Official Setting information is in
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BACKGROUND
The VF-19 Excalibur was based on the VF-11 Thunderbolt, and developed by Shinsei Industry from the end of October, 2037, for Project Supernova. Project Supernova was completed in 2040, with the VF-19 Excalibur being declared the project winner. In 2041, it is decided that the airframe will be deployed as the next generation main variable fighter of the Unified Forces.
Due to cost and performance issues (in the sense that the Unified Government didn't want it's affiliated emigrant planets and fleets to have an equal military capability), the VF-19 was not widly deployed. Instead, the VF-171 Nightmare Plus, which first flew in 2046, was adopted and widly deployed as the main multipurpose heavy variable fighter of the Unified Forces in the 2050s.
RPG STATS
Vehicle Type: Advanced Variable Fighter
Class: Variable Vehicles
Crew: one pilot in Marty & Beck VX-Mk-12a mobile G-reducing seat wearing Tactical Life Support System.
Manufacturer: Shinsei Industry
Government: Unified Government
Customer: Unified Air (primary) & Space Forces
Design Features: VG wing with forward-swept standard cruising configuration; canard forward wing; vertical T-O and landing (VTOL); supersonic cruise and maneuvering in region of Mach 5+ below the stratosphere; wrap-around imaging monitor screens in all variable modes; two-dimensional thrust vectoring with two independently pivoting exhaust nozzles; option of external radome. Retractable tricycle undercarriage landing gear with catapult hook. Two steerable nose-wheels retract rearward into nose and twin coupled main wheels forward into fuselage.
Variants:
- YF-19: prototype No.1-8
- VF-19A: first mass production type
- VF-19B: two-seater version of the A. Used for VF-19 model conversion training. Few were produced.
- VF-19C: A type with improved escape equipment, FCS and engines. Highest produced VF-19 type as of 2050.
- VF-19D: two-seater version of the C. Operated as trainer, long-distance officer escort and deep-space defensive duty.
MDC BY LOCATION:
Location |
MDC |
Location |
MDC |
Head Laser
Head 1
Hands (2)
Arms (2)
Shoulders (2)
Legs & Thrusters (2)
Main Body 2
Canards (2)
Main Wings (2)
|
20
70
30 each
100 each
100 each
200 each
325
30
100 each
|
Tails (2)
Gun Pod
Shield
Pinpoint Barrier Shield 3
Pilot Compartment/Escape Pod 4
Main Booster Packs 5 (2)
Leg Packs 5 (2)
Shoulder Packs 5 (2)
Optional Fold Booster
|
50 each
125
150
100
150
100
150
75
150
|
NOTES:
- 1 Destroying the head of the fighter will knock out the Valkyrie's major sensor systems, including all of the optics systems (infrared, nightvision, thermal). Radar and communications will be unaffected.
- 2 Depleting the MDC of the main body will destroy the Valkyrie. The pilot and cockpit section/escape pod will be automatically ejected from the doomed Valkyrie before it explodes by the Valkyrie's main computer.
- 3 The Pinpoint Barrier Shield regenerates at a rate of 50 MDC per round. Even if completely destroyed, the shield will regenerate to full strength within 2 melee rounds. The shield is usually generated over the shield of the VF-19.
- 4 150 MDC only in battroid mode and/or when the blast shield is lowered over the cockpit. Otherwise, 50 MDC for the canopy and 100 MDC for the remainder of the cockpit. Requires a called shot to hit the canopy.
- 5 Optional attachments that offer extra protection. Whenever the fighter takes damage roll 1D6. On a result of 1-4 the FAST packs take damage before the VF's main body does. Alternatively, if the pilot makes a successful parry roll, the FAST additions automatically take damage first.
Explosive: unless otherwise noted, a FAST pack will explode violently when its MDC reaches 0. If the computer is functioning it will automatically eject the damaged part. If it is not, the pilot has one melee action to eject the FAST module before it explodes. Modules that explode do 1D6x100 MD. Deduct damage first from the part covered by the FAST pack, and then any remaining damage from the main body of the VF.
