Sketchley's Statistics MRG - play stats here ABOUT LINKS logo_macross30th (4K) MAIN INDEX
LOCATIONS TRANSLATIONS FAQ & RULES UPDATES
By AARON SKETCHLEY (aaronsketch@HOTdelete_thisMAIL.com) Ver 1.2 2018.02.11

Official Setting information is in darkgreen. Extended Universe information is in steelblue.

Extended Background Information Ideas & Roll Charts

Instructions: complete the relevant sections on the character sheet by either:


The Basics

Gender: roll 1D10 1-5 Male
6-10 Female

Handedness: roll 1D6 1-4 Right
5-6 Left

Hair Colour: roll 1D10 1-2 Brown
3-4 Black
5-6 Light Blue
7-8 Green
9-10 Purple
Skin Colour (Zentrādi characters only): roll 1D10 1-2 Dark Purple
3-4 Light Purple
5-6 Light Blue
7-8 Pale Gray
9-10 Pink (Caucasian)
Eye Colour: roll 1D100 01-60 Brown
61-89 Light Blue
90-97 Green
98-00 Red


Family Origin

For games set in the First Interstellar War Era (2009) to 2030: roll 1D10
Numbers in brackets indicate which of the following charts to use.
1 Human (1)(2): you were born before the First Interstellar War.
2-3 Human (1)(2): your parents survived the First Interstellar War.
4-6 Cloned Human (1): parents are so overrated. Who needs them?
7-8 Human/Zentrādi (4): your parents saw past the differences and you are the result.
9 Zentrādi (3): you were born after the First Interstellar War. Both of your parents are Zentrādi that served in the war.
10 Cloned Zentrādi (3): you were cloned before the First Interstellar War and were formerly the enemy.
For games set in 2030 and later: roll 1D100
Cloned humans/Zentrādi are rare, though the children of the previous cloned generation(s) are very common.
Numbers in brackets indicate which of the following charts to use.
01 Human (1)(2): both of your parents survived the First Interstellar War!
02-60 Human (1): one or both of your parents are clones.
61-70 Zentrādi (3): your ancestors are cloned Zentrādi.
71-97 Mixed: you are a mix of human (most likely a clone) and ... roll on (4) below.
98-00 Other: you're Zolan (5b) or some other alien.
(1) Ethnicity - Human: roll 1D100 01-10 East Asia/Southeast Asia/South Asia/Oceania (5b)
11-20 China (5b)
21-40 Australia/Canada/New Zealand/the UK/United States (5a)
41-60 Japan (5b)
61-70 Europe (non-English speaking) (5a)
71-80 Africa (5a)
81-90 South America (5a)
91-95 Middle East (5a)
96-00 Middle East (5b)
(2) Language:
* for games set in the First Interstellar War Era (2009) to 2030 and earlier
Characters of a non-English ethnicity get that the language skill for a language used by that ethnic group (at 50%, or skill level 5).
(3) Ethniticity - Zentrādi: roll 1D10 1-5 Zentrādi (5a)
6-10 Meltrandi (5a)
(4) Ethniticity - Mixed: roll 1D100 Human and ...
01-98 Zentrādi (5a). Roll on (3) above to determine which branch of the species.
99-00 Zolan (5b) or another alien race.

Height and Weight: **Note: the following will have to be converted to metric for inclusion in a Sketchley game. Just Google it.**

5a 5b
01-02 5 ft 2 in, 80+3D10 lb
03-05 5 ft 3 in, 85+3D10 lb
06-08 5 ft 4 in, 90+3D10 lb
09-12 5 ft 5 in, 100+3D10 lb
13-17 5 ft 6 in, 110+3D10 lb
18-22 5 ft 7 in, 120+3D10 lb
23-27 5 ft 8 in, 125+4D10 lb
28-34 5 ft 9 in, 130+4D10 lb
35-43 5 ft 10 in, 135+4D10 lb
44-56 5 ft 11 in, 140+4D10 lb
57-65 6 ft 0 in, 145+4D10 lb
66-72 6 ft 1 in, 150+4D10 lb
73-78 6 ft 2 in, 150+5D10 lb
79-83 6 ft 3 in, 155+5D10 lb
84-88 6 ft 4 in, 160+5D10 lb
89-92 6 ft 5 in, 165+5D10 lb
93-95 6 ft 6 in, 170+5D10 lb
96-98 6 ft 7 in, 175+5D10 lb
99-00 6 ft 8 in, 180+5D10 lb
01-02 4 ft 8 in, 60+4D10 lb
03-05 4 ft 9 in, 65+4D10 lb
06-08 4 ft 10 in, 70+4D10 lb
09-12 4 ft 11 in, 72+4D10 lb
13-17 5 ft 0 in, 74+4D10 lb
18-22 5 ft 1 in, 76+4D10 lb
23-27 5 ft 2 in, 78+4D10 lb
28-34 5 ft 3 in, 80+4D10 lb
35-43 5 ft 4 in, 85+4D10 lb
44-56 5 ft 5 in, 90+4D10 lb
57-65 5 ft 6 in, 100+4D10 lb
66-72 5 ft 7 in, 105+4D10 lb
73-78 5 ft 8 in, 110+5D10 lb
79-83 5 ft 9 in, 115+5D10 lb
84-88 5 ft 10 in, 120+5D10 lb
89-92 5 ft 11 in, 125+6D10 lb
93-95 6 ft 0 in, 130+6D10 lb
96-98 6 ft 1 in, 135+6D10 lb
99-00 6 ft 2 in, 140+6D10 lb


