Sketchley's Statistics MRG - play stats here ABOUT LINKS logo_macross30th (4K) MAIN INDEX
LOCATIONS TRANSLATIONS FAQ & RULES UPDATES
By AARON SKETCHLEY (aaronsketch@HOTdelete_thisMAIL.com) Ver 2.3 2016.02.12

Official Setting information is in darkgreen. Extended Universe information is in steelblue.

VF-11 Thunderbolt

BACKGROUND

Directly descended from the original VF-1 Valkyrie. The VF-11 competed with the VF-14 in Project Nova to become the successor to the VF-4 (a general-purpose VF which is substantially the successor to the VF-1). The VF-11 won as a result of its reliable design, high performance both in and outside of atmosphere, systemizing control and excellent in general-purposefullness, and is deployed as the main VF of the Unified Forces.
As the majority of Variable Fighter airframes after the VF-1 and before the VF-11 were limited to specific operational environments, the VF-11 broke down the environment-limiting barriers and became the legitimate successor to the VF-1.
While the canard the VF-11 is equipped with enhances maneuverability and operability in atmosphere, it also limits the maximum speed due to air resistance. This feature was cause for heated debate during development with Captain Milia Jenius, of the Eagle Nest Aerial Tactics Center, as one advocate of the canard. Two VFX-11 prototypes were produced; the first without a canard and the second with one. Captain Jenius and the VFX-11 No. 2 machine participated in a rescue operation of a Unification Government chief advisor, and with data collected on the VFX-11 No. 2 used in this rescue operation, a decision was made to implement the canard.
Although the Battroid of the VF-11 has a similar silhouette to the VF-1, the structure greatly differs. Moreover, compared to previous Battroids, emphasis was placed on close-range combat capability, evidenced by early models of the VF-11 having a gun pod with a bayonet as standard equipment. In addition, Battroid can be used more effectively, since it is equipped with an anti-projectile shield for the first time, dramatically improving its resilience.
The VF-11 replaced the VF-4 Lightning III as the main Variable Fighter in the Unified Space Forces after 2030. Deployed on long-range Emigration Fleets, Emigrant planets, and in the Unified Forces. It was scheduled to be replaced by the winning design of the Project Super Nova AVF competition in the 2040s.

RPG STATS

Vehicle Type: Variable Fighter
Class: Variable Vehicles
Crew: one pilot in Marty & Beck Mk 11 Ejection Seat with life support system for high altitude/outer space environments and shockwave system for ejection at supersonic speeds in reinforced pressurized canopy (ejectable as an emergency escape pod).
Manufacturer: Shinsei Industry
Government: Unified Government
Customer: Unified Space and Air Forces

Design Features: variable-geometry-sweep wing; canard; vertical T-O and landing (VTOL); supersonic cruise and maneuvering in region of Mach 3.5+ below the stratosphere; two-dimensional thrust vectoring; improved waist joint system; anti-projectile shield for GERWALK and Battroid use; option of FAST Pack booster and propellant tank units or two solid-fuel rocket boosters for improved space strategic capability; option of radome. Retractable tricycle undercarriage landing gear with catapult hook. Two steerable nosewheels and twin coupled main wheels retract rearward.

Variants:


MDC BY LOCATION:

Location MDC Location MDC
Head Laser
(1) Head
Hands (2)
Arms (2)
Legs & Thrusters (2)
(2) Main Body
Canards (2)
Main Wings (2)
20
60
30 each
90 each
180 each
300
40
100 each
Tails (2)
Gun Pod
(3) Shield
(4) Pilot Compartment/Escape Pod
(5) Main Booster Packs (2)
(5) Leg Packs (2)
Optional Radome
45 each
100
250
185
125 each
85 each
80

SPEEDS:

RUNNING: BATTROID: 160 kmph
LEAPING: BATTROID: 9 m high or 15.2 m long without thrusters.

