Official Setting information is in
darkgreen. Extended Universe information is in
steelblue.
VAB-2 Wraith Variable Attacker/Bomber |
BACKGROUND
The Macross 5 fleet's VAB-2D Variable Fighter-Bomber was developed by Northrom & Grumman/Mikoyan, beginning in the 2035 period and deployed beginning in 2042. The D-type was presumed to have been modified for Zentraadi pilots.
The latest VF design to incorporate passive-stealth technology in its construction. The VAB-2 began development in 2035, a year after development began on the YF-19 and YF-21, thus allowing it to make use of techniques found in their design and construction. Taking the flying wing idea used by the SB-10 Starwing, a non-transformable Space bomber used by the Unified Forces, they began to develop the VAB-2. Incorporating passive stealth technology was essential for it to be able to compete with the YF-19 and YF-21. Also maintaining a streamlined body meant that certain things such as external hardpoints would need to be dealt with so as not to affect the stealth ability of the crafts design.
The Wraith was designed largely as a missile boat, not meant to close with the enemy, able to make saturation bombing runs and precision strikes. As such, it was developed with the high-maneuverability missile in mind for surgical strikes. One problem that cropped up early on in the designing of the VAB-2 was the inability of the craft to be able to carry a gun pod for close in combat. Designers incorporated internally mounted laser pulse guns for use in close combat, with the Wraith utilising its missiles to hold off any attackers further away.
Like all advanced VF models entering Unified Forces service from 2040 onwards, the VAB-2 is equipped with a holopgraphic cockpit system allowing the pilot and bomber almost unparalled views around their mecha, and especially of unsuspecting targets below them. Also included in the design was a Pin Point Barrier Defence System as a precautionary measure as the VAB-2 does not sport the Armoured Shield that the VF-11, VF-19 & VF-22 fighters do. The VAB-2 was deployed to the Unified Forces officially in 2042, and took over from the VA-14 as the Bomber of choice from 2046.
RPG STATS
Vehicle Type: Variable Vehicle
Class: Tactical Variable Attack Fighter/Bomber
Manufacturer: Northrom & Grumman/Mikoyan
Crew: One pilot wearing Tactical Life Support System.
Variants
VAB-2: Initial Production Model
VAB-2D: model modified for Zentraadi pilots
MDC BY LOCATION:
Head Laser 25
(1) Head 100
Hands (2) 50 each
Arms (2) 120 each
Shoulders/Missile Launchers Engine Nacelles (2) 120 each
Legs & Thrusters (2) 225 each
(2) Main Body 375
Wings (2) 125 each
Main Body Missile Launchers (4) 75 each
Reinforced Pilot Compartment/Escape Pod 150
(3) Pin Point Barrier Shield 100
NOTES:
1. Destroying the head of the VAB-2 will knock out the mecha's major sensor systems, including all optical systems (infrared, nightvision, and thermal). Radar and communications will be unaffected.
2. Depleting the MDC of the main body will destroy the mecha. The pilot and cockpit section/escape pod will be automatically ejected from the doomed mecha before it explodes by the mecha's main computer.
3. The pinpoint barrier shield regenerates at a rate of 50 MDC per round. Even if completely destroyed the shield will regenerate within 2 melee rounds.
SPEEDS:
RUNNING, BATTROID CONFIGURATION: 112 kmph
LEAPING, BATTROID CONFIGURATION: 6 m high or 9 m long without thrusters.
FLYING, BATTROID CONFIGURATION: 320 kmph maximum speed limit in an Earth-like atmosphere. Can also hover in place indefinitely.
FLYING, GERWALK CONFIGURATION: Mach One (1,072 kmph) maximum speed limit in an Earth-like atmosphere. Can also hover in place indefinitely.
FLYING, FIGHTER CONFIGURATION: Mach 0.97 (1,040 kmph) at 8,000 m. Mach 2.2+ (2,355 kmph) to 38,000 m. Mach 3.0+ (3,210 kmph) at 38,000+ m.
