Sketchley's Statistics MRG - play stats here ABOUT LINKS logo_macross30th (4K) MAIN INDEX
LOCATIONS TRANSLATIONS FAQ & RULES UPDATES
Original RPG stats by Dave Deitrich. Updated by Daniel Henwood
By AARON SKETCHLEY (aaronsketch@HOTdelete_thisMAIL.com)
Ver 1.2 2015.12.13

Official Setting information is in darkgreen. Extended Universe information is in steelblue.

VA-14 Hunter Variable Attacker [Zentraadi Variant]

va14_fighter (30K)

BACKGROUND

Development of the VA-14 began in 2025, with the intention of creation a Zentraadi specialised variant of the VF-14 Vampire, the next Variable Fighter/Attack craft of the Unified Forces. Utilising a frame different from the VF-14, but with the same basic structure and transformation sequence, has allowed the VA-14 certain advantages over the VF-14. For starters, it can carry much more weaponry. It also permits the VA-14 to carry much heavier armour than the VF-14, something which was seen by the Zentraadi advisor on the design team as very desirable.

Due to the increased weapons and armour, the first thing that the designers noticed was that the Fighter would be slower than its VF-14 Vampire counterpart. The designers redesigned the engines and wings, which greatly enhanced its atmospheric profile, making it faster (although it is still not as fast as the VF-14). Mass production of the VA-14 began in 2030, with the VA-14 Hunter being the primary fighter onboard Zentraadi Emigrant Fleets, and in Zentraadi Emigrant Planet Defence Forces.

The VA-14 was also the primary fighter to be used and modified by the Varohta Forces to create the Fz-109 Elgerzorene. Although the VF-14's of the Megaroad-13 Fleet were also used, the Varohta designers chose the VA-14 over the VF-14 in most aspects of the design.

The VA-14 can still be seen today in service, although it is being replaced by the VF-171, like all branches of the Unified Forces. However, it can be expected that the Unified Forces will try to hold onto the VA-14, as it is greatly favoured by the Zentraadi in the forces, in preference over the other Variable Fighters.


RPG STATS

Vehicle Type:
VF-14 (Standard version)
VA-14 (Zentraadi Variant Version)

Class: Tactical Variable Fighter/Attacker
Manufacturer: General Galaxy/Mikoyan
Crew: One pilot wearing Tactical Life Support System. The VF-14T has an extended cockpit that can support two pilots in full TLS gear.


MDC BY LOCATION:
    Head Lasers (2)                              25 each
(1) Head                                        100
    Hands (2)                                    60 each
    Arms (2)                                    150 each
    Shoulders/Missile Launchers (2)             150 each
    Legs & Thrusters (2)                        275 each
    Rapid-fire laser clusters (2, chest)         40 each
(2) Main Body                                   380
    Wings (2)                                   120 each
    Reinforced Pilot Compartment/Escape Pod     150
NOTES:
(1) Destroying the head will knock out the vehicle's major sensor systems, including all optical systems (infrared, nightvision, and thermal). Radar and communications will be unaffected.
(2) Depleting the MDC of the main body will destroy the vehicle. The pilot and cockpit section/escape pod will be automatically ejected from the doomed vehicle by the mecha's main computer before it explodes.


SPEEDS:

RUNNING, BATTROID CONFIGURATION:
112 kmph

LEAPING, BATTROID CONFIGURATION:
6 m high or 9 m long without thrusters.

FLYING, BATTROID CONFIGURATION:
320 kmph maximum speed limit in an Earth-like atmosphere. Can also hover in place indefinitely.

FLYING, GERWALK CONFIGURATION:
Mach One (1,072 kmph) maximum speed limit in an Earth-like atmosphere. Can also hover in place indefinitely.

FLYING, FIGHTER CONFIGURATION:
Mach 3.5+ max speed at 10,000 m or less above sea level. Mach 8.5+ max speed at 10,000-30,000 m above sea level. Mach 15+ max speed at 30,000+ m above sea level. The VA-14 is fully transatmospheric, and can attain orbit above an Earth-type planet without extra booster assistance. Maximum rate of ascent is 38,000 m/min.

MAX ENGINE THRUST:
44,625 kg x2


va14_battloid (56K)

STATISTICAL DATA:

HEIGHT:
17.1 m in Battroid configuration.
7.7 m in GERWALK configuration.
3.8 m in Fighter configuration.