SPEEDS:
RUNNING: BATTROID MODE: 192 kmph
LEAPING: BATTROID MODE: 15 m high or 21 m long without thrusters.
FLYING: Mach 5.1+ at 10,000 m; cruising speed Mach 21+ at 30,000+ m
VTOL: all modes capable
Maximum airframe design load: +35.5 to -20.0.
Ceiling: unlimited (Capable of launching into satellite orbit over an Earth-class planet)
Maximum rate of ascent: 68,000 m/minute (Fighter)
Combat Action Radius (in atmosphere): nearly unlimited
Operational Underwater Depth: ?200? m (Battroid & GERWALK).
STATISTICAL DATA:
HEIGHT:
Battroid (w/o laser cannons): 15.48 m.
GERWALK: under investigation
Fighter: 3.94 m.
WIDTH:
Battroid: under investigation
GERWALK & Fighter: 14.87 m with wings at maximum extension.
LENGTH:
Battroid: under investigation
GERWALK: under investigation
Fighter: 18.62 m
MASS: A: 8,700 kg, B: 8,930 kg, C: 8,750 kg, D: 8,980 kg
PHYSICAL STRENGTH: equal to a PS of 50
CARGO: Small compartment behind pilot's seat for personal belongings.
POWER PLANT: Two 56,500 kg Shinsei Industry/P&W/Roice FF-2200 Thermonuclear Turbine Engine (initial type). Many LHP-10S High Manueverability Vernier Thruster and some LHE-10B Attitude Control Vernier Thruster.
DEFENSIVE SYSTEMS
1. 3RD GENERATION ACTIVE STEALTH SYSTEM
The VF-19 is equipped with an advanced Active Stealth System; which is useful against fighter mounted radar, radard-guided missiles and so on, but it is difficult to deceive large radars and the like. -40% to Read Sensory Instrument checks to detect the VF-19, and when being attacked by missiles, either add +30% when chaff and flares are used, or roll on the following:
- 01-50% Missile explodes harmlessly
- 51-00 No effect.
Since the VF-19's stealth capability is a system in the airframe, it can be damaged or destroyed. Once the Valkyrie has lost half of its main body MDC, there is a 50% chance that the stealth system will fail every time the main body of the craft is hit thereafter. Once the stealth system has failed, it will not work again until repaired at a Unified Forces base. For more information on stealth, please refer to the stealth rules.
2. ESCAPE POD
The entire reinforced cockpit of the VF-19 is a detachable escape pod that can be jettisoned when the Valkyrie is destroyed. The ejected cockpit does not contain thrusters, but does contain a powerful locator beacon and an integrated life support system that can support the pilot for up to 24 hours after ejection. The pod is also equipped with parachutes in case of ejection in an atmosphere. The combat computer is programmed to automatically eject the escape pod if the Valkyrie is destroyed (main body MDC reduced to 0), but this can be overridden if the pilot is feeling suicidal for some reason.
3. INTERNAL MULTIPURPOSE CHAFF/FLARE/SMOKE DISCHARGER SYSTEM
A combined chaff, flare and smoke discharger, that's useable in all modes. When used, they fire a burst of 6 flares, 1 exploding chaff container or one cloud of white smoke per 1 unit listed in the stats. Chaff and flares are unique in their means of countering missiles.
- PRIMARY PURPOSE: defence
- SECONDARY PURPOSE: distraction
- RANGE: GM's arbitration. Smoke effect a 6.1 m3 spherical area OR a 1 m wide, 40 m long release.
- BONUSES: chaff and flares are +3 to dodge. Roll to dodge after rolling on the following per missile:
01-40 Missile distracted - explodes harmlessly in the countermeasures.
41-80 Missile distracted - it loses track of its target. Depending on the missile type and its remaining fuel, it could reacquire you, or another target in the area.
81-00 No effect.