The VAB-2 is fully transatmospheric and can attain orbit above an Earth-type planet without extra booster assistance. Maximum rate of ascent is 14,000 meters/minute.
G limits are +13.8 to -9.3 standard Earth gravities.
STATISTICAL DATA:
- HEIGHT:
- 73.44 ft (22.95 m) in Battroid configuration.
- 40.39 ft (12.62 m) in GERWALK configuration.
- 11.02 ft (3.44 m) in Fighter configuration.
- WIDTH:
- 50.82 ft (15.88 m) at shoulders in Battroid configuration.
- 121.00 ft (37.81 m) in GERWALK or Fighter configuration with
wings at maximum extension.
- LENGTH:
- 32.00 ft (10.00 m) in Battroid configuration.
- 46.54 ft (14.54 m) in GERWALK configuration.
- 58.18 ft (18.18 m) in Fighter configuration.
- WEIGHT:
- 22,600 kg (empty)
- PHYSICAL STRENGTH:
- Equal to a P.S. of 70
- CARGO:
- Small compartment behind pilot's seat for personal belongings.
- POWER PLANT:
- Four 52,500 kg class (maximum instantaneous thrust in space) Shinnakasu/Daimler FF-2200G engines. Two 24,600 kg class (maximum instantaneous thrust in space) Roice/Daimler FR-60C thermonuclear rocket engines to assist mobility in Heavy Battroid mode. Two overfuselage air intakes. Two vectored exhaust nozzles, for VTOL performance and manoeuvrability. Two sub-nozzles for Heavy Battroid use. P&W/Daimler HMM-5C high-manoeuvrability vernier thrusters.
WEAPON SYSTEMS:
1. ANTI-AIRCRAFT PULSE LASER:
The VAB-2 mounts a single pulse laser for use in air combat skirmishes and for defensive purposes. The laser is mounted on the head of the mecha in soldier mode, and is located in the central dorsal section of the main body pointed rearward in fighter and gerwalk modes. The laser can only fire to the REAR of the fighter in these modes; it cannot be turned to fire along another arc.
- PRIMARY PURPOSE: Anti-aircraft
- SECONDARY PURPOSE: Anti-missile/defensive
- RANGE: 4000 feet (1200 m)
- DAMAGE: 2D4 M.D.
- RATE OF FIRE: The laser can be fired in rapid pulses up to 4 blasts per round. A rapid fire blast counts as a burst of up to 4 shots.
- PAYLOAD: Effectively Unlimited.
2. FIXED SHOULDER-MOUNTED SHORT-RANGE MISSILE LAUNCHERS (2):
The VAB-2 Wraith's primary combat role is that of a fighter/bomber, and in order to fulfil that role is equipped with large of internal missile launchers scattered across its hull. The largest launchers are located in the shoulders of the mecha in soldier mode, and on the engine nacelles in Gerwalk and Fighter modes. Each shoulder launcher has 11 missile tubes and holds 33 missiles(3 per tube.) The launcher can fire one missile per tube per melee round. Any type of SRM may be loaded.
- PRIMARY PURPOSE: Assault
- MISSILE TYPE: Short Range Missile (Any type)
- RANGE: Varies per missile but typically 2.5 miles
- DAMAGE: Varies per missile but typically 1D6X10 M.D. per missile
- RATE OF FIRE: Volleys of 1 to 11 missiles. One volley counts as one attack
- PAYLOAD: 3 missiles per tube, 33 per launcher. 66 in total
3. FIXED MAIN-BODY SHORT-RANGE MISSILE LAUNCHERS (2):
In addition to the shoulder missile launchers, the VAB-2 has two 5-barrel missile launchers on the top of the main body. Each launcher holds 15 missiles. In soldier mode the launchers are located on either side of the head of the mecha, but in gerwalk and fighter modes they are concealed within the main body. In these modes the launchers pop up out of the main body to fire when necessary.
