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British Aerospace Sea Harrier |
BACKGROUND
The Harrier is the only truly operational V/STOL, (Vertical/Short Take Off and Landing,) jet aircraft in the world. The Harrier works around a single powerful engine with four rotatable nozzles, which enable the aircraft to work from anywhere in the world, from aircraft carriers to airfields, to open country with very little room to manouver. The Harrier FA2 is a single seat multi-role day/night all-weather aircraft, whose roles are inter-changeable between Air Defence and Surface Attack depending on what the situation requires. Optimised for operations from Naval Carriers, it's short take-off and vertical landing capability has greatly expanded the ability of the Invincible class of Aircraft Carriers to project air power in support of the United Kingdom. The Harrier is responsible for Air Defence for the Fleet at sea and has the secondary roles of reconnaissance, strike and close air support. Equipped with the advanced Blue Vixen multi-mode Pulse Doppler Radar, and armed with the AMRAAM missile makes the Harrier one of the world's most potent naval fighters.
The Harrier FA2, commonly referred to as the Sea Harrier, can be found in the service of the Royal Navy and the Indian Navy, providing Air Defence for the Fleet. Although the aircraft is optimised for air-to-air combat it is also designed with the ability to undertake missions of surveillance, air-to-sea and air-to-ground attack. The FA2 is the latest version of the Sea Harrier in service with the Royal Navy (28 aircraft) which will be replaced with the Joint Strike Fighter presently under development. However the land based version of the Harrier, the GR-7, will be upgraded to the GR-9. The American licenced version of the GR-7, known as the AV-8, will also remain in use with the US Marine Corp where it is at the moment.
RPG STATS
Vehicle Type: VSTOL Aircraft
Class: Fleet Defence Fighter/Attack Aircraft
Manufacturer: British Aerospace
Crew: One Pilot wearing Tactical Life Support System
MDC BY LOCATION:
Engine 100 each
(1) Main Body 160
Cockpit Section 90
Wings 70 each
Tails 25 each
Drop Tanks 50 each
NOTES:
(1) Destruction of the main body will shut the unit down completely.
SPEEDS:
FLYING, FIGHTER CONFIGURATION: the fighter is fully capable of hovering in pace but it uses much more fuel than normal flight. 1,200 kmph max speed at sea level. Max speed of Mach 1.25 (1,492 kmph) up to Service Ceiling of altitude of 15,240 m.
ENGINE THRUST: Single Rolls Royce Pegasus Mk 106 turbofan engine giving Static thrust 21,500 lbs.
STATISTICAL DATA:
HEIGHT: 3.71 metres
WIDTH: 7.7 metres
LENGTH: 14.16 metres
WEIGHT: Empty: 6,6320 kg; Maximum: 11,880 kg
OPERATIONAL RANGE: 5,560 km
CARGO: Small compartment behind pilots seat for personal belongings.
POWER PLANT: Single Rolls Royce Pegasus Mk 106 turbofan engine.
WEAPON SYSTEMS:
1. 30 mm ADEN GUN PODS: (2)
As the Harrier FA2 does not feature any internally mounted weapons, the most common weapon to be fitted to the belly mounts of the Harrier are two 30 mm Gun Pods for defence and ground attack. These Gun Pods carry additional ammunition, allowing them to be used for ground attack duties.
Note: it is possible to exchange one or both of these for other armaments or equipment, but it generally isn't done.
- PRIMARY PURPOSE: Anti-Aircraft
- SECONDARY PURPOSE: Ground Assault
- RANGE: 1,800 m
- DAMAGE: 3D6 M.D. per 10 rounds per cannon pod. 6D6 M.D. for twin fire.
- RATE OF FIRE: Equal to the pilot's combined number of attacks (both pods can fire at the same time).
- PAYLOAD: 125 rounds per pod
Note: AV-9B Harrier II conversion notes:
General Dynamics GAU-12 Equalizer 25 mm
A 5-barreled Gatling cannon mounted under-fuselage in the left pod, with 300 rounds of ammunition in the right pod
Use above with the following modification:
DAMAGE: 3D6 M.D. per 10 round burst, 6D6 M.D. for 20 round burst.
2. HARD POINTS (5):
The Harrier has 4 under-wing hardpoints, 1 fuselage hardpoint on the centerline, plus 2 attachment points for gun pods, with a total capability of 3,630 kg of payload.
Refer to Missile FCS 00 for details.
1 per hardpoint:
- AIM-9 Sidewinder:
up to 5
- AIM-120 AMRAAM: up to 5
- MBDA Sea Eagle Anti-Ship Missile: up to 5
- External Fuel Tank: the tanks are used to extend the cruising range, and are dropped when the vehicle enters combat - on the two inner wing hardpoints only.
Note: AV-9B Harrier II conversion notes:
Hardpoints (6):
The AV-9B Harrier II has six under-wing pylon stations holding up to 4,200 kg of payload.
1 per hardpoint:
- LAU-5003 Rocket Pods:
up to 4 (each with 19x CRV7 70 mm rockets)
- AIM-9 Sidewinder: up to 4
- AIM-120 AMRAAM: up to 6 (on radar equipped AV-8B Plus variants)
- AGM-84 Harpoon: up to 2
- GBU-32, GBU-38, GBU-54 JDAM Bombs: up to 6
- Mark 77 Napalm Canisters: up to 6
- B-61 Nuclear Bomb: up to 6
- External Fuel Tank: the tanks are used to extend the cruising range, and are dropped when the vehicle enters combat; up to 4.