Optional: +5% per every additional countermeasure deployed after the first. For example: 3 countermeasures changes the table to 01-50, 51-90, and 91-00.
- RATE OF FIRE: unlimited (recommended maximum of 4 per attack to better reflect their fallibility.)
- PAYLOAD: 8 bursts of flares, 8 chaff pods and 8 bursts of smoke per dispenser.
DESCRIPTIONS:
- CHAFF explodes roughly 2 seconds after being deployed. They fill the area with a plethora of small, highly reflective metal pieces that only distract radar-seeking missiles.
- FLARES are fired in bursts of six to eight per unit. They only work against heat-seeking missiles. Flares can also be used as a signal at night or in space or to blind an opponent at close range who is relying on visual type sensors.
- SMOKE creates a large, billowing cloud of white smoke. It is impossible to see inside, or what is on the other side of the cloud. All visual optics are prevented. Heat and infared imaging are not. Smoke is generally used to hide a units exact position, to cover a retreat, or to indicate a location for extraction or targeting.
4. HEAT AND RADIATION SHIELDS
Special shielding prevents the penetration of life threatening heat and radiation. A radiation detection and alarm system are linked with the shields and will sound an alarm if there is a rupture in the shields and what the levels of radiation are.
5. HOWARD PBS-03F FIXED PIN-POINT BARRIER SYSTEM
A fighter-sized Pinpoint Barrier System. Even if destroyed by combined attacks, the shield will regenerate itself within 2 rounds. In order to use the shield, the pilot must make a successful parry roll to intercept an incoming attack.
THE SYSTEM IS ONLY AVAILABLE IN GERWALK AND BATTROID MODES AND LIMITED TO THE LOWER ARMS AND FISTS.
- SIZE: The barrier can be up to 3 m in diameter.
- DURATION: unlimited as long as the engines are active.
OPTIONAL RULE: chance of overloading if hit with too much damage at one time.
7. SELF-DESTRUCT
To prevent capture of a Variable Fighter by the enemy, the pilot can activate the VF-19's self-destruct system, which will cause the fighter to explode after a delay of up to 60 minutes (time is set by the pilot). The explosive damage is contained within a 6 m area and inflicts 1D6x10 M.D. to everything within the radius of the explosion. All internal systems are obliterated.
8. SWAG ENERGY CONVERSION ARMOUR
The VF-19 uses excess power from the engines in battroid and GERWALK modes to reinforce the armour strength of the VF-19. Effectively triples the armour's durability.
OPTIONAL RULE: reduce the MDC to one-third (33%) in fighter mode to represent the armour gains. Not recommended for "hero" mecha.
OFFENSIVE SYSTEMS
1. FIXED MAULER REB-30G ANTI-AIRCRAFT BEAM GUN: (1)
Mounted on the head turret when in Battroid mode, and in the central dorsal section of the main body, pointed rearward, in Fighter and GERWALK modes. This beam-gun can be fired above or behind the mecha in Fighter and GERWALK, but not side to side. The head turret can fire in all directions except down in Battroid. Fires a 9,500 kw fiber laser. Can be used at Mach 4+.
- RANGE: 5,000 m
- DAMAGE: 1D4x10+5 MD
- RATE OF FIRE: Equal to the pilot's combined number of attacks. Single shots only.
- PAYLOAD: Effectively Unlimited.
2. SEMI-FIXED MAULER REB-23 LASER GUNS: (2)
Two laser guns are mounted in the wing-roots of the VF-19. They are fixed forward in Fighter and GERWALK. They are semi-fixed in Battroid; the beams can be aimed about 45 degrees in any direction along the front arc of the mecha as they exit from the the hip-mounted wing units. Fires a free-electron laser with a maximum output of 1.5 MW at 6+ G loads.
- RANGE: 5,600 m
- DAMAGE: 1D6x10+10 MD
- RATE OF FIRE: Single shots only. The laser guns can be fire-linked (does double damage).
- PAYLOAD: Effectively Unlimited.
