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Maintained By AARON SKETCHLEY (aaronsketch@HOTdelete_thisMAIL.com)
Stats By D. Henwood
Ver 1.1 2015.01.23

Official Setting information is in darkgreen. Extended Universe information is in steelblue.

UNSDB: UNSM Marine OCC

The United Nations Space Marine is the grunt of the United Nations Armed Forces, these brave men and women are the UN's standing Army and defence/security onboard UN Navy and UN Spacy Vessels, and bases. They are also a normal sight at UNAF Bases, and conduct a section of the Armistice Celebrations in Macross City,(as seen in Macross Plus episode 3.) The minimum starting age for a UN Space Marine is 16.5.


Pre-requisite requirements
PE9. A high ME, PS & PP are also preferred but not necessary.

OCC SKILLS

Radio: Basic                   +10%
Land Navigation                +15%
Pilot Tanks/APC's              +10%
Read Sensory Equipment         +10%
Weapon Systems                 +10%
Wilderness Survival            +10%
Camouflage                     +15%
Running
Swimming
Climbing
WP-Automatic Pistol
WP-Automatic Rifle
WP-Heavy Weapons
Hand to Hand:Basic (Can be upgraded to Expert for one skill) 

Military Occupational Speciality(M.O.S.)
Choose one M.O.S. before choosing OCC Related Skills, this is the area that the Marine has specialised in.

UN Navy Marine (6 weeks MOS training)
The UN Navy Marine is one of numerous Marines based aboard UN Navy Vessels such as the Prometheus & Daedalus Class Vessels, and their training is centred in the Navy's area.
MOS Skills

Pilot Boat: Motor & Hydrofoil  +10%

UN Spacy Marine (6 weeks MOS training)
These men & women are the Marines that provide onboard security on the UN Spacy's Fleet Vessels, they also conduct planetery assaults and ship to ship boardings for assault or customs reasons.
MOS Skills

EVA                            +10%
Zero-G Movement                +10%

Landing Craft Coxswain (10 weeks Boat training)
Skilled Boat operators are an essential part of the Marine Forces due to their waterbased nature. Beach's are attacked by highspeed Rigid Raider landing craft and larger vehicle carrying boats all of which are piloted by these accomplished Marines.
MOS Skills

Pilot Boat: Motor & Hydrofoil  +20%
Pilot Boat: Sail type          +20%
Warships & Patrol Boats        +10%
Navigation                     +10%

Mechanical Transport(Driver) (6 weeks Driver training)
Transport on the land is as important to a Marine as transport by air and sea. Truck and jeep drivers are needed to ferry equipment and personnel behind the battlefield lines to where they are needed.
MOS Skills

Trucks                         +15%
Automobiles                    +15%
Automotive Mechanics           +10%
Land Navigation                +10%

Tank/APC Driver (12 weeks Driver training)
On the Battlefield the Tank's and Armoured Personnel Carriers are the workhorses of the Marines. Tank/APC Drivers engage in conventional non-mecha combat and ferry troops around the battlefield protecting them from enemy fire until they reach their destination.
MOS Skills

Tanks & APC's                  +10%
Weapon Systems                 +15%
Automotive Mechanics           +10%
Land Navigation                +10%

Destroid Commando Pilot/Gunner (1 year at the School of Armor)
The lumbering Destroids are still used by the Marines for their raw firepower. After completing Destroid Pilot or Gunner training the Marine goes into a Destroid Unit holding the rank of Corporal.
MOS Skills

Pilot Robots & P.A.:     +10% 
Destroid Pilot Elite:    +25% 
Destroid Combat: Choose type 
Navigation:              +10% 
Weapon Systems:          +15%

Field Medic (8 months MOS training)
Marines are injured on a frequent basis in combat and without Medical attention will die. At least one Field Medic is attached to each Platoon. Although they are not up to the level of Doctors they can usually keep a Marine alive until they can get them to a Field Hospital.
MOS Skills

Paramedic                      +10% 
Pathology                      +5%

Combat Engineer (3 months MOS training)
Engineers are trained to both create bridges, and other strategic points, disarm explosives on them and set explosives on them. Combat Engineers are frequently called into check the way ahead for other Marine Units.
MOS Skills

Demolitions                    +10% 
Demolitions Disposal           +10%
Trap & Mine Detection          +15% 

