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Original RPG stats by Daniel Henwood
By AARON SKETCHLEY (aaronsketch@HOTdelete_thisMAIL.com)
Ver 1.2 2015.08.31

Official Setting information is in darkgreen. Extended Universe information is in steelblue.

Unified Forces Training Ship Beginhill

UFTrainingShip1 (81K)

BACKGROUND

Barring injury or death in combat, the average career of a UN Spacy military soldier is expected to last somewhere between 10 and 15 years. This poses a serious problem for Super Long Range Emigrant missions, which can easily last for decades before a suitable planet is found for settlement. In order for the military to function at peak efficiency during these missions there must be a steady inflow of new recruits to replace older soldiers who have retired or been promoted. Shipping in new soldiers from terran homeworlds would be prohibitively expensive as well as bad for morale (soldiers who were shipped out would be separated from their families for decades). Therefore the UN Spacy had to devise a way to train new recruits in the field during the course of the colony missions. The Unified Forces Training Ship class were designed to fulfill this need.

Training ships are complete self-contained military academies. The central hull of the vessels contain dormitories, classrooms, lecture halls and simulators while the "wings" of the ships contain four enclosed biospheres simulating different types of terrain, from a parade grounds and athletic fields to dense jungles and forests. A typical military cadet's career begins with a rigorous 6-week basic training course, followed by specialization courses that can take anywhere from 6 months to 4 years depending on the cadet's position. In wartime the time it takes to train new recruits can be reduced up to 50%, though such accelerated courses are much more stressful on the cadets than the standard ones. Training vessels can train recruits for any UN Spacy military profession, from foot soldier to VF pilot. The academies also conduct refresher courses for most branches of the military. Every military officer on a UN Spacy emingrant mission is required to spend at least 2 weeks per year aboard a Training vessel, where they are educated in the latest advances and tactics from UN Spacy Headquarters on Earth.

In an emergency, the Training vessels are also capable of acting as the command and control center for an emigrant fleet if the fleet's Megaroad or New Macross command vessel is lost. Training ships are equipped with advanced sensor suites equivalent to those found on New Macross and Uraga carriers. The center of the ship contains a large multi-level situation room that is constantly staffed and maintained during wartime in case of an emergency. Training vessels also contain powerful communication suites with military-grade encryption and ECCM capabilities, providing a constant communications link between the emigrants ships as well as secure communications back to UN Spacy headquarters.

Like most other emigrant ships, the Training vessels are unarmed and must rely on an Uraga Escort Carrier docked at the front of the ship for protection. However due to the sensitive military nature of the vessels they are almost always assigned an escort fleet of 6 to 12 Bolognese Stealth Friages or Guantanamo class carriers for protection. In addition the large hangar bays onboard, the Training Ships can carry up to 8 squadrons of VFs (96 fighters). Although primarily used for training, these squadrons can be fully equipped for battle with only a few hours of warning.

West Point ships have proven very successful in the field and produce over 30% of the UN Spacy's new cadets every year. They are crucial to the UN Spacy's overall colonization strategy, as well as ensuring the safety of terran citizens out on the fringes of known space. Every UN Spacy emigrant fleet in service today has 1-3 West Point vessels assigned to it (depending on fleet size), and there are no plans to replace or retire these vessels any time in the near future.


UFTrainingShip2 (43K)

RPG STATS

Government: Unified Government (Earth)
Ship Type: Super Long Rrange Mobile Training Facility/Command Vessel
Manufacturer: OTEC Company/UN Spacy
Crew (not including Escort Carrier): 50,000 total
Military Crew: 3,500
Civilian Crew: 500
Instructors/Staff: 2,000
Recruits/Trainees: 40,000 (average)
Military Police: 1,000
Permanent Civilian Populace: 3,000


MDC BY LOCATION:

(1) Main Body                                        67,500
(2) Upper Habitat Section                            35,000
(3) Main Communications Cluster                       1,500
    Wings (2)                                        18,000 each
    Biospheres (2 per wing, 4 total)                  1,750 each
    Connection Joint to Escort Carrier                1,250
    Engineering Sections (3, lower rear)              6,500 each