3. HOWARD GU-15 EXTERNAL GUN POD: (1)
The main weapon of the VF-19. The gun pod is mounted on a special hardpoint below the AVF in Fighter, and is hand-held in GERWALK and Battroid. The gun pod has a maximum rate of fire of 2,000 rounds per minute, and a muzzle velocity of 4,000 m/s in atmosphere. It can be used during high G manuevers as well as during EMP attacks. The GU-15 uses clips of ammo. Two spare clips for the gun pod are mounted on the back of the VF-19's bulletproof shield; replacing a clip takes two melee actions and can only be done in GERWALK or Battroid.
- RANGE: 3,000 m
- DAMAGE: 1D8 per round. 10 round burst, single target - 1D8X10 MD. 25 round burst, single target - 2D8X10 MD. Note, for bursts using greater then 25 rounds, increase the damage by a scale of 1D8X10 per 10 rounds OR refer to the modern weapons rules for machineguns.
The Gun Pod can be used for sprays: 10 round spray - 1D8 MD, affects 1D4 targets. 25 round burst spray - 1D8 MD, affects 2D4 targets with a 50% chance of hitting bystanders. Longer duration sprays (up to limits of the magazine): 2D8 MD, affects 4D4 targets. Chance of hitting bystanders is 70%.
- RATE OF FIRE: Equal to the pilot's combined number of attacks. Note that the amounts fired by the gun pod aren' limited to only 10, 25 or 150 rounds. Any variation can be fired (it is recommended to stick to multiples of 10 for ease of damage resolution.)
- PAYLOAD: 150 rounds. Additional ammo clips can be inserted, but exchanging clips requires the VF-19 to be in battroid or GERWALK mode, and takes 2 actions to reload. Two spare clip are stored behind the shield.
4. Internal Armament Loading Bays (2)
Each engine nacelle of the VF-19 contains an internal armament loading bay, which can be customized for different mission objectives and carry a variety of different payloads. Any type of internal pallet may be used. The leg pallets can be used in all modes.
- NUMBER OF PALLETS: 2, 1 per engine nacelle.
- LOADOUT: B-7 Pallet with 12 HMM-20(e) micro-missiles, or B-11A Pallet with CHM-2 (atmosphere), or either the AIM-4, AMM-7, or ASM-5 (space); though any type of Pallet System can be used.
5. Wing Hard Points (6)
The VF-19 has 3 hardpoints per wing and 1 per wing-root. However, due to restrictions, usually only 2 hardpoints per wing are used, for a total of 6. Some standard hardpoint loads are as follows. For alternatives, refer to the Hardpoint and Missile Details.
Note: due to the location of the hard points, ALL missiles must be fired or ejected before the VF-19 may convert to Battroid. For this reason the hard point missiles are usually fired within the first few passes of an attack; which is the standard Unified Forces tactic.