Birthplace World:

If you do not have a clear idea of where the character is from, roll on the following charts.
Then choose an appropriate location from the list of Macross RPG and canon locations, if one isn't specifically indicated.

If you were born immediately after the First Interstellar War [2009 to 2020]:
roll 1D10
1-3 Earth - roll again (1D10):
1 Bjorn City
2 Gante City
3 Highlander City
4 Ionesco City
5-6 Macross City
7 Onogi City
8 South Coast City
9 Trad City
10 smaller settlement (either newly built or rebuilt from the ashes of a major settlement.)
4 Eden
5-6 H.G. Wells City, Mars
7-8 Moon Riverside City, the Moon
9 Space Colony Clusters, Earth's Orbit
10 White Flora Satellite City, Jupiter
If you were born later than 2020: roll 1D8 1 Core World
2-3 Inner Rim World (in Sectors 1-8)
4 Outer Rim World and Beyond (outside of Sectors 1-8)
5-8 Space Born and Bred (on an Emigrant Fleet, etc.)
Birthplace Settlement & Birthplace Class:
If you do not have a clear idea of the settlement type or class level...
Settlement: roll 1D100 and refer to the settlement row under your character's World Type column in (6).
Class: roll 1D100 and refer to the column under the Settlement Type row for your character's World Type in.

(6) World Type: Core World Core World to Inner Rim World Outer Rim Worlds and Beyond Space Born and Bred Education1
Settlement Type: 41-00 urban 01-40 Rural 51-00 urban 01-50 Rural 61-00 urban 01-60 Rural 26-00 Emigrant Fleet 01-25 Other
Upper class 75-00 90-00 85-00 95-00 95-00 99-00 85-00 00
Middle Class 25-74 50-89 35-84 60-94 50-94 60-98 30-84 75-99
Lower class 05-24 10-49 10-34 15-59 15-49 25-59 05-29 50-74
Indigent Class 01-04 01-09 01-09 01-14 01-14 01-24 01-04 01-49

1 Space born and bred characters get the additional skills Navigation and Zero-Gee (at level 1, or +1 skill level).


Birth Order

If you don't have a clear idea of the number of siblings your character has, roll 1D100.
* Note: if you consider 5 or more siblings as too many, you could replace those results with illegitimate (keep in mind that Max had 7 daughters +1 adopted daughter!).

01-08 Only child
09-13 1st of 2
14-18 1st of 3
19-23 1st of 4
24-28 1st of 5
29-33 1st of 5+1D10
34-38 2nd of 2
39-43 2nd of 3
44-48 2nd of 4
49-53 2nd of 5
54-58 2nd of 5+1D10
59-63 3rd of 3
64-68 3rd of 4
69-73 3rd of 5
74-78 3rd of 5+1D10
79-83 4th of 4
84-88 4th of 5
89-93 4th of 5+1D10
95-98 5+1D10th of 5+1D10
99-00 illegitimate


