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Original RPG stats by Marc Fletcher, Edited by Daniel Henwood.
By AARON SKETCHLEY (aaronsketch@HOTdelete_thisMAIL.com)
Ver 1.2 2016.02.10

Official Setting information is in darkgreen. Extended Universe information is in steelblue.

Variable Police Space Patrol Craft

variablepolice_space1 (35K)

BACKGROUND

The Variable Space Patrol Craft is the sole variable craft used by the New Macross Class Emigrant Fleet Police that is limited to the New Macross Fleet Police only. Designed to patrol the space around the outside of the City sections and the Milky Road, the Space Patrol craft is identical to the Air Patrol Craft except that its air turbines have been replaced by vernier thrusters, which permit the patrol craft to move in space, fast, when needed to.

Where the Variable Fighter Squadrons of the Unified Space Forces are the first line of defence against threats to the city sections, the Space Patrol Craft are the last line of defence against external threats, in addition to the civilian police duties. Like its Air Patrol counterpart the Space Patrol Craft has three modes. A Space Patrol Craft Mode, Gerwalk Mode, and Battloid Mode. Although it features the Battloid/Walker mode it is rarely used during its duties except on occasion when it lands. The Space Patrol Craft features a crew of two consisting of a pilot and co-pilot in a pressurised and armoured bubble cockpit.


RPG STATS

Vehicle Type:
Variable Space Patrol Craft
Manufacturer: Three Star Heavy Industries
Crew: one pilot, and co-pilot


MDC BY LOCATION:
(1) Main Body                                       200
    Reinforced Crew Compartment                      65
		Engine Thrusters (2)                             85 each
    Arms (2)                                         65 each
    Forward Leg units (2)                            70 each
    Searchlights (2)                                  5 each
    Police Siren Lights                               5
    Radar/Sensor Unit                                20
    Communications Antenna                            5
    Optional Gun Pod                                100


SPEEDS:

AIR PATROL CONFIGURATION: 402 kmph
BATTLOID CONFIGURATION: 56 kmph


STATISTICAL DATA:

HEIGHT:
6 m in Space Patrol configuration
9 m in GERWALK
11 m in Battroid

LENGTH: 11 m in Space Patrol configuration.
PHYSICAL STRENGTH: Equal to a P.S. of 50
CARGO: the pilot's compartment can hold pilot and co-pilot only.


WEAPON SYSTEMS:

VF-11CGunPod (9K)

1. optional MULTIPURPOSE GUN POD (1)

The Variable Police Air Patrol Craft can carry and use a gun pod in its manipulators. The gun pod has a maximum rate of fire of 2,000 rounds per minute, and a muzzle velocity of 3,000 m/s in atmosphere. It can be used during high G manuevers. The gun pod uses clips of ammo. However, the Airt Patrol Craft has no provisions for spare clips.


2. HAND TO HAND COMBAT:

If necessary, the pilot of the craft can engage in melee combat rather than use a weapon. Although not particularly agile by VF standards the Variable Space Patrol Craft is more agile than some other variable craft which assists it in close confines, and allows it to execute most typical hand to hand combat moves, such as punches and kicks, rolling with impacts, etc..

variablepolice_space2 (29K) DAMAGE:


STANDARD EQUIPMENT FOR THE VARIABLE SPACE PATROL CRAFT:


policepilot (21K)

COMBAT BONUSES FOR VARIABLE SPACE PATROL CRAFT COMBAT TRAINING:

ADVANCED COMBAT TRAINING


REFERENCES
  • Palladium Books Game Engine and MDC Rules
  • Macross 7 Plus Eps. 10
  • Macross 7 Memorial Materials

  • © Aaron Sketchley
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