Standard Hardpoint Loads (per wing. Double for total load)
Standard: none
Air-to-Air Combat: 1, 2, or 3 HMM-111CS
Air-to-Air Interception: 1 or 2 CHM-2, 1 or 2 HMM-111CS
Air-to-Space Interception Light: 1 AOM-8S, 1 HMM-111CS
|
Air-to-Space Interception Heavy: 2 or 4 AOM-8S, 1 or 2 HMM-111CS
Long-range Interception: 1 SPP-8, 1 or 2 HMM-111CS
Heavy Combat: 1 HMM-111CS, 1 LPP-12, 2 SPP-8
Heavy Assault: 1 or 2 RMS-5, 1 HMM-111CS
|
Standard VF-19 Munitions per Hardpoint
HMM-111CS High-Maneuverability Missile
LOCATION: All Hardpoints (A,B,C,D & E,F,G,H or B & G (or B,C & E,F) in combination with other munitions
RATE OF FIRE: 1 per hardpoint
PAYLOAD: 1 per hardpont; 8 total
AOM-8S Two-step Interception Missile
LOCATION: All Hardpoints (A,B,C,D & E,F,G,H)
RATE OF FIRE: 1 per hardpoint
PAYLOAD: 2 per hardpont; 16 total
|
RMS-5 Large Anti-ship Reaction Missile
LOCATION: Inner Hardpoints (C,D & E,F)
RATE OF FIRE: 1 per hardpoint
PAYLOAD: 1 per hardpont; 4 total
CHM-2 High Speed Manueverable Missile
LOCATION: Middle & Inner Hardpoints (B,C,D & E, F,G)
RATE OF FIRE: 1 per hardpoint
PAYLOAD: 1 per hardpont; 6 total
|
SSP-8 Propelled Mass-Driver Pod
LOCATION: Middle & Inner Hardpoints (B,C,D & E, F,G)
RATE OF FIRE: 2 per hardpoint
PAYLOAD: 2 per hardpont; 8 total
LPP-12 Propelled Laser Pod
LOCATION: Inner Two Hardpoints (B,C & D,E)
RATE OF FIRE: 1 per hardpoint
PAYLOAD: 1 per hardpont; 6 total
|
6. HAND TO HAND COMBAT
If necessary, the VF-19 can engage in melee combat rather than use a weapon. The VF-19 is extremely agile, and can execute most typical hand to hand combat moves; such as punches, jump kicks, leap attacks, rolling with impacts, etc..
DAMAGE:
- Restrained Punch: 1D6 M.D.
- Full Strength Punch: 4D6 M.D.
- "Booster" Punch: 1D6x10 M.D. (counts as two attacks)
- Tear or Pry with Hands: 2D4 M.D. + additional ripping and frame damages.
- Kick: 4D6 M.D.
- Leap Kick: 2D6x10 M.D.
- Body Flip/Throw: 2D6 M.D.
- Body Block/Tackle: 2D6 M.D.
- Stomp: 1D6x10 M.D. (only effective against small objects) Note that for some objects, they will be instantly destroyed.
OPTIONAL EQUIPMENT (FAST PACKS & SUPER PARTS)
On the dorsal surface, the VF-19 features a pecial equipment hardpoint for mounting a single Fold Booster. The booster must be ejected prior to transformation.
FAST PACKS & SUPER PACKS
As the VF-19 airframe itself was given sufficient functions to accomplish operations, it doesn't have the same degree of impending need for FAST Packs as the VF-1, and their development priority was low as the VF-19 is a stealth fighter. However, as the deployment of the VF-19 to combat forces advanced and they participated in action with space battleships, voices were raised that FAST Packs are actually needed. It was then decided to hurriedly develop FAST packs for the VF-19.
When the VF-19's FAST Packs have been expended, they can automatically detach so that there is no effect on the main body of the craft. The NP-BAP-15c Booster Units of the Super pack are only used in space.
They can be used in an atmosphere, but they disrupt the max speed (-50%), and hamper manueverability (-1 to dodge) - which negates any benefits the packs may provide. Reentry with the packs on is impossible.
1. NP-BAP-15c Booster Unit:
A variable thrust type HVRK-27 hydrogen-fueled engine with a maximum thrust of 96 t is installed as the booster in a Shinsei Industry Booster Unit, which is based on the FAST Pack for the VF-11. When compared to the VF-11, the Booster Unit implements about twice as much maximum thrust and operating time from the increased tank capacity and engine.
1,990 kg thrust LHP-10S verniers are installed to the left and right of the engine, and they compensate for the degredation of mobility caused by the increase in mass from the mounting the FAST Packs. The NP-BAP-15c Option Packs have dedicated built-in space forward of the engines. The HMMP-15 micro-missile pallet and HMPP-12 multiple weapon pod can be installed in this space. Even though two symmetrical packs are stored on the right and left of the VF-19, the left and right are seperate pods; with one of the two able to carry something other than a fuel tank, or both can be fuel tanks for long-range operations.
