Sketchley's Statistics MRG - play stats here ABOUT LINKS logo_macross30th (4K) MAIN INDEX
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By AARON SKETCHLEY (aaronsketch@HOTdelete_thisMAIL.com) Ver 2.1 2022.03.05
Character Generation: Career/University Education (4 years)

Note: green is Official Setting information, blue is Extended Universe information, and brown is dojinshi information.


Note: these Skill Programs cost two (2) Skill Program each.


Archaeologist

Astronomer/Astrophysicist

Chef

Civil Engineer

Computer Engineer

Computer Programmer

Corporate Executive
Designer (Ground or Water Vehicles)
Film/TV Producer/Director

Historian/Social Scientist
Linguist/Language Interpreter Mechanical (Aircraft, VF, Automotive, Boats, Space) Mechanical: Containment Fabrication Mechanical: Cybernetics Construction
Mechanical: Locksmith & Security Systems Mechanical: Vehicle Construction
Nurse

Para-psychologist

Paramedic

Philosopher

Pilot (Shuttles/Spacecraft)

Police Officer

Priest/Monk

Professional Thief

Psychic/Fortune Teller

Spaceship Captain

Teacher

Zookeeper

Archaeologist Skill Program

With so many planets with Protoculture ruins in addition to the ruins of Earth, archaeologists have a wealth of places to search for clues to the past. Archaeology has time and time again shown us many things that we have forgotten from millennia before. Archaeologists receive training at universities, and are usually given field assignments during their 4-year doctorate degree programme.
  • Paramedic (mainly for determining cause of death)
  • Pilot Wheeled Vehicle, or Pilot Boat
  • Botany
  • Research
  • Read Sensory Instruments
  • Land Navigation
  • Wilderness Survival

Astronomer/Astrophysicist Skill Program

The stars and heavens are wonderful to look at. However, despite everything the Macross and the Zentrādi have taught mankind, we know very little about the universe. Astronomers and astrophysicists strive to understand the macro and micro workings of the universe, from distant stars to quantum mechanics.
  • Astronomy
  • Physics
  • Math
  • Read Sensory Instruments
  • Research

Chef Skill Program

A chef doesn't just learn how to cook at a catering college, they learn how to present food to make it as much a feast for the eyes as it is the taste buds. Chef's don't just cook food, they must also manage the financial and supply sides of a kitchen as well.
  • Cook (professional): choose area of expertise
  • Cook (professional): choose area of expertise
  • Math
  • Streetwise
  • Lore: Business management

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Civil Engineer Skill Program

Civil engineers create the world around us. Although an architect may have designed a building, it is the responsibility of the civil engineer to confirm that the building can support itself, and make the final decisions on the materials being used in the construction. During construction, a civil engineer adheres to the blueprints, and both the construction and the building safety standards.
  • Electrical Engineer
  • Mechanical Engineer
  • Math
  • Read Sensory Instruments
  • Computer Operation
  • Construction: Building
  • Research

Computer Engineer Skill Program

Computer engineers are responsible for the hardware of a computer—fixing, upgrading and designing new components as necessary. They have 'some' software skills, such as programming. However, their emphasis is on designing and repairing hardware. For example, they can strip down a mainframe computer, repair its problems, upgrading its capabilities in the process, and then put it back together again.
  • Electrical Engineer
  • Math
  • Computer Engineer
  • Computer Operation
  • Computer Programming

Computer Programmer Skill Program

The majority of accomplished computer programmers have attended a university and learnt to program in several computer languages. Even though it is possible to teach yourself programming, it takes a long time, and one will miss important parts of the process that a university or college can provide. Computer Programmers can make a lot of money from programming. Computer programmers also have a reputation of being able to hack into the back doors of software.
  • Streetwise
  • Math
  • Computer Operation
  • Computer Programming
  • Research

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Corporate Executive Skill Program

After completing a 4-year business degree at a university, aspiring Corporate Executives move into the private sector, gaining employment in a variety of businesses. Normally, these people are career orientated and semi-workaholics, constantly pushing themselves further and further to enhance their career prospects for a better position and more money. Many of them aim to someday become the Chief Executive Officer of a large conglomerate, or to own their own business.
  • Intelligence
  • Streetwise
  • Math
  • Computer Operation
  • Research

