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Original RPG stats by Daniel Henwood.
By AARON SKETCHLEY (aaronsketch@HOTdelete_thisMAIL.com)
Ver 1.2 2016.02.11

Official Setting information is in darkgreen. Extended Universe information is in steelblue.

Variable Guraaji (Zentraadi & Unified Forces variants)

vglaug1 (12K)

BACKGROUND

Developed at the New Nile weaponry base as a modified variant of the Guraaji. Piloted by Moaramia Jifon during development and testing. Used as the basis for the United Nations variants such as the My-clone-piloted Variable Guraaji and the unmanned Neo-Glaug after the United Nations assault on New Nile facility in 2018.
An advanced series of the Guraaji type. It has the same three-stage transformation as a Variable Fighter: Fighter, GERWALK and Battroid. In the game "Macross M3", the Variable Guraaji is put into attack operations of the Unified Forces Reactionary Force's Experimental Institution of Development, and it appears as an enemy of the Dancing Skulls. The pilot of the Variable Guraaji is a bound 6-year-old Zentraadi girl. The girl believes completely in fighting. To give her memories other than of fighting, Max accepts her as his adopted daughter. As the pilot of the Variable Guraaji, she was the experimental body of an analytical study of the Zentraadi factor carried out by the insurrection organization.
The energy system in the Variable Guraaji seems to be delicate, and its handling doesn't seem to be easy.

Zentraadi Specification: the GERWALK is the operating form closest to the archetypal Battle Pod - the Guraaji. Battroid is where the arms have been changed into power hands, and is greatly different from the Neo-Guraaji. The Fighter cockpit is a [visually] impermeable type, the same as the archetypal craft, and even though it is for use by children, it is for giant-sized [Zentraadi] children.

Unified Forces Specification: the Variable Guraaji has been improved to a My-clone-sized [visually] permeable cockpit, and the engine pods and forearms are also different. The torso part that is the nose when in Fighter has been improved from the Zentraadi specification. The airframe size can also be perceived to be miniaturized from that of the archetypal craft, from the size of the cockpit.

Despite its age, the Variable Guraaji is still in service in 2059.


RPG STATS

Vehicle Type: All-regime Variable Fighter and tactical combat Battroid
Class: Variable Vehicles
Crew: one pilot wearing Tactical Life Support System


zvariable2 (64K) MDC BY LOCATION:
(1) Main Body                                   350
    Legs/Engines (2)                            250 each
(2) Head                                         75
    Electron Cannon                              90
    Sensor Eye                                   65
    Laser Autocannons (2)                        35 each
    Weapon Forearms (2)                         150 each
    Upper Arms (2)                               75
    Reinforced Pilot Compartment                150
NOTES: (1) Depleting the MDC of the main body will destroy the Valkyrie. The pilot and cockpit section/escape pod will be automatically ejected from the doomed Valkyrie before it explodes by the mecha's main computer.
(2) Destroying the head of the Variable Guraaji will knock out the Valkyrie's major sensor systems, including all of the optics systems (infrared, nightvision, thermal). Radar and communications will be unaffected.


SPEEDS:

RUNNING, GERWALK CONFIGURATION: 284 kmph
LEAPING, GERWALK: 6 m high or 10 m long without thrusters.
FLYING, BATTROID: Mach 1
FLYING, FIGHTER: Mach 3.5 at 10,000 m, Mach 6.0 at 40,000 m. The Variable Glaug is capable of achieving enough instantaneous thrust make orbit over an Earth-type planet without booster assistance.


zvariable3 (40K)

STATISTICAL DATA:

HEIGHT:
13.4 m in GERWALK
4.3 m in Fighter
WIDTH:
6.5 m in GERWALK
17.1 m in Fighter
LENGTH:
12.6 m in GERWALK
18.2 m in Fighter
WEIGHT: 18,500 kg empty.

PHYSICAL STRENGTH: equal to a P.S. of 60
CARGO: small compartment behind pilot's seat for personal belongings.

COMPATIBLE FAST PACKS: none


zvariable1 (41K)

WEAPON SYSTEMS:

1. ELECTRON CANNON(1):

Utilising an updated and upgraded version of the original Roiquonmi Guraaji, the Variable Guraaji thus has its primary weapon. The upgraded version of the original Guraaji's Electron Beam Cannon has a slightly slimmer barrel, but suffers no loose in power or range.


2. ANTI-PERSONNEL LASER CANNONS(2):

To the left and right of the cockpit nose in Fighter and GERWALK (and on the hips in Battroid), are two single barreled lasr cannons designed for anti-personnel work, close quarters air combat, and as a backup weapon to the larger and more dangerous weapons that the Variable Guraaji sports.


3. BEAM CANNONS(2):

Located in the arm appendages in all three modes are two beam cannons. These high-powered cannons feature three protective metal sheaths at the end of the cannons which become rudimentary hands in Battroid, similar to the three fingered hands of the VA-3 Invader. The beam cannons are powerful and fast recharging making this the primary combat weapon of the Variable Guraaji.


4. WEAPON HARD POINTS: (2)

The Variable Guraaji is equipped with several hard points for carrying extra ordinance such as missiles.


vglaug2 (9K)

5. HAND TO HAND COMBAT:

If necessary, the pilot of the Variable Guraaji can engage in melee combat rather than use a weapon. Although not designed for hand to hand combat, the Variable Guraaji is fairly powerful and can do significant damage if it connects.

DAMAGE:


STANDARD EQUIPMENT FOR THE VARIABLE GURAAJI:


COMBAT BONUSES FOR VARIABLE GLAUG TRAINING:

BASIC VARIABLE GLAUG COMBAT TRAINING ADVANCED VARIABLE GLAUG COMBAT TRAINING


REFERENCES
  • Palladium Books Game Engine and MDC Rules
  • Macross M3
  • Macross Compendium

  • © Aaron Sketchley
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