The NP-BAP-15c are often used together with the NP-AB-20b and NP-FB-FA07, and this indicated combination is called a Super Pack. The NP-BAP-15c can have 2 different types of optional equipment installed in each booster (or 2 of the same). Select from the following options:
a. HMMP-15 MICRO-MISSILE PALLET (up to 4)
Uses the HMM-20(e), a new-generation micro-missile, which has overwhelmingly improved thrust, mobility, destructive power and so one compared to the HMM-18 that has been used up to now. Missile guidance for target confirmation and pursuit is by means of laser scanning, and information exchange between missiles is usually by means of laser / broad-wavelength regional electromangentic waves, and it is possible for them to pursue a target in formation. Moreover, there are three modes in the pursuit system, and by being set when the missile is loaded, after the missile launches, it will persuit the target in each mode. The missiles may be fired in any mode.
- MISSILE TYPES: HMM-20(e) general purpose micro-missiles, though any type of Micro Missile can be used.
- RATE OF FIRE: volleys of 1 to 2 per pallet (1 to 4 per pod if 2 pallets are loaded).
- PAYLOAD: 14 missiles per pallet for a potential total of 56 missiles.
b. HMPP-12 Multiple Weapon Pack (up to 4)
A pod that carries anti-air or anti-ship missiles.
- MISSILE TYPES: AMM-7 Sparrow V, AMM-4 Agile Falcon or ASM-5 (or other anti-ship missiles), though any type of Medium-Range Missile can be used.
- RATE OF FIRE: volleys of 1 per pallet (1 to 2 per pod if 2 pallets are loaded). AMM-7: Volleys of 1 or 2 per pallet.
- PAYLOAD: 1 missile per pallet for a potential total of 4 missiles. AMM-7: 2 missiles per pallet.
c. Additional Fuel (up to 4)
Additional fuel, either as a hydrogen and oxygen slush in 1 tank, or seperate hydrogen and oxygen tanks if both pallets are used.
- RANGE: significantly greater
2. NP-AB-20b Conformal Tank (2)
Mounts on the outside of the engine nacelle. Contains a fuel tank and an internal pallet, which is usually the B7 Pallet Micro-missile Launcher. It can be used within the atmosphere and is considered to be the main FAST Pack of the VF-19. The pallets can be customized for different mission objectives and carry a variety of different payloads. Any type of internal pallet may be use. The pallets can be deployed in any mode.
- RANGE: significantly greater
- NUMBER OF PALLETS: 2, 1 per conformal tank
- LOADOUT: B-7 Pallet with 12 HMM-20(e) micro-missiles, though any type of Pallet System can be used.
3. NP-FB-FA07 Conformal Tank (2)
Mounts dorsally behind the structures that become the shoulders in battroid mode. Contains a fuel tank. Is commonly used with the NP-AB-20b, and is considered to be the main FAST pack of the VF-19. Becomes a supplemental fuel tank for the NP-BAP-15c Booster Unit if they are installed.
- RANGE: significantly greater
SENSOR SYSTEMS
- AOA DETECTOR: detects the angle in which the wings meet the airflow. If the angle is increased, so is lift; however a stall can occur if the angle is too steep.
- COMPOUND SENSOR:
- EXTERNAL AUDIO PICKUP: a sound amplification system that can pick up normal conversation up to 91.5 m away.
- HYBRID SENSORS: located on the lower arm adjacent to the manipulator arm. In battroid mode, they are mainly used for the fine work of the manipulator arms, but also can be used as an emergency backup if the main sensors (mounted in the head) are lost.
- IFF ANTENNA: the associated systems receives codes from other aircraft and identifies them as either friend or foe. This eases in targeting and tracking your enemies, without hitting your allies with "friendly fire".
- IFF/UHF DATALINK ANTENNA AND TACAN/UHF ANTENNA: Tactical Air Navigation (TACAN) provides radio (UHF) navigation information such as bearing, identification and distance information. It is located in the dorsal section.
