Sketchley's Statistics MRG - play stats here ABOUT LINKS logo_macross30th (4K) MAIN INDEX
LOCATIONS TRANSLATIONS FAQ & RULES UPDATES
By AARON SKETCHLEY (aaronsketch@HOTdelete_thisMAIL.com) Ver 2.3 2015.02.16

Official Setting information is in darkgreen. Extended Universe information is in steelblue.

Character Generation: Military Skill Program and MOS

Step 1: choose the branch that the character has joined:

Air Force
Prerequisites: IQ 8, ME 8
Wilderness Survival
Climbing
Running
Parachuting
WP Pistol
Hand to Hand: Basic


Army/Ground Forces
Prerequisites: IQ 5, PE 6
Wilderness Survival
Climbing
Running
WP Rifle
WP Heavy
Hand to Hand: Basic


Intelligence Branch
Prerequisites: IQ 12, ME 12
Intelligence
Psychiatry
Climbing
Prowl
Running
WP Pistol
Hand to Hand: Basic
Marines
Prerequisites: IQ 7, ME 8, PE 8
Climbing
Running
Swimming
Land Navigation
Wilderness Survival
WP Rifle
Hand to Hand: Basic


Naval Forces
Prerequisites: IQ 6, ME 7, PE 7
Climbing
Swimming
Wilderness Survival
WP Rifle
Hand to Hand: Basic


Spacy/Space Forces
Prerequisites: IQ 9, ME 9
Climbing
Running
Zero Gravity Movement
WP Pistol
Hand to Hand Basic
Zentraadi Soldier
Prerequisites: must be Zentraadi
Radio
Pilot Zentraadi Mobile Weapons (Mecha)
Mecha Combat: Rigaado Battle Pod
Weapon Systems
Read Sensory Instruments
WP: Rifle
Hand to Hand: Basic


Zentraadi Officer
Prerequisites: must be Zentraadi, IQ 10, ME 10, PE 10
Radio
Intelligence
Pilot Zentraadi Mobile Weapons (Mecha)
Mecha Combat: Rigaado Battle Pod, Guraaji Officer's Pod
Weapon Systems
Read Sensory Instruments
WP: Rifle
Hand to Hand: Expert


Step 2: determine the length of training

Officers (player characters):

Enlisted (NPCs):

* Training periods as short as 3 or 4 months are possible. 1.5 months in extreme circumstances, but the result is destined to be an infantry rifleman only, with only the branch training, and no MOS training.

Zentraadi Characters
Non-humanized Zentraadi only. Humanized Zentraadi (those who have been acclimatized to, or brought up in Earth's culture) use one of the above two options.



High School Education Military Opportunity:
Only for characters and NPCs with the High School Graduate education level.

Whether it be a scholarship, someone you know, plain old luck, or something else, your character gained access to better military training than ordinarily available to high school drop-outs.

Step 3: choose as many MOS as training length allows

Note: training time up to 2 months beyond the training length from Step 2 is permissible (GM's discretion).


MOS (Military Occupational Specialities):
Administration/Computer Operations
MOS training: 4.5 months
Prerequisites: IQ 9 (not for non-humanized Zentraadi)
MOS Skills
Basic Electronics
Math
Read Sensory Instruments
Computer Operations
Computer Programming


Advanced Infantry
MOS training: 6 months
Prerequisites: ME 8, PE 8
MOS Skills
Intelligence
Camouflage
Demolitions
Pilot Wheeled Vehicle*
Land Navigation
Construction
Choose 1 WP

*non-humanized Zentraadi get: Mecha Combat: APC


Armour and Artillery
MOS training: 6 months
Prerequisites: IQ 8
MOS Skills
Basic Electronics
Automotive Mechanics
Pilot Wheeled Vehicle
Pilot Tracked Vehicle
Navigation
Choose any 2 ground pilot skills
Choose any 2 W.P.

MOS Skills - Non-humanized Zentraadi
Mecha Combat: APC
Mecha Combat: Heavy Attacker
Navigation
Choose any 2 Mecha Combat skills
Choose any 2 W.P.


Communications/Electronic Warfare Officer
MOS training: 9 months
Prerequisites: IQ 8
MOS Skills
Cryptography
Radio
Basic Electronics*
Read Sensory Instruments
Computer Operation

* non-humanized Zentraadi get: General Repair & Maintenance


Combat Engineer
MOS training: 9 months
Prerequisites: IQ 9, ME 9
MOS Skills
Camouflage
Demolitions
Trap/Mine Construction and Detection
Pilot Tracked Vehicle*
Pilot Wheeled Vehicle**
Computer Operation
Construction

* Non-humanized Zentraadi get: Pilot Recovery Pod
** Non-humanized Zentraadi get: Pilot Shuttle


Electrical Engineer
MOS training: 4.5 months
Prerequisites: IQ 9 (not for non-humanized Zentraadi)
MOS Skills
Basic Electronics
Choose any 2 Electrical skills
Basic Mechanics
Computer Operation


Field Medic
MOS training: 9 months
Prerequisites: IQ 10, ME 9 (not for non-humanized Zentraadi)
MOS Skills
First Aid
Paramedic
Pathology
Biology
Chemistry
Math


Flight Control Officer
MOS training: 4.5 months
Prerequisites: IQ 8, ME 10
MOS Skills
Cryptography
Radio
Read Sensory Instruments
Computer Operation
Intelligence Officer
MOS training: 9 months
Prerequisites: IQ 10
MOS Skills
Cryptography
Radio
Basic Electronics*
Impersonation
Intelligence
Read Sensory Instruments
Psychiatry

