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Original RPG Stats by NATHAN GRIER & MARC FLETCHER
Edited by DANIEL HENWOOD
By AARON SKETCHLEY (aaronsketch@HOTdelete_thisMAIL.com)
Ver 1.3 2015.03.08

Official Setting information is in darkgreen. Extended Universe information is in steelblue.

Sukhoi Su-34/32FN Fullback

su34_fullback (54K)

BACKGROUND

Similar to the Su-34, the Su-32FN began developement in the early 90's as a shore based long range maritime strike fighter. The project was suspended in 1997 but was restarted in 1999 as an export version under the designation of the Su-32MF. It was only after 2000 that the Su-32FN began appearing in Russian forces.

Designed to attack enemy submarines and surface ships, the Su-32FN/MF can operate in all weather conditions, day or night. For it's assigned role, the fighter is equiped with maritime search radar, a ventral sono-bouy pod with 72 bouys, MAD, laser rangefinder, ECM pods on the wingtips, and a EFIS cockpit with 7 LCD screens. The Su-32FN/MF is armed with one GSh-301 30mm cannon in a starboard wing root extension and 12 hardpoints that can carry missiles, torpeados, bombs, sonobouy pods, mines, or other ordinance.

The Su-32FN/MF provides the crew of two with a lot of protection and amenities. In addition to it's rear facing radar, the cockpit is well protected by 17mm of titanium armor. The amenities consist of side by side in K-36DM zero/zero ejection seats with built-in massage function. Another aid for the crew is the small kitchen and restroom located in the hump behind the cockpit. These amenities allow the crew to be well rested when they engage in combat, even after long trips.


RPG STATS

Vehicle Type: SU-32FN
Class: Ship Based Strike Fighter
Manufacturer: Sukhoi Design Bureau Russia
Crew: One pilot wearing Tactical Life Support System


MDC BY LOCATION:
    Engines (2)                                 100 each
(1) Main Body                                   255
    Cockpit Section                             120
    Wings (2)                                    75 each
    Tails (2)                                    40 each
    Drop Tanks (3)                               50 each

NOTES:

(1) Destruction of the main body will shut the unit down completely.


SPEEDS:

FLYING:
Mach 1 (1300 kmph) at sea level, and Mach 1.6 above to a ceiling of 15,000 m
MAX ENGINE THRUST:
12,800 kg x2 from engines


STATISTICAL DATA:

HEIGHT:
6.36 m
WIDTH:
14.7 m
LENGTH:
23.34 m
WEIGHT:
Standard: 39,000 kg
Fully loaded Weight: 45,100 kg
OPERATIONAL RANGE:
4500 Km (Can utilise up to three drop tanks with 3000 Litres of fuel for extended range)
CARGO:
Small compartment behind pilot's seat for personal belongings.
POWER PLANT:
Two Lyul'ka AL-31K Turbofan engines with afterburners


WEAPON SYSTEMS:

  1. GRYAZEV/SHIPUNOV GSH-30-1 (9A-4071K) 30MM INTERNAL GUN SYSTEM:
    Internally mounted within the Flanker is a 30mm Cannon capable of firing at a rate of 1500 to 1800 rounds per minute, (25 to 30 rounds per second.) Fitted within the Su-33 it is only capable of firing at targets directly in front of the fighter.

  2. WING HARD POINTS (12):
    The SU-32FN Flanker has 12 underwing hardpoints that utilize launching devices
    Refer to Missile FCS 00 for details.

  3. SORBTSIYA ECM PODS:
    Used to defeat hostile radar, the ECM, (Electronic Counter Measures,) jammer will confuse all radar so that the fighter can not be detected or locked onto with radar guided weapons. This does not give away the position of the fighter but it does let the enemy know that they are there. The only way that it can be defeated is with ECCM, (Electronic Counter-Counter Measures.)
  4. APP-50 CHAFF/FLARE DECOY DISPENSORS:
    Located in the rear middle section of the Flanker's fuselage are the counter-measures dispensors. Triggered by the pilot they will release either a chaff cloud or single flare depending on what the pilot chooses. They are used to confuse enemy missiles attacking the Tomcat. Smart missiles get a 20% bonus when rolling on the below chart.


STANDARD EQUIPMENT FOR THE SUKHOI SU-32FN FLANKER:


COMBAT BONUSES FOR SU-32 FULCRUM TRAINING:

BASIC FIGHTER COMBAT TRAINING
Basic training for non-pilot military personnel.
  • 1 attack per melee (plus those of the pilot).
  • Add one additional action/attack at levels three, nine, and fifteen.
  • +1 to strike.
  • +1 to dodge.
  • +1 to roll with a punch or fall with an impact, reducing damage by half.
  • Critical strike same as pilot's hand-to-hand.
  • ADVANCED SU-32 FULCRUM COMBAT TRAINING
    Advanced training for military pilots.
  • 2 attacks per melee (plus those of the pilot).
  • Add one additional action/attack at levels three, six, eleven, and fifteen.
  • +2 to strike
  • +5 to dodge
  • +2 to roll with a punch or fall with an impact, reducing damage by half.
  • Critical strike same as pilot's hand-to-hand.

  • REFERENCES
  • Palladium Books Game Engine and MDC Rules
  • Wikipedia Su-34 Article
  • Background info provided by the Technology Website & FAS Website

  • © Aaron Sketchley
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