Rounding Out Your Character

Who do you value most: roll 1D10 1 Child
2 Brother or sister
3 Lover
4 Friend
5 Yourself
6 Pet
7 Teacher or mentor
8 Public figure
9 Personal hero
10 No one
What do you value most: roll 1D10 1 Money
2 Honour
3 Your word
4 Honesty
5 Knowledge
6 Vengeance
7 Love
8 Power
9 Having a good time
10 Friendship
Basic Personality: roll 1D10 1 Shy and Secretive
2 Rebellious, antisocial, violent
3 Arrogant, proud and aloof
4 Moody, rash and headstrong
5 Picky, fussy and nervous
6 Stable and serious
7 Silly and fluff-headed
8 Sneaky and deceptive
9 Intellectual and detached
10 Friendly and outgoing
World View: roll 1D10 1 I'm neutral to most people.
2 I like almost everyone.
3 No one understands me.
4 People are sheep who need to be led.
5 Every person is a valuable individual.
6 People must earn my respect. No free rides here.
7 People are untrustworthy. Be careful who you depend on.
8 No one's going to hurt me again.
9 People are wonderful!
10 People are scum and should be wiped out.
Current outlook on life: roll 1D10 1 I hate my life, but I can't change it.
2-4 My life is crazy and out of control.
4-5 I crave more adventure and thrills.
6-7 I crave more romance and passion.
8 I crave more money and power.
9-10 Life is good!


Childhood Events

Childhood: roll 1D10
1-6 A boring Childhood. Continue to (9)
7-10 Childhood event! Continue to (7)

(7) Childhood Events: roll 1D6:
1-3 One or some family members were (8)
4-6 Your entire family was (8)
(8) roll 1D10 for the rest of the story:
1 betrayed by a friend or relative and lost everything they had.
2 exiled; you have returned under an alias.
3 murdered before your eyes.
4 abducted or mysteriously vanished; you were inexplicably left behind.
5 not the real thing - you're adopted and obsessed with finding your true family.
6 killed in war, terrorism or disaster.
7 accused of a terrible crime they may (or may not) have committed. Roll 1D10:
1-5: they were imprisoned for 1D10 years
6-10: they escaped imprisonment but are still under the gun.
8 considered to have some kind of unique birthright, ability or status.
9 unknown to you; you grew up alone, never knowing your true heritage.
10 hunted by (or involved in a long-standing vendetta) with a powerful group, or organization.


Life Events

(9) Life Events: roll 1D12 for each year over 16: 1-4 Good with the bad: roll on (10) below
5-8 Friends and enemies: roll on (11) below
9-11 Love and war: roll on (12) below
12 Nothing happened that year
(10) Good with the bad: roll 1D10 1 Financial loss or dept: -1D10x100,000. You've lost this much cash. If you can't pay it now, you have a dept to pay, in money or blood.
2 Make a powerful connection: a local power player (warlord, official, noble, whatever) befriends you. Gain one free level 3 favour (see perks -in the Bubblegum Crisis RPG).
3 Mentor: you gained a teacher or mentor in your life. This person has taught you one new skill up to level 1D4 (or 1D4x5%; can be added to an existing skill).
4 Imprisonment: you have been exiled, imprisoned or held hostage (your choice). roll 1D10x1 year for length of imprisonment. A good place for a psychological complication.
5 Falsely accused: you were set up, and now face arrest or worse! A good place for an enemy complication.
6 Windfall - your financial ship just came in: +1D10x100,000 cash.
7 Accident or injury: you were in some kind of terrible accident or maimed in some other way. A good place for a psychological complication.
8 Hunted: you incurred the wrath of a powerful person, family or group. A good place for an enemy complication.
9 Mental or physical illness: you were struck down by a severe physiological illness or psychological complication.
10 Emotional loss: you lost someone you really cared about. Roll 1D10:
1-3 they were murdered.
4-7 they died by accident or illness.
8-10 they vanished, killed themselves or just up and left without any explanation.
(11) Friends and Enemies: roll 1D10 1 Enemy: Bitter ex-friend or lover
2 Enemy: relative
3 Enemy: partner or co-worker
4 Enemy: from rival group or faction
5 Enemy: powerful official or noble
6 Friend: like a brother, sister or parent to you.
7 Friend: partner or co-worker.
8 Friend: old lover (choose which one).
9 Friend: old enemy (choose which one).
10 Friend: met through common interest or acquaintance.
(12) Love & War: roll 1D10 1-4 Happy love affair: 'nuff said.
5-6 Nothing series: 'nuff said.
7-10 Love trouble: roll on (14) below
(14) Love Trouble: roll 1D10
Any of these might be a good hook for a compulsion, enemy or psychological complication.
1 Your lover's friends/family would use any means to get rid of you.
2 You fight constantly
3 You had a child! Responsibility anyone? Roll 1D2:
1 boy
2 girl
4 One of you is "messing around".
5 Lover died in accident/committed suicide/killed in fight.
6 Lover mysteriously vanished/kidnapped.
7 It just didn't work out.
8 You got married! Any further love & war rolls refer to your marriage (or future divorce!)
9 Lover was imprisoned, exiled or went insane.
10 Rival cut you out of the action.


© Aaron Sketchley
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