- PRIMARY PURPOSE: Assault
- MISSILE TYPE: Short Range Missile (Any type)
- RANGE: Varies per missile but typically 2.5 miles
- DAMAGE: Varies per missile but typically 1D6x10 M.D. per missile
- RATE OF FIRE: Volleys of 1 to 5 missiles. One volley counts as one attack
- PAYLOAD: 15 per launcher. 30 in total
4. ROTARY MICRO MISSILE LAUNCHERS (2):
The most devastating artillery weapon on the VAB-2 are two rotating missile launchers on the lower main body of the mecha. These launchers rotate while being fired so that some missile tubes are being reloaded while others are firing. This results in a devastating rate of fire for the launchers. In gerwalk and fighter modes these launchers are also concealed within the main body, and lower out of the mecha when firing in these modes. Armor-piercing or high- explosive MMs are standard issue.
- PRIMARY PURPOSE: Assault
- MISSILE TYPES: Any type of Micro Missile can be used
- RANGE: Varies with missile type, typically 1 mile (1.6 km)
- DAMAGE: Varies with missile type, typically 1D4X10 M.D.
- RATE OF FIRE: Volleys of up to 20 (!) missiles. One volley counts as one attack.
- PAYLOAD: 100 missiles in a magazine shared by both launchers. Note that this means that all 100 missiles can be launched in a single combat round using five melee attacks.
5. ARM MOUNTED LASER PULSE CANNONS (2):
In place of gun pods, the Wraith is armed with two rapid-fire pulse lasers in the arms of the mecha. These cannons fire forward out of the lower main wing in fighter mode, or out of the palms of the mecha's hands in gerwalk/soldier mode.
PRIMARY PURPOSE: Assault
- SECONDARY PURPOSE: Anti-mecha
- RANGE: 4000 feet (1220 m)
- DAMAGE: A single blast does 2D6 M.D., or a burst of 4 shots does 1D6x10 M.D.
- RATE OF FIRE: The lasers can be fired in blasts or bursts, and each blast or burst counts as one melee attack. The total rate of fire for the lasers is equal to the pilot's number of attacks.
- PAYLOAD: Effectively Unlimited.
6. BODY/WING HARD POINTS:
The VAB-2 is also equipped with ten fixed hard points for missiles, bombs, and other ordinance. One long range missile, 3 medium range missiles, or 6 bombs can be mounted per hardpoint. Usually long range missiles are used.
- LONG RANGE MISSILES
- Primary Purpose: Heavy Assault
- Secondary Purpose: Anti-Spacecraft
- Missile Types: Any type of UN Spacy Long Range Missile can be used.
- Range: Varies with missile type.
- Damage: Varies with missile type.
- Rate of Fire: One to six (all) missiles.
- Payload: One per hardpoint; 10 maximum.
- MEDIUM RANGE MISSILES
- Primary Purpose: Assault
- Secondary Purpose: Anti-Mecha
- Missile Types: Any type of UN Spacy Medium Range Missile can be used.
- Range: Varies with missile type.
- Damage: Varies with missile type.
- Rate of Fire: 1-3 missiles per hardpoint.
- Payload: Three per hardpoint; up to 30 maximum.
- STANDARD BOMBS (UNGUIDED MISSILES)
- Primary Purpose: Ground Assault
- Secondary Purpose: Anti-Fortification
- Missile Type: Standard UN Spacy bombs, usually high explosive or fragmentation.
- Mega-Damage: 1D6X10 M.D.
- Rate of Fire: Volleys of 1 to 10 missiles per attack.
- Payload: 6 per hardpoint; up to 60 maximum.
- Note: Bombs can be laser-guided or unguided. Unguided bombs are -4 to strike a stationary ground target, -6 to strike a moving target(s), and -10 to hit a small moving target like a mecha or vehicle. Guided bombs do not have these penalties, but require a spotter to illuminate the target with a laser designator. If the designator loses sight of the target the previous penalties immediately apply.
