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Original RPG Stats by David Wynder, edited by Daniel Henwood
By AARON SKETCHLEY (aaronsketch@HOTdelete_thisMAIL.com)
Ver 1.3 2015.03.13

Official Setting information is in darkgreen. Extended Universe information is in steelblue.

Boeing F/A-18E/F Super Hornet

BACKGROUND

The Boeing F/A-18E/F Super Hornet are twin-engine carrier-based multirole fighter aircraft variants based on the McDonnell Douglas F/A-18 Hornet. The F/A-18E single-seat and F/A-18F tandem-seat variants are larger and more advanced derivatives of the F/A-18C and D Hornet. The Super Hornet has an internal 20 mm gun and can carry air-to-air missiles and air-to-surface weapons. Additional fuel can be carried with up to five external fuel tanks and the aircraft can be configured as an airborne tanker by adding an external air refueling system.

Designed and initially produced by McDonnell Douglas, the Super Hornet first flew in 1995. Full-rate production began in September 1997, after the merger of McDonnell Douglas and Boeing the previous month. The Super Hornet entered service with the United States Navy in 1999, replacing the Grumman F-14 Tomcat since 2006, and serves alongside the original Hornet. The Royal Australian Air Force (RAAF), which has operated the F/A-18A as its main fighter since 1984, ordered the F/A-18F in 2007 to replace its aging F-111 fleet. RAAF Super Hornets entered service in December 2010.

The Super Hornet provides greater range, endurance, payload similar to the A-6 which was retired from the US Navy. The aircraft is very similar to it's predecessor being just over four feet longer. They also boast a 25% increase in wing surface area and the ability to carry 33% more fuel than the other versions. The engines have been replaced with more powerful engines to increase payload capacity and provide more thrust.


fa18hornet (58K)

RPG STATS

Vehicle Type: F/A-18E/F Super Hornet
Class: All Weather Fighter/Attack Aircraft
Manufacturer: McDonnell Douglas Aerospace
Crew: F/A-18E: 1 Pilot; F/A-18F: 2 Pilot and Weapon Systems Officer


MDC BY LOCATION:
(1) Main Body                                   180
(2) Cockpit                                      90
    Wings (2)                                    70 each
    Tails (2)                                    40 each

NOTES:

(1) Destruction of the main body will shut the unit down completely.
(2) Destruction of the cockpit will kill the pilot and Weapon Systems Officer. Requires a called shot with a -4 penalty to hit.


SPEEDS:

FLYING, FIGHTER CONFIGURATION:
Mach 1.8+ (1,200+ mph) max speed at 10,000+ m above sea level. Max altitude 13,865 m
MAX ENGINE THRUST:
9,977 kg x2 from engines


STATISTICAL DATA:

HEIGHT:
16 ft (4.88 m)
WIDTH:
44.9 ft (13.68 m)
LENGTH:
60.3 ft (18.5 m)
WEIGHT:
Mass empty: 29,520 lbs
Maximum: 66,000 lbs
RANGE:
1,275 miles
CARGO:
Small compartment behind pilot's seat for personal belongings.
POWER PLANT:
Two General Electric F-414-GE-400 Turbofan Engines


WEAPON SYSTEMS:

1. GENERAL ELECTRIC 20 mm M61A-2 VULCAN GATLING GUN:

This weapon is mounted internally in the nose and is only able to fire at targets directly in front of the Super Hornet. It fires 6,600 rounds per minute.


2. BODY/WING HARD POINTS (11):

The Super Hornet is equipped with eleven hardpoints on its body and wings; two wingtip harpoints, six wing hardpoints, two nacelle fuselage harpoints, and finally one centerline hardpoint. A full anti-air loadout would consist of 4x AIM-9X Sidewinders, 2x AIM-7M Sparrows, and 8x AIM-120 AMRAAMs.

Refer to Missile FCS 00 for details.


3. ECM JAMMER

Used to defeat hostile radar, the ECM, (Electronic Counter Measures,) jammer will confuse all radar so that the fighter can not be detected or locked onto with radar guided weapons. This does not give away the position of the fighter but it does let the enemy know that they are there. The only way that it can be defeated is with ECCM, (Electronic Counter-Counter Measures.)


4. CHAFF/FLARE DECOY DISPENSORS:

Located in the rear middle section of the F-18's fuselage are the counter-measures dispensors. Triggered by the pilot they will release either a chaff cloud or single flare depending on what the pilot chooses. They are used to confuse enemy missiles attacking the fighter. Smart missiles get a 20% bonus when rolling on the below chart.


STANDARD EQUIPMENT FOR THE F/A-18E/F SUPER HORNET:


COMBAT BONUSES FOR MCDONNELL-DOUGLAS F/A-18E/F TRAINING:

BASIC FIGHTER COMBAT TRAINING
Basic training for non-pilot military personnel.
  • 1 attack per melee (plus those of the pilot).
  • Add one additional action/attack at levels three, nine and fifteen.
  • +1 to strike.
  • +1 to dodge.
  • +1 to roll with a punch or fall with an impact, reducing damage by half.
  • Critical strike same as pilot's hand-to-hand.
  • ADVANCED F/A-18E/F COMBAT TRAINING
    Advanced training for military pilots.
  • 2 attacks per melee (plus those of the pilot).
  • Add one additional action/attack at levels three, six, eleven and fifteen.
  • +2 to strike
  • +5 to dodge
  • +2 to roll with a punch or fall with an impact, reducing damage by half.
  • Critical strike same as pilot's hand-to-hand.

  • REFERENCES
  • Palladium Books Game Engine and MDC Rules
  • Background info provided by the FAS.ORG
  • Wikipedia Boeing F/A-18E/F Super Hornet article

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