WIDTH:
10.8 m at shoulders in Battroid configuration.
18.0 m in GERWALK or Fighter configuration with wings at maximum extension.

LENGTH:
3.7 m in Battroid configuration.
13.7 m in GERWALK configuration.
17.1 m in Fighter configuration.

WEIGHT:
11,200 kg


PHYSICAL STRENGTH:
Equal to a P.S. of 60

CARGO:
Small compartment behind pilot's seat for personal belongings.


POWER PLANT:
Two Shinnakasu/Pratt & Whitney/Rolls Royce FF-2770D thermonuclear turbine engines, equipped with three-dimensional convergent/divergent vectored exhaust nozzles for enhanced V/STOL performance and maneuverability, as well as hexagonal underfuselage air intakes for use in an atmosphere.
Several additional Pratt & Whitney HMM-5C high-maneuverability vernier thrusters for additional mobility are mounted at key positions along the mecha's hull.


WEAPON SYSTEMS:

1. FIXED SHORT-RANGE MISSILE LAUNCHERS (8):
The VA-14 is armed with 8 missile launchers, 4 mounted on each engine nacelle/shoulder of the Valkyrie. Each missile launcher contains 5 missiles, and can fire 1 missile per melee round (including reload time), so volleys of up to 8 missiles can be fired each round for 5 rounds. Armor-piercing missiles are standard issue for the Hunter, but other types can be mounted if desired.


2. LEG-MOUNTED MEDIUM-RANGE MISSILE LAUNCHERS:
Each leg of the VA-14 is equipped with a concealed missile launcher bay, that can hold up to 8 missiles. When armed, the missile launcher assembly rises out of the leg units, allowing all 8 missiles to be fired at once. The missiles can be fired in any mode: Fighter, GERWALK or Battroid. Any type of missile can be used in the launchers, but high explosive are standard.


3. HEAD LASERS:
The VA-14 mounts a pair of high-power lasers for defensive and utilitarian use, similar to the ones mounted on the original VF-1 Valkyrie. The lasers are mounted on the head of the mecha in Battroid mode, and on the top of the aircraft, behind the cockpit, in Fighter and GERWALK modes.


4. RAPID-FIRE LASER CLUSTERS:
The Hunter is equipped with two pairs of small laser cannons intended for use in short to medium range combat - either against other Mobile Weapons, or ground forces. These lasers are mounted on the lower chest of the mecha in Battroid mode, and on the rear fuselage of the Valkyrie in Fighter and GERWALK modes. The lasers are restricted to firing behind the vehicle in Fighter and GERWALK modes, and can only fire forward in Battroid mode.


5. BODY/WING HARD POINTS (6):
The VF-14 is also equipped with six fixed hard points for missiles, bombs, and other ordinance. One hardpoint is mounted on each wing of the aircraft and four are mounted under the main body. One long range missile, 3 medium range missiles, or 6 bombs can be mounted per hardpoint. Usually long range missiles are used.
6. GU-12 55 mm MULTIPURPOSE GUN POD:
The VA-14 is armed with a GU-12 gun pods, identical to the ones used by the VF-9 Cutlass, for additional close-range combat capability. The VA-14 Hunter carry one spare GU-12 clip stored in each leg of the VA-14.


7. HAND TO HAND COMBAT:
If necessary, the pilot of the VA-14 can engage in melee combat rather than use a weapon. The Variable Fighter is extremely agile, and can execute most typical hand to hand combat moves, such as punches, jump kicks, leap attacks, rolling with impacts, etc.,

DAMAGE:


STANDARD EQUIPMENT FOR THE VA-14 Vamprie:


COMBAT BONUSES FOR VA-14 HUNTER VARIABLE FIGHTER TRAINING:

BASIC VARIABLE FIGHTER COMBAT TRAINING

ADVANCED VA-14 HUNTER COMBAT TRAINING


REFERENCES
  • Palladium Books Game Engine and MDC Rules
  • Macross 7
  • The Macross Compendium's General Galaxy/Mikoyan VA-14 Entry
  • The Macross Compendium's General Galaxy/Messer Varuta FZ-109 Elgerzorene Entry

  • © Aaron Sketchley
    TOP LEGAL MAIN INDEX