will crash (destruction of the main engines will render the antigravity system useless due to loss of power).
- Destroying the command tower will instantly kill the command staff and deprive the ship of all forms of long range communications, radar and targeting. The range and targeting capabilities of the secondary systems are equal to that of a VF-1 Valkyrie. The ship can still operate, but is at -3 on initiative, -3 to strike, and number of attacks per melee of the weapon systems are reduced by half. Destroying the main sensory array on top of the command tower will have the same effect, but the command staff will not be killed instantly.
- The Pinpoint Barriers regenerate at a rate of 1,250 MD per second (2,500 MD per melee round). If destroyed, a barrier will completely regenerate within four seconds (2 melee rounds). See the Pinpoint Barrier System entry for details.
- When activated, the Energy Barrier forms a sphere around the battle fortress that can absorb up to 100,000 MDC in a single round. If damaged or destroyed, the sphere regenerates at a rate of 2,500 MDC per melee round. See the Energy Barrier System entry below for details. The barrier will cease to function if ship's mainbody of engines take damage over 50% of their MDC capacity.
SPEEDS:
Speed (Sublight): 0.20 speed of light (37,200 miles per second)
Speed (Auxiliary Drives): Mach 2.0
Speed (Space Fold): 1 light year every 6 minutes
Planet bound: Can land and take off if necessary but not designed to maneuver in an atmosphere for extended periods of time.
Maximum Range: Unlimited (estimated life span unknown)
STATISTICAL DATA:
Length: 1,200 m
Width: 600 m
Height: 312 m
Weight: 22,000,000 t
Fold System: Overtechnology Macross fold system cluster
Sublight Drive: Overtechnology Macross nozzle cluster
Gravity Control System: Overtechnology Macross gravity control system
Auxiliary Engine: Overtechnology Macross nozzle cluster
Sensor System: Overtechnology Macross Advanced Tracking Cluster
WEAPON SYSTEMS:
1. MACROSS CANNON (1):
The SDF-1's most powerful weapon is the twin-boomed Macross Cannon. Officially it is called an Overtechnology Macross bow-firing super dimensional energy cannon with beam polarizing converging system, however it is more commonly referred to as Macross Cannon for ease of reference. The weapon consists of the two forward booms of the SDF-1 splitting apart and an energy buildup taking place which results in an energy beam up to 192,000 km long and 3.2 km wide that destroys EVERYTHING in its path. The weapon however uses an immense amount of power and once fired, the cannon takes a full 5 MINUTES (20 melee rounds) to recharge.
- PRIMARY PURPOSE: Heavy Assault
- SECONDARY PURPOSE: Anti-Warship
- RANGE: 96,000 km in an atmosphere. Double in space.
- DAMAGE: Destroys EVERYTHING in its path, regardless of MDC and movement. The only way to avoid obliteration is to avoid being in the path of the beam! If used against a planet, the beam causes 3D6x1,000,000 MD (!), leaving only a crater 2D6x10 miles long and 3D6x100 feet deep. The resulting shockwave will also cause substantial damage to surrounding terrain for an additional 1D6x10 miles from the edge of the crater. (Note: A sufficiently strong force field can deflect/absorb the beam if necessary. Examples of such fields include multiple pinpoint barrier shields layered on top of each other and barriers generated by stronger Protodeviln beings. A force field must have AT LEAST 20,000 MDC capacity before it can resist a heavy particle beam of this magnitude.)
- RATE OF FIRE: Once per 5 minutes (20 melees).
- PAYLOAD: Effectively Unlimited.
2. HIGH-SPEED 178 CM RAIL CANNONS (4):
In addition to the main cannon the SDF-1 is equipped with shoulder mounted, (in Storm Attacker mode,) rail cannons. The rail cannons replaced the heavy laser cannons of the original Supervision Army gunboat that the SDF-1 Macross used to be.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-Warship
- RANGE: 8,040 km in an atmosphere. Double in space.