Designer (Ground or Water Vehicles) Skill Program

Ground vehicle designers create the dozens of new cars that are sold to the public every year—from hardy all-terrain vehicles, to sports cars; all potentially capable of space flight. Universities run automobile and motorcycle design courses for aspiring ground vehicle designers, with many designers getting extra training in aerospace and aeronautical engineering. Which allows them to design the space capable vehicles on Emigrant Fleets and in orbital stations. Water vehicle designers create both civilian and military water vehicles. They create new and better designs of ships and boats for the military and civilians (for pleasure, rescue, and food production purposes). Not all of these designer work for large companies—many run their own business to design and build small pleasure craft or even Sea-doos. Some even design and build surfboards and windsurfing materials.
  • Electrical Engineer
  • Automotive or Boat Mechanics
  • Mechanical Engineer
  • Math
  • Research

Film/TV Producer/Director Skill Program

TV/Film producers and directors undergo at least three years of university or college education, to learn the intricacies of producing and directing films and television programs. Although they don't learn the technical side the same way that a cameraman or lighting technician would, they do learn about maximizing the overall frame of film or TV production, as well as storytelling. The producer/director has to know how it all fits together, how the various production elements fit together, and how to gather the resources to produce a moving picture. Sometimes a director's value is based on their ability to bring famous people into a production. Knowledge of the entertainment industry, and the ability to schmooze people into joining a production is just as valuable as the technical knowledge behind a production.
  • Streetwise
  • Read Sensory Instruments
  • Lore: Editor
  • Lore: TV/Film Production (if Director, 1/2 bonus %
  • Lore: TV/Film Directing (if Producer, 1/2 bonus %)
  • Research

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Historian/Social Scientist Skill Program

The Historian is an individual who has and continues to study and research history and culture—both in general and in a specific area or areas, and has made it their life's work. The historian will know everything that there is to know publicly on their chosen subject(s), and will also know many more less-well documented details (GM's decision as to what). The historian strives to learn all that they can on their subjects, and document them for future generations to learn about them, too. Historians with a more social science oriented career make recommendations to governments and social agencies.
  • Lore: History - General
  • Lore: History - Choose one specialization
  • Lore: Sociology
  • Research
  • Teaching

Linguist/Language Interpreter Skill Program

Linguists do not just translate foreign (or alien!) languages for those people who can't speak, read or write the language. Linguists are also employed by the Unified Government, archaeological teams, corporate agencies, non-allied nations, and Emigrant Planets to decipher the ancient and lost languages that are found in or on ruins on Earth or another planet.
  • Streetwise
  • Language: (choose two) 98%
  • Language: (choose one)
  • Lore: History - Language Origins
  • Lore: The Cultures Of The Languages Studied
  • Research

Mechanic (Aircraft, Automotive, Boats, Destroid, Spacecraft, VF) Skill Program

Choose one (1) of the following specialties. Additional specialities cost one (1) Skill Program each. Aircraft mechanics are capable of fixing any conventional flying vehicle, be it a jet airplane, helicopter, or a glider. They are not able to fix Variable Fighters, although they could probably jury-rig one in Fighter mode. Automotive mechanics know how to fix all types of ground vehicle, from small scooters to large 10-ton trucks. They are the most common type of mechanic. Boat mechanics are trained to fix, repair, and maintain water going vessels. They can do things from stripping down an outboard motor, all the way up to patching the hull of a seagoing cargo freighter. The boat mechanic has a chance at repairing structural problems in a spaceship (the GM is the final judge—boat mechanics are able to make watertight hulls, not vacuum proof ones.) Destroid mechanics are a rare breed, as there are few Destroids in use. Although most Destroid mechanics are employed by construction companies and Emigrant Fleets to repair and maintain their Destroids, many are still independent. Most of those do call-out work, and they own large cranes and equipment to assist them in their work. Spacecraft mechanics are one of the most highly paid mechanics, even on far flung Emigrant planets, as it takes a skilled spacecraft mechanic to correctly repair a damaged spaceship—some of the most advanced vehicles in space. VF mechanics repair and maintain the Variable vehicles owned by governments and civilians. Most universities with mechanical courses will provide a VF Mechanics course. The majority of people attending these courses will go on to join the Unified Forces as a mechanic, but many will go into civilian careers, as they can make a lot of money.
  • Mechanical Engineer
  • Math
  • Read Sensory Instruments
  • Computer Operation
And the skills that match the speciality:
  • Aircraft: Aircraft Mechanics, Electrical Engineer
  • Automotive: Automotive Mechanics, Basic (Auto) Electronics
  • Boat: Boat Mechanics, Electrical Engineer
  • Destroids, or Spacecraft: OverTechnology (Mecha) Mechanics, OverTechnology (Mecha) Electronics
  • VF: Aircraft Mechanics, OverTechnology (Mecha) Mechanics, OverTechnology (Mecha) Electronics

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Mechanical: Containment Fabrication Skill Program

