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Original RPG stats by Daniel Henwood
By AARON SKETCHLEY (aaronsketch@HOTdelete_thisMAIL.com)
Ver 1.3 2017.04.16

Official Setting information is in darkgreen. Extended Universe information is in steelblue.

Kerukaria [Quel-Quallie]

QuelQuallie1 (15K)

BACKGROUND

A Zentrādi Forces Command Division Reconnaissance Pod. It has great thrust and heavy armour, and it doesn't only carry out reconnaissance and espionage, but was also given roles where it penetrated enemy defensive lines by making good use of the kinds of firearms that it is equipped with. Even though the number that were deployed in the conflict with the Earth Unified Forces was only a few, they developed fierce battles with the VFs.

Original Description:
The Kerukaria Theatre Scout Pod is an advanced reconnaisance vehicle used by the Zentrādi forces. With a crew of three, (pilot, co-pilot/gunner, and sensor operator), the Kerukaria is able to gather data on enemy forces from long distances due to its advanced sensor equipment. Due to its size and armour, it is also able to withstand most mobile weapon attacks. The Kerukaria Theatre Scout Recon Pod is 126.7 metres long, which by human scales is small ship, but by Zentraedi standards is merely a large mobile weapon. However, unlike ships the Kerukaria relies almost exclusively on vernier thrusters for flight control, without them it would be unable to make any form of movement other than forwards.

The Kerukaria's impressive sensor systems are a super-long-range early-warning Doppler radar, gravity wave passive radar, optical systems, electromagnetic systems, passive and active particle system cluster. The Kerukaria is not a very common craft and is rarely fielded by Zentrādi Commanders, many of which prefer to use the Scout Regult. A Commander who requires precise and highly detailed data will use the Kerukaria and its more highly advanced sensors.


RPG STATS

Class: Theatre Scout Reconnaisance Pod
Manufacturer: Boquomoux 2117334th Zentraedi Fully-Automated Weaponary Production Satellite
Crew: Three: pilot, co-pilot/gunner and sensor operator, wearing Light Zentrādi Armour


MDC BY LOCATION:
    Dual Barrel P-Beam Guns (2)                    50 each
    Medium Range Missile Launchers (2)             80 each
(1) Sensor Eye                                    100
(2) Legs (4)                                      150 each
(3) Engine thrusters (2)                          250 each
(4) Main Body                                     950
(5) Boreregue Emergency Escape Capsule            200
    Vernier thrusters (10)                         15 each
NOTES:
  1. Destroying the Sensor Eye will knock out the mecha's major sensor systems, including all of the optics systems (infrared, nightvision, thermal). Radar and communications will be unaffected.
  2. Depleting the MDC of one leg will reduce walking speed by 50%. Destroying both legs on one side of themecha will render the Kerukaria unable to walk.
  3. Destroying one thruster will reduce the flight speed of the mecha in space by 50%. Destroying both thrusters will render the mecha immobile.
  4. Depleting the MDC of the Main Body will destroy the Mecha, killing the crew as well unless they escape in the escape pod.
  5. In the event of the mecha's destruction the crew may have time to make it to the escape capsule. The esape capsule has the same speed as the Kerukaria but none of the sensors or weapons. It is simply a metal an with a rocket attached to the back.


QuelQuallie2 (43K)

SPEEDS:

WALKING: 130 kmph
FLYING: 3,250 kmph (Mach 2.62)


STATISTICAL DATA:

HEIGHT: 29.8 m
WIDTH: 57.8 m
LENGTH: 126.7 m
WEIGHT: 2,076,900 kg

POWER PLANT:
Two 16.8 GGV class Boquomouxy thermonuclear reaction furnance.


WEAPON SYSTEMS:

1. DUAL BARRELLED ELECTRON MOUNTED PARTICLE BEAM GUNS (2):

The Kerukaria's main weapon used in the mecha's defence. The Particle Beam Guns barrels are fire-linked together, so that all four barrels will fire at the same target everytime the gunner depresses the fire stud. The weapon is the same as the article Beam Guns used by the Regult, with simply double the number of barrels.


2. MEDIUM RANGE MISSILE LAUNCHERS (2):

For further defence against attack, the Kerukaria is equipped with medium range missiles, which launch from two side missile launchers.


STANDARD EQUIPMENT FOR THE Kerukaria:


COMBAT BONUSES Kerukaria TRAINING:


REFERENCES
  • Palladium Books Game Engine and MDC Rules
  • Macross Chronicle
  • The Macross Compendium Quel-Quallie article.
  • SDFM

  • © Aaron Sketchley
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