- DAMAGE: 1D4x1000 M.D.
- RATE OF FIRE: Each cannon can fire twice per round.
- PAYLOAD: Effectively unlimited.
3. GUIDED CONVERGING BEAM CANNONS (8):
The SDF-1 features in addition to the rail cannons several beam cannons dotted across the surface of the ship giving additional punch to the SDF-1's firepower. These turrets can only fire along limited arcs, and only a maximum of four cannons can be brought to bear on a single target at any given time.
- PRIMARY PURPOSE: Anti-Warship
- SECONDARY PURPOSE: Ship-to-Ship Defense
- RANGE: 160 km in an atmosphere. Double in space.
- DAMAGE: 2D4x100 M.D.
- RATE OF FIRE: Each turret can fire once per round.
- PAYLOAD: Unlimited.
4. ANTI-MECHA LASER TURRETS (100):
Originally the SDF-1 fixed on pivoting placements damaged Defender Destroids to the hull of the SDF-1 to act as additional anti-mecha turrets. During its overhaul in 2012 the SDF-1 Macross replaced the Defender turrets for dedicated laser turrets. The laser turrets are spread across the surface of the SDF-1 and provide a wide angle of fire covering every angle, with roughly 180 degree angle of fire.
- PRIMARY PURPOSE: Anti-Aircraft
- SECONDARY PURPOSE: Defense
- RANGE: 48.2 km in an atmosphere. Double in space.
- DAMAGE: 1D8x20 M.D. each. Laser turrets can be directed to fire in volleys of 3 or more at single targets.
- RATE OF FIRE: Each laser can fire four times per melee, and can be combined in any volley combination of 3 or more lasers, up to 20 lasers. Volleys can be directed at different targets.
- PAYLOAD: Unlimited.
5. ANTI-MECHA MISSILE LAUNCHERS (24):
In addition to the laser turrets, the SDF-1 is equipped with anti-mecha missile launchers for close to medium range defence against mecha. Each launcher contains 10 missile tubes allowing volleys of up to 10 missiles to be fired at a single target per launcher. Once depleted, the missile launchers are reloaded by an automated loading system that takes 15 seconds (one melee round) to reload all 10 missiles. Armor-piercing smart missiles are usually used to avoid chances of friendly fighters being shot down by the missiles.
- PRIMARY PURPOSE: Anti-Aircraft
- SECONDARY PURPOSE: Anti-Warship
- MISSILE TYPES: Any type of Medium Range Missile can be used. Smart missiles are commonly used to avoid hitting friendly aircraft.
- RANGE: Varies, 80.4 km.
- SPEED: Varies, typically 2,571kmph.
- DAMAGE: Varies, typically 2D4x10 M.D.
- BLAST RADIUS: Varies, typically 15 feet.
- RATE OF FIRE: Volleys of 2, 4, 6, 8, or 10 missiles per launcher.
- PAYLOAD: Each launcher holds 8 missiles. Once the missiles are expended the launcher is reloaded within 1 round via an automated system. The reload system holds 50 missiles per launcher.
6. PINPOINT BARRIER DEFENCE SYSTEM:
Developed onboard the SDF-01 Macross during Space War One, the Pinpoint Barrier System is a standard defense system on board all UN Spacy starships as a defensive system. The system generates four small disc-shaped force fields that can be positioned anywhere along the ship to deflect missiles, energy beams or projectiles. Each pinpoint barrier is about 61 m in length and can absorb up to 5,000 MD in damage, which then regenerates within four seconds (2 melee rounds). The barriers can also be layered on top of each other to generate a field which provides 20,000 MDC and can even deflect heavy particle beams (usually).
The four barriers are controlled by operators in the command tower of the carrier. These operators are instructed to defend (1) the command tower, bridge, and sensor array, (2) main engines, (3) hangar bays, and (4) weapon systems, in that order. The operators primarily concentrate on defending the ship against larger spacecraft and leave defense against mecha attacking the carrier to the VF pilots.
