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Original RPG stats by Daniel Henwood
By AARON SKETCHLEY (aaronsketch@HOTdelete_thisMAIL.com)
Ver 1.2 2015.08.30

Official Setting information is in darkgreen. Extended Universe information is in steelblue.

Macross class/SDFN class Emigrant Ship

Macross1 (117K)

BACKGROUND

Restoration and reconstruction of then-named ASS-1 for use as the main warship of Unified Forces authorized in 2001 September. ASS-1 is re-designated SDF-1 in the same month and named Macross in 2009 January. Construction of second Macross-class ship begins 2003 November. SDF-1 Macross launched on 7 February 2009 after initial estimated launch date of May 2006. The first space fold transported the ship near the orbit of Pluto instead near the Moon the intended destination on the same day. Underwent refit with a civilian and business sector built into aft section hull and docked with CVS-101 Prometheus and SLV-111 Daedalus February to March, 2009. Underwent complete overhaul from January to August, 2012.

Modernization: after the end of Space War I, the New Unified Forces Military Command Center was built in the midsection of the SDF-1 Macross. After the (First Defensive) Battle of Macross City and the resulting heavy damage on the Macross in January 2012, the Unified Government authorized a complete overhaul, including redesigned bow-firing cannon and improved bridge layout. Overhaul largely completed by September 2012 before the space launch ceremony of the SDF-2 Megaroad-01.

SDFN: this class of emigrant ship was built for the purpose of investigating and securing routes in advance of the departure of the Super Long Range emigrant ship, Megaroad-01. It is a new model built as a new fold-capable space battleship cruiser and developed as an intermediate immigration ship. It is the mass-produced version of the SDF-1 Macross. Its appearance is almost the same and transformation is also possible. Although a crew of 10,000 people total (military and civilian) is small-scale for a emigrant crew, it is sufficient for an advance-team. A total of twelve were built. Since the engines and armaments were diverted from Zentraadi medium-sized warships, each warship differs in armament.


RPG STATS

Vehicle Type: Super Dimensional Fortress
Government: Unified Government
Manufacturer: Inspection Forces/OTEC
Crew: 10,000 military and civilian personnel (SDFN). 20,000 + 58,000 civilians (SDF-1 during the First Interstellar War).

Notable Ships of Class:


MDC BY LOCATION:

    Macross Cannon Booms (2)                                     10,000 each
(1) Main Body                                                    30,000
(2) Main Engines/Leg units (2)                                   10,000 each
(3) Command Tower                                                 3,500
(3) Sensor Array (rear of Command Tower)                            850
    High Speed 178 cm Rail Cannons (4)                            1,000 each
    Guided Converging Beam Cannons (8)                              650 each
    Anti-Warship Missile Launchers (12)                             250 each
    Anti-Mecha Laser Turrets (100)                                  100 each 
    Anti-Mecha Missile Turrets (24)                                 150 each 
    Airlocks/Access Hatches (150)                                   200 each
    Armored outer hull (per 40ft area)                              300
    Interior walls (per 20ft area)                                   20
    ARMD-II class Space Carriers (2)                     See ARMD Stats
(4) Pin Point Barriers (4)                                        5,000 each
(5) Omni-Directional Barrier System                              50,000
NOTES:
  1. Depleting the MDC of the main body will put the SDF-1 out of commission. All internal systems will shut down, including life support and internal gravity. The ship itself will be an unsalvageable floating wreck.
  2. Depleting the MDC of the main engines will force the ship to rely on its secondary engines. Depleting the MDC of the main engines AND secondary engines will leave the ship adrift in space. If in an atmosphere, the ship will crash (destruction of the main engines will render the antigravity system useless due to loss of power).
  3. Destroying the command tower will instantly kill the command staff and deprive the ship of all forms of long range communications, radar and targeting. The range and targeting capabilities of the secondary systems are equal to that of a VF-1 Valkyrie. The ship can still operate, but is at -3 on initiative, -3 to strike, and number of attacks per melee of the weapon systems are reduced by half. Destroying the main sensory array on top of the command tower will have the same effect, but the command staff will not be killed instantly.
  4. The Pinpoint Barriers regenerate at a rate of 1,250 MD per second (2,500 MD per melee round). If destroyed, a barrier will completely regenerate within four seconds (2 melee rounds). See the Pinpoint Barrier System entry for details.
  5. When activated, the Energy Barrier forms a sphere around the battle fortress that can absorb up to 100,000 MDC in a single round. If damaged or destroyed, the sphere regenerates at a rate of 2,500 MDC per melee round. See the Energy Barrier System entry below for details. The barrier will cease to function if ship's mainbody of engines take damage over 50% of their MDC capacity.


