Sketchley's Statistics MRG - play stats here ABOUT LINKS logo_macross30th (4K) MAIN INDEX
LOCATIONS TRANSLATIONS FAQ & RULES UPDATES
Original RPG stats by Daniel Henwood
By AARON SKETCHLEY (aaronsketch@HOTdelete_thisMAIL.com)
Ver 1.2 2015.08.30

Official Setting information is in darkgreen. Extended Universe information is in steelblue.

Amusement Ship Hollywood

AmusementShip1 (106K)

BACKGROUND

Despite the adventure and romanticism of sci-fi media, space can be a very boring place. This is especially dangerous for emigrant missions, where millions of soldiers and civilians are crammed into starships facing an unknown and uncertain future. In addition to food, water, and air, the shipboard emigrants need a wide variety of entertainment to keep their morale up and keep them distracted from the possible danger they may be in. This is the justification for the Amusement Ships.

Amusement Ships are immense starships. Based on an older Emigrant vessel design, they do not have a transparent dome like the Ocean and Restort Ship or the New Macross class City class section. Instead, the spherical vessels are divided into three sections. The first section, located in the top part of the ship, contains a complete amusement park for the benefit and entertainment of the emigrants. This park contains the latest in rides, games, shows and other diversions one would typically find in a theme park on Earth. In addition, the park contains holographic virtual reality centers where people can star in their own movies, playing the part of a formula 1 racer or a Variable Fighter pilot without being in danger. There are also cinemas, nightclubs, bars, restaurants and other facilities for visitors who prefer a slightly slower pace to their entertainment.

The middle part of the emigrant sphere contains the engines and power systems for the vessel, plus the living quarters for the 200,000+ emigrants permanently living on the ship. The third section of the ship represents the most important function of the Amusement ship, however. The entire lower half of the sphere is dominated by sound stages, recording studios, costume and prop shops, special effects computer editors and all other equipment necessary for producing audio and video (both 2D and 3D) entertainment. This part of the Amusement ship constantly produces new films, records and features for the emigrant fleet. In addition, the Amusement Ships also use their hyperspace communicators to keep in touch with other emigrant missions around the galaxy, allowing them to exchange their productions, sharing ideas and entertainment. This communications link between colony missions is called the Galaxy Network, and has become the initial starting point for stars and idol singers around the galaxy for almost 20 years.

Like most other emigrant fleet vessels, the Amusement ships are unarmed and have only modest defensive systems. Instead, they rely upon an Uraga class Escort Battle Carrier that is docked to the front of the ship for protection, similar to how the New Macross class's Battle class and City class sections combine for mutual protection. Hollywood vessels are controlled from the bridge of the docked carrier, and the carrier's VF squadrons provide protection for the colony vessel in case of attack. The carrier can disconnect from the Amusement Ship if necessary, and the vessel is equipped with an emergency bridge to control the ship when the carrier is detached. Amusement vessels are considered an essential part of UN Spacy emigrant missions, and at least one of these vessels has accompanied every emigrant fleet since 2026. Although the design is somewhat dated, the vessels are still being constructed and will still be in use for many years to come.

NOTE: The theme park interior of the Amusement vessels contains miniature replicas of famous monuments from Earth, including the Statue of Liberty, the Eiffel Tower, Big Ben and others. In this respect, the vessels are very similar to "Culture Park" from Macross II. The Culture Park maps from "Macross II Deck Plans Volume III" can be used to represent the interior of Amusement vessels for encounters within these massive ships.


