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BACKGROUND
The Neo-Noputi Baganisu Bis, is an improved type of Noputi Baganisu, the type of ship that Buritai Kuridaniku joined in the First Interstellar War. Neo-Noputi Baganisu Bis were built to command medium-sized fleets. This newly reassembled ship, which has had Earth's technology fed back into various places, starting with the engines. Such things as the expansion of the bridge and addition of kinds of antenna were performed to the ship. As a result, while maintaining the excellent durability that the original Noputi Baganisu class has, it has been reborn as an excellent warship that has more operability.
The top of the warship features the instillation of 2 bridges. The forward bridge is the main one, and the rear bridge is the sub-bridge. The parts that are seen on the left and right of the stern are thruster nozzles, and they support the ship's propulsive power. Also, it is clear that several antennas are installed in the underside.
As a result of the influence of Earth technology, when compared to the existing Noputi Baganisu, the entire Neo Noputi Baganisu Bis has become one size larger. Kinds of antennas have also been added to the underside of the warship's bow.
The Neo-Noputi Baganisu Bis is the largest ship in the UN Spacy Fleet at over three miles long it dwarves even the New Macross class Battle clss Carriers. Originally, only a handful of Noputi Baganisu Bis existed, as the majority were destroyed in the battle against Bodolza. Those that remained after the conflict where inducted into the UN Spacy Fleet and underwent refitting to accomodate micron's into their crews.
Buritai's flagship was the first of the Noputi Baganisu Bis to undergo refitting and introduction and became the first ship of the new UN Spacy Fleet. Several of this class of ship left with the Megaroad-01, as have other's with other emigrant leets. One such ship accompanied the ill fated Macross-05 Fleet, and was destroyed on the ground by the Varohta.
RPG STATS
Government: Unified Government (Earth)
Ship Type: Battleship
Manufacturer: Worquli-Quatafilla/OTEC Company/UN Spacy
Crew: 8,979 total
Command Tower: 125
Main Ship: 3,000
VF Pilots: 684 +150 (reserve)
Zentraedi Mecha Pilots: 4,020
Troops: 1,000
MDC BY LOCATION:
(1) Main Body 350,000
(2) Command Tower 15,000
(2) Sensor Array 12,000
(3) Main Engines/Power Plants (2) 70,000 each
(3) Secondary Engines (4) 20,000 each
(3) Small Guidance thrusters (80) 200 each
Heavy Laser Cannons (20) 500 each
Retractable P-Beam Turrets (60) 300 each
Retractable Missile Launchers (100) 200 each
Anti-Aircraft Missile Launchers (6) 250 each
Small Airlocks/Access Hatches (300) 250 each
Large Airlocks (50) 500 each
Outer Hull (per 40ft area) 120
Interior walls (per 20ft) 20
(4) Pin Point Barriers (4) 5,000 each
NOTES:
- Depleting the MDC of the main body will put the Battleship out of commission. All internal systems will shut down, including life support and internal gravity. The ship itself will be an unsalvageable floating wreck.
- Destroying the command tower will instantly kill the command staff and deprive the ship of all forms of long range communications, radar and targeting. The range and targeting capabilities of the secondary systems are equal to that of a VF-11 Thunderbolt. The ship can still operate, but is at -3 on initiative, -3 to strike, and number of attacks per melee of the weapon systems are reduced by half. Destroying the main sensory array atop the command tower will have the same effect, but the command staff will not be killed instantly.
- Depleting the MDC of the main engines will force the ship to rely on its secondary engines. Depleting the MDC of the main engines AND secondary engines will leave the ship adrift in space. If in an atmosphere, the ship will crash (destruction of the main engines will render the antigravity system useless due to loss of power).
- The Pinpoint Barriers regenerate at a rate of 1,250 MD per second (2,500 MD per melee round). If destroyed, a barrier will completely regenerate within 2 seconds (1 melee rounds). See the Pinpoint Barrier System entry for details.
SPEEDS:
Speed(sublight): 0.20 speed of light (32,000 miles per second).
Speed(Auxiliary Drives): Mach 3.
Space Fold: Range Unlimited (1 light year every 6 minutes).
Planet bound: Can land if necessary but not designed to maneuver in an atmosphere. Can only land in a body of water (does not have landing gear).
Maximum Range: Unlimited (estimated 20 year life span, which can be extended with regular maintenance and overhauls).
STATISTICAL DATA:
Length: about 4,000 m
Operational Inertial Weight: 18.9 million t
Power System: Worquli-Quatafilla Main reactor
Fold System: Worquli-Quatafilla Fold System Cluster
Sublight Drive: Worquli-Quatafilla Nozzle Cluster
Gravity Control System: Internal
Auxiliary Engine: Worquli-Quatafilla
Sensor System: Standard & Subspace Mass Detector
WEAPON SYSTEMS:
1. HEAVY PARTICLE BEAM CANNON (1):
The main weapon of the Neo-Noputi Baganisu Bis, and its most devasting. The Main Particle Beam Cannon fires a 100,000 mile long and 1 mile wide (double in space) beam of destructive energy annihilating everything in its path. Anything caught is instantly destroyed unless emplying a Pin Point Barrier or Omni-Directional Barrier.