Macross2 (78K)

SPEEDS:

Speed (Sublight): 0.20 speed of light (37,200 miles per second)
Speed (Auxiliary Drives): Mach 2.0
Speed (Space Fold): 1 light year every 6 minutes
Planet bound: Can land and take off if necessary but not designed to maneuver in an atmosphere for extended periods of time.
Maximum Range: Unlimited (estimated life span unknown)


STATISTICAL DATA:

Length: 1,200 m
Width: 600 m
Height: 312 m
Weight: 22,000,000 t

Fold System: Overtechnology Macross fold system cluster
Sublight Drive: Overtechnology Macross nozzle cluster
Gravity Control System: Overtechnology Macross gravity control system
Auxiliary Engine: Overtechnology Macross nozzle cluster
Sensor System: Overtechnology Macross Advanced Tracking Cluster


WEAPON SYSTEMS:

1. MACROSS CANNON (1):

The SDF-1's most powerful weapon is the twin-boomed Macross Cannon. Officially it is called an Overtechnology Macross bow-firing super dimensional energy cannon with beam polarizing converging system, however it is more commonly referred to as Macross Cannon for ease of reference. The weapon consists of the two forward booms of the SDF-1 splitting apart and an energy buildup taking place which results in an energy beam up to 192,000 km long and 3.2 km wide that destroys EVERYTHING in its path. The weapon however uses an immense amount of power and once fired, the cannon takes a full 5 MINUTES (20 melee rounds) to recharge.


2. HIGH-SPEED 178 CM RAIL CANNONS (4):

In addition to the main cannon the SDF-1 is equipped with shoulder mounted, (in Storm Attacker mode,) rail cannons. The rail cannons replaced the heavy laser cannons of the original Supervision Army gunboat that the SDF-1 Macross used to be.


3. GUIDED CONVERGING BEAM CANNONS (8):

The SDF-1 features in addition to the rail cannons several beam cannons dotted across the surface of the ship giving additional punch to the SDF-1's firepower. These turrets can only fire along limited arcs, and only a maximum of four cannons can be brought to bear on a single target at any given time.


Macross3 (261K)

4. ANTI-MECHA LASER TURRETS (100):

Originally the SDF-1 fixed on pivoting placements damaged Defender Destroids to the hull of the SDF-1 to act as additional anti-mecha turrets. During its overhaul in 2012 the SDF-1 Macross replaced the Defender turrets for dedicated laser turrets. The laser turrets are spread across the surface of the SDF-1 and provide a wide angle of fire covering every angle, with roughly 180 degree angle of fire.


5. ANTI-MECHA MISSILE LAUNCHERS (24):

In addition to the laser turrets, the SDF-1 is equipped with anti-mecha missile launchers for close to medium range defence against mecha. Each launcher contains 10 missile tubes allowing volleys of up to 10 missiles to be fired at a single target per launcher. Once depleted, the missile launchers are reloaded by an automated loading system that takes 15 seconds (one melee round) to reload all 10 missiles. Armor-piercing smart missiles are usually used to avoid chances of friendly fighters being shot down by the missiles.


6. PINPOINT BARRIER DEFENCE SYSTEM:

Developed onboard the SDF-01 Macross during Space War One, the Pinpoint Barrier System is a standard defense system on board all UN Spacy starships as a defensive system. The system generates four small disc-shaped force fields that can be positioned anywhere along the ship to deflect missiles, energy beams or projectiles. Each pinpoint barrier is about 61 m in length and can absorb up to 5,000 MD in damage, which then regenerates within four seconds (2 melee rounds). The barriers can also be layered on top of each other to generate a field which provides 20,000 MDC and can even deflect heavy particle beams (usually).

The four barriers are controlled by operators in the command tower of the carrier. These operators are instructed to defend (1) the command tower, bridge, and sensor array, (2) main engines, (3) hangar bays, and (4) weapon systems, in that order. The operators primarily concentrate on defending the ship against larger spacecraft and leave defense against mecha attacking the carrier to the VF pilots.


7. OMNIDIRECTIONAL BARRIER DEFENCE SYSTEM:

Used only once as an extension of the Pin Point Barrier Defence. The Omnidirectional Barrier completely encircles the battle fortress in a nearly-impregnable force field sphere. The disadvantage of the barrier system is that no weapons can be fired, nor any fighters/support craft launched or recovered while the shield is up. Due to a flaw in the system the barrier overloaded during its first use, completely destroying the North American Ontario Quadrant. Because of this disastrous mishap and other problems the omnidirectional barrier system has not been used again since, and has not been installed in any other UN Spacy spaceships.


Macross4 (58K)

SYSTEMS OF NOTE:

* author's note: deliberately mispelled due to the website's TOS.


Ship-borne Vehicles (STANDARD):


REFERENCES
  • Palladium Books Game Engine and MDC Rules
  • SDFM
  • DYRL
  • SDFM Macross DYRL (The Gold Book)
  • Macross Frontier
  • Macross Chronicle
  • This is Animation: SDFM (upper, middle, lower volumes)
  • This is Animation the Select: Macross Plus Movie Edition
  • Various Macross Frontier books

  • © Aaron Sketchley
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