* non-humanized Zentraadi get: General Repair & Maintenance


Landing Craft Coxswain
MOS training: 18 months
Prerequisites: none!
MOS Skills
Radio
Choose 2 from Pilot
Navigation
Read Sensory Instruments
Weapon Systems
And the piloting skills matching the branch the character is a part of:
Air Force:
Pilot Airplane, Pilot Helicopter
Marines: Pilot Spacecraft, Pilot Helicopter, Pilot Boat
Naval Forces: Pilot Boat
Space Forces: Pilot Spacecraft
Zentraadi: Pilot Spacecraft


Mechanical Engineer
MOS training: 4.5 months
Prerequisites: IQ 9 (not for non-humanized Zentraadi)
MOS Skills
Basic Electronics
Basic Mechanics
Choose any 2 Mechanic Skills
Computer Operation


Military Police
MOS training: 9 months
Prerequisites: IQ 8, ME 8
MOS Skills
Radio
Intelligence
Athletics
Pilot: Wheeled Vehicle*
Streetwise
Computer Operation
Lore: Military Law
WP: Blunt

* Non-humanized Zentraadi get: Pilot Shuttle


Naval MOS
MOS training: 3 months
Prerequisites: none! (not for non-humanized Zentraadi)
MOS Skills
Athletics
Swimming
Pilot Boat


Pilot: Destroid
MOS training: 18 months
Prerequisites: IQ 8, the Security MOS (not for non-humanized Zentraadi)
MOS Skills
Pilot Destroid
Mecha Combat: choose any 2 Destroids
Pilot Tracked Vehicle
Pilot Wheeled Vehicle
Navigation
Read Sensory Instruments
Weapon Systems


Pilot: Helicopter
MOS training: 18 months
Prerequisites: IQ 8 (not for non-humanized Zentraadi)
MOS Skills
Radio
Aircraft Mechanics
Parachuting
Pilot Helicopter
Navigation
Read Sensory Instruments
Weapon Systems


Pilot: Variable Fighter
MOS training: 18 months
Prerequisites: IQ 10, PP 8, the Security MOS (not for non-humanized Zentraadi)
MOS Skills
Radio
Pilot Aircraft
Pilot Variable Fighter
Mecha Combat: choose 3 Variable Craft
Navigation
Read Sensory Instruments
Weapon Systems

The following changes are applied in games set in 2058 and later:
Mecha Combat: choose 2 Variable Craft
Pilot Power Armour (additional skill)
Mecha Combat: EX Gear (additional skill)

Pilot: Zentraadi Fighter
MOS training: 9 months
Prerequisites: IQ 8
MOS Skills
Pilot Spacecraft
Mecha Combat: Fighter Pod, Theatre Scout Pod
Navigation
Read Sensory Instruments
Weapon Systems


Power Armour Specialist Officer
MOS training: 9 months
Prerequisites: IQ 8, ME 8, PE 8, the Security MOS
MOS Skills
Pilot Power Armour*
Mecha Combat: choose 1
Read Sensory Instruments
Weapon Systems
WP Knife

* non-humanized Zentraadi get: Mecha Combat: Nuujaderu-Gaa or Quadoran-Roh
** non-humanized Zentraadi get WP Energy Pistol


Security
MOS training: 3 months
Prerequisites: none!
MOS Skills
Prowl
Hand to Hand: Expert
Pilot Wheeled Vehicle*
WP: choose Pistol or Rifle**

* non-humanized Zentraadi get: Pilot Hovercraft
** non-humanized Zentraadi get: WP Pistol


Sensor Officer
MOS training: 4.5 months
Prerequisites: IQ 7
MOS Skills
Cryptography
Radio
Read Sensory Instruments
Weapon Systems
Computer Operation


Sniper
MOS training: 4.5 months
Prerequisites: ME 13, PE 11
MOS Skills
Camouflage
Intelligence
Sniper
Prowl
Meditation
WP Rifle


Space Forces MOS
MOS training: 3 months
Prerequisites: none!
MOS Skills
Zero Gravity Movement
Pilot Spacecraft
Navigation


Special Forces/Guerrilla Warfare
MOS training: 9 months
Prerequisites: IQ 9, PS 11, ME 13, PP 13, GM's approval
MOS Skills
Camouflage
Intelligence
Demolitions
Swimming
Tracking
Parachuting
Land Navigation
Trap/Mine Detection and Construction
Wilderness Survival


Spiritia Warfare Specialist
MOS training: 4.5 months
Prerequisites: ME 13, and high MA and PP are also preferred (not for non-humanized Zentraadi)
MOS Skills
Radio
Sing
Play Instrument: choose type
Read Sensory Instruments
Computer Operation


Weapons Officer
MOS training: 4.5 months
Prerequisites: IQ 7
MOS Skills
Cryptography
Read Sensory Instruments
Weapon Systems
Choose any 4 WP


Zentraadi Advisor
MOS training: 18 months
Prerequisites: IQ 13, ME 13, MA 13, and must be Zentraadi
MOS Skills
Intelligence
Pilot Spacecraft
Navigation
Math
Language: Protoculture 98%
Lore: Zentraadi +20%

REFERENCES
  • Based on the Palladium Books Game Engine
  • The numerous players of the MRG and MRC over the years who have play-tested these rules.
  • Sections condensed from the UNSDB's UN Spiritia Warfare Specialist, UN Military Police, UNAF Airman, UNAF Officer, UNN Seaman, UNN Officer, UNSM Marine, UNSM Officer, UNS Officer, UNS Crewman, UN/Zentraedi Characters, Zentran Command Officer and Zentran Advisor.

  • © Aaron Sketchley
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