Sketchley's Statistics MRG - play stats here ABOUT LINKS logo_macross30th (4K) MAIN INDEX
Original RPG stats by Daniel Henwood
Ver 1.2 2015.08.31

Official Setting information is in darkgreen. Extended Universe information is in steelblue.

Resort Ship Mark Twain (VII)

ResortShip1 (38K)


The Resort Ship class of vessels are designed as purely amusement ships, much like the Amusement Ship class of vessels. They do not provide food or equipment for the fleet like the Ocean and Resort Ship, Farm Ship or Factory Ship class vessels, however they keep the populace of the Fleet entertained. Although they are primarily casino ships, and thus very much like Las Vegas of the 20th Century Earth, they are also highlighted for entertainment acts. Bands and entertainers of all types perform their acts for the restauranteers of the 'Riverboat' casino's.

At only 300 metres, and not attached to any UN Spacy vessels, the Resort Vessels stick close to the flagship of the emigrant fleet that they are assigned to as they are the most vulnerable ships in any emigrant fleet, with only a Pin-Point Barrier System to protect them.


Government: Unified Government (Earth)
Ship Type: Super Long Range Emigrant Resort Ship
Manufacturer: OTEC Company/UN Spacy
Crew : 1,250 total
Ships Crew: 100
Police/Civil Defense: 50
Passengers: 1100


(1) Main Body                                     8,000
    Casino Dome                                   1,250
(2) Casino Dome (per 40ft area)                     200
    Small Airlocks/Access Hatches (10)              250 each
    Main Airlock                                  1,000
    Outer Hull (per 40ft area)                      120
    Interior walls (per 20ft)                        40
(3) Main Engines/Power Plant (2)                  3,000 each
(3) Auxiliary Engines (4)                         1,000 each
(4) Pin Point Barriers (4)                        5,000 each
  1. Depleting the MDC of the main body will essentially destroy the vessel. All internal systems will shut down, including life support and internal gravity. The emigrant ship itself will be an unsalvageable floating wreck, and any surviving emigrants must be rescued quickly or will die from asphyxiation as the remaining atmosphere drains into space.
  2. If the dome is destroyed while in space, 1D6x10% of the colonists inside will be instantly killed due to explosive decompression.
  3. Depleting the MDC of the main engines will force the ship to rely on its auxiliary engines. Depleting the MDC of the main engines AND auxiliary engines will leave the emigrant ship adrift in space. If in an atmosphere, the colony ship will crash (destruction of the main engines will render the antigravity system useless due to loss of power).
  4. The Pinpoint Barriers regenerate at a rate of 1,250 MD per second (2,500 MD per melee round). If destroyed, a barrier will completely regenerate within four seconds (2 melee rounds). See the Pinpoint Barrier System entry for details.


Speed(sublight): 0.16 speed of light (25,600 miles per second)
Speed(Auxiliary Drives): Mach 3
Space Fold: Range Unlimited (1 light year every 6 minutes)
Planet bound: Designed to land in a planetary ocean when necessary but not designed to maneuver in an atmosphere. The Resort Ship is NOT designed to land on the ground. It is, however, capable of landing in the water.
Maximum Range: Unlimited (estimated 30 year life span)

ResortShip2 (16K)


Length (main body): 300 m

Power System: OTEC/General Galaxy Main Reactor
Fold System: OTEC/Shinnakasu/General Galaxy Advanced Fold System Cluster
Sublight Drive: OTEC/Centinel Impulse Drive Cluster
Gravity Control System: Internal
Auxiliary Engine: Shinnakasu/Shinsei Industries/Agar Nuclear Pulse Rocket Motor Cluster
Sensors: Standard plus Subspace Mass Detector



Originally developed by researchers onboard the SDF-01 Macross during Space War One, the Pinpoint Barrier System is a standard defense system on board all UN Spacy starships and colony vessels, including the Resort Ship. The system generates four small disc-shaped force fields that can be positioned anywhere along the ship to deflect missiles, energy beams or projectiles. Each pinpoint barrier is about 61 m in length and can absorb up to 5,000 MD in damage, which then regenerates within four seconds (2 melee rounds). The barriers can also be layered on top of each other to generate a field which provides 20,000 MDC and can even deflect heavy particle beams (usually).

The four barriers are controlled by operators in the command tower of the carrier. These operators are instructed to defend (1) any breaks or weaknesses in the Casino Dome, (2) the main and auxiliary engines, and (3) the hanger bays, in that order. The operators primarily concentrate on defending the ship against larger spacecraft and leave defense against attacking mecha to the Fleets VF pilots.


Ship-borne Vehicles (STANDARD):

  • Palladium Books Game Engine and MDC Rules
  • Macross 7
  • Macross Chronicle
  • This is Animation: Macross 7 TV Animation Series

  • © Aaron Sketchley