7. HAND TO HAND COMBAT:
If necessary, the pilot of the VAB-2 can engage in melee combat rather than use a weapon. The variable fighter is extremely agile and can execute most typical hand to hand combat moves, such as punches, jump kicks, leap attacks, rolling with impacts, etc.
DAMAGE:
- Restrained Punch: 1D6 M.D.
- Full Strength Punch: 3D6 M.D.
- "Booster" Punch: 4D6 M.D. (counts as two attacks)
- Tear or Pry with Hands: 2D4 M.D.
- Kick: 2D4 M.D.
- Leap Kick: 3D6 M.D.
- Body Flip/Throw: 1D6 M.D.
- Body Block/Tackle: 2D6 M.D.
- Stomp: 2D4 M.D. (only effective against small objects)
- Restrained Punch: 1D6 M.D.
STANDARD EQUIPMENT FOR THE VAB-2:
- AUTO-PILOT: The VAB-2 is equipped with a computerized auto-pilot, allowing the pilot to relax or even sleep during long voyages. The auto-pilot can be programmed with a single destination or a complex flight plan involving multiple speeds, directions, and destinations. The onboard computer will alert the pilot when the fighter is near its destination, and can also be set to automatically signal when sensors detect objects near the mecha. The auto-pilot was designed with long intra-system space journeys in mind.
- COMBAT COMPUTER: The VAB-2 is equipped with a combat computer that can store and analyze data during combat with hostile forces. Data collected by the combat computer can be displayed on the virtual environment cockpit of the mecha (see below), which allows the system to display large amounts of data to the pilot and even highlight enemies and missile attacks with overlaid graphics. The combat computer tracks and identifies specific enemy targets, and has a database of over 10,000 images stored in memory. The computer can identify and track up to 250 targets simultaneously.
- ESCAPE POD: The entire reinforced cockpit of the VAB-2 is a detachable escape pod that can be jettisoned when the mecha is destroyed. The ejected cockpit does not contain thrusters, but does contain a powerful locator beacon and an integrated life support system that can support the pilot for up to 24 hours after ejection. The pod is also equipped with parachutes in case of ejection in an atmosphere. The combat computer is programmed to automatically eject the escape pod if the mecha is destroyed (main body MDC reduced to 0), but this can be overridden if the pilot is feeling suicidal for some reason.
- EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound amplification system that can pick up normal conversation up to 300 feet away.
- HEAT AND RADIATION SHIELDS: Special shielding prevents the penetration of life threatening head and radiation. A radiation detection and alarm system are linked with the shields and will sound an alarm if there is a is a breach in the shields and what the levels of radiation are.
- HOMING SIGNAL: The escape pod of the VAB-2 is equipped with a homing device that enables rescue teams to locate a disabled craft or ejected life pod. The range of the signal is 400 miles (640 km). Most UN Spacy ships and variable fighters can locate and track homing signals, and the onboard computers will automatically notify their pilots if such a signal is detected.
- LASER TARGETING SYSTEM: Range: 100 miles (160 km). Used for increased accuracy in the striking of enemy targets and is partly responsible for the mecha's strike bonus.
- LOUDSPEAKER: A loudspeaker system is built into the craft, which can be used to amplify the pilot's voice up to 90 decibels.
- OPTICS: INFRARED: Range: 2000 feet (610 m). This optical system projects a beam of infrared light that is invisible to the normal eye, but detectable by the mecha's sensors. The system allows the pilot to detect hidden/concealed objects by their IR reflectiveness. The beam will be visible to anyone with IR sensitive optics, however.
- OPTICS: NIGHTVISION: Range: 2000 feet (610 m). A passive light image intensifier that emits no light of its own, but relies on ambient light which is electronically amplified to produce a visible picture.