- PRIMARY PURPOSE: Defense (the pinpoint barrier system cannot be used as a weapon)
- RANGE: Up to 91.5 mfrom the surface of the vessel.
- DAMAGE CAPACITY: Can sustain up to 5,000 MD per round. Regenerates at a rate of 2,500 MD per melee round.
- RADIUS: 61 m
- DEFENSIVE MOVEMENT: Can move from one end of the carrier to the other in less than a single round. Trained operators can attempt to block attacks up to 8 times per melee (counts as a parry) and are at +7 to block. Untrained characters can parry up to their number of hand-to-hand attacks with their normal parry bonuses only.
- PAYLOAD: Nearly inexhaustible. Will work as long as system is functional (see below) and engines are intact. If main engines are destroyed, the barrier will loose power and not function.
- NOTE: If all four barriers are grouped in a single spot they can deflect a heavy particle beam attack, such as the one generated by the Macross Cannon, Zentraedi/Varuta command warships, and some Protodeviln. However, the beam will completely destroy all four barriers and put incredible strain on the pinpoint barrier system, to the point where it may short out. After deflecting an energy beam, roll percentile dice on the table below to determine additional effects/damage.
- 01-15: Lucked out, system will be operational in 1D6 hours.
- 16-30: Minor damage, system will require 4D6 hours to repair.
- 31-45: Major damage, system will require 2D6x10 hours to repair (yes, DAYS of work).
- 46-60: Completely destroyed! System can be rebuilt, but will require new parts and 2D6 DAYS of work to replace.
- 61-75: Major damage, system will require 2D6x10 hours to repair.
- 76-90: Minor damage, system will require 4D6 hours to repair.
- 91-95: Lucked out, system will be operational in 1D6 hours.
- 96-00: It's a miracle! Trivial damage only, system will be operational again in only 4D6 melee rounds!
7. OMNIDIRECTIONAL BARRIER DEFENCE SYSTEM:
Used only once as an extension of the Pin Point Barrier Defence. The Omnidirectional Barrier completely encircles the battle fortress in a nearly-impregnable force field sphere. The disadvantage of the barrier system is that no weapons can be fired, nor any fighters/support craft launched or recovered while the shield is up. Due to a flaw in the system the barrier overloaded during its first use, completely destroying the North American Ontario Quadrant. Because of this disastrous mishap and other problems the omnidirectional barrier system has not been used again since, and has not been installed in any other UN Spacy spaceships.
- PRIMARY PURPOSE: Defense (the omnidirectional barrier system cannot be used as a weapon)
- RANGE: The barrier generates a spherical force field with a radius of 910 m around the exact center of the ship.
- DAMAGE CAPACITY: Can sustain up to 100,000 MD in a single round. Regenerates at a rate of 2,500 MD per melee round.
- PAYLOAD: Nearly inexhaustible. Will work as long as system is functional (see below) and engines are intact. If main engines are destroyed, the barrier will loose power and not function.
- NOTE: The barrier can deflect a heavy particle beam attack, such as the one generated by the SDF-01 Macross, Zentraadi/Varohta command warships, and some Protodeviln. When hit by a heavy particle beam the shield will take 25,000 MDC damage, with the rest of the beam being deflected around the shield.
SYSTEMS OF NOTE:
- ANTIGRAVITY PROPULSION SYSTEM: The SDF-1 is equipped with an anti-gravity propulsion system used for planetary landings and liftoffs. The system is good for vertical ascent/descent only and can lift the ship at speeds of up to 400 m per minute. The system will function so long as the main energy system (in the rear 1/3 of the ship) can supply energy to it. (Note: The first time this system was used on the SDF-01 the antigrav generators tore away from the ship. The generators were later replaced and the areas around them were structurally enforced to prevent a repeat of the disaster.)