FLYING: Mach 3.5+ at 10,000 m; Mach 8.2+ at 30,000+ m
VTOL: GERWALK and Battroid only

Maximum airframe design load: +22 to -16
Ceiling: 42,000 m
The VF-11 is able to reach the edge of space over an Earth-sized planet. However, it burns through almost all of its fuel load in the process. Thereafter, the VF-11 is ineffective for combat maneuvers and it should proceed to a refueling station as soon as possible. A large booster is needed for launching into satellite orbit.
Maximum rate of ascent: 28,500 m/minute (Fighter)
Combat Action Radius (in atmosphere): nearly unlimited

Operational Underwater Depth: ?200? m (Battroid & GERWALK).


STATISTICAL DATA:

HEIGHT:
Battroid: 12.92 m.
GERWALK: under investigation
Fighter: 3.49 m.

WIDTH:
Battroid: under investigation
GERWALK & Fighter: 11.2 m with wings at maximum extension.

LENGTH:
Battroid: under investigation
GERWALK: under investigation
Fighter: 15.51 m

MASS: 9,000 kg

PHYSICAL STRENGTH: equal to a PS of 50
CARGO: small compartment behind pilot's seat for personal belongings.

POWER PLANT: two 28,500 kg Shinsei Industry/P&W/Roice FF-2025G Thermonuclear Turbine Engine. Many P&W HMM-5B high-maneuverability vernier thrusters.


DEFENSIVE SYSTEMS

1. 2ND GENERATION ACTIVE STEALTH SYSTEM

The VF-11 is equipped with an active stealth system; which is useful against fighter mounted radar, radard-guided missiles and so on, but it is difficult to deceive large radars and the like. -30% to read sensory instrument checks to detect the VF-11, and when being attacked by missiles, either add +20% when chaff and flares are used, or roll on the following: Since the VF-11's stealth capability is a system in the airframe, it can be damaged or destroyed. Once the mecha has lost half of its main body MDC, there is a 50% chance that the stealth system will fail every time the main body of the craft is hit thereafter. Once the stealth system has failed, it will not work again until repaired at a Unified Forces base. For more information on stealth, please refer to the stealth rules.

2. ESCAPE POD

The entire reinforced pressurized canopy of the VF-11 is ejectable as an emergency escape pod when the fighter is destroyed. The escape pod contains a powerful locator beacon and an integrated life support system that can support the pilot for up to 24 hours after ejection. The pod is also equipped with parachutes in case of ejection in an atmosphere. The pod contains small manuevering thrusters, similar in capability to a pilot suit's manuevering thrusters. The VF-11's avionics are programmed to automatically eject the escape pod if the Valkyrie is destroyed (main body MDC reduced to 0), but this can be overridden by the pilot.

3. INTERNAL MULTIPURPOSE CHAFF/FLARE/SMOKE DISCHARGER SYSTEM

Each engine nacelle contains a combined chaff, flare and smoke discharger, which is useable in all modes. When used, a burst of 6 flares, 1 exploding chaff container, or 1 cloud of white smoke per unit listed in the stats is discharged. Chaff and flares are unique in their means of countering missiles.

4. HEAT AND RADIATION SHIELDS

Special shielding prevents the penetration of life threatening heat and radiation. A radiation detection and alarm system are linked with the shields and will sound an alarm if there is a rupture in the shields and what the levels of radiation are.

5. SELF-DESTRUCT

To prevent capture of a variable fighter by the enemy, the pilot can activate the VF-11's self-destruct system, which will cause the fighter to explode after a delay of up to 60 minutes (time is set by the pilot). The explosive damage is contained within a 6 m area and inflicts 1D6x10 M.D. to everything within the radius of the explosion. All internal systems are obliterated.

6. SWAG ENERGY CONVERSION ARMOUR

The VF-11 uses excess power from the engines in Battroid and GERWALK to reinforce the armour strength of the VF-11. Effectively triples the armour's durability.
OPTIONAL RULE: reduce the MDC to one-third (33%) in fighter mode to represent the armour gains. Not recommended for "hero" mecha.