3. ECM JAMMER
Used to defeat hostile radar, the ECM, (Electronic Counter Measures,) jammer will confuse all radar so that the fighter can not be detected or locked onto with radar guided weapons. This does not give away the position of the fighter but it does let the enemy know that they are there. The only way that it can be defeated is with ECCM, (Electronic Counter-Counter Measures.)
- PRIMARY PURPOSE: Block Enemy Radar
- RANGE: 50 km
- RULES: Confuses all radar within 50 km, but can be defeated by ECCM, if the ECCM operator gets a higher Sensory Instruments percentage roll against the ECM operator.
4. BAE SYSTEMS AN/ALE-40 CHAFF/FLARE DECOY DISPENSORS:
Located in the rear middle section of the Harrier fuselage are the counter-measures dispensors. Triggered by the pilot they will release either a chaff cloud or single flare depending on what the pilot chooses. They are used to confuse enemy missiles attacking the Harrier FA2. Smart missiles get a 20% bonus when rolling on the below chart.
01-50 Missile/s detonated by Chaff/Flare
51-75 Missile/s loses track of target and veers away in wrong direction, (may lock onto another target)
76-00 No effect, missile is still on target
- Payload: Twenty of each type
STANDARD EQUIPMENT FOR THE BRITISH AEROSPACE HARRIER FA2:
- AUTO-PILOT: (BAE Systems AD 2770 Tacan Tactical Air Navigation system & Thale Defence MADGE Microwave Airborne Digital Guidance Equipment) The Harrier is equipped with a computerized auto-pilot, allowing the pilot to relax or even sleep during long voyages. The auto-pilot can be programmed with a single destination or a complex flight plan involving multiple speeds, directions, and destinations. The onboard computer will alert the pilot when the fighter is near its destination, and can also be set to automatically signal when sensors detect objects near the fighter.
- COMBAT COMPUTER W/HUD DISPLAYS: The Harrier FA2 is equipped with a Smiths Industries head-down displays (HDD).
- EJECTOR SEATS/HOMING SIGNAL: The pilot's seat is a Martin Baker Mark 10H rocket-ejection seat designed to eject the pilot in the event of a catastrophe. They must be manually operated to fire. The pilot carries a homing devices within a small radio within their flightsuit in the event of them having to ditch. These radio/homing signals have a range of 100 miles.
- LASER TARGETING SYSTEM: Range: 80 km.
- OPTICS: CAMERA: Range: 50 km. An F95 surveillance camera is installed in to theHarriers nose, and is linked with a voice recorder in the cockpit for surveillance mission evaluation
- OPTICS: NIGHTVISION: Range: 610 m.
- OPTICS: INFRARED: Range: 610 m. Forward-looking infra-red (FLIR) equipment which provides long range detection in the long wave infrared spectrum of both subsonic and supersonic targets
- IN-FLIGHT REFUEL: The Harrier is fully capable of refueling in mid-air due to a forward mounted in-air refuel nozzle which allows the fighter to refuel and thus extend its operational range. The FA2 can fully refuel all of its internal tanks, and external tanks as well through this method.
- COUNTER-MEASURES: The Sea Harrier is equipped with chaff and flare decoy dispensers. (See under Weapon Systems for details.)
- RADAR: 80 km. The FA2 Harrier is fitted with a BAE SYSTEMS Blue Vixen pulse Doppler all-weather radar. Blue Vixen is a multi-mode radar which performs ground mapping and surface target detection and tracking, in addition to long-range look-up and look-down detection and tracking of aircraft. The radar also interfaces to the AMRAAM missile system. Also featured is the BAE Systems Sky Guardian 200 radar warning receiver
- RADIO COMMUNICATION: (BAE Systems AD120 VHF Radio and a Raytheon AN/ARC-164 ARC Radio) Long range, directional communications system with satellite relay capabilities. Range: 960 km or can be boosted indefinitely via satellite relay.
- GPS SYSTEM: The Harrier has been fitted with a Rockwell-Collins (UK) Limited IPG-100F Global Positioning system.
- IFF SYSTEM: The identification friend or foe system is the Allied Signal AN/APX-100 MK12
- STANDARD SURVIVAL KIT: The pilots flightsuit comes equipped with a portable survival equipment. The equipment includes a small waterproof radio/homing signal, a medium-sized flashlight, two hand flares, one rocket flare, a compass, Flotation Vest, a small mirror, a pocket knife, dehydrated and concentrated food (can be stretched into a five day supply for one person) and basic first aid items (aspirin, bandages, disinfectants, etc.)
- TACTICAL LIFE SUPPORT SYSTEM: The Harrier cockpit features pressurized air feeds to the pilots flight suit that provides them with pressurized breathing. The flight suit also promotes blood circulation even during high-g turns, thus decreasing the possibility of the pilot blacking out in combat.
COMBAT BONUSES FOR PANAVIA TORNADO TRAINING:
BASIC FIGHTER COMBAT TRAINING
Basic training for non-pilot military personnel.
1 attack per melee (plus those of the pilot).
Add one additional action/attack at levels 3, 9 and 15.
+1 to strike.
+1 to dodge.
+1 to roll with a punch or fall with an impact, reducing damage by half.
Critical strike same as pilot's hand-to-hand.
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ADVANCED HARRIER FA2 TRAINING
Advanced training for military pilots.
2 attacks per melee (plus those of the pilot).
Add one additional action/attack at levels 3, 6, 11 and 15.
+2 to strike
+6 to dodge
+2 to roll with a punch or fall with an impact, reducing damage by half.
Critical strike same as pilot's hand-to-hand.
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REFERENCES
© Aaron Sketchley