Sketchley's Statistics | MRG - play stats here ABOUT LINKS | MAIN INDEX | ||
---|---|---|---|---|
LOCATIONS | TRANSLATIONS | FAQ & RULES | UPDATES |
By AARON SKETCHLEY (aaronsketch@HOTdelete_thisMAIL.com) | Ver 1.2 2016.04.10 |
Generic Character Generation System: Character Sheet |
---|
Player's Name:
E-mail:
Character's Name:
Occupation:
Rank: (GM will determine)
Derived Attributes:
[based on attributes]
LUCK = average Cool, Empathy and Reflexes
Base Loyalty % = EMP x 15
Affected By Disease/Resistance to Disease % = BOD x 15
Derived Attribute-like Skills
[Based on attributes, but can be improve by skill points and, just like skills, can be improved over time]
Charm/Impress/Seduction % = ((ATT x 3) -10) x 5 (negative = 0%)
Get Noticed % = ATT x3. If result is 5 or higher, x 5. Inverse if result is 4 or lower.
Perception % = (INT+COOL) x 6
Sense of Balance % = REF
Trust/Intimidate/Leadership % = ((EMP x 3) - 10) x 5 (negative = 0%)
Who do you value most:
What do you value most:
Morals (Alignment):
Basic Personality:
World view:
Current outlook:
Belief System:
Likes:
Dislikes:
Biggest Secret:
Closest Ally or Friend:
Worst Enemy or Rival:
Reason For Joining:
Short Term Goal:
Long Term Goal:
Childhood:
Life Events:
TOP | LEGAL | MAIN INDEX |