  • Art: Painting
  • Art: Photography
  • Electrical Engineer
  • Camouflage
  • Impersonation
  • Mechanical Engineering
  • Chemistry

Mechanical: Cybernetics Construction Skill Program

  • Radio
  • Electrical Engineering
  • Mechanical Engineering
  • Biology
  • Read Sensory Instruments
  • Computer Operation

Mechanical: Locksmith & Security Systems Skill Program

  • Cryptography
  • Electronic Engineering
  • Demolitions
  • Mechanical Engineering
  • Pick Locks
  • Streetwise
  • Read Sensory Instruments

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Mechanical: Vehicle Construction Program

  • Electrical Engineer
  • Aircraft Mechanics
  • Auto Mechanics
  • Mechanical Engineer
  • Read Sensory Instruments
  • Weapon Systems
  • Choose any 4 Pilot or Pilot Related skills

Nurse Skill Program

Although doctors may be the experts in medicine, it is the nurse that provides the long term care of the patients in hospitals, and ensures that everything is running smoothly. Trained to paramedic levels, nurses are capable of much more—as they often administer drugs and give basic examinations—acting as the assistant to a doctor. Many men are also nurses. Most nurses have received specialized training in the department of the hospital or clinic that they regularly work in, and they are usually much more proficient in this specialty.
  • First Aid
  • Paramedic
  • Nursing Specialization: choose 1 (+15% on base Paramedic skill)
  • Biology
  • Chemistry
  • Pathology
  • Read Sensory Equipment
  • Computer Operation
  • Research

Para-Psychologist Skill Program

Para-psychologists are regarded as bizarre by many people in the medical profession, due to their choice of specialization. Para-psychologists seek out ghosts, werewolves, vampires, and other mythological creatures, to try and prove that they exist. They will also experiment with the powers of the mind, such as ESP, telepathy, psycho-kinesis, and other mind powers (GMs call: the focus of para-psychologists work may actually be into Spirita phenomenon).
  • Psychiatry
  • Biology
  • Computer Operation
  • Lore: Para-Psychology
  • Lore: Paranormal
  • Research

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Paramedic Skill Program

Paramedics are normally the first medically trained people on the scene of an accident, and are trained to the level needed to be able to keep a person alive until they can be transferred to hospital facilities. Paramedics normally rove a city in an ambulance. Some paramedics are even part of an airborne unit, using helicopters as their transportation. These paramedics are highly skilled in rappelling, climbing, wilderness survival, piloting and navigation techniques.
  • First Aid
  • Paramedic
  • Athletics
  • Pilot: Wheeled Vehicle
  • Navigation
  • Read Sensory Instruments
  • Math
  • Computer Operation
Additional Airborne Paramedic training costs one (1) Skill Program.
  • Climbing
  • Wilderness Survival
  • Pilot Helicopter
  • Navigation +10%

Philosopher Skill Program

History has known many great philosophers, all of whom made thinking about life—and the outlook of it—their life. Modern philosophers usually teach in schools and universities, are authors writing books on philosophy, or are active in the arts, such as song writing.
  • Meditation
  • Computer Operation
  • Lore: Philosophy
  • Research
  • Teaching

Pilot (Shuttle/Spacecraft) Skill Program

Highly trained personnel are needed to pilot space shuttles and spacecraft. Without adequate training, a pilot could easily crash their space vehicle, or miscalculate a Space Fold, and appear thousands of light-years from where they wanted to be, or even too close to a dangerous spatial anomaly. Due care and attention is needed to be a shuttle/spacecraft pilot, be they a cargo shuttle pilot transporting cargo from a planet's surface to orbiting space docks, or a spacecraft pilot navigating thousands of light-years via Space Fold.
  • Pilot Spacecraft
  • Navigation
  • Read Sensory Instruments
  • Weapon Systems
  • Math
  • Computer Operation

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Police Officer Skill Program

  • Radio
  • Land Navigation
  • Streetwise
  • Hand to Hand: Basic
  • Computer Operation
  • Lore: Law
  • WP: Pistol
  • WP: Blunt
Character's who spend one (1) more Skill Program can choose one of the following Police Occupation Specialties (POS):
    Detective POS (Prerequisites: IQ 10, ME 10)
  • Basic Electronics
  • Intelligence
  • Read Sensory Instruments
  • Lore: Forensics
  • Research
  • Choose any 2 Rogue skills (+20% bonus to Streetwise, if selected again)

  • ERT/SWAT Team Members POS (Prerequisites: PS 9, PE 10)
  • Intelligence
  • Demolitions
  • Sniper
  • Hand to Hand Expert
  • WP: Rifle
  • WP: Heavy