- OPTICS - FLIR (Forward Looking Infrared): Range: 610 m. A passive optical heat sensor that detects infrared radiation projected by warm objects and converts that data into a false-color visible image. The system enables the pilot to see in the dark, in shadows, and through smoke, fog, haze, and other atmospheric obscurants. FLIR adds a +10% bonus to pilots using a tracking skill. This system is also known as Thermal Imagers and Infrared Cameras. Two forward-looking infra-red (FLIR) sensors are located in recessed emplacements in the leg-joint nacelles below and the fore of the canopy.
- OPTICS: HYBRID SENSOR/TV CAMERA SYSTEM AND REAR PERISCOPE: mounted in the head turret. It provides standard visuals with x100 zoom functions (can zoom in to see 1 m square at 1,000 m.) The rear periscope allows for views directly behind the VF.
- APHS-94 RADAR (Fighter and GERWALK): mounted in the nosecone and capable of tracking the entire forward hemisphere, from 90 degress below to 90 degrees above. Capable of identifying (tracking?) 12,000 objects at up to about 500 km.
- LAPR-34 RADAR (Fighter and GERWALK): flash-type LADAR capable of creating 3D images. It can image a 10 cm object at 10,000 m.
- RADAR (Battroid): a head mounted radar sensor. It can detect targets as low as 15 m and as high as 14,000 m, at ranges over 180 km.
- RADIO/VIDEO COMMUNICATION: long range, directional, line-of-sight communications system with satellite relay capabilities. Range: 960 km or can be boosted indefinitely via satellite relay. Uses both the UHF and VHF antennas.
- RETRACTABLE EC (Electronic Countermeasures) and VHF ANTENNA: it provides protection against surface to air missiles and air to air missiles' radar, by jamming. A radar warning receiver allows the pilot to know when they are in a radar-guided threat environment. The Very High Frequency antenna transmits and receives tactical, operational, and administrative information in the VHF range. It supports line-of-sight communications. It is located in the vertical stabilizer. This antenna is located in the in vernier tail pack and it extends in GERWALK.
- UHF ANTENNA: the Ultra High Frequency antenna transmits and receives tactical, operational, and administrative information in the UHF range. It supports line-of-sight communications.
- VHF ANTENNA: the Very High Frequency antenna transmits and receives tactical, operational, and administrative information in the VHF range. It supports line-of-sight communications. It is located in the vertical stabilizer.
OTHER STANDARD EQUIPMENT
- ARIEL: the new airframe control AI. Replaces the ANIGRAS system used in preceeding VFs.
- BALANCE CONTROLLER: assists in maintaining balance in Battroid and GERWALK. It is located in the nosecone.
- FIRE CONTROL SYSTEM: uses the ASWG-88, and is the weapon control system which automatically takes aim after target acquisition with the radar and calculates the optimal firing solution. The VF-19's FCS is an all regimes type, and due to that it has only limited air-to-ground capabilities. The VF-19's FCS can store and analyze data during combat with hostile forces. Data readouts and stats can be displayed either on the cockpit's HUD display (transparent panels above the main display) and/or a hexagonal three-panel screen, which can also be used to display video images. In air-to-air combat, the FCS is capable of tracking and identifying specific enemy targets, up to 24 targets on the ground and 250 targets in the air, while simultaneously devising and executing fire control solutions on up to 10 ground targets, or 30 aerial targets. The FCS has a database of over 10,000 images stored in memory. It is located in the chest section in Battroid mode. The FCS also utilizes a helmet pointing system built into the helmet, that takes aim by following the pilot's eyes, and is adopted for shooting the gun pod and laser machinegun. The FCS has the following modes: wide-range search mode (using LADAR and IR), track mode (capable of tracking "plenty" of enemy craft, using IFF), ACM mode (capable of tracking more than 40 craft during high G manuvers, and anti-warship mode (for use with the RMS-4 and other anti-ship missiles, using radar cross-sections).
- FOLD NAVIGATION SOFTWARE: the vehicle is able to mount a fold booster and navigate in super dimension space. System is tied into sensor systems so that objects are avoided when defolding.