- OPTICS: THERMAL IMAGER: Range: 2000 feet (610 m). A passive optical heat sensor that detects infrared radiation projected by warm objects and converts that data into a false-color visible image. The system enables the pilot to see in the dark, in shadows, and through smoke, and also adds a +10% bonus to pilots using a tracking skill.
- RADAR: 200 mile (321 km) range.
- RADIO/VIDEO COMMUNICATION: Long range, directional communications system with satellite relay capabilities. Range: 600 miles (960 km) or can be boosted indefinitely via satellite relay.
- SELF-DESTRUCT: To prevent capture of a variable fighter by the enemy, the pilot can activate the VAB-2's self-destruct system, which will cause the craft to explode after a delay of up to 60 minutes (time is set by the pilot). The explosive damage is contained within a 20 foot (6 m) area and inflicts 1D6x10 M.D. to everything within the radius of the explosion.
All internal systems are obliterated. The escape pod will be automatically ejected prior to the explosion unless the pilot overrides the ejection sequence.
- STANDARD SURVIVAL KIT: All UN Spacy variable fighters come equipped with a portable survival kit. Inside the small reinforced box is a medium-sized flashlight, two hand flares, one rocket flare, a compass, infrared distancing binoculars, a small mirror, a pocket knife, dehydrated and concentrated food (can be stretched into a five day supply for one person) and basic first aid items (aspirin, bandages, disinfectants, etc.)
- STEALTH CONSTRUCTION: The VAB-2 is designed with special materials and angled surfaces in order to help decrease the Wraith's radar reflection, thus making it ideal for recon and surgical strike missions. These features provide a constant +2 to initiative rolls made during combat by the VAB-2. Note that this is a PASSIVE stealth system, and not an active one like a cloaking device. The +2 initiative bonus will continue so long as the mecha is functional.
- TACTICAL LIFE SUPPORT SYSTEM: The VAB-2's cockpit is pressurized, and also provides additional air feeds to the pilot's flight suit that provides him with pressurized breathing. The UN Spacy flight suit also contains an upper and lower g-suit that promotes blood circulation even during high-g turns, thus decreasing the possibility of pilot's blacking out in combat.
- VIRTUAL ENVIRONMENT COCKPIT: The VAB-2 is equipped with an innovative new cockpit layout that provides monitors below and around the pilot in addition to the HUD cockpit dome. In flight, these monitors display what is below and behind the aircraft, giving the pilot a tremendous field of view that is unparalled by any other aircraft (with the possible exception of the YF-21's brain-direct imaging system).
COMBAT BONUSES FOR VAB-2 VARIABLE FIGHTER/BOMBER TRAINING:
BASIC VARIABLE FIGHTER COMBAT TRAINING
- 1 attack per melee (plus those of the pilot).
- Add one additional action/attack at levels three, nine and fifteen.
- +1 to strike.
- +1 to parry
- +1 to dodge in soldier mode, +2 in gerwalk, +4 in jet mode.
- +1 to roll with a punch or move with an impact, reducing damage by half.
- No leap dodge.
- No leap kick.
- Critical strike same as pilot's hand-to-hand.
- Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.
ADVANCED VAB-2 FIGHTER COMBAT TRAINING
- 3 attacks per melee (plus those of the pilot).
- Add one additional action/attack at levels four, eight and twelve.
- +2 to strike
- +2 to parry
- +2 to dodge in solder mode, +4 in gerwalk, +6 in jet mode.
- +2 to roll with a punch or fall with an impact, reducing damage by half.
- +2 to leap dodge. A leap dodge is an automatic dodge which causes no loss of attacks per melee. The new generation variable fighters are so maneuverable that the pilot can dodge an attack while moving to counterattack an enemy.
- Critical strike same as pilot's hand-to-hand.
- Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.
Greg Lane's Concept Designs
Linked are the concept designs for the VAB-2 which were done for us by Greg Lane:
Fighter,
Fighter-Front,
Battroid,
Head,
GERWALK.
REFERENCES
© Aaron Sketchley