7. ANTI-PROJECTILE SHIELD

The VF-11 Thunderbolt is equipped with an external shield that is mounted on the central rear dorsal section of the Valkyrie in Fighter, and on the left arm in Battroid and GERWALK. Although constructed of super-strong materials, the shield can NOT regenerate and must be ejected once its MDC is depleted.


OFFENSIVE SYSTEMS

1. REAR ANTI-AIRCRAFT PULSE LASER GUN (1)

Mounted on the head turret when in Battroid, and in the central dorsal section of the main body, pointed rearward, in Fighter and GERWALK. This pulse laser gun can be fired above or behind the Valkyrie in Fighter and GERWALK, but not side to side. The head turret can fire in all directions except down in battroid mode. The weapon cannot be used in Fighter and GERWALK when either a radome or booster rocket is attached.


2a. GU-15 MULTIPURPOSE GUN POD (1)

The main weapon of the VF-11B. The 30 mm 6-barrel gun pod is mounted on a special hardpoint under the fighter in Fighter, and is hand-held in GERWALK and Battroid. Equipped with a retractable bayonet to further increase the VF-11's close-combat capabilities. The gun pod has a maximum rate of fire of 2,000 rounds per minute, and a muzzle velocity of 3,000 m/s in atmosphere. It can be used during high G manuevers. The gun pod uses clips of ammo. Two spare clips for the gun pod are mounted on the back of the VF-11's bulletproof shield; replacing a clip takes two melee actions and can only be done in GERWALK or Battroid.

2b. MULTIPURPOSE GUN POD (1)

The main weapon of the VF-11C. To reduce costs, the bayonet has been removed, and the barrel has been lengthened. In Emigrant Fleets, such as the 37th Super Long Range Emigrant Fleet, the gun pod is mostly used for supressive fire. Aside from the greater ammo capacity and lack of bayonent, it is the same as the GU-15. The following detail only the changes to the GU-15 stats.


3. Internal Armament Loading Bays (2)

Each engine nacelle of the VF-11C contains an internal armament loading bay, which can be customized for different mission objectives and carry a variety of different payloads. Any type of internal pallet may be used. The leg pallets can be used in all modes.


4. Wing Hard Points (4)

The VF-11 has 2 hardpoints per wing, for a total of 4. Some standard hardpoint loads are as follows. For alternatives, refer to the Hardpoint and Missile Details.

Suggested Hardpoint Loads (per wing. Double for total load)
  • Standard: none
  • Combat (initial): 1 or 2 Semi-embedded Type Long Range Missiles
  • Combat (after 2040): 2 AOM-8S
  • Interception (initial): 1 Semi-embedded Type Long Range Missiles, 1 AIM-4
  • Interception (after 2040): 1 or 2 AOM-8S, 1 CHM-2
Standard VF-11 Munitions per Hardpoint
Semi-Embedded Type Long Range Missiles
  • LOCATION: all Hardpoints (A,B & C,D), or inner hardpoints (B & C) in combination with other munitions.
  • RATE OF FIRE: 1 or 2 per hardpoint
  • PAYLOAD: 2 per hardpont; 8 total
AOM-8S Two-step Interception Missile
  • LOCATION: all Hardpoints (A,B & C,D), or inner hardpoints (B & C) in combination with other munitions.
  • RATE OF FIRE: 1 or 2 per hardpoint
  • PAYLOAD: 2 per hardpont; 8 total
AIM-4 Agile Falcon
  • LOCATION: outer Hardpoints (A & D)
  • RATE OF FIRE: 1 per hardpoint
  • PAYLOAD: 1 per hardpont; 4 total
CHM-2 High Speed Manueverable Missile
  • LOCATION: outer Hardpoints (A & D)
  • RATE OF FIRE: 1 per hardpoint
  • PAYLOAD: 1 per hardpont; 4 total
RMS-4 Reaction Missile
  • LOCATION: outer Hardpoints (A & D)
  • RATE OF FIRE: 1 per hardpoint
  • PAYLOAD: 1 per hardpont; 2 total


5. HAND TO HAND COMBAT

If necessary, the VF-11 can engage in melee combat rather than use a weapon. The VF-11 is extremely agile, and can execute most typical hand to hand combat moves; such as punches, jump kicks, leap attacks, rolling with impacts, etc..