- PRIMARY PURPOSE: Heavy Assault
- SECONDARY PURPOSE: Anti-Warship
- RANGE: 160,000 km. Double in space.
- DAMAGE: Destroys everything in its path.
- RATE OF FIRE: Once every 8 minutes.
- PAYLOAD: Unlimited. Will function so long as the main engines are intact.
2. HEAVY LASER CANNONS (20):
Situated on the front of the Neo-Noputi Baganisu Bis, the Heavy Laser Cannons are the mainstay of the ship's weapons. A single volley from them will destroy all but the most resiliant of vessels reducing them to molten metal in seconds.
- PRIMARY PURPOSE: Assault/Defence
- SECONDARY PURPOSE: Anti-Warship
- RANGE: 160,000 km. Double in space.
- DAMAGE: 1D6x1000 MD
- RATE OF FIRE: Once per melee.
- PAYLOAD: Unlimited. Will function so long as the main engines are intact.
3. RETRACTABLE MEDIUM MISSILE LAUNCHERS (100):
For anti-aircraft defense, the Neo-Noputi Baganisu Bis are armed with medium-range missile launchers set at key locations along the ship's hull. Each launcher contains 6 missile tubes allowing volleys of up to 6 missiles to be fired at a single target per launcher. Once depleted, the missile launchers are reloaded by an automated loading system that takes 15 seconds (one melee round) to reload all 8 missiles.
- PRIMARY PURPOSE: Anti-Aircraft
- SECONDARY PURPOSE: Anti-Warship
- MISSILE TYPES: Any type of Medium Range Missile can be used. Smart missiles are commonly used to avoid hitting friendly aircraft.
- RANGE: Varies, typically 80.4 km.
- SPEED: Varies, typically 2,571kmph.
- DAMAGE: Varies, typically 2D4x10 M.D.
- BLAST RADIUS: Varies, typically 15 feet.
- RATE OF FIRE: Volleys of 2, 4 or 6 missiles per launcher.
- PAYLOAD: Each launcher holds 6 missiles. Once the missiles are expended the launcher is reloaded within 1 round via an automated system. The reload system holds 36 missiles per launcher.
4. RETRACTABLE P-BEAM TURRETS (60):
In addition to the Heavy Laser Cannons the retractable P-Beam turrets deliver less damage individually, but in a concetrated volley create powerful broadsides with half of the Particle-Beams beaing on the port side, the other half being on the starboard side.
- PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-Warship
- RANGE: 160,000 km
- DAMAGE: 1D6x100 M.D. per shot
- RATE OF FIRE: Each cannon can fire twice per melee. The cannons can fire individually or be combined with the heavy lasers to fire a single volley.
- PAYLOAD: Unlimited.
5. RETRACTABLE LASER TURRETS (60):
Small mecha and missiles are capable of dodging the warship crushing blasts of the larger of the Neo-Noputi Baganisu Bis vessels which is why retractable laser turrets where installed to fend off attackers in mecha. The turrets do not suffer from the normal negative modifiers that large ships have against mecha.
- PRIMARY PURPOSE: Anti-Missile
- SECONDARY PURPOSE: Anti-Mecha
- RANGE: 48 km. Double in space.
- DAMAGE: 1D6x100 M.D. per shot
- RATE OF FIRE: Equal to controllers attack, if set to automatic then 4 per melee.
- PAYLOAD: Unlimited.
6. PINPOINT BARRIER DEFENSE SYSTEM:
Originally developed by researchers onboard the SDF-01 Macross during Space War One, the Pinpoint Barrier System is a standard defense system on board all UN Spacy starships, including the Neo-Noputi Baganisu Bis. The system generates four small disc-shaped force fields that can be positioned anywhere along the ship to deflect missiles, energy beams or projectiles. Each pinpoint barrier is about 61 m in length and can absorb up to 5,000 MD in damage, which then regenerates within four seconds (1 melee round). The barriers can also be layered on top of each other to generate a field which provides 10,000 MDC and can even deflect heavy particle beams (sometimes).
The four barriers are controlled by operators in the command tower of the Neo-Noputi Baganisu Bis. These operators are instructed to defend (1) the command tower, bridge, and sensor array, (2) main engines, (3) hangar bays, and (4) weapon systems, in that order. The operators primarily concentrate on defending the ship against larger spacecraft and leave defense against mecha attacking the Neo-Noputi Baganisu Bis to the VF pilots.
- PRIMARY PURPOSE: Defense (the pinpoint barrier system cannot be used as a weapon).
- RANGE: Up to 91.5 m from the surface of the vessel.
- DAMAGE CAPACITY: Can sustain up to 5,000 MD per round. Regenerates at a rate of 2,500 MD per melee round.
- RADIUS: 61 m
- DEFENSIVE MOVEMENT: Can move from one end of the carrier to the other in less than a single round. Trained operators can attempt to block attacks up to 8 times per melee (counts as a parry) and are at +7 to block. Untrained characters can parry up to their number of hand-to-hand attacks with their normal parry bonuses only.
