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"Goru Bodoruzā" Mobile Fortress |
BACKGROUND
The Zentrādi Forces are several thousand main fleets spread out in the galaxy. Each fleet is composed of several hundred thousand to several million ships. The command ship that controls each of these fleets is the "Goru Bodoruzā" Mobile Fortress class. This class has to function as a large-scale fleet's command and administration, and to maintain the attached warships. The role that this class of ship takes care of is as the core of the main fleets. In the First Interstellar War, the "Goru Bodoruzā" Mobile Fortress class, which controlled the 118th Main Fleet, battled Earth's mankind.
About 5,000 "Goru Bodoruzā" Mobile Fortress class were mass produced, and even now there is thought to be about 2,000 ~ 3,000 being operated within the galaxy. To say nothing of the main fleet's powerful unit of war potential that this class controls, this class itself also functions as a strengthened fortress that's armed with huge armaments. However, it is said that they currently use normal warheads as either the majority of the reaction weapons that existed when they were first commissioned have been used up, or it's impossible to use the weapons as the reaction materials have passed their half lives. The "Goru Bodoruzā" Mobile Fortress class began being operated from the golden age of the Galactic Empire's break-up War. The age of the warships exceeds 100,000 cycles on average, and warships that have reached 300,000 cycles also exist. "Goru Bodoruzā" Mobile Fortress, which was the flagship of the approximately 4.8 million warship strong 118th Main Fleet, was driven to destruction by the all-out attack of Earth. It was destroyed by the SDF-1 Macross's storming attack (the Macross Attack).
RPG STATS
Vehicle Type: Fulbtzs-Berrentzs Base
Government: Zentrādi Forces
Manufacturer: Unknown
Crew: approximately 200 thousand to 1 million people. The command base also has complete cloning facility, as well as reduction and enlargement facilities.
MDC BY LOCATION:
(1) Commander 1,000
Retractable Laser Turrets (4,400) 150 each
Retractable Missile Turrets (3000) 100 each
Particle Beam Cannons (500) 5,000 each
Main Converging Beam Cannon 175,000
(2) Main Factory 7,000,000
Sensor Arrays (10) 1,000 each
(3) Main Thrusters (8) 8,000 each
(3) Auxiliary Engine (16) 1,000 each (3)
Maneuvering Thrusters (192) 50 each
Armored outer hull (per 40ft area) 200
Interior walls (per 20ft area) 50
Large Airlocks/Access Hatches (200) 1000 each
Small Airlocks/Access Hatches (500) 400 each
Interior Airlocks/Access Hatches (Numerous) 200 each
NOTES:
- Killing the Commander will cause the entire command base to die. All power systems, thrusters, weapon systems, and life support will fail, and (2D4X10)% of the crew will be killed instantly by explosions, debris, and loss of atmosphere. There is a 100% chance the ship will violently explode. Thats an explosion inflicting 2D6X10,000 MD to any object within 50 miles. In order to get to Lord Bodolza, you must get past his defenses, which include numerous missile turrets, internal lasers, and thousands of internal mecha units and specialized automated defense units.
- Depleting the MDC of the Main Factory will destroy the weapons plant. All power systems, thrusters, weapon systems, and life support will fail, and (2D4X10)% of the crew will be killed instantly by explosions, debris, and loss of atmosphere. There is a 70% chance the factory will violently explode. Thats an explosion inflicting 2D6X10,000 MD to any object within 50 miles. If the ship does not explode, then the ship will be an unsalvageable wreck.
- Depleting the MDC of the main thrusters will force the ship to rely on its secondary thrusters. Depleting the MDC of the main AND secondary thrusters will leave the ship adrift in space. In an atmosphere, the battlecruiser will still be able to land and achieve orbit using antigravity generators. The maneuvering thrusters will propel the ship at 10kph in any direction.
SPEEDS:
Speed (Sublight): 0.24 speed of light (38,400 miles per second)
Speed (Auxiliary Drives): Mach 2.0
Speed (Space Fold): 1 light year every 6 minutes
Planet bound: Can not enter a planet's atmosphere.
Maximum Range: Unlimited (estimated life span unknown)
STATISTICAL DATA:
Height: 890 km
Length: 510 km
Weight: approximately 1.2 quintillion t
Main Power System: Wookeri Katafirura heat pile mega-cluster system
Propulsion System: Wookeri Katafirura nozzle mega-cluster system
Fold System: Wookeri Katafirura fold system mega-cluster system
Sensor System: Standard Tracking Cluster
WEAPON SYSTEMS:
1. GORUGU GANTSU MAIN CONVERGING BEAM CANNON (1):
Located on the front of the command base, is a large converging beam cannon capable of immense damage. This weapon drains a hideous amount of power from the base(s power systems which means it can only be fired once every 12 hours.
- PRIMARY PURPOSE: Planetary bombardment
- SECONDARY PURPOSE: Assault
- RANGE: 100,000 miles in an atmosphere. Double in space
- DAMAGE: destroys absolutely everything in its path of fire. That's a beam 100,000 miles long and 500 miles wide
- RATE OF FIRE: Once every twelve hours
- PAYLOAD: Unlimited.
