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Maintained By AARON SKETCHLEY (aaronsketch@HOTdelete_thisMAIL.com)
Stats By D. Henwood
Ver 1.1 2015.01.25

Official Setting information is in darkgreen. Extended Universe information is in steelblue.

UNSDB: UN Mecha Engineer OCC

The Mecha Enginner is one person that Variable Fighter Pilots, Destroid Pilots and Starship crew never want to be without. Its the Mecha Engineers of the UN Armed Forces that keep the giant ships and Fighters moving. Without Mecha Engineers the UN would never have left the ground. Most Mecha Engineers are stationed aboard ships or at bases but occasionally they will be assigned to a field unit for field repairs to special forces or forward strike area mecha. The starting age for a UN Mecha Engineer is 20.


Pre-requisite requirements
IQ 9 & PS 9. A high IQ, PE and PP are preferred but not necessary.

OCC SKILLS

Radio: Basic                   +10%
Electrical Engineer            +15%
Mecha Electronics              +15%
Mechanical Engineer            +15%
Mecha Mechanics                +20%
Weapons Engineer               +15%
Computer Operation             +15%
Maths: Basic                   +20%
Maths: Advanced                +20%
Pilot Automobile               +10%
Pilot Robot & Power Armour (Basic)
Read Sensory Instruments       +10%
WP:Automatic Pistol
WP:Automatic Rifle
Hand to Hand:Basic (Can be upgraded to Expert for one skill)=20

OCC RELATED SKILLS
Choose 2 skills. (2 additional skill at levels 4, 8 & 12, 1 additional at level 15).

Communications         -       Any (+10%)
Domestic               -       Any
Electrical             -       Any (+15%)
Espionage              -       Wilderness Survival only
Mechanical             -       Any (+15%)
Medical                -       First Aid only (+10%)
Military               -       Any, except demolitions=20
Physical               -       Any, except acrobatics
Pilot                  -       Any, except Variable Fighter & Mecha Combat
Pilot Related          -       Any
Rogue                  -       None
Science                -       Any (+10%)
Technical              -       Any (+10%)
WP                     -       Any

Secondary Skills
(Select any 4 other skills with no bonuses).

Wages & Rank
The Military Specialist starts at the rank of Junior Technician after their 4 years Mecha Engineering training, with a starting wage of 1500 credits a month.

Standard Equipment:

Special Assignment
The Military Specialist has access to everything they could possibly want or need if they can persuade the QuarterMaster and their Superiors that it is necessary.

Experience Points/Levels
The Military Specialist uses the Military Specialist chart in regard to experience points and levels.


Credit note:
Thanks to Daniel Wilson, (M.O.D. Aerospace Technician,) for assisting with this OCC.

© 2004 D. Henwood


© Aaron Sketchley
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