(4) Main Engines/Power Plant (4)                     15,000 each
(4) Auxiliary Engine (1)                              5,000 each

    Small Airlocks/Access Hatches (200)                 250 each
    Main Hangar Bay Door (1)                          1,000
    Outer Hull (per 40ft area)                          120
    Interior walls (per 20ft)                            40

(5) Pin Point Barriers (4)                            5,000 each
NOTES:
  1. Depleting the MDC of the main body will essentially destroy the vessel. All internal systems will shut down, including life support and internal gravity. The ship itself will be an unsalvageable floating wreck, and any surviving emigrants must be rescued quickly or will die from asphyxiation as the remaining atmosphere drains into space.
  2. The upper habitat section contains most of the dormitories and training facilities, as well as the habitation areas. Destroying this area will result in the deaths of 90% of the trainees and civilian populace. In addition, the damage to the main vessel will be so great that all systems will fail within 2D6 minutes. The main communications cluster will also be lost.
  3. Depleting the MDC of the communications cluster will deprive the ship of long range/hyperspace communications, radar and subspace sensors. Backup sensors and communications will give the ship detection and communication capabilities equivalent to a Bolognese Frigate. Note: the command center for the Training Ships is built deep within the hull of the vessels. It can only be destroyed by depleting the MDC of the main body of the vessel.
  4. Depleting the MDC of the main engines will force the ship to rely on its auxiliary engine. Depleting the MDC of the main engines AND auxiliary engines will leave the vessel adrift in space. If in an atmosphere, the ship will crash (destruction of the main engines will render the antigravity system useless due to loss of power).
  5. If destroyed, a pin point barrier will completely regenerate within fifteen seconds (1 melee round). See the Pinpoint Barrier System entry for details.


SPEEDS:

Speed(sublight): 0.16 speed of light (25,600 miles per second)
Speed(Auxiliary Drives): Mach 3
Space Fold: Range Unlimited (1 light year every 6 minutes)
Planet bound: Designed to land when necessary but not designed to maneuver in an atmosphere.
Maximum Range: Unlimited (estimated 30 year life span)


STATISTICAL DATA:

Length (main body, excluding Escort Carrier): 2,500 m
Height (main body): 5,400 m
Length (overall, including Stealth Frigate): 3,000 m
Weight: Approximately 110,150,000 tons standard

Power System: OTEC/General Galaxy Main Reactor
Fold System: OTEC/Shinnakasu/General Galaxy Advanced Fold System Cluster
Sublight Drive: OTEC/Centinel Impulse Drive Cluster
Gravity Control System: Internal
Auxiliary Engines: Shinnakasu/Shinsei Industries/Agar Nuclear Pulse Rocket Motor Clusters
Sensors: Standard plus Subspace Mass Detector


DEFENSE SYSTEMS:

1. PINPOINT BARRIER DEFENSE SYSTEM:

Originally developed by researchers onboard the SDF-01 Macross during Space War One, the Pinpoint Barrier System is a standard defense system on board all UN Spacy starships and emigrant vessels, including the Training ships. The system generates four small disc-shaped force fields that can be positioned anywhere along the ship to deflect missiles, energy beams or projectiles. Each pinpoint barrier is about 61 m in length and can absorb up to 5,000 MD in damage, which then regenerates within fifteen seconds (1 melee round). The barriers can also be layered on top of each other to generate a field which provides 20,000 MDC and can even deflect heavy particle beams (usually).

The four barriers are controlled by operators in the center of the vessel. These operators are instructed to defend (1) any breaks or weaknesses in the main hull, (2) the main and auxiliary engines, (3) the engineering section/stealth frigate docking section and (4) any starships under construction, in that order. The operators primarily concentrate on defending the ship against larger spacecraft and leave defense against attacking mecha to the VF pilots from the stealth frigate.


UFTrainingShip3 (35K)

SYSTEMS OF NOTE:


Ship-borne Vehicles (STANDARD):


REFERENCES
  • Palladium Books Game Engine and MDC Rules
  • Macross 7
  • Macross Chronicle
  • This is Animation: Macross 7 TV Animation Series

  • © Aaron Sketchley
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