Computer Operations (10 weeks MOS training)
Not everyone is in a frontline role. There are many administrators and office workers in the Marines that keep the wheels rolling. A few of these however specialise in Computer Espionage for the Marines either remotely or on site.
(Pre-requisites: IQ 10)
MOS Skills

Computer Operations            +10% 
Computer Programming           +10% 
Computer Hacking               +5% (Optional - GM's choice)

Electrical Engineer (3 months MOS training)
Electrical equipment breaks down and needs repairing. In some cases with the Marines though its already fine and 'needs' breaking. Which is where the Electrical Engineer comes in.
MOS Skills

Basic Electronics              +10% 
Any two Electrical Skills,     +5% 

Mechanical Engineer (3 months MOS training)
As with the Electrical Engineer, mechanical things break and need fixing. The Mechanical Engineer can fix anything from a broken engine on a truck to the power generator for the base.
MOS Skills

Basic Mechanics                +10% 
Any two Mechanic Skills        +5% 

Intelligence (8 weeks MOS training)
Good Intelligence means successful missions and the saving of lives. Intelligence Officers are either Office bound or out in the field. Either way they are generally ruthless and dedicated to protecting humanity.
(Pre-requisites: IQ10)
MOS Skills

Computer Operations            +5% 
Military Intelligence          +20% 
Interrogation                  +15% 
Surveillance                   +15% 

Power Armour Specialist (3 months MOS training)
The P.A. Specialist is a highly specialised individual that may find themselves posted anywhere in the realm of the UNG,(United Nations Government.) Utilising the Cyclops Power Armour they would be the first ones to board an enemy vessel and take the heaviest fire. Only the bravest and most foolhardy apply for this MOS.
MOS Skills

Pilot Robots & P.A.            +10% 
Pilot Elite: UNSM Power Armour +25%
Mecha Combat: UNSM Power Armour       
Navigation                     +15%

Marine Sniper (3 months MOS training)
(Pre-requisites: ME 14 & PE 12)
Although a distasteful thought, the UN Armed Forces does use Snipers for Special Operations. Snipers work either alone or in pairs, one as the shooter and one as the sniper. They will spend hours, days or weeks tracking their target and waiting for the best shot before disappearing into the undergrowth. Snipers are only ever used against Military targets of the oppostion, and never against civilian or UN personnel.
MOS Skills

Combat Sniper                  (See Rules)
Prowl                          +25%
Detect Concealment             +10%
Camouflage                     +25%
Intelligence                   +20%
WP-Bolt Action Rifle

Special Forces (6 months MOS Training)
(Pre-requisites: IQ 8, PS 12, ME 10, PP 14, also must have completed three years as another MOS before applying for the Special Forces MOS.)
UNSM Special Force's are one of the most feared units amongst the Anti-UN, and Renegade Zentraedi, the Special Forces units are intelligent, resource-ful and deadly individuals from a wide background.
MOS Skills

SCUBA                           +10%
Lore: Special Forces Tactics    +20%
Intelligence                    +20%
Pilot Robots & PA               +10%
Pilot Elite: UNSM Power Armour  +20%
Mecha Combat: UNSM Power Armour N/A    
Navigation: All                 +15%
Parachuting                     +15%
WP-Knife

OCC RELATED SKILLS
Choose 6 skills. (2 additional skill at levels 3 & 6,1 additional at levels 9 & 12)

Communications         -       Any (+10%)
Domestic               -       Any
Electrical             -       Basic Electronics only
Espionage              -       Intelligence only (+10%)
Mechanical             -       Basic Automotive and Aircraft only
Medical                -       First Aid only (+10)
Military               -       Any 
Physical               -       Any, except acrobatics
Pilot                  -       Any, except Variable Fighters & Mecha Combat (+10)
Pilot Related          -       Any (+5%)
Rogue                  -       None
Science                -       Basic & Advanced maths only (+10%)
Technical              -       Any (+10%) 
WP                     -       Any

Secondary Skills
(Select any 4 other skills with no bonuses)

Wages & Rank
The UNSM Marine starts on 800 credits per month and a with a starting rank of Marine/Private.

Standard Equipment:

Special Assignment
The UNSM Marine has access with special permission to use just about any piece of equipment if it is necessary to complete their mission.

Experience Points/Levels
The UNSM Marine uses the same chart as the UN Soldier in regard to experience points and levels.


© 1997 D. Henwood


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