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By AARON SKETCHLEY (aaronsketch@HOTdelete_thisMAIL.com) Ver 2.2 2015.07.13

Official Setting information is in darkgreen. Extended Universe information is in steelblue.

QF-4000 (AIF-7S) Ghost

img_mecha17 (51K)

BACKGROUND

The UN Government, and later, the New UN Government has continually developed and fields the Ghost series of unmanned fighters due to their ability to exceed the G-limitations of manned fighters. In addition, the time spent on pilot training costs and losses are reduced. Conversely, the armed forces are able to field more units despite armed forces cutbacks. The uniform mass production of the Ghost series of unmanned aerospace combat fighters is another point of attraction for the UNG and NUNG.

The QF-4000 is a general-purpose unmanned aerial combat vehicle which the New U.N. Forces have mass-produced since 2045, and are deploying in support of the VF-171 Nightmare Plus. It is remotely guided from a mother ship or other aerospace craft which has QF-4000 guidance abilities. The computer of the Ghost controls specific things, such as airframe control and attack sequences, while the mother ship gives more simple instructions and the authorization to attack. When guidance from the mothership is severed, some combat operation can be continued, but only by previously programmed instructions. The QF-4000 is vulnerable to enemy ECM attacks that disrupt it's wireless remote control.

It is not necessary to set limits on the QF-4000's mobility to protect the pilot, so it operates at the full potential of the airframe itself. Since the design was based on the X-9, the QF-4000 has a reputation for high-maneuverability, comparatively superior to the VF-171. It's productivity is high and it has an inexpensive cost; construction and maintenance costs are said to be 1/3 of the VF-171. Moreover, since life-support and manned-flight control systems are unnecessary, the weight of the airframe is lighter.

In many immigration fleets, they active as the primary air force.

The AIF-7S variant is an unmanned aerospace combat fighter developed by the Macross Frontier's New UN Forces to limit the use of manned combat fighters. It excels in high mobility and flexibility ranging from reconnaissance to combat, but there are also many weak points because it is an unmanned aircraft.

Luca Angeloni uses special AIF-7S Ghosts.

In the Macross Frontier fleet, the AIF-7S Ghost was deployed to intercept the Vajra. The Vajra's powerful ECM attack caused their loss of control and annihilation. From this hard lesson, the Private Military Provider, S.M.S, has equipped their AIF-7S Ghosts with the newly developed fold communications and guidance systems for use in their anti-Vajra fight.

The QF-4000/AIF-7S prototype's first flight is at New Edwards Test Center, Planet Eden, in 2044.


ghostformation (27K)
RPG STATS
Vehicle Type: Unmanned Aerospace Vehicle.
Class: General-Purpose Aerospace Vehicle.
Crew: None. Can be controlled remotely by a pilot or operated autonomously via AI.
Manufacturer: General Galaxy
Government: New Unified Forces
Customer: New Unified Forces, S.M.S

Design Features: Canard wings, main wings, and ventral fins can be folded for storage. Fold communication guidance system corresponds with the use of Super Parts (RVF-25). The payload inside the fuselage is unexpectedly large because it omits manned equipment in its small airframe. Large amounts of missiles can be stored in the airframe.

Variants: (the only differences between the two are cosmetic)


ghostrear (17K)

MDC BY LOCATION:

Location SDC
(1) Front Sensor Eye
Vernier/Weapon Clusters (3)
(2) Engine Nacelles (2)
(3) Main Body
Wings (3)
Super Packs (2, optional)
15
35 each
125 each
200
60 each
75 each

NOTES:
1 Destroying the sensor eye of the X-9 will knock out the drone's major sensor systems (including infrared, night vision, and thermal). Radar and communications will be unaffected, but the Ghost will be at -4 to strike. The sensor eye is a very difficult target to hit, however; -5 to strike in addition to velocity penalties.
2 Depleting the MDC of one engine nacelle will reduce the Ghost's speed by 40% and give it a -3 penalty to dodge. Depleting the MDC of both nacelles will reduce speed by 80% and impose a -6 penalty to dodge. There is a third engine in the main body that will enable the Ghost to keep flying even if both nacelles are destroyed, however.
3 Depleting the MDC of the main body will disable the Ghost. If controlled by the on board AI the Ghost will self-destruct to avoid capture by an enemy.


SPEEDS:

ghostside (33K) FLYING: Mach 5.0+ in at 10,000 m, standard, on account of the fuselage heat-resistance boundary. Mach 25+ (25,500 Kmph) max speed at 30,000+ meters above sea level, for a maximum of 5 seconds. Note: The Ghost cannot hover in place like a VF and must maintain a minimum speed of 152 Kmph to remain airborne.

MAXIMUM AIRFRAME DESIGN LOAD: 24.5G
CEILING: Unlimited (Capable of launching into satellite orbit over an Earth-class planet). Maximum rate of ascent is 68,000 meters/minute.

MAX ENGINE THRUST: ?


STATISTICAL DATA:

ghostfront (22K) HEIGHT: 5.54 m
WIDTH: 10.80 m
LENGTH: 9.85 m (overall)

EMPTY MASS: 5,700 Kg
MAX TAKE-OFF MASS: 13,800 kg

PHYSICAL STRENGTH: N/A

CARGO: Equipment pods can be mounted on the hardpoints.

