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. Extended Universe information is in steelblue
|Modular VF Internal Pallet System|
The following optional internally mounted pallets can be exchanged between one another in approximately the time it takes for a VF to be refueled and reloaded.
Control And Electronic Warfare Equipment
The following Control, ECM and ECCM equipment can be mounted within a pallet. Refer to Airborne Control and ECM/ECCM Devices
Note: non-Electronic Warfare designated craft (E.g.: VE-1) can only operate 2 Control, ECM or ECCM devices at the same time. The FCS of these non-EW craft simply cannot handle more than 2 at the same time.
- OPTIONAL DEVICES:
- Airborne Control Craft Device
- AN/ALE-55 FOTD (Fiber-optic Towed Decoy)
- AN/ALQ-220 A OASIS (Organic Airborne and Surface Influence Sweep)
- AN/ALQ-131(V) Electronic Countermeasures
- AN/ALQ-167 EW Training Pods
- ALQ-192 Communications Jamming Device
- Frequency Band Device
- ALQ-199 Tactical Noise Jamming Device
- ALQ-200 Multi-Band Track Breaker
- AN/ALQ-218 Tactical Jamming Receiver
- PAYLOAD: 1 devices per pallet.
- devices can be mixed. E.g.: 1 internal weapon bay has an ECM device equipped pallet and the other internal weapon bay has a storage or missiles pallet.
- loading 2 (or more, if mounted on the wings) of the same type of ECM device doesn't double, triple or quadruple the range. It DOES double, triple or quadruple the capabilities of a single ECM device. E.g.: the number of frequencies that can be jammed at a single time.
Stonewell/Royce B-7 Standard Internal Pallet
The Stonewell/Royce B-7 Standard Internal Pallet carries either micro-missiles, short range missiles, or bombs. When activated, the cover of the multi-weapon bay opens, and the pallet slightly extends outwards - allowing all of its payload to be activated at once, if necessary. The pallet can be activated in any mode.
- TYPE: any Micro Missile applicable to the FCS era.
- RATE OF FIRE: Volleys of 1-12 missiles per launcher, per action. One volley counts as one attack. Pallets with the same ordinance can be fire linked.
- PAYLOAD: 12 missiles per pallet.
Note: due to advances in micronization, from 2050 onwards, up to 14 micro-missiles per pallet launcher.
Short Range Missiles
- TYPE: any Short Range Missile applicable to the FCS era.
- RATE OF FIRE: Volleys of 1-6 missiles per launcher, per action. One volley counts as one attack. Pallets with the same ordinance can be fire linked.
- PAYLOAD: 6 missiles per pallet.
- TYPE: Mk.82 Snake-eye Bombs or other (small) bombs applicable to the FCS.
- RATE OF FIRE: Volleys of 1-3 bombs per launcher, per action. One volley counts as one attack. Pallets with the same ordinance can be fire linked.
- PAYLOAD: 3 bombs per pallet.
Stonewell/Royce B-11A Specialized Internal Pallet
The B-11A Internal Weapons Pallet is designed to carry either 2 medium range missiles, 1 RMS missile, or 1 bomb, each.
Medium Range Missiles
- TYPE: any Medium Range Missile applicable to the FCS era.
- RATE OF FIRE: Volleys of 1-2 missiles per launcher, per action. One volley counts as one attack. Pallets with the same ordinance can be fire linked.
- PAYLOAD: 2 missiles per pallet.
- TYPE: any RMS Reaction Missile applicable to the FCS era.
- RATE OF FIRE: Volleys of 1 missiles per launcher, per action. One volley counts as one attack. Pallets with the same ordinance can be fire linked.
- PAYLOAD: 1 missile per pallet.
- TYPE: GBU-10C Paveway II Bombs or other (large) bombs applicable to the FCS era.
- RATE OF FIRE: Volleys of 1 bombs per launcher, per action. One volley counts as one attack. Pallets with the same ordinance can be fire linked.