2. PARTICLE BEAM CANNONS (200):
Located randomly across the surface of the Fulbtzs-Berrentzs Base are numerous particle beam cannons similar to the ones mounted on Zentrādi battleships. These weapons were capable of destroying all but the largest and most determined hostiles.
- PRIMARY PURPOSE: Anti-Starship
- SECONDARY PURPOSE: Defense
- RANGE: 100,000 miles in an atmosphere. Double in space
- DAMAGE: 1D10X10,000 M.D.
- RATE OF FIRE: Each cannon can fire once every two melees.
- PAYLOAD: Effectively Unlimited.
3. RETRACTABLE LASER TURRETS (4,400):
As a final line of defense, the command fortress has retractable laser turrets mounted at various strategic places along the hull. These short-range lasers were apparently intended primarily for anti-aircraft and anti-mecha defense but can do moderate damage against enemy spacecraft if they get too close. When not in use gun turrets are concealed within the hull underneath a sliding hatch. At most 20 lasers can be brought to bear on a single target.
- PRIMARY PURPOSE: Anti-Aircraft
- SECONDARY PURPOSE: Defense
- RANGE: 1,600 km in an atmosphere. Double in space
- DAMAGE: 1D6X20 M.D. each. Several lasers can be directed to fire in volleys of 3 or more. A volley of 3 beams does 3D6x20 M.D., a volley of 6 beams does 6D6X20 M.D., and so on. A full volley of 20 beams aimed at a single target does 4D6X100 M.D. (!) if it hits.
- RATE OF FIRE: Each laser can fire once per melee, and can be combined in any volley combination of 3 or more lasers, up to 20 lasers. Volleys can be directed at different targets.
- PAYLOAD: Unlimited.
4. RETRACTABLE MISSILE TURRETS (3000):
These are very similar to the Laser Turrets except that they fire missiles instead of laser beams. They can use several types of missiles according to the mission at hand. Each turret is capable of 360* rotation with a 180* arc.
- PRIMARY PURPOSE: Anti-Aircraft
- SECONDARY PURPOSE: Defense
- RANGE: Varies with warhead used.
- DAMAGE: Varies with warhead used.
- RATE OF FIRE: Each turret can fire once per melee, and can be combined in any volley combination of at least 10 or more, up to 30 missiles. Volleys can be directed at different targets.
- PAYLOAD: Effectively Unlimited.
SYSTEMS OF NOTE:
- COMMANDER'S ROOM: From here the fleet's commander commands his vast armada of Zentrādi warriors. The command room also serves as the Combat Information Center for the huge ship. Tactical displays of all kinds line the vast chamber. Information from any ship in the fleet may instantly be displayed.
- LIFE SUPPORT SYSTEMS: The Command Fortress had sufficient life support to provide breathable air and comfortable temperatures for up to 5,000,000 people indefinitely. In an emergency the life support system could support up to 15,000,000 people at one time. The ship contains enough food and water onboard to support the crew for up to 10,000 years (with recycling).
- LONG-RANGE TRACKING SENSORS: The Command Fortress Command Center is equipped with a complex sensor system that could track and identify up to 100,000 craft simultaneously. The system had a 10,000-mile range.
- SPACE FOLD SYSTEM: For FTL propulsion, the Command Fortress is equipped with a fold system capable of propelling the ship through hyperspace at speeds up to 3.28x10^10 mps (5.25x10^10 kmps), or 1 light year per 6 minutes. The range of the fold drive is theoretically unlimited except by the life expectancy of the spacecraft (which is unknown). The Command Fortress can also include any ship within a five hundred mile radius within it's fold jump, but extending the foldspace field around it.
- SUBLIGHT ENGINES: As a backup to the Fold System, the Command Fortress is equipped with impulse engines that could propel the craft at speeds up to 0.24 speed of light (38,400 miles per second) in space. Note that these engines were mainly intended for rapid movement inside a planetary system and are not suited for long voyages between star systems.
- BIO-SCAN CHAMBER: A special laboratory equipped with a multitude of apparatus to study alien lifeforms. It provides all pertinent data on physiology, genetic, and chemical structure.
- MECHA NAVIGATIONAL OVERRIDE: This system serves to instantly abort a mission if the Fleet Commander so wishes. All mecha are automatically returned to their respective mother ships. This system facilitated the control of rogue Zentran and Meltran units.
- SUBSPACE MASS SENSORS: As part of the Command Fortress sensor systems, it is equipped with subspace sensors that could essentially instantly detect mass readings and movement of objects up to 2 AU (186 million miles) distant from the structure. Readings taken with the subspace sensors are not very detailed (-25% penalty when trying to identify a detected object) and cannot detect objects of less than 60,000 kg (this includes most Zentrādi, Meltraandi, and Unified Forces mobile weapons).
Ship-borne Vehicles (STANDARD):
- Regult: 1,000,000
- Glaug: 20,000
- Nousjadeul-Ger Powered Suits: 5,000
- Theatre Scout Recon Pods 1,000
- Liason Craft: 5,000
REFERENCES
© Aaron Sketchley