Sketchley's Statistics MRG - play stats here ABOUT LINKS logo_macross30th (4K) MAIN INDEX
LOCATIONS TRANSLATIONS FAQ & RULES UPDATES
Original RPG stats by Dacve Deitrich
By AARON SKETCHLEY (aaronsketch@HOTdelete_thisMAIL.com)
Ver 1.2 2015.08.30

Official Setting information is in darkgreen. Extended Universe information is in steelblue.

Megaroad class Emigrant Ship

Megaroad1 (76K)

BACKGROUND

The Megaroad Class Super Long Range Emigration ship Megaroad-01 was called the ark for humanity's journey into space. Undertaking the Mankind Seeding Project, it was the first Emigration ship to sail out into the galaxy. This mother ship for large-scale space emigration needed to be able to travel vast distances as well as be a livable environment, so the know-how gained from the SDF-1 was kept alive in its design. The housing capacity was for 25,000 people, a sharp decrease from the SDF-1. But, as the ship was making an incredibly long journey, the need for goods and resources was great, and great strides forward were made in housing. On the other hand, it has only minimum armaments, and since the strength of the hull is also low, it is not suitable for battle. But the ship's primary mission was to protect the seeds of humanity.

The Megaroad-01 was initially the Earth-produced Space Battleship SDF-2, and construction began in November 2003. The project was halted during the First Interstellar War, but after the final battle, the Mankind Seeding Project was implemented and the construction of this vessel, now reconceived as an Emigration Ship, resumed in June of 2010. At the same time, the plans to make the ship the nucleus of an entire Emigration Fleet was also begun.

Afterwards, in September 2012, the Super Long Range Emigration Fleet Number One left Earth with the Megaroad-01 as its flagship. It set off heading towards the center of the galaxy, but after it arrived in the vicinity of the galactic center in July of 2016, all communications from the ship ceased. Feeling nervous about any ill-will directed towards the Seeding Project, the New Unified Government avoided making the incident public, saying that the Megaroad-01 was still continuing on its way.

The Megaroad-class colony vessels are immense ships, over 30% longer than Zentraadi Nupetiet-Vernitzs command cruiser and with much greater internal volume. The front part of the spacecraft is hollow and contains an entire city that is much larger and more spacious than the one constructed by the Macross citizens trapped aboard the SDF-1. The colony-city can hold up to 80,000 colonists in relative comfort, with citizens enjoying a fairly high (if not luxurious) quality of living. The rear portion of the Megaroad vessels house the command tower, variable fighter landing bays, power systems, and engines of the spacecraft, as well as living quarters for the military pilots and crew. Megaroad-class vessels are not designed to engage in direct ship-to-ship combat with enemy forces, as this would greatly endanger the civilian emigrants aboard. Therefore the armament of the colony ships is fairly light, instead relying upon their fighter wings and escort vessels to protect them from harm. The Megaroad ships still serve as flagships for the emigrant fleets however, and contain an impressive array of sensors and communications gear to help them command and coordinate battles. Captains of Megaroad-class vessels are sworn to do everything they possibly can to protect the civilian lives aboard their vessels, and will not place their ships in danger if they can at all avoid it.

Megaroad emigrant ships served as the UN Spacy's primary exploration and emigration vessels from 2012 until 2030, and during that time 30 colony fleets were launched from Earth and the older human colonies. Unfortunately not all these emigrant missions have met with success, and several Megaroad fleets have vanished without a trace in various parts of the galaxy.

Although Megaroad-class vessels are no longer constructed, those who have not yet discovered Earth-like planets to settle are still exploring the far reaches of the galaxy, and will undoubtedly remain in service for many years to come.


Megaroad2 (61K)

RPG STATS

Type: Super Long Range Emigration Ship
Vehicle Class: Megaroad-class
Government: Unified Government (Earth)
Manufacturer: OTEC
Crew:
Command Tower: 110
Ship Crew: 5,830
VF Pilots: 324 + 192 reserve
Troops: 1,240
Civilian Emigrants: 25,000

Notable Ships of Class:


MDC BY LOCATION:

(1) Forward 2/3 of Ship (Colony)                              60,000
(2) Rear 1/3 or Ship (Command Section, Main Engines)         175,000
    Left Wing (Crew Quarters, Landing Bays)                  100,000
    Right Wing (Crew Quarters, Landing Bays)                 100,000
    Main Laser Cannons (2, front)                              2,000 each
(3) Command Tower                                             10,000
(3) Sensor Array (Top of Command Tower)                        1,000
(4) Main Thrusters (4)                                        20,000 each
(4) Secondary Thrusters (4)                                    2,500 each
    Guidance Thrusters (30)                                      300 each
    Airlocks/Access Hatches (150)                                200 each
    Semi-transparent outer hull per 40ft area (forward 2/3)      100
    Armored outer hull per 40ft area (rear 1/3, wings)           250
    Interior walls (per 20ft area)                                20
(5) Pin Point Barriers (8)                                     5,000 each
NOTES:
  1. Depleting the MDC of the front 2/3 section of the Megaroad ship will essentially destroy the city-colony contained within the ship. 2D4x10% of the emigrants inside the city will be killed instantly due to explosive decompression, and all internal structures and facilities will be destroyed. The ship can still function and is maneuverable (for what it's worth) but its use as a emigrant ship will be lost. If the forward section is destroyed the main laser cannons will also be rendered inoperable.
  2. Depleting the MDC of the rear 1/3 section of the Megaroad ship will destroy the ship, due to loss of the power systems and main engines. All internal systems will shut down, including life support and internal gravity. The Megaroad itself will be unsalvageable, and any surviving emigrants must be rescued quickly or they will die as the heat and atmosphere of the city-colony drains into space.
  3. Destroying the command tower will instantly kill the command staff and deprive the ship of all forms of long range communications, radar and targeting. The range and targeting capabilities of the secondary systems are equal to that of a VF-4 Lightning III. The ship can still operate, but is at -3 on initiative, -3 to strike, and number of attacks per melee of the weapon systems are reduced by half. Destroying the main sensory array on top of the command tower will have the same effect, but the command staff will not be killed instantly.
  4. Depleting the MDC of the main engines will force the ship to rely on its secondary engines. Depleting the MDC of the main engines AND secondary engines will leave the ship adrift in space. In an atmosphere, the Megaroad will still be able to land using antigravity engines (provide the rear 1/3 of the spacecraft is intact) but will not be able to take off again.
  5. The Pinpoint Barriers regenerate at a rate of 1,250 MD per second (2,500 MD per melee round). If destroyed, a barrier will completely regenerate within four seconds (2 melee rounds). See the Pinpoint Barrier System entry for details.


SPEEDS:

Speed(sublight): 0.16 speed of light (25,600 miles per second)
Speed(Auxiliary Drives): Mach 2.5
Space Fold: Range Unlimited (1 light year every 6 minutes)
Planet bound: Can land and take off if necessary but not designed to maneuver in an atmosphere for extended periods of time.
Maximum Range: Unlimited (estimated 30 year life span)


Megaroad6 (47K)

STATISTICAL DATA:

Length: 1,770 m
Weight: 30,300,000 t

Fold System: OTEC Heavy Duty Fold System Cluster
Sublight Drive: OTEC/Rolls Royce/Shinnakasu Impulse Drive Cluster
Gravity Control System: Internal
Auxiliary Engine: OTEC Rocket Motor Cluster
Radar System: Stealth Aegis Pod


WEAPON SYSTEMS:

1. HEAVY LASER CANNONS (2):

Although not intended to engage directly in ship-to-ship combat, Megaroad-class vessels carry two heavy lasers on the front of the hull that can do impressive damage if necessary. These cannons are modelled after the main laser cannons used on most Zentraadi warships. The cannons are fixed forward and can only fire at targets directly in front of the ship.


2. RETRACTABLE LASER TURRETS (126):

The Megaroad emigrant ships have retractable laser turrets mounted at various strategic places along the hull. These short-range lasers are intended primarily for anti-aircraft and anti-mecha defense, but can do moderate damage against enemy spacecraft if they get too close. When not in use gun turrets are concealed within the hull underneath a sliding hatch. At most 21 lasers can be brought to bear on a single target.


3. HEAVY MISSILE LAUNCHERS (12):

Megaroad-class vessels contain twelve missile launcher tubes for launching ICBM-like missiles during combat. Resembling torpedo launchers, six are mounted on each wing of the ship recessed into the hull and fire forward only. Like the heavy laser cannons, the missile launchers are intended to be used in defense against enemy warships.


4. PINPOINT BARRIER DEFENSE SYSTEM:

Originally developed by researchers onboard the SDF-01 Macross during Space War One, the Pinpoint Barrier System became a standard defense system on board all UN Spacy starships, starting with the Megaroad colony ships. The system generates four small disc-shaped force fields that can be positioned anywhere along the ship to deflect missiles, energy beams or projectiles. Each pinpoint barrier is about 200 ft (61 m) in length and can absorb up to 5,000 MD in damage, which then regenerates within four seconds (2 melee rounds). The barriers can also be layered on top of each other to generate a field which provides 20,000 MDC and can even deflect heavy particle beams (usually).

The Megaroad vessels carry two PPB systems as opposed to a single system on most UN Spacy vessels. If one group of four is disabled or destroyed (E.g. by deflecting a heavy particle beam) the other will continue to function.

The barriers are controlled by operators in the command tower of the ship. These operators are instructed to defend (1) the command tower, bridge, and sensor array, (2) any breaks or weaknesses in the front 2/3 of the ship around the city-colony, (3) main engines, and (4) hangar bays and weapon systems, in that order. The operators primarily concentrate on defending the ship against larger spacecraft and leave defense against mecha attacking the carrier to the VF pilots and laser turrets.


Megaroad4 (40K)

SYSTEMS OF NOTE:

Megaroad5 (63K)


Ship-borne Vehicles (STANDARD):


REFERENCES
  • Palladium Books Game Engine and MDC Rules
  • Flashback 2012
  • Macross Chronicle
  • Macross Flashback 2012 Grafitti

  • © Aaron Sketchley
    TOP LEGAL MAIN INDEX