POWER PLANT: Two Shinnakasu/P&W/Roice FF-2038A 55,000 Kg+ thermonuclear turbine engines


DORSAL SPECIAL EQUIPMENT HARDPOINT

This special equipment hardpoint is available for mounting additional mission specific equipment. It must be ejected prior to entering combat operations.

The QF-4000 Ghost can mount only one (1) of the following:


WEAPON SYSTEMS

ghostunderside-1 (45K)

1. Mauler ROV-25 25mm beam gun (2):

The main weapons of the QF-4000 Ghost are two powerful pulse laser cannons. Two are mounted on either side of the drone on the belly. The lasers can be fired separately or in combination, against single or multiple targets. The lasers are semi-fixed forward, and can only fire within a 40° arc from the front of the aircraft.

2. Multi-Purpose Missile Launchers (2):

Located dorsally, between the engine nacelles, are a pair of concealed missile bays. When launched, the doors concealing the bays open and the missiles fire downward out of the craft, where they then move to intercept targets either in front of or behind the QF-4000. The missile bay is designed to use the Bifors BMM-24 All-Environment High-Manoeuvrability Short Range Missiles, but can use any type of UN Spacy missile. ghost_aif-9b_missile_bay (33K)

3. Underside Fuselage Hard Points (4)

The QF-4000 Ghost has four underside fuselage hard points. They can be equipped with large-sized, anti-ship reaction warhead missile. Because the basic armaments of the QF-4000 Ghost suffice for the majority of operations, armaments are rarely mounted on these hardpoints. Refer to Hardpoint and Missile Details for further details. The following details are optional loadouts.

Note that the standard UNG tactic is for wing mounted ordinance to be fired within the first few passes of an attack.

4. COUNTERMEASURE DISPENSERS

Every mecha in the New UN Forces has a combined chaff, flare and squib dispenser mounted on them. When used, it fires a burst of 6 flares, 1 exploding chaff container or one parachute squib per 1 unit listed in the stats. Chaff, flares and squibs are each unique in their means of countering attacking missiles. The following will describe the individual details of each of the the three types of countermeasures. The short and easy benefit is that they add a +3 to dodge the missiles.

5. HAND TO HAND COMBAT

Not applicable, but if necessary, the pilot of the QF-4000 Ghost fighter can ram the drone into another vehicle. This is results in the destruction of the QF-4000 Ghost.

DAMAGE:


SUPER PARTS

ghost_aif-9b_line (23K) The QF-4000 Ghost is rarely seen without a pair of dorsal Super Parts. There are two types available: standard and Recon. Only Super Parts of the same kind can be mounted.

The Super Parts are aerodynamic, and can be used in both space and atmosphere. They provide 10% more thrust (speed) and have a negligible effect on manueverability.

1. Standard Super Parts:

In addition to ramjet/rocket engines, these Super Parts contain 2 micro-missile ports, located on both sides of the front of the parts.

2. Recon Super Parts:

In addition to ramjet/rocket engines, these Super Parts contain additional sensor equipment. The equipment isn't as powerful as those on an ELINT Seeker or Aegis Pack, but they are a significant improvement over a standard QF-4000 Ghost or VF's sensor equipment.


STANDARD EQUIPMENT FOR THE QF-4000 (AIF-7S) GHOST


ghostflying (25K)

COMBAT BONUSES FOR QF-4000 (AIF-7S) TRAINING

The QF-4000 (AIF-7S) Ghost can operate semi-autonomously or can be directed via remote control from a mothership. The stats below represent bonuses for operators trained in remote control operation of the QF-4000 Ghost fighter. In order to have Ghost combat training, the controller must also have the following skills: Computer Operation, Radio: Scrambler, Read Sensory Instruments, Pilot: Jet Fighter (or Pilot: Variable Fighter), and Weapon Systems. Untrained operators attempting to control a Ghost fighter only get bonuses equivalent to VF-11 Thunderbolt Basic Combat Training.

ADVANCED QF-4000 (AIF-7S) GHOST COMBAT TRAINING
Aside from the operators hand to hand attacks, the AIF-7S Ghost does NOT receive any of the operators hand to hand bonuses.

If the Ghost is put into semi-autonomous operation mode (flight is fully controlled by the AI computer) then the QF-4000 (AIF-7S) has the following skills, abilities, and bonuses (treat as a 6th level Variable Fighter pilot):

AIF-9B GHOST AI COMBAT STATS
  • Nine (9) Attacks per Melee
  • +2 on initiative (+5 with active stealth), plus learning bonuses (see AI Computer entry).
  • +5 to strike
  • +8 to dodge. (optional: +8 at low, +10 at medium, and +12 at high speed differentials)
  • Tilt Dodge Modifier (applied to the regular dodge bonus): -5.
  • +5 to roll with an impact, reducing damage by half.
  • Critical strike on an unmodified roll of 18, 19, or 20.
  • Skills of note:
    • Optic Systems (80%)
    • Detect Ambush (80%)
    • Detect Concealment (75%)
    • Tracking (75%)
    • Navigation (90%)


    REFERENCES
  • Palladium Books Game Engine and MDC Rules
  • Macross Compendium Superbird Article
  • Macross Compendium Ghost Article
  • Steel Falcon's Ghost X-9 stats
  • Based off the UNSDB AIF-9B stats
  • (Japanese) Wikipedia Ghost Article
  • (Japanese) Goo Wiki Ghost Article
  • Design layout adapted from DAVE DEITRICH (deitrich@mcs.net)

  • © Aaron Sketchley
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