- HYPERSPACE COMMUNICATIONS: The ship is equipped with a hyperspace communications relay allowing faster-than-light communication between ships and planet side bases. This system was heavily damaged in the initial crash of the SDF-1 on South Ataria Island and could not be salvaged. The UN Spacy did not develop hyperspace communications until after the end of Space War 1 when scientists and technicians were able to examine similar systems aboard captured Zentraedi warships.
- LIFE SUPPORT SYSTEMS: The SDF-1 has sufficient life support to provide breathable air and comfortable temperatures for up to 70,000 people for up to 20 years (air was recycled). In an emergency the life support system could support up to 140,000 people at one time. The ship contains enough food and water onboard to support the crew for up to 5 years (with recycling).
- LONG-RANGE TRACKING SENSORS: The SDF-1 command tower is equipped with a complex sensor system that can track and identify up to 1,500 craft simultaneously. The system had a 3,200 km range.
- MACROSS CITY/UNIFIED FORCES MILITARY COMMAND CENTRE: During Space War One the population of South Ataria Island had to be transplanted into the SDF-1 due to an accident due to the SDF-1's first fold. After the end of Space War One the population exited the SDF-1 and created a new Macross City around the Super Dimensional Fortress. In its place, within the mid-section of the SDF-1 the UN Armed Forces setup their headquarters. Although this gave them the opportunity to move the SDF-1 is neccesary the mighty ship has not moved except during the Sharon Apple insident* in 2040, and when the Daedalus and Prometheus Carriers were replaced with ARMD platforms on the SDF-1's 'arms'.
- SPACE FOLD SYSTEM: For FTL propulsion, the SDF-1 is equipped with an fold system capable of propelling the ship through hyperspace at speeds up to 3.28x10^10 mps (5.25x10^10 kmps), or 1 light year per 6 minutes. The range of the fold drive is theoretically unlimited except by the life expectancy of the spacecraft (which is unknown).
- SUBLIGHT ENGINES: As a backup to the Fold System, the SDF-1 is equipped with impulse engines that could propel the craft at speeds up to 0.20 speed of light (37,200 miles per second) in space. Note that these engines are mainly intended for rapid movement inside a planetary system and are not suited for long voyages between star systems. In a planetary atmosphere the ship is limited to speeds of Mach 2.0 maximum due to hull stress.
- SUBSPACE MASS SENSORS: As part of the SDF-1's sensor systems, the fortress is equipped with subspace sensors that can essentially instantly detect mass readings and movement of objects up to 1 AU (93 million miles) distant from the carrier. Readings taken with the subspace sensors are not very detailed (-25% penalty when trying to identify a detected object) and cannot detect objects of less than 60,000 kg (this includes most Zentraedi and UN Spacy mecha).
* author's note: deliberately mispelled due to the website's TOS.
Ship-borne Vehicles (STANDARD):
SDF-1 Post Refit:
- 300+ VF-1
- 120 QF-3000E Ghost
- 440 Tomahawk Destroid
- 40 Defender Destroid
- 85 Spartan Destroid
- 20+ Phalanx Destroid
- 3 Monster Destroid
- Numerous Liason and Shuttle craft
SDFN Class:
- 524 Variable Fighters (initially VF-1 and VF-4. VF-1 replaced by VF-5000 and VA-3 in 2022. VF-4 replaced by VF-11 and VF-14 in 2030).
- 132 QF-3000E Ghost
- 40 Tomahawk Destroid
- 40 Defender Destroid
- 80 Spartan Destroid
- 20 Phalanx Destroid
- 2 Monster Destroid
- Numerous Liason and Shuttle craft
REFERENCES
Palladium Books Game Engine and MDC Rules
SDFM
DYRL
SDFM Macross DYRL (The Gold Book)
Macross Frontier
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Macross Chronicle
This is Animation: SDFM (upper, middle, lower volumes)
This is Animation the Select: Macross Plus Movie Edition
Various Macross Frontier books
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© Aaron Sketchley