DAMAGE:


OPTIONAL EQUIPMENT (FAST PACKS & SUPER PARTS)

RADOME

On the dorsal surface, the VF-11 features a special equipment hard point station for mounting a radar radome. The radome is located on the dorsal side in Fighter and GERWALK. In Battroid, the radome is mounted on the back. The radome can be jettisoned if necessary.

The telemetry from the radome can be transmitted to a command ship for further analysis.


EXTERNAL ATMOSPHERIC SOLID-FUEL ROCKET BOOSTERS (2)

The VF-11 also has optional dorsal and ventral mounting pylons for two external atmospheric solid-fuel rocket boosters. Due to their 5-minute combustion time, they are not suitable for standard operations.


FAST PACKS & SUPER PACKS

The VF-11 has four special equipment hard point stations for the external space Shinsei Industry FAST Pack units (NP-SP-09c and NP-SF-09) or external atmospheric high-manueverability Super Parts. When the VF-11's FAST Packs have been expended, they can automatically detach so that there is no effect on the main body of the craft. The NP-SP-09c FAST Pack Booster Units are only used in space. They can be used in an atmosphere, but they completely disrupt the max speed (-50%), and hamper manueverability (-1 to dodge) which negates any benefits the packs provide. Reentry with the packs on is impossible.

FAST PACKS

1. NP-SP-09 Booster Unit:

Each dorsal mounted booster unit has 2 booster nozzles. The exhaust nozzles, originally funnel-shaped, were redesigned aroun 2040 in a more rectangular shape. Each unit is equipped with with 4 Hughes HMMM-Mk 6 micro-missile launchers mounted on the dorsal fuselage (exit ports in front of booster units). The slits on the ventral side of booster pods are exhaust ports for micro-missile launchers. The micro-missile launcher can be replaced with a different pack according to mission-specifics.
Even though two symmetrical packs are mounted on the right and left of the VF-11, as they are seperate pods they are able to carry different equipment, such as additional fuel tanks for long-range operations.
See the VF-19 Excalibur's FAST packs for ideas.
The initial models emphasized fire power. Later models emphasized endurance with a reduced armament payload.

The two NP-SP-09 booster units can be replaced by the booster units of the Protect Armor.

2. NP-SF-09 Propellant Tank Unit (2):

Mounts on the outside of the engine nacelle. Contains a fuel tank and chaff, flare and smoke dispenser.


SUPER PARTS

The parts are streamlined for lower air resistance. Depending on the fuel load, Super part engines can be used at maximum thrust for 5 minutes.

1. BOOSTER UNITS (2):

Each dorsal mounted booster unit has a thrust-vectoring nozzle and an air intake above and to the rear of the built-in micro-missile launchers; with sensors located at the tip of the boosters on the top and bottom. The booser units are able to survive reentry, and add +1 dodge.

2. ARMAMENT CONTAINERS (2):

Mounts on the outside of the engine nacelle. Contains an armament container with weapon shutter hatch in the center, and a rearward facing micro-missile launcher in the rear. The armament containers can be used in any mode. The internal armament loading bays can be customized for different mission objectives and carry a variety of different payloads. Any type of internal pallet may be used. The leg pallets can be used in all modes.


SENSOR SYSTEMS


OTHER STANDARD EQUIPMENT


COMBAT BONUSES FOR VF-11 TRAINING

BASIC VARIABLE FIGHTER COMBAT TRAINING

Basic training for non-pilot military personnel.

ADVANCED VF-11COMBAT TRAINING

Advanced training for pilots specializing in the VF-11.


REFERENCES
  • Palladium Books Game Engine and MDC Rules
  • Variable Fighter Master File: VF-1 Valkyrie & 19 Excalibur
  • Macross Chronicle VF-11B & VF-11C articles
  • Great Mechanics.DX
  • Macross Compendium VF-11 article

  • © Aaron Sketchley
    TOP LEGAL MAIN INDEX