- INERTIAL NAVIGATION SYSTEM (AUTOPILOT): it uses data from the Doppler device and can automatically navigate the attack craft. Pilots can even sleep during long voyages, but this practice is frowned upon by senior command. The auto-pilot can be programmed with a single destination or a complex flight plan involving multiple speeds, directions, and destinations. The onboard computer will alert the pilot when the craft is near its destination, and can also be set to automatically signal when sensors detect objects near the craft.
- LANDING GEAR: has a catapult link bar for carrier launch. Thicken column to support Super parts, other equipment and the impact of carrier landings.
- LASER TARGETING SYSTEM: Range: 15.0 Km. This can be used with LGBs (Laser Guided Bombs) that can be mounted on the hardpoints. It is not possible to use this system for laser communication.
- LOUDSPEAKER: A loudspeaker system is built into the craft, which can be used to amplify the pilot's voice up to 90 decibels.
- "MAGIC HAND" MANIPULATORS (3): for maintenance use. 3 MDC each.
- SEARCHLIGHTS: two searchlights are located on the shoulders in Battroid mode. Range: 90 m.
- STANDARD SURVIVAL KIT: All UN Spacy VF's come equipped with a portable survival kit. Inside the small reinforced box is a medium-sized flashlight, two hand flares, one rocket flare, a compass, infrared distancing binoculars, a small mirror, a pocket knife, dehydrated and concentrated food (can be stretched into a five day supply for one person) and basic first aid items (aspirin, bandages, disinfectants, etc.).
- TACTICAL LIFE SUPPORT SYSTEM: The VF-19's cockpit is pressurized, and also provides additional air feeds to the pilot's flight suit that provides him with pressurized breathing. The UN Spacy flight suit also contains an upper and lower G-suit that promotes blood circulation even during high-G turns, thus decreasing the possibility of pilot blacking out in combat.
- VFC: Vortex Flow Controller
- VIRTUAL ENVIRONMENT COCKPIT: The VF-19 is equipped with an innovative new cockpit layout that provides monitors below and around the pilot in addition to the HUD cockpit dome. In flight, these monitors display what is below and behind the aircraft, giving the pilot a tremendous field of view that, at the time, was unparalleled by any other variable craft.
COMBAT BONUSES FOR VF-19 TRAINING
BASIC VARIABLE FIGHTER COMBAT TRAINING
Basic training for non-pilot military personnel.
- 1 attacks per melee (plus those of the pilot). Add one action/attack at levels three, nine, and fifteen.
- +0 on initiative (+2 when using Active Stealth System)
- +1 to strike (+2 when using Active Stealth System)
- +1 to parry
- +1 to dodge in battroid mode, +2 in gerwalk, +4 in jet mode. When Super Parts are mounted, add +1 to dodge in all modes.
- +1 to roll with a punch or fall with an impact, reducing damage by half.
- Tilt Dodge Modifier (applied to the regular dodge bonus for the mode the VF is in): -5.
- No leap kick.
- Critical strike same as pilot's hand-to-hand.
- Body block/tackle/ram - 2D4 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.
ADVANCED VF-19 COMBAT TRAINING
Advanced training for pilots specializing in the VF-19.
- 3 attacks per melee (plus those of the pilot). Add one action/attack at levels three, six, eleven, and fifteen.
- +0 on initiative (+2 when using Active Stealth System)
- +2 to strike (+3 when using Active Stealth System)
- +3 to parry
- +3 to dodge in battroid mode, +4 in gerwalk, +6 in jet mode. When Super Parts are mounted, add +1 to dodge in all modes.
- +3 to roll with a punch or fall with an impact, reducing damage by half.
- Tilt Dodge Modifier (applied to the regular dodge bonus for the mode the VF is in): -5.
- Critical strike same as pilot's hand-to-hand.
- Body block/tackle/ram - 2D4 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.
REFERENCES
© Aaron Sketchley