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Original RPG stats by Marc Fletcher, Edited by Daniel Henwood.
By AARON SKETCHLEY (aaronsketch@HOTdelete_thisMAIL.com)
Ver 1.2 2016.02.10

Official Setting information is in darkgreen. Extended Universe information is in steelblue.

Variable Police Ground Patrol Craft

variablepolice_ground1 (27K)

BACKGROUND

Originally designed for use by New Macross class Emigrant Fleet civilian police units for patrol duties and civil defence, the vehicle is a small and compact variable craft similar to a Destroid when in its battroid form. The Variable APC can be piloted by a single police Officer, but a crew of two is normal. The reinforced crew compartments has seating for an additional 4 police Oofficers, although it would be extremely cramped.

The Variable Police Ground Patrol Craft is designed for civil defence duties and has, since its excellent results within New Macross Fleets, been moved into use by Police Forces on major Earth emigrant worlds across known space; a move that Police have welcomed due to the increased usage of mobile weapons and heavy weaponry by criminals and rogue Zentraadi on more remote planets.


RPG STATS

Vehicle Type:
Variable Ground Patrol Craft
Manufacturer: Three Star Heavy Industries
Crew: one pilot


MDC BY LOCATION:
(1) Head                                             50
    Hands (2)                                        25 each
    Arms (2)                                         65 each
    Wheel Sections/Legs (4)                          80 each
(2) Main Body                                       180
    Bazooka                                          60
    Reinforced Crew Compartment                      85
    Radar/Sensor Unit                                20
NOTES:
(1) Destroying the head of the vehicle will knock out all of the major sensor systems, including all optical systems (infrared, nightvision, and thermal). Radar and communications will be unaffected.
(2) Depleting the MDC of the main body will destroy the vehicle. The reinforced pilots compartment is designed to withstand damage that destroys the main body of the vehicle. However if the main body damage overflows to in excess of the crew compartment MDC then that also will be destroyed and the crew will be killed


variablepolice_ground2 (29K)

SPEEDS:

APC CONFIGURATION: 105 kmph
BATTROID CONFIGURATION: 56 kmph


STATISTICAL DATA:

HEIGHT:
3 m in APC configuration.
8 m in Battroid.
LENGTH: 6 m in APC configuration.

PHYSICAL STRENGTH: Equal to a P.S. of 50
CARGO: the pilot's compartment can hold pilot, co-pilot and up to 4 other people at a squeeze.


WEAPON SYSTEMS:

1. ASSAULT BAZOOKA:

This single shot weapon is designed to destroy mobile weapons with very little collateral damage to the surrounding area, namely the city and its residents. This does, however, mean that it sacrifices some stopping power. Nevertheless, it still remains a formidable weapon in close quarters combat. It is reloaded by an automated system behind the Ground Patrol unit's shoulder with an ammo container on it's back.


HAND TO HAND COMBAT:

If necessary, the pilot of the craft can engage in melee combat rather than use a weapon. Although not particularly agile by VF standards the Variable Ground Patrol Craft is more agile than older Destroids which assists it in close confines, and allows it to execute most typical hand to hand combat moves, such as punches and kicks, rolling with impacts, etc..

DAMAGE:


policedestroid1 (17K)

STANDARD EQUIPMENT FOR THE VARIABLE GROUND PATROL CRAFT:


COMBAT BONUSES FOR VARIABLE GROUND PATROL CRAFT COMBAT TRAINING:

ADVANCED COMBAT TRAINING


REFERENCES
  • Palladium Books Game Engine and MDC Rules
  • Macross 7 Plus Eps. 10
  • Macross 7 Memorial Materials

  • © Aaron Sketchley
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