  • Variable Patrol Craft (Prerequisites: IQ 10, PP 9)
  • Pilot Helicopter
  • Pilot Variable Patrol Craft
  • Mecha Combat: Variable Patrol Craft
  • Navigation
  • Read Sensory Instruments
  • Weapon Systems

Priest/Monk Skill Program

Priests and Monks can be from any religion, and the near destruction of Earth in 2011 has served to further bolster the people's belief in religion. Some religions have had to change to accept the existence of aliens, but most are unchanged from what they were before the end of the 20th century. Most priests and monks are trained in theology and their religion in particular, as well as being able to speak to crowds of people about it. However, a priest or monk is commonly also a confidante, someone to talk to about problems, and a place to seek answers to life's little problems. Most religious agents have some minor training in grief counselling and psychology.
  • Psychiatry
  • Art: Acting
  • Lore: Theology - choose 1
  • Research
  • Teaching
  • Choose any 2 Domestic skills
  • Choose 1 of: Pilot Wheeled Vehicle, Horsemanship, or Motorcycle

Professional Thief Skill Program

  • Basic Electronics
  • Escape Artist
  • Impersonation
  • Palming
  • Pick Locks
  • Pick Pockets
  • Demolitions (Safe-cracker)
  • Read Sensory Instruments

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Psychic/Fortune Teller Skill Program

Psychics and Fortunetellers are seen by many as a fun diversion. But for others—especially those of certain cultures—psychics, fortunetellers, shaman, witch doctors, witches, and brujah's skills are an essential part of their cultural history and beliefs. People will sometimes run their entire lives and careers by what the local fortuneteller tells them. Others will seek out a shaman, witch, or Brujah, to do a cleansing spell on them to keep negative energies (Eg: the Evil Eye) away. Most psychics and fortunetellers have no real psychic powers, but have a true belief that what they are doing is real. Others are charlatans and conmen, looking to fleece people for everything they can get. A very small minority of people have some form of gift in some small way, be it ESP, clairvoyance, or something else. Most true psychics work for free and ask for nothing in return. However, locals will normally thank them by doing services for them (weeding the garden, painting their house), or giving them food (something special, not canned of food). True psychics make up 1% of the 'psychic' population. Roll 1D100 or ask your GM very nicely (psychic powers will be minor, and probably Spirita related).
  • Art: Acting (can be further specialized by choosing 1 of: Palm, Card, or Crystal Ball Reading)
  • Choose 1 of: Gambling, Impersonation, Palming, or Camouflage
  • Lore: Astrology
  • Meditation
  • Research
  • Teachings

Spaceship/Ship Captain Skill Program

Spaceship captains must know every part of the ship, and how to fix it (or at least jury rig it). This is especially important if it is a small ship with only a handful of crew. Spaceship captains must undergo training in how to pilot the spaceship, and generally pick up the engineering skills as they go. Even though it is possible for a spaceship captain to be in their early twenties, it is much more likely that they will be at least a decade older. Ship captains have roughly the same training, abilities, responsibilities, and experience.
  • Radio
  • Electrical Engineering
  • Streetwise
  • Mechanical Engineering
  • Choose 1 of: Pilot Spacecraft, or Pilot Boat
  • Navigation
  • Read Sensory Instruments
  • Math
  • Computer Operation

Teacher Skill Program

Students require teachers to teach them, so that they can gain a good education and get a career in one of the many fields available to them. Below are the base skills for a teacher, only the specialization has not been added. For example, a sports teacher would take sports skills, a math teacher would take maths, and so on and so forth.
  • Computer Operation
  • Research
  • Teaching
  • Choose any 4 skills (+15% to all of these skills—they are the teacher's specialist areas)

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Zookeeper Skill Program

Zookeepers and zoo assistants dedicate their lives to the research and care of animals. Animals in zoos are typically wild animals that are not native to the area, or are endangered species that are kept in a zoo for their own protection. Zookeepers will commonly specialize in the care of one particular species, gaining a skill bonus when caring for them.
  • Medical Doctor - Veterinary Medicine (1/2 the skill % when used on people)
  • Medical Doctor - Veterinary Medicine: choose species +10%
  • Pathology
  • Pilot Wheeled Vehicles
  • Biology
  • Chemistry
  • Math
  • Lore: Animal Husbandry
  • Wilderness Survival


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REFERENCES
  • Based on the Palladium Books Game Engine
  • Sections condensed from UNSDB's Civilian OCC.
  • The numerous players of the MRG and MRC over the years who have play-tested these rules.

  • © Aaron Sketchley
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