AmusementShip3 (72K)

RPG STATS

Government: Unified Government (Earth)
Ship Type: Super Long Range Distance Emigrant Amusement Vessel
Manufacturer: OTEC Company/Three Star Heavy Industries/UN Spacy
Crew (not including Escort Carrier): 212,500 total (plus tourists)
Military Crew: 1,500
Civilian Crew: 8,000
Police/Civil Defense: 3,000
Permanent Civilian Populace: 200,000
Visitors/Tourists: up to 100,000 max


MDC BY LOCATION:
(1) Main Body                                    80,000
    Connection Joint/Engineering Section          3,000
(2) Main Engines/Power Plant (2)                 25,000 each
(2) Auxiliary Engines (4)                         2,500 each
    Upper Sensor/Transmitter Cluster                800
    Lower Sensor/Transmitter Cluster                800
    Small Airlocks/Access Hatches (400)             250 each
    Main Airlocks (2)                               800
    Outer Hull (per 40ft area)                      120
    Interior walls (per 20ft)                        15
(3) Pin Point Barriers (4)                        5,000 each
NOTES:
  1. Depleting the MDC of the main body will essentially destroy the vessel. All internal systems will shut down, including life support and internal gravity. The emigrant ship itself will be an unsalvageable floating wreck, and any surviving emigrants must be rescued quickly or will die from asphyxiation as the remaining atmosphere drains into space.
  2. Depleting the MDC of the main engines will force the ship to rely on its auxiliary engines. Depleting the MDC of the main engines AND auxiliary engines will leave the emigrant ship adrift in space. If in an atmosphere, the colony will crash (destruction of the main engines will render the antigravity system useless due to loss of power).
  3. The Pinpoint Barriers regenerate at a rate of 1,250 MD per second (2,500 MD per melee round). If destroyed, a barrier will completely regenerate within four seconds (2 melee rounds). See the Pinpoint Barrier System entry for details.


SPEEDS:

Speed(sublight): 0.16 speed of light (25,600 miles per second)
Speed(Auxiliary Drives): Mach 3
Space Fold: Range Unlimited (1 light year every 6 minutes)
Planet bound: Designed to land in a planetary ocean when necessary but not designed to maneuver in an atmosphere. Amusement vessels are NOT designed to land on the ground. If they do so the landing will inflict 3D6x1000 MD damage to the main body of the spacecraft (the lower sensor/transmitter will be automatically destroyed).
Maximum Range: Unlimited (estimated 30 year life span)


AmusementShip2 (23K)

STATISTICAL DATA:

Length (main body): 1,650 mm
Height (main body): 1,800 m
Length (connector/engineering section): 60 m
Length (overall, including Uraga): 2,260 m
Weight: Approximately 177,000,000 tons standard

Power System: OTEC/General Galaxy Main Reactor
Fold System: OTEC/Shinnakasu/General Galaxy Advanced Fold System Cluster
Sublight Drive: OTEC/Centinel Impulse Drive Cluster
Gravity Control System: Internal
Auxiliary Engines: Shinnakasu/Shinsei Industries/Agar Nuclear Pulse Rocket Motor Clusters
Sensors: Standard plus Subspace Mass Detector


DEFENSE SYSTEMS:

1. PINPOINT BARRIER DEFENSE SYSTEM:

Originally developed by researchers onboard the SDF-01 Macross during Space War One, the Pinpoint Barrier System is a standard defense system on board all UN Spacy starships and colony vessels, including the Amusement Ships. The system generates four small disc-shaped force fields that can be positioned anywhere along the ship to deflect missiles, energy beams or projectiles. Each pinpoint barrier is about 61 m in length and can absorb up to 5,000 MD in damage, which then regenerates within four seconds (2 melee rounds). The barriers can also be layered on top of each other to generate a field which provides 20,000 MDC and can even deflect heavy particle beams (usually).

The four barriers are controlled by operators in the command tower of the ship. These operators are instructed to defend (1) any breaks or weaknesses in the main hull, (2) the main and auxiliary engines, and (3) the engineering section/battle carrier docking section, in that order. The operators primarily concentrate on defending the ship against larger spacecraft and leave defense against attacking mecha to the VF pilots from the battle carrier.


AmusementShip4 (96K)

SYSTEMS OF NOTE:


Ship-borne Vehicles (STANDARD):


REFERENCES
  • Palladium Books Game Engine and MDC Rules
  • Macross 7
  • Macross Chronicle
  • This is Animation: Macross 7 TV Animation Series

  • © Aaron Sketchley
    TOP LEGAL MAIN INDEX