- PAYLOAD: Nearly inexhaustible. Will work as long as system is functional (see below) and engines are intact. If main engines are destroyed, the barrier will loose power and not function.
NOTE: If all four barriers are grouped in a single spot they can deflect a heavy particle beam attack, such as the one generated by the Macross Cannon, Zentraadi/Varohta command warships, and some Protodeviln. However, the beam will completely destroy all four barriers and put incredible strain on the pinpoint barrier system, to the point where it may short out. After deflecting an energy beam, roll percentile dice on the table below to determine additional effects/damage.
- 01-05: Lucked out, system will be operational in 1D6 hours.
- 06-20: Minor damage, system will require 4D6 hours to repair.
- 21-35: Major damage, system will require 2D6x10 hours to repair (yes, DAYS of work).
- 36-64: Completely destroyed! System can be rebuilt, but will require new parts and 2D6 DAYS of work to replace.
- 65-79: Major damage, system will require 2D6x10 hours to repair.
- 80-94: Minor damage, system will require 4D6 hours to repair.
- 95-99: Lucked out, system will be operational in 1D6 hours.
- 00: It's a miracle! Trivial damage only, system will be operational again in only 4D6 melee rounds!
SYSTEMS OF NOTE:
- ANTIGRAVITY PROPULSION SYSTEM: The Neo-Noputi Baganisu Bis are equipped with an anti-gravity propulsion system used for planetary landings and liftoffs. The system is good for vertical ascent/descent only and can lift the ship at speeds of up to 400 m per minute. The system will function so long as the main engines can supply energy to it.
- HYPERSPACE COMMUNICATIONS: Based on the same technology as the space fold system, the hyperspace communications relay allows faster-than-light communication between UN Spacy starships and other vessels or planetary bases. Hyperspace communications are still not instantaneous, however. Audio/video communication travels through hyperspace at a rate of about 1 second per 4000 light years, so messages communicated over vast distances can still take seconds or minutes to arrive.
- LIFE SUPPORT SYSTEMS: The Neo-Noputi Baganisu Bis have sufficient life support to provide breathable air and comfortable temperatures for 10,000 people for up to 20 years (air is recycled). In an emergency the life support system can support up to 15,000 people at one time, though living conditions onboard will get extremely cramped at that point. The Neo-Noputi Baganisu Bis also holds sufficient food and water to support 10,000 people for up to 6 months.
- LONG-RANGE LASER/SATELLITE RELAY COMMUNICATIONS: The impressive communications array of the Neo-Noputi Baganisu Bis can communicate with up to 1,000 craft simultaneously at ranges of up to 1,440 km. This range can be boosted indefinitely by using satellites or other spacecraft as to relay communications.
- LONG-RANGE RADAR: The radar array of the Neo Nupetiet is equally as impressive as the communication system, and can track and identify up to 2,000 craft simultaneously. The radar system has a 3,200 km range.
- SPACE FOLD SYSTEM: For FTL propulsion, the Neo-Noputi Baganisu Bis is equipped with an Worquli-Quatafilla Fold System Cluster, capable of propelling the Neo-Noputi Baganisu Bis through hyperspace at speeds up to 3.28x10^10 mps (5.25x10^10 kmps), or 1 light year per 6 minutes. The range of the fold drive is theoretically unlimited except by the life expectancy of the spacecraft.
- SUBLIGHT ENGINES: As a backup to the Fold System, the Neo-Noputi Baganisu Bis is equipped with Worquli-Quatafilla Drive Cluster engines that can propel the craft at speeds up to 0.20 speed of light (32,000 miles per second) in space. Note that these engines are mainly intended for rapid movement inside a planetary system and are not suited for long voyages between star systems. In a planetary atmosphere the carrier is limited to speeds of Mach 3 maximum due to hull stress.
- SUBSPACE MASS SENSORS: The Neo-Noputi Baganisu Bis are equipped with subspace sensors, which are based on the same principles as the hyperspace communications array. These sensors can essentially instantly detect mass readings and movement of objects up to 1 AU (93 million miles) distant from the Neo-Noputi Baganisu Bis, and the readings are used both for early warning and for navigation when travelling at sublight speeds. Readings taken with the subspace sensors are not very detailed (-25% penalty when trying to identify a detected object) and cannot detect objects of less than 60,000 kg (this includes most Variable Fighters).
Ship-borne Vehicles (STANDARD):
- 600 VF-11C Thunderbolt on active status (50 squadrons).
- 60 VA-3 Invader on active status (5 squadrons).
- 24 VF-19 Excaliber on active status (2 squadrons).
- 3,000 Rigaado Battle Pod on active status.
- 50 Guraaji Officers Pod (+20 Combat Boosters) on active status.
- 200 Air Battle Pod on active status.
- 300 Nuujaderu Gaa on active status.
- 450 Queadlunn-Rau on active status.
- 6 Theatre Scout on active status.
- 4 Recovery Pod on active status.
- 12 Re-Entry Pod on active status.
- 6 Shuttle on active status.
- There is enough room to hold an additional 4 squadrons (48 fighters) if necessary, though the landing bays would be extremely cramped at that point.
REFERENCES
© Aaron Sketchley