- PAYLOAD: 1 bomb per pallet.
Any type of equipment can be stored within the space dimensions of the pallet. The following are the writers suggestions.
- One (1) collapsed Power Armour
- The power armour must be removed from the storage container, and assembled prior to putting it onto the user. Skilled users require 5 to 10 minutes to complete this process.
- Any power armour can be used, but special forces tend to use the UN Micron Power Armour Mk 3.09 or similar.
- Camping Supplies
- Camouflage Netting (for placement over landed VFs)
- Mosquito Netting
- Sleeping Bag
- Inflatable pillow
- Portable Burner
- Kerosene Lamp
- Kerosene Fuel (one per flight)
- 4-man Tent (one per flight)
- Rations for 14 weeks
- 20 L of water
- Collapsible Shovel
- 2x Claymore Style AP Mines
- Assault Rifle and 3 clips of extra ammunition
Micronized Fold Booster
The Micronized Space Fold Drive is a derivative of the Shinnakasu Industry/OTEC FBF-1000A External Fighter Fold Booster. The micronized fold drive is a recent (2050) development for use in Special Forces activities. Currently, its existance is top secret. Users are ordered to destroy the equipment rather than let it fall into enemy hands.
This equipment is only available for Variable Craft that are fold-navigation capable (essentially the VF-17 onwards).
- Vehicle Type: FBF-1001A internal fold booster
- RANGE: Not certified for performing a one-way trip of more than 10 light years. (20 light years in 2050.)
- SPEED: Approximately 1 light year per hour.
- POWER PLANT: uses the VF's thermonuclear engines to provide power to the device's capacitors. Capacitors are used to initiate a space fold.
Prototype Active Stealth Generator
The Unified Forces experimented with making the Active Stealth generator modular enough to fit inside of a pallet. By the late 2040's, prototypes exist, but they are more on the experimental side of a work-in-progress, and less of a consistantly working device. The prime reason for this is the difficulties in power supply (internal pallets aren't designed for the constant high-energy demands of the Active Stealth generator) and that the generator projects the active stealth field from within the internal pallet without assistance from any structure or antennae on the surface of the vehicle it is mounted inside.
Given that everything needed for the system being crammed into a pallet, the system is described as 'faulty.' It is best not relied upon 100% for mission success.
The system is useful against fighter mounted radar, radard-guided missiles and so on, but it is difficult to deceive large radars and the like. -20% to read sensory instrument checks to detect the vehicle, and when being attacked by missiles, either add +15% when chaff and flares are used, or roll on the following:
- 01-20% Missile explodes harmlessly
- 21-30 Missile distracted - it loses track of its target. Depending on the missile type and its remaining fuel, it could reacquire you, or another target in the area.
- 21-00 No effect.
Since the stealth capability is a faulty system, there is a 5% chance that the system will fail every minute the system is active (evil GMs can roll every melee).
Also, since the system is only stored within the airframe, it can be damaged or destroyed. Once the mecha has lost a quarter of its main body MDC and/or the MDC of the location the pallet is stored within, there is a 50% chance that the stealth system will fail every time the main body and/pr location of the craft is hit thereafter. The system crashes entirely when half the MDC of the main body and/or part the generator is stored within is lost.
Once the stealth system has failed, it will not work again until repaired at a New Unified Forces base. For more information on stealth, please refer to the stealth rules.
Power Blade Cradle And Charger
Check with their GM if Power Blades are a part of the game.
A VF-sized version of the power blade has also been produced. The Power Blade requires a cradle and recharger, which occupies one entire pallet. When activated, the pallet door extends outwards, and the Power Blade hilt extends upwards allowing the VF's hands to retrieve or return the weapon to its cradle.
- WEAPON: One (1) VF-sized POWER BLADE
- RECHARGING: The internal pallet mounted cradle of the weapon is connected to the VF's power supply. It can recharge the weapon at the rate of 1 minute of use per every 5 minutes of recharging time.
© Aaron Sketchley